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@@ -146,7 +146,7 @@ f.sort(b);return f},intersectObjects:function(a,e){for(var f=[],g=0,h=a.length;g
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scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
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scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
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THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
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THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
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applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
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applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
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-c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
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+c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
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return this}}(),translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
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return this}}(),translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
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b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&
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b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&
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a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},raycast:function(){},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<
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a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},raycast:function(){},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<
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@@ -384,9 +384,9 @@ THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tv
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THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
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THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
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"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
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"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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-function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),p=f(g),n=e(g),r=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);n&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));r&&(a.__colorArray=new Float32Array(3*h));p&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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+function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),p=f(g),n=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);n&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));p&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==pb&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,p=a.numMorphTargets;c<p;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==pb&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,p=a.numMorphTargets;c<p;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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-2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var q in g.attributes){var k=g.attributes[q],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=q,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
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+2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var r in g.attributes){var k=g.attributes[r],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=r,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
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!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
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!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
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f)if(g){var h=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);k(f);m.vertexAttribPointer(f,h,m.FLOAT,!1,0,d*h*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}l()}function h(){for(var a=0,b=Ka.length;a<b;a++)Ka[a]=0}function k(a){Ka[a]=1;0===ob[a]&&(m.enableVertexAttribArray(a),ob[a]=1)}function l(){for(var a=0,b=ob.length;a<b;a++)ob[a]!==
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f)if(g){var h=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);k(f);m.vertexAttribPointer(f,h,m.FLOAT,!1,0,d*h*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}l()}function h(){for(var a=0,b=Ka.length;a<b;a++)Ka[a]=0}function k(a){Ka[a]=1;0===ob[a]&&(m.enableVertexAttribArray(a),ob[a]=1)}function l(){for(var a=0,b=ob.length;a<b;a++)ob[a]!==
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Ka[a]&&(m.disableVertexAttribArray(a),ob[a]=0)}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function q(a,b){return b[0]-a[0]}function r(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0,a[d].render(b,c,ja,ra),Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0}function t(a,b,c,d,e,f,g,h){var k,m,l,p;b?(m=a.length-1,p=b=-1):(m=0,b=a.length,p=1);for(var n=m;n!==b;n+=p)if(k=a[n],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&M.setBlending(k.blending,
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Ka[a]&&(m.disableVertexAttribArray(a),ob[a]=0)}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function q(a,b){return b[0]-a[0]}function r(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0,a[d].render(b,c,ja,ra),Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0}function t(a,b,c,d,e,f,g,h){var k,m,l,p;b?(m=a.length-1,p=b=-1):(m=0,b=a.length,p=1);for(var n=m;n!==b;n+=p)if(k=a[n],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&M.setBlending(k.blending,
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@@ -400,11 +400,11 @@ THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)v(d.__webglObjects,
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THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function v(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function w(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function u(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b){a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line?K(b.__webglObjects,a):a instanceof THREE.Sprite?A(b.__webglSprites,a):a instanceof THREE.LensFlare?
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THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function v(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function w(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function u(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b){a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line?K(b.__webglObjects,a):a instanceof THREE.Sprite?A(b.__webglSprites,a):a instanceof THREE.LensFlare?
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A(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&K(b.__webglObjectsImmediate,a);delete a.__webglActive}function K(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function y(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Fb(d),M.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));
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A(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&K(b.__webglObjectsImmediate,a);delete a.__webglActive}function K(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function y(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Fb(d),M.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));
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var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.skeleton.useVertexTexture){if(null!==h.boneTexture){var l=B();m.uniform1i(h.boneTexture,l);M.setTexture(e.skeleton.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.skeleton.boneTextureWidth);
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var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.skeleton.useVertexTexture){if(null!==h.boneTexture){var l=B();m.uniform1i(h.boneTexture,l);M.setTexture(e.skeleton.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.skeleton.boneTextureWidth);
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-null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.skeleton.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(cb){var p,n=l=0,r=0,q,s,t,u=Bb,v=u.directional.colors,
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|
-w=u.directional.positions,x=u.point.colors,A=u.point.positions,y=u.point.distances,K=u.spot.colors,G=u.spot.positions,F=u.spot.distances,J=u.spot.directions,Q=u.spot.anglesCos,C=u.spot.exponents,z=u.hemi.skyColors,N=u.hemi.groundColors,R=u.hemi.positions,Y=0,ga=0,S=0,X=0,$=0,aa=0,ba=0,Z=0,W=p=0;c=t=W=0;for(f=b.length;c<f;c++)if(p=b[c],!p.onlyShadow)if(q=p.color,s=p.intensity,t=p.distance,p instanceof THREE.AmbientLight)p.visible&&(M.gammaInput?(l+=q.r*q.r,n+=q.g*q.g,r+=q.b*q.b):(l+=q.r,n+=q.g,r+=
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-q.b));else if(p instanceof THREE.DirectionalLight){if($+=1,p.visible&&(oa.setFromMatrixPosition(p.matrixWorld),xa.setFromMatrixPosition(p.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))p=3*Y,w[p]=oa.x,w[p+1]=oa.y,w[p+2]=oa.z,M.gammaInput?D(v,p,q,s*s):E(v,p,q,s),Y+=1}else p instanceof THREE.PointLight?(aa+=1,p.visible&&(W=3*ga,M.gammaInput?D(x,W,q,s*s):E(x,W,q,s),xa.setFromMatrixPosition(p.matrixWorld),A[W]=xa.x,A[W+1]=xa.y,A[W+2]=xa.z,y[ga]=t,ga+=1)):p instanceof THREE.SpotLight?
