|
@@ -493,6 +493,13 @@ document.body.appendChild( renderer.domElement );
|
|
|
and GPU upload overhead).
|
|
|
</p>
|
|
|
|
|
|
+ <h3>[method:undefined initRenderTarget]( [param:WebGLRenderTarget target] )</h3>
|
|
|
+ <p>
|
|
|
+ Initializes the given WebGLRenderTarget memory. Useful for initializing a render
|
|
|
+ target so data can be copied into it using [page:WebGLRenderer.copyTextureToTexture .copyTextureToTexture]
|
|
|
+ before it has been rendered to.
|
|
|
+ </p>
|
|
|
+
|
|
|
<h3>[method:undefined resetGLState]( )</h3>
|
|
|
<p>
|
|
|
Reset the GL state to default. Called internally if the WebGL context is
|