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fix Mirror.js

1.  It wasn't setting filtering and was getting errors

2.  It was trying to render itself to the mirror and getting errors
Gregg Tavares 10 лет назад
Родитель
Сommit
64c1c09101
1 измененных файлов с 10 добавлено и 2 удалено
  1. 10 2
      examples/js/Mirror.js

+ 10 - 2
examples/js/Mirror.js

@@ -112,8 +112,10 @@ THREE.Mirror = function ( renderer, camera, options ) {
 	this.mirrorCamera = this.camera.clone();
 	this.mirrorCamera.matrixAutoUpdate = true;
 
-	this.texture = new THREE.WebGLRenderTarget( width, height );
-	this.tempTexture = new THREE.WebGLRenderTarget( width, height );
+	var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
+
+	this.texture = new THREE.WebGLRenderTarget( width, height, parameters );
+	this.tempTexture = new THREE.WebGLRenderTarget( width, height, parameters );
 
 	var mirrorShader = THREE.ShaderLib[ "mirror" ];
 	var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
@@ -262,8 +264,14 @@ THREE.Mirror.prototype.render = function () {
 
 	if ( scene !== undefined && scene instanceof THREE.Scene) {
 
+		// We can't render ourself to ourself
+		var visible = this.material.visible;
+		this.material.visible = false;
+
 		this.renderer.render( scene, this.mirrorCamera, this.texture, true );
 
+		this.material.visible = visible;
+
 	}
 
 };