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@@ -56,10 +56,10 @@ THREE.STLLoader.prototype = {
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parse: function ( data ) {
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parse: function ( data ) {
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- var isBinary = function () {
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+ function isBinary( data ) {
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var expect, face_size, n_faces, reader;
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var expect, face_size, n_faces, reader;
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- reader = new DataView( binData );
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+ reader = new DataView( data );
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face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
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face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
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n_faces = reader.getUint32( 80, true );
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n_faces = reader.getUint32( 80, true );
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expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
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expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
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@@ -75,6 +75,7 @@ THREE.STLLoader.prototype = {
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// plentiful. So, check the first 5 bytes for 'solid'.
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// plentiful. So, check the first 5 bytes for 'solid'.
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// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
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// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
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+
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var solid = [ 115, 111, 108, 105, 100 ];
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var solid = [ 115, 111, 108, 105, 100 ];
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for ( var i = 0; i < 5; i ++ ) {
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for ( var i = 0; i < 5; i ++ ) {
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@@ -87,230 +88,235 @@ THREE.STLLoader.prototype = {
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}
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}
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// First 5 bytes read "solid"; declare it to be an ASCII STL
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// First 5 bytes read "solid"; declare it to be an ASCII STL
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+
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return false;
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return false;
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- };
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-
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- var binData = this.ensureBinary( data );
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-
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- return isBinary() ? this.parseBinary( binData ) : this.parseASCII( this.ensureString( data ) );
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+ }
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- },
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+ function parseBinary( data ) {
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- parseBinary: function ( data ) {
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+ var reader = new DataView( data );
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+ var faces = reader.getUint32( 80, true );
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- var reader = new DataView( data );
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- var faces = reader.getUint32( 80, true );
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+ var r, g, b, hasColors = false, colors;
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+ var defaultR, defaultG, defaultB, alpha;
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- var r, g, b, hasColors = false, colors;
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- var defaultR, defaultG, defaultB, alpha;
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+ // process STL header
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+ // check for default color in header ("COLOR=rgba" sequence).
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- // process STL header
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- // check for default color in header ("COLOR=rgba" sequence).
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+ for ( var index = 0; index < 80 - 10; index ++ ) {
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- for ( var index = 0; index < 80 - 10; index ++ ) {
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+ if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
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+ ( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
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+ ( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
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- if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
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- ( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
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- ( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
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+ hasColors = true;
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+ colors = [];
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- hasColors = true;
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- colors = [];
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+ defaultR = reader.getUint8( index + 6 ) / 255;
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+ defaultG = reader.getUint8( index + 7 ) / 255;
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+ defaultB = reader.getUint8( index + 8 ) / 255;
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+ alpha = reader.getUint8( index + 9 ) / 255;
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- defaultR = reader.getUint8( index + 6 ) / 255;
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- defaultG = reader.getUint8( index + 7 ) / 255;
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- defaultB = reader.getUint8( index + 8 ) / 255;
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- alpha = reader.getUint8( index + 9 ) / 255;
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+ }
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}
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}
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- }
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+ var dataOffset = 84;
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+ var faceLength = 12 * 4 + 2;
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- var dataOffset = 84;
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- var faceLength = 12 * 4 + 2;
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+ var geometry = new THREE.BufferGeometry();
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- var geometry = new THREE.BufferGeometry();
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+ var vertices = [];
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+ var normals = [];
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- var vertices = [];
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- var normals = [];
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+ for ( var face = 0; face < faces; face ++ ) {
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- for ( var face = 0; face < faces; face ++ ) {
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+ var start = dataOffset + face * faceLength;
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+ var normalX = reader.getFloat32( start, true );
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+ var normalY = reader.getFloat32( start + 4, true );
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+ var normalZ = reader.getFloat32( start + 8, true );
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- var start = dataOffset + face * faceLength;
