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@@ -95,17 +95,13 @@
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//
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//
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var loader = new THREE.GLTFLoader();
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var loader = new THREE.GLTFLoader();
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- loader.load( './models/gltf/SimpleSkinning.glb', function ( gltf ) {
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+ loader.load( './models/gltf/SimpleSkinning.gltf', function ( gltf ) {
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scene.add( gltf.scene );
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scene.add( gltf.scene );
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gltf.scene.traverse( function ( child ) {
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gltf.scene.traverse( function ( child ) {
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- if ( child.isMesh ) {
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-
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- child.castShadow = true;
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-
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- }
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+ if ( child.isSkinnedMesh ) child.castShadow = true;
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} );
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} );
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