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-(ba+=1,p.visible&&(W=3*S,M.gammaInput?D(K,W,q,s*s):E(K,W,q,s),xa.setFromMatrixPosition(p.matrixWorld),G[W]=xa.x,G[W+1]=xa.y,G[W+2]=xa.z,F[S]=t,oa.copy(xa),xa.setFromMatrixPosition(p.target.matrixWorld),oa.sub(xa),oa.normalize(),J[W]=oa.x,J[W+1]=oa.y,J[W+2]=oa.z,Q[S]=Math.cos(p.angle),C[S]=p.exponent,S+=1)):p instanceof THREE.HemisphereLight&&(Z+=1,p.visible&&(oa.setFromMatrixPosition(p.matrixWorld),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))&&(t=3*X,R[t]=oa.x,R[t+1]=oa.y,R[t+2]=oa.z,q=p.color,p=
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-p.groundColor,M.gammaInput?(s*=s,D(z,t,q,s),D(N,t,p,s)):(E(z,t,q,s),E(N,t,p,s)),X+=1);c=3*Y;for(f=Math.max(v.length,3*$);c<f;c++)v[c]=0;c=3*ga;for(f=Math.max(x.length,3*aa);c<f;c++)x[c]=0;c=3*S;for(f=Math.max(K.length,3*ba);c<f;c++)K[c]=0;c=3*X;for(f=Math.max(z.length,3*Z);c<f;c++)z[c]=0;c=3*X;for(f=Math.max(N.length,3*Z);c<f;c++)N[c]=0;u.directional.length=Y;u.point.length=ga;u.spot.length=S;u.hemi.length=X;u.ambient[0]=l;u.ambient[1]=n;u.ambient[2]=r;cb=!1}c=Bb;k.ambientLightColor.value=c.ambient;
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+null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.skeleton.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(cb){var p,n=l=0,q=0,r,s,t,u=Bb,v=u.directional.colors,
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+w=u.directional.positions,x=u.point.colors,A=u.point.positions,y=u.point.distances,K=u.spot.colors,G=u.spot.positions,F=u.spot.distances,J=u.spot.directions,Q=u.spot.anglesCos,C=u.spot.exponents,z=u.hemi.skyColors,N=u.hemi.groundColors,R=u.hemi.positions,Y=0,ga=0,S=0,X=0,$=0,aa=0,ba=0,Z=0,W=p=0;c=t=W=0;for(f=b.length;c<f;c++)if(p=b[c],!p.onlyShadow)if(r=p.color,s=p.intensity,t=p.distance,p instanceof THREE.AmbientLight)p.visible&&(M.gammaInput?(l+=r.r*r.r,n+=r.g*r.g,q+=r.b*r.b):(l+=r.r,n+=r.g,q+=
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+r.b));else if(p instanceof THREE.DirectionalLight){if($+=1,p.visible&&(oa.setFromMatrixPosition(p.matrixWorld),xa.setFromMatrixPosition(p.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))p=3*Y,w[p]=oa.x,w[p+1]=oa.y,w[p+2]=oa.z,M.gammaInput?D(v,p,r,s*s):E(v,p,r,s),Y+=1}else p instanceof THREE.PointLight?(aa+=1,p.visible&&(W=3*ga,M.gammaInput?D(x,W,r,s*s):E(x,W,r,s),xa.setFromMatrixPosition(p.matrixWorld),A[W]=xa.x,A[W+1]=xa.y,A[W+2]=xa.z,y[ga]=t,ga+=1)):p instanceof THREE.SpotLight?