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- var normalX = reader.getFloat32( start, true );
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- var normalY = reader.getFloat32( start + 4, true );
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- var normalZ = reader.getFloat32( start + 8, true );
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+ if ( hasColors ) {
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- if ( hasColors ) {
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+ var packedColor = reader.getUint16( start + 48, true );
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- var packedColor = reader.getUint16( start + 48, true );
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+ if ( ( packedColor & 0x8000 ) === 0 ) {
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- if ( ( packedColor & 0x8000 ) === 0 ) {
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+ // facet has its own unique color
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- // facet has its own unique color
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+ r = ( packedColor & 0x1F ) / 31;
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+ g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
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+ b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
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- r = ( packedColor & 0x1F ) / 31;
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- g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
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- b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
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+ } else {
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- } else {
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+ r = defaultR;
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+ g = defaultG;
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+ b = defaultB;
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- r = defaultR;
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- g = defaultG;
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- b = defaultB;
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+ }
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}
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}
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- }
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+ for ( var i = 1; i <= 3; i ++ ) {
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- for ( var i = 1; i <= 3; i ++ ) {
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+ var vertexstart = start + i * 12;
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- var vertexstart = start + i * 12;
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+ vertices.push( reader.getFloat32( vertexstart, true ) );
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+ vertices.push( reader.getFloat32( vertexstart + 4, true ) );
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+ vertices.push( reader.getFloat32( vertexstart + 8, true ) );
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- vertices.push( reader.getFloat32( vertexstart, true ) );
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- vertices.push( reader.getFloat32( vertexstart + 4, true ) );
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- vertices.push( reader.getFloat32( vertexstart + 8, true ) );
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+ normals.push( normalX, normalY, normalZ );
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- normals.push( normalX, normalY, normalZ );
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+ if ( hasColors ) {
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- if ( hasColors ) {
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+ colors.push( r, g, b );
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- colors.push( r, g, b );
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+ }
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}
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}
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}
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}
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- }
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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+ geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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- geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
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+ if ( hasColors ) {
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- if ( hasColors ) {
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+ geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
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+ geometry.hasColors = true;
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+ geometry.alpha = alpha;
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+
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+ }
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- geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
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- geometry.hasColors = true;
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- geometry.alpha = alpha;
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+ return geometry;
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}
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}
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- return geometry;
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+ function parseASCII( data ) {
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- },
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+ var geometry = new THREE.BufferGeometry();
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+ var patternFace = /facet([\s\S]*?)endfacet/g;
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+ var faceCounter = 0;
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- parseASCII: function ( data ) {
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+ var patternFloat = /[\s]+([+-]?(?:\d+.\d+|\d+.|\d+|.\d+)(?:[eE][+-]?\d+)?)/.source;
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+ var patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' );
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+ var patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' );
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- var geometry = new THREE.BufferGeometry();
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- var patternFace = /facet([\s\S]*?)endfacet/g;
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- var faceCounter = 0;
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+ var vertices = [];
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+ var normals = [];
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- var patternFloat = /[\s]+([+-]?(?:\d+.\d+|\d+.|\d+|.\d+)(?:[eE][+-]?\d+)?)/.source;
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- var patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' );
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- var patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' );
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+ var normal = new THREE.Vector3();
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- var vertices = [];
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- var normals = [];
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+ var result;
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- var normal = new THREE.Vector3();
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+ while ( ( result = patternFace.exec( data ) ) !== null ) {
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- var result;
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+ var vertexCountPerFace = 0;
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+ var normalCountPerFace = 0;
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- while ( ( result = patternFace.exec( data ) ) !== null ) {
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+ var text = result[ 0 ];
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- var vertexCountPerFace = 0;
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- var normalCountPerFace = 0;
