ソースを参照

Updated all builds.

alteredq 14 年 前
コミット
6552dd559a
1 ファイル変更83 行追加83 行削除
  1. 83 83
      build/custom/ThreeWebGL.js

+ 83 - 83
build/custom/ThreeWebGL.js

@@ -12,7 +12,7 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,d,g){this.set(a||0,c||0,d||0,g||1)};
 THREE.Vector4.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,f=[];a=0;for(c=g.length;a<c;a++){d=g[a];d instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(d)))}f.sort(function(h,i){return h.distance-i.distance});return f},intersectObject:function(a){function c(Q,K,ia,la){la=la.clone().subSelf(K);ia=ia.clone().subSelf(K);var wa=Q.clone().subSelf(K);Q=la.dot(la);K=la.dot(ia);la=la.dot(wa);var S=ia.dot(ia);ia=ia.dot(wa);wa=1/(Q*S-K*K);S=(S*la-K*ia)*wa;Q=(Q*ia-K*la)*wa;return S>0&&Q>0&&S+Q<
+THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,f=[];a=0;for(c=g.length;a<c;a++){d=g[a];d instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(d)))}f.sort(function(h,i){return h.distance-i.distance});return f},intersectObject:function(a){function c(Q,K,ha,ka){ka=ka.clone().subSelf(K);ha=ha.clone().subSelf(K);var wa=Q.clone().subSelf(K);Q=ka.dot(ka);K=ka.dot(ha);ka=ka.dot(wa);var S=ha.dot(ha);ha=ha.dot(wa);wa=1/(Q*S-K*K);S=(S*ka-K*ha)*wa;Q=(Q*ha-K*ka)*wa;return S>0&&Q>0&&S+Q<
 1}var d,g,f,h,i,m,o,t,x,y,B,z=a.geometry,H=z.vertices,J=[];d=0;for(g=z.faces.length;d<g;d++){f=z.faces[d];y=this.origin.clone();B=this.direction.clone();o=a.matrixWorld;h=o.multiplyVector3(H[f.a].position.clone());i=o.multiplyVector3(H[f.b].position.clone());m=o.multiplyVector3(H[f.c].position.clone());o=f instanceof THREE.Face4?o.multiplyVector3(H[f.d].position.clone()):null;t=a.matrixRotationWorld.multiplyVector3(f.normal.clone());x=B.dot(t);if(x<0){t=t.dot((new THREE.Vector3).sub(h,y))/x;y=y.addSelf(B.multiplyScalar(t));
 if(f instanceof THREE.Face3){if(c(y,h,i,m)){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};J.push(f)}}else if(f instanceof THREE.Face4&&(c(y,h,i,o)||c(y,i,m,o))){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};J.push(f)}}}return J}};
 THREE.Rectangle=function(){function a(){h=g-c;i=f-d}var c,d,g,f,h,i,m=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return i};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return f};this.set=function(o,t,x,y){m=!1;c=o;d=t;g=x;f=y;a()};this.addPoint=function(o,t){if(m){m=!1;c=o;d=t;g=o;f=t}else{c=c<o?c:o;d=d<t?d:t;g=g>o?g:o;f=f>t?f:t}a()};
@@ -23,9 +23,9 @@ THREE.Matrix4=function(a,c,d,g,f,h,i,m,o,t,x,y,B,z,H,J){this.set(a||1,c||0,d||0,
 THREE.Matrix4.prototype={set:function(a,c,d,g,f,h,i,m,o,t,x,y,B,z,H,J){this.n11=a;this.n12=c;this.n13=d;this.n14=g;this.n21=f;this.n22=h;this.n23=i;this.n24=m;this.n31=o;this.n32=t;this.n33=x;this.n34=y;this.n41=B;this.n42=z;this.n43=H;this.n44=J;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,d){var g=THREE.Matrix4.__v1,
 f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,c).normalize();if(h.length()===0)h.z=1;g.cross(d,h).normalize();if(g.length()===0){h.x+=1.0E-4;g.cross(d,h).normalize()}f.cross(h,g).normalize();this.n11=g.x;this.n12=f.x;this.n13=h.x;this.n21=g.y;this.n22=f.y;this.n23=h.y;this.n31=g.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(a){var c=a.x,d=a.y,g=a.z,f=1/(this.n41*c+this.n42*d+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*g+this.n14)*f;a.y=(this.n21*c+this.n22*d+this.n23*