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+(ba+=1,p.visible&&(W=3*S,M.gammaInput?D(K,W,r,s*s):E(K,W,r,s),xa.setFromMatrixPosition(p.matrixWorld),G[W]=xa.x,G[W+1]=xa.y,G[W+2]=xa.z,F[S]=t,oa.copy(xa),xa.setFromMatrixPosition(p.target.matrixWorld),oa.sub(xa),oa.normalize(),J[W]=oa.x,J[W+1]=oa.y,J[W+2]=oa.z,Q[S]=Math.cos(p.angle),C[S]=p.exponent,S+=1)):p instanceof THREE.HemisphereLight&&(Z+=1,p.visible&&(oa.setFromMatrixPosition(p.matrixWorld),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))&&(t=3*X,R[t]=oa.x,R[t+1]=oa.y,R[t+2]=oa.z,r=p.color,p=
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+p.groundColor,M.gammaInput?(s*=s,D(z,t,r,s),D(N,t,p,s)):(E(z,t,r,s),E(N,t,p,s)),X+=1);c=3*Y;for(f=Math.max(v.length,3*$);c<f;c++)v[c]=0;c=3*ga;for(f=Math.max(x.length,3*aa);c<f;c++)x[c]=0;c=3*S;for(f=Math.max(K.length,3*ba);c<f;c++)K[c]=0;c=3*X;for(f=Math.max(z.length,3*Z);c<f;c++)z[c]=0;c=3*X;for(f=Math.max(N.length,3*Z);c<f;c++)N[c]=0;u.directional.length=Y;u.point.length=ga;u.spot.length=S;u.hemi.length=X;u.ambient[0]=l;u.ambient[1]=n;u.ambient[2]=q;cb=!1}c=Bb;k.ambientLightColor.value=c.ambient;
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k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=
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k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=
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c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;M.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
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c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;M.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
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(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,V=V.repeat,k.offsetRepeat.value.set(c.x,c.y,V.x,V.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof
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(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,V=V.repeat,k.offsetRepeat.value.set(c.x,c.y,V.x,V.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof
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@@ -412,12 +412,12 @@ THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.valu
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d.shininess,M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&
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d.shininess,M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&
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k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,
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|
k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,
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k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],n=c.type,l=c.value,"i"===n)m.uniform1i(f,l);else if("f"===n)m.uniform1f(f,l);else if("v2"===n)m.uniform2f(f,l.x,l.y);else if("v3"===n)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===n)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===n)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===n)m.uniform1iv(f,l);else if("iv"===n)m.uniform3iv(f,l);else if("fv1"===
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k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],n=c.type,l=c.value,"i"===n)m.uniform1i(f,l);else if("f"===n)m.uniform1f(f,l);else if("v2"===n)m.uniform2f(f,l.x,l.y);else if("v3"===n)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===n)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===n)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===n)m.uniform1iv(f,l);else if("iv"===n)m.uniform3iv(f,l);else if("fv1"===
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-n)m.uniform1fv(f,l);else if("fv"===n)m.uniform3fv(f,l);else if("v2v"===n){void 0===c._array&&(c._array=new Float32Array(2*l.length));n=0;for(r=l.length;n<r;n++)u=2*n,c._array[u]=l[n].x,c._array[u+1]=l[n].y;m.uniform2fv(f,c._array)}else if("v3v"===n){void 0===c._array&&(c._array=new Float32Array(3*l.length));n=0;for(r=l.length;n<r;n++)u=3*n,c._array[u]=l[n].x,c._array[u+1]=l[n].y,c._array[u+2]=l[n].z;m.uniform3fv(f,c._array)}else if("v4v"===n){void 0===c._array&&(c._array=new Float32Array(4*l.length));
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-n=0;for(r=l.length;n<r;n++)u=4*n,c._array[u]=l[n].x,c._array[u+1]=l[n].y,c._array[u+2]=l[n].z,c._array[u+3]=l[n].w;m.uniform4fv(f,c._array)}else if("m3"===n)m.uniformMatrix3fv(f,!1,l.elements);else if("m3v"===n){void 0===c._array&&(c._array=new Float32Array(9*l.length));n=0;for(r=l.length;n<r;n++)l[n].flattenToArrayOffset(c._array,9*n);m.uniformMatrix3fv(f,!1,c._array)}else if("m4"===n)m.uniformMatrix4fv(f,!1,l.elements);else if("m4v"===n){void 0===c._array&&(c._array=new Float32Array(16*l.length));
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-n=0;for(r=l.length;n<r;n++)l[n].flattenToArrayOffset(c._array,16*n);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===n){if(u=l,l=B(),m.uniform1i(f,l),u)if(u instanceof THREE.CubeTexture||u.image instanceof Array&&6===u.image.length){if(c=u,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);
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-m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(n=0;6>n;n++)M.autoScaleCubemaps&&!f?(r=l,u=n,v=c.image[n],x=dc,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),r[u]=v):l[n]=c.image[n];n=l[0];r=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);u=L(c.format);
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-v=L(c.type);P(m.TEXTURE_CUBE_MAP,c,r);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,A=0,y=x.length;A<y;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,u,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,u,w.width,w.height,0,u,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,u,u,v,l[n]);c.generateMipmaps&&r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+
