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@@ -3250,13 +3250,12 @@ THREE.WebGLRenderer = function ( parameters ) {
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var glFormat = paramThreeToGL( renderTarget.texture.format );
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var glType = paramThreeToGL( renderTarget.texture.type );
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- //
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// Setup framebuffer
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- //
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if ( isCube ) {
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renderTargetProperties.__webglFramebuffer = [];
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+
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for ( var i = 0; i < 6; i ++ ) {
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renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
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@@ -3269,9 +3268,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- //
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// Setup color buffer
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- //
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+
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if ( isCube ) {
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state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
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