update logdepthbuf shader
@@ -1,11 +1,6 @@
-#ifdef USE_LOGDEPTHBUF
+#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
uniform float logDepthBufFC;
-
- #ifdef USE_LOGDEPTHBUF_EXT
- varying float vFragDepth;
- #endif
+ varying float vFragDepth;
#endif
@@ -4,8 +4,10 @@
varying float vFragDepth;
+ #else
+
+ uniform float logDepthBufFC;
- uniform float logDepthBufFC;
+ #endif
-#endif
+#endif