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-f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else u instanceof THREE.WebGLRenderTargetCube?(c=u,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):M.setTexture(u,l)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(r=c.value.length;n<r;n++)c._array[n]=B();m.uniform1iv(f,c._array);n=0;for(r=c.value.length;n<r;n++)u=c.value[n],l=c._array[n],u&&M.setTexture(u,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+n);(d instanceof
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+n)m.uniform1fv(f,l);else if("fv"===n)m.uniform3fv(f,l);else if("v2v"===n){void 0===c._array&&(c._array=new Float32Array(2*l.length));n=0;for(q=l.length;n<q;n++)u=2*n,c._array[u]=l[n].x,c._array[u+1]=l[n].y;m.uniform2fv(f,c._array)}else if("v3v"===n){void 0===c._array&&(c._array=new Float32Array(3*l.length));n=0;for(q=l.length;n<q;n++)u=3*n,c._array[u]=l[n].x,c._array[u+1]=l[n].y,c._array[u+2]=l[n].z;m.uniform3fv(f,c._array)}else if("v4v"===n){void 0===c._array&&(c._array=new Float32Array(4*l.length));
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+n=0;for(q=l.length;n<q;n++)u=4*n,c._array[u]=l[n].x,c._array[u+1]=l[n].y,c._array[u+2]=l[n].z,c._array[u+3]=l[n].w;m.uniform4fv(f,c._array)}else if("m3"===n)m.uniformMatrix3fv(f,!1,l.elements);else if("m3v"===n){void 0===c._array&&(c._array=new Float32Array(9*l.length));n=0;for(q=l.length;n<q;n++)l[n].flattenToArrayOffset(c._array,9*n);m.uniformMatrix3fv(f,!1,c._array)}else if("m4"===n)m.uniformMatrix4fv(f,!1,l.elements);else if("m4v"===n){void 0===c._array&&(c._array=new Float32Array(16*l.length));
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+n=0;for(q=l.length;n<q;n++)l[n].flattenToArrayOffset(c._array,16*n);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===n){if(u=l,l=B(),m.uniform1i(f,l),u)if(u instanceof THREE.CubeTexture||u.image instanceof Array&&6===u.image.length){if(c=u,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);
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|
+m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(n=0;6>n;n++)M.autoScaleCubemaps&&!f?(q=l,u=n,v=c.image[n],x=dc,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),q[u]=v):l[n]=c.image[n];n=l[0];q=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);u=L(c.format);
|
|
|
|
+v=L(c.type);P(m.TEXTURE_CUBE_MAP,c,q);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,A=0,y=x.length;A<y;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,u,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,u,w.width,w.height,0,u,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,u,u,v,l[n]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+
|
|
|
|
+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else u instanceof THREE.WebGLRenderTargetCube?(c=u,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):M.setTexture(u,l)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(q=c.value.length;n<q;n++)c._array[n]=B();m.uniform1iv(f,c._array);n=0;for(q=c.value.length;n<q;n++)u=c.value[n],l=c._array[n],u&&M.setTexture(u,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+n);(d instanceof
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|
THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
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|
THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
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|
!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function B(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a){a!==ua&&(m.lineWidth(a),ua=a)}function J(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
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|
!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function B(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a){a!==ua&&(m.lineWidth(a),ua=a)}function J(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
|
|
ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function P(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,L(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,L(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,L(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,L(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,R(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,R(b.minFilter)));db&&
|
|
ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function P(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,L(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,L(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,L(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,L(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,R(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,R(b.minFilter)));db&&
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|
@@ -445,12 +445,12 @@ M.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispo
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|
a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&
|
|
a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&
|
|
m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);M.info.memory.geometries--},Fb=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,
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|
m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);M.info.memory.geometries--},Fb=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,
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|
d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());
|
|
d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());
|
|
-a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,n,p,r,q,s,t,u,v=3*a.count;for(u=0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],p=
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|
|
|
-t[u+4],q=t[u+5],n=t[u+6],r=t[u+7],s=t[u+8],d=(d+g+n)/3,e=(e+p+r)/3,f=(f+q+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&
|
|
|
|
|
|
+a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,n,p,q,r,s,t,u,v=3*a.count;for(u=0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],p=
|
|
|
|