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+ while ( ( result = patternNormal.exec( text ) ) !== null ) {
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- var text = result[ 0 ];
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+ normal.x = parseFloat( result[ 1 ] );
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+ normal.y = parseFloat( result[ 2 ] );
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+ normal.z = parseFloat( result[ 3 ] );
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+ normalCountPerFace ++;
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- while ( ( result = patternNormal.exec( text ) ) !== null ) {
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+ }
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- normal.x = parseFloat( result[ 1 ] );
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- normal.y = parseFloat( result[ 2 ] );
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- normal.z = parseFloat( result[ 3 ] );
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- normalCountPerFace ++;
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+ while ( ( result = patternVertex.exec( text ) ) !== null ) {
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- }
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+ vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
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+ normals.push( normal.x, normal.y, normal.z );
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+ vertexCountPerFace ++;
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- while ( ( result = patternVertex.exec( text ) ) !== null ) {
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+ }
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- vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
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- normals.push( normal.x, normal.y, normal.z );
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- vertexCountPerFace ++;
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+ // every face have to own ONE valid normal
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- }
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+ if ( normalCountPerFace !== 1 ) {
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- // Every face have to own ONE valid normal
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- if ( normalCountPerFace !== 1 ) {
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+ console.error( 'THREE.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter );
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- throw new Error( 'Something isn\'t right with the normal of face number ' + faceCounter );
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+ }
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- }
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+ // each face have to own THREE valid vertices
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+
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+ if ( vertexCountPerFace !== 3 ) {
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- // Each face have to own THREE valid vertices
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- if ( vertexCountPerFace !== 3 ) {
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+ console.error( 'THREE.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter );
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+
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+ }
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- throw new Error( 'Something isn\'t right with the vertices of face number ' + faceCounter );
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+ faceCounter ++;
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}
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}
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- faceCounter ++;
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+ geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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+ geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
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+
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+ return geometry;
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}
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}
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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- geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
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+ function ensureString( buffer ) {
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- return geometry;
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+ if ( typeof buffer !== 'string' ) {
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- },
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+ var array_buffer = new Uint8Array( buffer );
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- ensureString: function ( buf ) {
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+ if ( window.TextDecoder !== undefined ) {
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- if ( typeof buf !== "string" ) {
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+ return new TextDecoder().decode( array_buffer );
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- var array_buffer = new Uint8Array( buf );
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+ }
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- if ( window.TextDecoder !== undefined ) {
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+ var str = '';
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- return new TextDecoder().decode( array_buffer );
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+ for ( var i = 0, il = buffer.byteLength; i < il; i ++ ) {
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- }
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+ str += String.fromCharCode( array_buffer[ i ] ); // implicitly assumes little-endian
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- var str = '';
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+ }
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- for ( var i = 0, il = buf.byteLength; i < il; i ++ ) {
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+ return str;
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- str += String.fromCharCode( array_buffer[ i ] ); // implicitly assumes little-endian
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+ } else {
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+
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+ return buffer;
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}
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}
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- return str;
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+ }
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- } else {
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+ function ensureBinary( buffer ) {
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- return buf;
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+ if ( typeof buffer === 'string' ) {
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- }
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-
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- },
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+ var array_buffer = new Uint8Array( buffer.length );
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+ for ( var i = 0; i < buffer.length; i ++ ) {
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- ensureBinary: function ( buf ) {
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+ array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
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- if ( typeof buf === "string" ) {
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+ }
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+ return array_buffer.buffer || array_buffer;
|
|
|
|
|
|
- var array_buffer = new Uint8Array( buf.length );
|
|
|
|
- for ( var i = 0; i < buf.length; i ++ ) {
|
|
|
|
|
|
+ } else {
|
|
|
|
|
|
- array_buffer[ i ] = buf.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
|
|
|
|
|
|
+ return buffer;
|
|
|
|
|
|
}
|
|
}
|
|
- return array_buffer.buffer || array_buffer;
|
|
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // start
|
|
|
|
|
|
- return buf;
|
|
|
|
|
|
+ var binData = ensureBinary( data );
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|