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@@ -33,9 +33,14 @@
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[page:Constant CubeReflectionMapping] is the default for a [page:CubeTexture CubeTexture]. <br /><br />
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[page:Constant EquirectangularReflectionMapping] and [page:Constant EquirectangularRefractionMapping]
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- are for use with an equirectangular environment map.<br /><br />
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-
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- [page:Constant SphericalReflectionMapping] is for use with a spherical reflection map.<br /><br />
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+ are for use with an equirectangular environment map. Also called a lat-long map, an equirectangular
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+ texture represents a 360-degree view along the horizontal centerline, and a 180-degree view along the
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+ vertical axis, with the top and bottom edges of the image corresponding to the north and south poles
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+ of a mapped sphere.<br /><br />
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+
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+ [page:Constant SphericalReflectionMapping] is for use with a spherical reflection map such as may be obtained
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+ by cropping a photograph of a mirrored ball. Sphere maps will be rendered "facing" the camera, irrespective
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+ of the position of the camera relative to the cubemapped object or surface.<br /><br />
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See the [example:webgl_materials_envmaps materials / envmaps] example.
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</div>
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