+t[u+4],r=t[u+5],n=t[u+6],q=t[u+7],s=t[u+8],d=(d+g+n)/3,e=(e+p+q)/3,f=(f+r+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&
|
|
c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=y(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;
|
|
c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=y(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;
|
|
-f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),M.info.render.calls++,M.info.render.vertices+=f.array.length,M.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<p;n++){var r=e[n].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,k,e[n].start*l);M.info.render.calls++;
|
|
|
|
|
|
+f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),M.info.render.calls++,M.info.render.vertices+=f.array.length,M.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<p;n++){var q=e[n].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,k,e[n].start*l);M.info.render.calls++;
|
|
M.info.render.vertices+=e[n].count;M.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),M.info.render.calls++,M.info.render.vertices+=d.array.length/3,M.info.render.faces+=d.array.length/9;else if(f instanceof THREE.PointCloud)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:
|
|
M.info.render.vertices+=e[n].count;M.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),M.info.render.calls++,M.info.render.vertices+=d.array.length/3,M.info.render.faces+=d.array.length/9;else if(f instanceof THREE.PointCloud)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:
|
|
-m.LINES,G(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),M.info.render.calls++,M.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<p;n++)r=e[n].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,k,e[n].start*l),M.info.render.calls++,
|
|
|
|
|
|
+m.LINES,G(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),M.info.render.calls++,M.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<p;n++)q=e[n].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,k,e[n].start*l),M.info.render.calls++,
|
|
M.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,n;c=y(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=
|
|
M.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,n;c=y(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=
|
|
d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;n=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<n.length;)0<=c["morphTarget"+p]&&
|
|
d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;n=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<n.length;)0<=c["morphTarget"+p]&&
|
|
(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[p]]),k(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[p]]),k(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[n[p]],p++}else{n=[];g=f.morphTargetInfluences;var r,s=g.length;for(r=0;r<s;r++)p=g[r],0<p&&n.push([p,r]);n.length>d.numSupportedMorphTargets?
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|
(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[p]]),k(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[p]]),k(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[n[p]],p++}else{n=[];g=f.morphTargetInfluences;var r,s=g.length;for(r=0;r<s;r++)p=g[r],0<p&&n.push([p,r]);n.length>d.numSupportedMorphTargets?
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@@ -494,8 +494,8 @@ pc=ib.colorsNeedUpdate,nb=ib.__webglCustomAttributesList,Za=void 0,zb=void 0,ca=
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$a;ca++)lb=mb[ca][1],ka=T.value[lb],T.array[U]=ka.x,T.array[U+1]=ka.y,T.array[U+2]=ka.z,T.array[U+3]=ka.w,U+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=bc[Na],U=3*Na,vb[U]=kb.x,vb[U+1]=kb.y,vb[U+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],U=3*jb,wb[U]=rb.r,wb[U+1]=rb.g,wb[U+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(T=nb[Za],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if($a=T.value.length,U=0,1===T.size)for(ca=0;ca<$a;ca++)T.array[ca]=T.value[ca];else if(2===T.size)for(ca=0;ca<$a;ca++)ka=
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$a;ca++)lb=mb[ca][1],ka=T.value[lb],T.array[U]=ka.x,T.array[U+1]=ka.y,T.array[U+2]=ka.z,T.array[U+3]=ka.w,U+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=bc[Na],U=3*Na,vb[U]=kb.x,vb[U+1]=kb.y,vb[U+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],U=3*jb,wb[U]=rb.r,wb[U+1]=rb.g,wb[U+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(T=nb[Za],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if($a=T.value.length,U=0,1===T.size)for(ca=0;ca<$a;ca++)T.array[ca]=T.value[ca];else if(2===T.size)for(ca=0;ca<$a;ca++)ka=
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T.value[ca],T.array[U]=ka.x,T.array[U+1]=ka.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<$a;ca++)ka=T.value[ca],T.array[U]=ka.r,T.array[U+1]=ka.g,T.array[U+2]=ka.b,U+=3;else for(ca=0;ca<$a;ca++)ka=T.value[ca],T.array[U]=ka.x,T.array[U+1]=ka.y,T.array[U+2]=ka.z,U+=3;else if(4===T.size)for(ca=0;ca<$a;ca++)ka=T.value[ca],T.array[U]=ka.x,T.array[U+1]=ka.y,T.array[U+2]=ka.z,T.array[U+3]=ka.w,U+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,
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T.value[ca],T.array[U]=ka.x,T.array[U+1]=ka.y,U+=2;else if(3===T.size)if("c"===T.type)for(ca=0;ca<$a;ca++)ka=T.value[ca],T.array[U]=ka.r,T.array[U+1]=ka.g,T.array[U+2]=ka.b,U+=3;else for(ca=0;ca<$a;ca++)ka=T.value[ca],T.array[U]=ka.x,T.array[U+1]=ka.y,T.array[U+2]=ka.z,U+=3;else if(4===T.size)for(ca=0;ca<$a;ca++)ka=T.value[ca],T.array[U]=ka.x,T.array[U+1]=ka.y,T.array[U+2]=ka.z,T.array[U+3]=ka.w,U+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,
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vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(T=nb[Za],T.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,T.buffer),m.bufferData(m.ARRAY_BUFFER,T.array,ic)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;s.attributes&&u(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Sb);var k,l,n,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?
