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@@ -102,10 +102,6 @@ Texture.prototype = {
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this.unpackAlignment = source.unpackAlignment;
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this.unpackAlignment = source.unpackAlignment;
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this.encoding = source.encoding;
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this.encoding = source.encoding;
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- // TODO (abelnation): this was added as something causes texture constants to be "copied" before they are properly uploaded to GPU
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- this.needsUpdate = source.needsUpdate;
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- this.version = source.version;
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-
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return this;
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return this;
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},
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},
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