 g+this.n24)*f;a.z=(this.n31*c+this.n32*d+this.n33*g+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,d=a.y,g=a.z,f=a.w;a.x=this.n11*c+this.n12*d+this.n13*g+this.n14*f;a.y=this.n21*c+this.n22*d+this.n23*g+this.n24*f;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34*f;a.w=this.n41*c+this.n42*d+this.n43*g+this.n44*f;return a},rotateAxis:function(a){var c=a.x,d=a.y,g=a.z;a.x=c*this.n11+d*this.n12+g*this.n13;a.y=c*this.n21+d*this.n22+g*this.n23;a.z=c*this.n31+d*this.n32+g*this.n33;a.normalize();
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,f=a.n13,h=a.n14,i=a.n21,m=a.n22,o=a.n23,t=a.n24,x=a.n31,y=a.n32,B=a.n33,z=a.n34,H=a.n41,J=a.n42,Q=a.n43,K=a.n44,ia=c.n11,la=c.n12,wa=c.n13,S=c.n14,E=c.n21,fa=c.n22,
-Y=c.n23,b=c.n24,ra=c.n31,R=c.n32,N=c.n33,pa=c.n34;this.n11=d*ia+g*E+f*ra;this.n12=d*la+g*fa+f*R;this.n13=d*wa+g*Y+f*N;this.n14=d*S+g*b+f*pa+h;this.n21=i*ia+m*E+o*ra;this.n22=i*la+m*fa+o*R;this.n23=i*wa+m*Y+o*N;this.n24=i*S+m*b+o*pa+t;this.n31=x*ia+y*E+B*ra;this.n32=x*la+y*fa+B*R;this.n33=x*wa+y*Y+B*N;this.n34=x*S+y*b+B*pa+z;this.n41=H*ia+J*E+Q*ra;this.n42=H*la+J*fa+Q*R;this.n43=H*wa+J*Y+Q*N;this.n44=H*S+J*b+Q*pa+K;return this},multiplyToArray:function(a,c,d){this.multiply(a,c);d[0]=this.n11;d[1]=
-this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,f=a.n13,h=a.n14,i=a.n21,m=a.n22,o=a.n23,t=a.n24,x=a.n31,y=a.n32,B=a.n33,z=a.n34,H=a.n41,J=a.n42,Q=a.n43,K=a.n44,ha=c.n11,ka=c.n12,wa=c.n13,S=c.n14,E=c.n21,ea=c.n22,
+b=c.n23,na=c.n24,ra=c.n31,R=c.n32,N=c.n33,pa=c.n34;this.n11=d*ha+g*E+f*ra;this.n12=d*ka+g*ea+f*R;this.n13=d*wa+g*b+f*N;this.n14=d*S+g*na+f*pa+h;this.n21=i*ha+m*E+o*ra;this.n22=i*ka+m*ea+o*R;this.n23=i*wa+m*b+o*N;this.n24=i*S+m*na+o*pa+t;this.n31=x*ha+y*E+B*ra;this.n32=x*ka+y*ea+B*R;this.n33=x*wa+y*b+B*N;this.n34=x*S+y*na+B*pa+z;this.n41=H*ha+J*E+Q*ra;this.n42=H*ka+J*ea+Q*R;this.n43=H*wa+J*b+Q*N;this.n44=H*S+J*na+Q*pa+K;return this},multiplyToArray:function(a,c,d){this.multiply(a,c);d[0]=this.n11;
+d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
 a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,g=this.n14,f=this.n21,h=this.n22,i=this.n23,m=this.n24,o=this.n31,t=this.n32,x=this.n33,y=this.n34,B=this.n41,z=this.n42,H=this.n43,J=this.n44;return g*i*t*B-d*m*t*B-g*h*x*B+c*m*x*B+d*h*y*B-c*i*y*B-g*i*o*z+d*m*o*z+g*f*x*z-a*m*x*z-d*f*y*z+a*i*y*z+g*h*o*H-c*m*o*H-g*f*t*H+a*m*t*H+c*f*y*H-a*h*y*H-d*h*o*J+c*i*o*J+d*f*t*J-a*i*t*J-c*f*x*J+a*h*x*J},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
 this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
 this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
@@ -56,9 +56,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.f
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,g,f,h,i,m=new THREE.Vector3,o=new THREE.Vector3;g=0;for(f=this.faces.length;g<f;g++){h=this.faces[g];if(a&&h.vertexNormals.length){m.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)m.addSelf(h.vertexNormals[c]);m.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];i=this.vertices[h.c];m.sub(i.position,d.position);o.sub(c.position,d.position);m.crossSelf(o)}m.isZero()||
 m.normalize();h.normal.copy(m)}},computeVertexNormals:function(){var a,c,d,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=
 this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal);g[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(g[d.a]);