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|
vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(T=nb[Za],T.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,T.buffer),m.bufferData(m.ARRAY_BUFFER,T.array,ic)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;s.attributes&&u(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Sb);var k,l,n,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?
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-p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.PointCloudMaterial&&(p="particle_basic");p&&(e=THREE.ShaderLib[p],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);n=h=g=f=e=0;for(var r=b.length;n<r;n++){var q=b[n];
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|
-q.onlyShadow||!1===q.visible||(q instanceof THREE.DirectionalLight&&e++,q instanceof THREE.PointLight&&f++,q instanceof THREE.SpotLight&&g++,q instanceof THREE.HemisphereLight&&h++)}r=n=0;for(q=b.length;r<q;r++){var s=b[r];s.castShadow&&(s instanceof THREE.SpotLight&&n++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&n++)}b=n;Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture?n=1024:(n=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),n=Math.floor((n-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
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+p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.PointCloudMaterial&&(p="particle_basic");p&&(e=THREE.ShaderLib[p],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);n=h=g=f=e=0;for(var q=b.length;n<q;n++){var r=b[n];
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+r.onlyShadow||!1===r.visible||(r instanceof THREE.DirectionalLight&&e++,r instanceof THREE.PointLight&&f++,r instanceof THREE.SpotLight&&g++,r instanceof THREE.HemisphereLight&&h++)}q=n=0;for(r=b.length;q<r;q++){var s=b[q];s.castShadow&&(s instanceof THREE.SpotLight&&n++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&n++)}b=n;Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture?n=1024:(n=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),n=Math.floor((n-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
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(n=Math.min(d.skeleton.bones.length,n),n<d.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.skeleton.bones.length+", this GPU supports just "+n+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,
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|
(n=Math.min(d.skeleton.bones.length,n),n<d.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.skeleton.bones.length+", this GPU supports just "+n+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,
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skinning:a.skinning,maxBones:n,useVertexTexture:Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
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skinning:a.skinning,maxBones:n,useVertexTexture:Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
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wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];p?d.push(p):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var t in a.defines)d.push(t),d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);p=d.join();var u;l=0;for(t=ga.length;l<t;l++)if(d=ga[l],d.code===p){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,p,a,c),ga.push(u),M.info.memory.programs=ga.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=
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wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];p?d.push(p):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var t in a.defines)d.push(t),d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);p=d.join();var u;l=0;for(t=ga.length;l<t;l++)if(d=ga[l],d.code===p){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,p,a,c),ga.push(u),M.info.memory.programs=ga.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=
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@@ -527,7 +527,7 @@ f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.get
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b]);v.push([-1,1,h[4*(t*d+s)]/255*b]);r=[];s=v.length;for(t=0;t<s;t++){var p=v[t],u=v[(t+1)%s],p=[p[0]-w[0],p[1]-w[1],p[2]-w[2]],u=[u[0]-w[0],u[1]-w[1],u[2]-w[2]];r.push(c([p[1]*u[2]-p[2]*u[1],p[2]*u[0]-p[0]*u[2],p[0]*u[1]-p[1]*u[0]]))}v=[0,0,0];for(t=0;t<r.length;t++)v[0]+=r[t][0],v[1]+=r[t][1],v[2]+=r[t][2];v[0]/=r.length;v[1]/=r.length;v[2]/=r.length;w=4*(q*d+n);l[w]=(v[0]+1)/2*255|0;l[w+1]=(v[1]+1)/2*255|0;l[w+2]=255*v[2]|0;l[w+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
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b]);v.push([-1,1,h[4*(t*d+s)]/255*b]);r=[];s=v.length;for(t=0;t<s;t++){var p=v[t],u=v[(t+1)%s],p=[p[0]-w[0],p[1]-w[1],p[2]-w[2]],u=[u[0]-w[0],u[1]-w[1],u[2]-w[2]];r.push(c([p[1]*u[2]-p[2]*u[1],p[2]*u[0]-p[0]*u[2],p[0]*u[1]-p[1]*u[0]]))}v=[0,0,0];for(t=0;t<r.length;t++)v[0]+=r[t][0],v[1]+=r[t][1],v[2]+=r[t][2];v[0]/=r.length;v[1]/=r.length;v[2]/=r.length;w=4*(q*d+n);l[w]=(v[0]+1)/2*255|0;l[w+1]=(v[1]+1)/2*255|0;l[w+2]=255*v[2]|0;l[w+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
