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@@ -70,8 +70,6 @@
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- renderer = new THREE.WebGLRenderer();
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-
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//
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//
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var geometry = new THREE.SphereGeometry( 18, 30, 30 );
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var geometry = new THREE.SphereGeometry( 18, 30, 30 );
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@@ -123,33 +121,30 @@
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//
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//
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- var floorMaterial = new THREE.MeshStandardMaterial( {
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- color: 0x333333,
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- metalness: 0.0,
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- roughness: 0.0
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- } );
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-
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- var planeGeometry = new THREE.PlaneBufferGeometry( 800, 800 );
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- var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
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- planeMesh1.position.y = - 50;
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- planeMesh1.rotation.x = - Math.PI * 0.5;
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- scene.add( planeMesh1 );
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+ var geometry = new THREE.PlaneBufferGeometry( 800, 800 );
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+ var material = new THREE.MeshStandardMaterial( { color: 0x333333 } );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.y = - 50;
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+ mesh.rotation.x = - Math.PI * 0.5;
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+ scene.add( mesh );
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// Lights
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// Lights
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var spotLight = new THREE.SpotLight( 0xff8888 );
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var spotLight = new THREE.SpotLight( 0xff8888 );
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spotLight.position.set( 100, 200, 100 );
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spotLight.position.set( 100, 200, 100 );
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- spotLight.angle = Math.PI / 5;
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+ spotLight.angle = Math.PI / 6;
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spotLight.penumbra = 0.9;
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spotLight.penumbra = 0.9;
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scene.add( spotLight );
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scene.add( spotLight );
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var spotLight = new THREE.SpotLight( 0x8888ff );
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var spotLight = new THREE.SpotLight( 0x8888ff );
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spotLight.position.set( - 100, - 200, - 100 );
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spotLight.position.set( - 100, - 200, - 100 );
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- spotLight.angle = Math.PI / 5;
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+ spotLight.angle = Math.PI / 6;
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spotLight.penumbra = 0.9;
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spotLight.penumbra = 0.9;
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scene.add( spotLight );
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scene.add( spotLight );
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+ //
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+ renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.enabled = true;
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