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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - PLY</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+
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+ }
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+
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+ a { color: skyblue }
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+ .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
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+ .highlight { background:orange; color:#fff; }
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+
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+ span {
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+ display: inline-block;
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+ width: 60px;
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+ float: left;
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+ text-align: center;
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+ }
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+
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+ </style>
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> -
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+ PLY loader test by <a href="https://github.com/menway">Wei Meng</a>. Image from <a href="http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html">John Burkardt</a>
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+ </div>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/loaders/PLYLoader.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var container, stats;
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+
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+ var camera, cameraTarget, scene, renderer;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
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+ camera.position.set( 3, 0.15, 3 );
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+
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+ cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
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+
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+ scene = new THREE.Scene();
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+ scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
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+
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+
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+ // Ground
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+
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+ var plane = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { ambient: 0x999999, color: 0x999999, specular: 0x101010 } ) );
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+ plane.rotation.x = -Math.PI/2;
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+ plane.position.y = -0.5;
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+ scene.add( plane );
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+
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+ plane.receiveShadow = true;
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+
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+
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+ // PLY file
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+
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+ var loader = new THREE.PLYLoader();
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+ loader.addEventListener( 'load', function ( event ) {
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+
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+ var geometry = event.content;
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+ var material = new THREE.MeshPhongMaterial( { ambient: 0x0055ff, color: 0x0055ff, specular: 0x111111, shininess: 200 } );
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+ var mesh = new THREE.Mesh( geometry, material );
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+
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+ mesh.position.set( 0, - 0.25, 0 );
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+ mesh.rotation.set( 0, - Math.PI / 2, 0 );
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+ mesh.scale.set( 0.001, 0.001, 0.001 );
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ } );
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+ loader.load( './models/ply/ascii/dolphins.ply' );
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+
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+ // Lights
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+
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+ scene.add( new THREE.AmbientLight( 0x777777 ) );
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+
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+ addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
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+ addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
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+
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+ // renderer
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ renderer.setClearColor( scene.fog.color, 1 );
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+ renderer.physicallyBasedShading = true;
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+
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+ renderer.shadowMapEnabled = true;
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+ renderer.shadowMapCullFace = THREE.CullFaceBack;
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+
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+ container.appendChild( renderer.domElement );
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+
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+ // stats
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ // resize
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function addShadowedLight( x, y, z, color, intensity ) {
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+
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+ var directionalLight = new THREE.DirectionalLight( color, intensity );
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+ directionalLight.position.set( x, y, z )
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+ scene.add( directionalLight );
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+
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+ directionalLight.castShadow = true;
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+ // directionalLight.shadowCameraVisible = true;
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+
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+ var d = 1;
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+ directionalLight.shadowCameraLeft = -d;
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+ directionalLight.shadowCameraRight = d;
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+ directionalLight.shadowCameraTop = d;
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+ directionalLight.shadowCameraBottom = -d;
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+
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+ directionalLight.shadowCameraNear = 1;
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+ directionalLight.shadowCameraFar = 4;
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+
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+ directionalLight.shadowMapWidth = 1024;
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+ directionalLight.shadowMapHeight = 1024;
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+
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+ directionalLight.shadowBias = -0.005;
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+ directionalLight.shadowDarkness = 0.15;
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var timer = Date.now() * 0.0005;
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+
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+ camera.position.x = Math.sin( timer ) * 3;
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+ camera.position.z = Math.cos( timer ) * 3;
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+
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+ camera.lookAt( cameraTarget );
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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