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b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=
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b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=
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String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,q,r,t,s,p,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
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|
String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,q,r,t,s,p,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
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|
-c+d;n=b[a++]*c;t=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(t,s,k,n);if(g=f[f.length-1])for(q=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,q,t,k);THREE.Shape.Utils.b2(u,r,s,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,t=b[a++]*c+d,s=b[a++]*-c,p=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,t,s,p,v),g=f[f.length-1])for(q=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,q,t,p,k),THREE.Shape.Utils.b3(u,r,s,v,n)}return{offset:w.ha*c,path:e}}}};
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|
|
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|
+c+d;n=b[a++]*c;t=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(t,s,k,n);if(g=f[f.length-1])for(q=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,q,t,k);THREE.Shape.Utils.b2(u,r,s,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,t=b[a++]*c+d,s=b[a++]*c,p=b[a++]*c+d,v=b[a++]*c,e.bezierCurveTo(t,s,p,v,k,n),g=f[f.length-1])for(q=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,q,t,p,k),THREE.Shape.Utils.b3(u,r,s,v,n)}return{offset:w.ha*c,path:e}}}};
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|
THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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|
THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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|
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var t=r=void 0,s=void 0,p=void 0,v=void 0,w=void 0,u=void 0,x=void 0,K=
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|
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var t=r=void 0,s=void 0,p=void 0,v=void 0,w=void 0,u=void 0,x=void 0,K=
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void 0,t=a[g[k]].x,s=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(p-t)*(u-s)-(v-s)*(w-t))r=!1;else{var A=void 0,y=void 0,B=void 0,D=void 0,E=void 0,G=void 0,J=void 0,P=void 0,C=void 0,R=void 0,C=P=J=K=x=void 0,A=w-p,y=u-v,B=t-w,D=s-u,E=p-t,G=v-s;for(r=0;r<e;r++)if(x=a[g[r]].x,K=a[g[r]].y,!(x===t&&K===s||x===p&&K===v||x===w&&K===u)&&(J=x-t,P=K-s,C=x-p,R=K-v,x-=w,K-=u,C=A*R-y*C,J=E*P-G*J,P=B*K-D*x,-1E-10<=C&&-1E-10<=P&&-1E-10<=J)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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void 0,t=a[g[k]].x,s=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(p-t)*(u-s)-(v-s)*(w-t))r=!1;else{var A=void 0,y=void 0,B=void 0,D=void 0,E=void 0,G=void 0,J=void 0,P=void 0,C=void 0,R=void 0,C=P=J=K=x=void 0,A=w-p,y=u-v,B=t-w,D=s-u,E=p-t,G=v-s;for(r=0;r<e;r++)if(x=a[g[r]].x,K=a[g[r]].y,!(x===t&&K===s||x===p&&K===v||x===w&&K===u)&&(J=x-t,P=K-s,C=x-p,R=K-v,x-=w,K-=u,C=A*R-y*C,J=E*P-G*J,P=B*K-D*x,-1E-10<=C&&-1E-10<=P&&-1E-10<=J)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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@@ -579,11 +579,11 @@ THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandl
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THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={});void 0===c.animationCache[this.data.name]&&(c.animationCache[this.data.name]={},c.animationCache[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].nextKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);for(var c=c.animationCache[this.data.name],
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THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={});void 0===c.animationCache[this.data.name]&&(c.animationCache[this.data.name]={},c.animationCache[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].nextKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);for(var c=c.animationCache[this.data.name],
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d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
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d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
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THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,r,t,s,p;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];s=a[c[2]];p=a[c[3]];c=e*e;r=e*c;d[0]=f(q[0],t[0],s[0],p[0],e,c,r);d[1]=f(q[1],t[1],s[1],p[1],e,c,r);d[2]=f(q[2],t[2],s[2],p[2],e,c,r);return d},f=function(a,b,c,d,e,f,r){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*
