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@@ -161,8 +161,9 @@ function WebGLRenderer( parameters ) {
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_projScreenMatrix = new Matrix4(),
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_projScreenMatrix = new Matrix4(),
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- _vector3 = new THREE.Vector3(),
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- _matrix4 = new THREE.Matrix4(), _matrix42 = new THREE.Matrix4(),
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+ _vector3 = new Vector3(),
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+ _matrix4 = new Matrix4(),
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+ _matrix42 = new Matrix4(),
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// light arrays cache
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// light arrays cache
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