|
@@ -10,9 +10,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
|
|
|
_frustum = new THREE.Frustum(),
|
|
|
_projScreenMatrix = new THREE.Matrix4(),
|
|
|
|
|
|
- _min = new THREE.Vector3(),
|
|
|
- _max = new THREE.Vector3(),
|
|
|
-
|
|
|
_lookTarget = new THREE.Vector3(),
|
|
|
_lightPositionWorld = new THREE.Vector3(),
|
|
|
|