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THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,r,t,s,p;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];s=a[c[2]];p=a[c[3]];c=e*e;r=e*c;d[0]=f(q[0],t[0],s[0],p[0],e,c,r);d[1]=f(q[1],t[1],s[1],p[1],e,c,r);d[2]=f(q[2],t[2],s[2],p[2],e,c,r);return d},f=function(a,b,c,d,e,f,r){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*
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-r+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){var h;f=this.data.length;if(!0===this.loop&&this.currentTime>f)this.currentTime%=f,this.reset();else if(!1===this.loop&&this.currentTime>f){this.stop();return}f=0;for(var k=this.hierarchy.length;f<k;f++)for(var l=this.hierarchy[f],n=l.animationCache[this.data.name],q=0;3>q;q++){h=this.keyTypes[q];var r=n.prevKey[h],t=n.nextKey[h];if(t.time<=this.currentTime){r=this.data.hierarchy[f].keys[0];
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-for(t=this.getNextKeyWith(h,f,1);t.time<this.currentTime&&t.index>r.index;)r=t,t=this.getNextKeyWith(h,f,t.index+1);n.prevKey[h]=r;n.nextKey[h]=t}l.matrixAutoUpdate=!0;l.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-r.time)/(t.time-r.time),p=r[h],v=t[h];0>s&&(s=0);1<s&&(s=1);if("pos"===h)if(h=l.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=p[0]+(v[0]-p[0])*s,c.y=p[1]+(v[1]-p[1])*s,c.z=p[2]+(v[2]-p[2])*s,l instanceof THREE.Bone&&(r=this.weight/(this.weight+l.accumulatedPosWeight),
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-h.lerp(c,r),l.accumulatedPosWeight+=this.weight);else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,r.index-1).pos,a[1]=p,a[2]=v,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,s=0.33*s+0.33,t=e(a,s),l instanceof THREE.Bone?(r=this.weight/(this.weight+l.accumulatedPosWeight),l.accumulatedPosWeight+=this.weight):r=1,h.x+=(t[0]-h.x)*r,h.y+=(t[1]-h.y)*r,h.z+=(t[2]-h.z)*r,this.interpolationType===
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-THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(h),b.y=0,b.normalize(),h=Math.atan2(b.x,b.z),l.rotation.set(0,h,0))}else"rot"===h?(THREE.Quaternion.slerp(p,v,d,s),l instanceof THREE.Bone?0===l.accumulatedRotWeight?(l.quaternion.copy(d),l.accumulatedRotWeight=this.weight):(r=this.weight/(this.weight+l.accumulatedRotWeight),THREE.Quaternion.slerp(l.quaternion,d,l.quaternion,r),l.accumulatedRotWeight+=this.weight):l.quaternion.copy(d)):"scl"===h&&(h=l.scale,c.x=
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-p[0]+(v[0]-p[0])*s,c.y=p[1]+(v[1]-p[1])*s,c.z=p[2]+(v[2]-p[2])*s,l instanceof THREE.Bone&&(r=this.weight/(this.weight+l.accumulatedSclWeight),h.lerp(c,r),l.accumulatedSclWeight+=this.weight))}return!0}}}();
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+r+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(!0===this.loop&&this.currentTime>f)this.currentTime%=f,this.reset();else if(!1===this.loop&&this.currentTime>f){this.stop();return}f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache[this.data.name],n=0;3>n;n++){var q=this.keyTypes[n],r=l.prevKey[q],t=l.nextKey[q];if(t.time<=this.currentTime){r=this.data.hierarchy[f].keys[0];
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+for(t=this.getNextKeyWith(q,f,1);t.time<this.currentTime&&t.index>r.index;)r=t,t=this.getNextKeyWith(q,f,t.index+1);l.prevKey[q]=r;l.nextKey[q]=t}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-r.time)/(t.time-r.time),p=r[q],v=t[q];0>s&&(s=0);1<s&&(s=1);if("pos"===q)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=p[0]+(v[0]-p[0])*s,c.y=p[1]+(v[1]-p[1])*s,c.z=p[2]+(v[2]-p[2])*s,k instanceof THREE.Bone?(r=this.weight/(this.weight+k.accumulatedPosWeight),k.position.lerp(c,
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+r),k.accumulatedPosWeight+=this.weight):k.position.copy(c);else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,r.index-1).pos,a[1]=p,a[2]=v,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,s=0.33*s+0.33,t=e(a,s),r=1,k instanceof THREE.Bone&&(r=this.weight/(this.weight+k.accumulatedPosWeight),k.accumulatedPosWeight+=this.weight),q=k.position,q.x+=(t[0]-q.x)*r,q.y+=(t[1]-q.y)*r,q.z+=(t[2]-
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+q.z)*r,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(q),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===q?(THREE.Quaternion.slerp(p,v,d,s),k instanceof THREE.Bone?0===k.accumulatedRotWeight?(k.quaternion.copy(d),k.accumulatedRotWeight=this.weight):(r=this.weight/(this.weight+k.accumulatedRotWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,r),k.accumulatedRotWeight+=this.weight):k.quaternion.copy(d)):
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+"scl"===q&&(c.x=p[0]+(v[0]-p[0])*s,c.y=p[1]+(v[1]-p[1])*s,c.z=p[2]+(v[2]-p[2])*s,k instanceof THREE.Bone?(r=this.weight/(this.weight+k.accumulatedSclWeight),k.scale.lerp(c,r),k.accumulatedSclWeight+=this.weight):k.scale.copy(c))}return!0}}}();
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THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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d.matrixWorldNeedsUpdate=!0}}};
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