-d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c]);d.vertexNormals[3].copy(g[d.d])}}},computeTangents:function(){function a(T,ga,ha,ja,O,ma,ka){m=T.vertices[ga].position;o=T.vertices[ha].position;t=T.vertices[ja].position;x=i[O];y=i[ma];B=i[ka];z=o.x-m.x;H=t.x-m.x;J=o.y-m.y;Q=t.y-m.y;K=o.z-m.z;ia=t.z-m.z;la=y.u-x.u;wa=B.u-x.u;S=y.v-x.v;E=B.v-x.v;fa=1/(la*E-
-wa*S);R.set((E*z-S*H)*fa,(E*J-S*Q)*fa,(E*K-S*ia)*fa);N.set((la*H-wa*z)*fa,(la*Q-wa*J)*fa,(la*ia-wa*K)*fa);b[ga].addSelf(R);b[ha].addSelf(R);b[ja].addSelf(R);ra[ga].addSelf(N);ra[ha].addSelf(N);ra[ja].addSelf(N)}var c,d,g,f,h,i,m,o,t,x,y,B,z,H,J,Q,K,ia,la,wa,S,E,fa,Y,b=[],ra=[],R=new THREE.Vector3,N=new THREE.Vector3,pa=new THREE.Vector3,Aa=new THREE.Vector3,Ba=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){b[c]=new THREE.Vector3;ra[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
-this.faces[c];i=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)a(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3)}}var sa=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(g=0;g<h.vertexNormals.length;g++){Ba.copy(h.vertexNormals[g]);f=h[sa[g]];Y=b[f];pa.copy(Y);pa.subSelf(Ba.multiplyScalar(Ba.dot(Y))).normalize();Aa.cross(h.vertexNormals[g],Y);f=Aa.dot(ra[f]);f=f<0?-1:1;h.vertexTangents[g]=new THREE.Vector4(pa.x,
+d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c]);d.vertexNormals[3].copy(g[d.d])}}},computeTangents:function(){function a(T,fa,ga,ia,O,la,ja){m=T.vertices[fa].position;o=T.vertices[ga].position;t=T.vertices[ia].position;x=i[O];y=i[la];B=i[ja];z=o.x-m.x;H=t.x-m.x;J=o.y-m.y;Q=t.y-m.y;K=o.z-m.z;ha=t.z-m.z;ka=y.u-x.u;wa=B.u-x.u;S=y.v-x.v;E=B.v-x.v;ea=1/(ka*E-
+wa*S);R.set((E*z-S*H)*ea,(E*J-S*Q)*ea,(E*K-S*ha)*ea);N.set((ka*H-wa*z)*ea,(ka*Q-wa*J)*ea,(ka*ha-wa*K)*ea);na[fa].addSelf(R);na[ga].addSelf(R);na[ia].addSelf(R);ra[fa].addSelf(N);ra[ga].addSelf(N);ra[ia].addSelf(N)}var c,d,g,f,h,i,m,o,t,x,y,B,z,H,J,Q,K,ha,ka,wa,S,E,ea,b,na=[],ra=[],R=new THREE.Vector3,N=new THREE.Vector3,pa=new THREE.Vector3,Aa=new THREE.Vector3,Ba=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){na[c]=new THREE.Vector3;ra[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<
+d;c++){h=this.faces[c];i=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)a(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3)}}var sa=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(g=0;g<h.vertexNormals.length;g++){Ba.copy(h.vertexNormals[g]);f=h[sa[g]];b=na[f];pa.copy(b);pa.subSelf(Ba.multiplyScalar(Ba.dot(b))).normalize();Aa.cross(h.vertexNormals[g],b);f=Aa.dot(ra[f]);f=f<0?-1:1;h.vertexTangents[g]=new THREE.Vector4(pa.x,
 pa.y,pa.z,f)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
 if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere=
 {radius:a}}};THREE.GeometryIdCounter=0;
@@ -145,17 +145,17 @@ B,i,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[t,m,o,x],indi
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
-THREE.Projector=function(){function a(){var R=o[m]=o[m]||new THREE.RenderableVertex;m++;return R}function c(R,N){return N.z-R.z}function d(R,N){var pa=0,Aa=1,Ba=R.z+R.w,sa=N.z+N.w,T=-R.z+R.w,ga=-N.z+N.w;if(Ba>=0&&sa>=0&&T>=0&&ga>=0)return!0;else if(Ba<0&&sa<0||T<0&&ga<0)return!1;else{if(Ba<0)pa=Math.max(pa,Ba/(Ba-sa));else sa<0&&(Aa=Math.min(Aa,Ba/(Ba-sa)));if(T<0)pa=Math.max(pa,T/(T-ga));else ga<0&&(Aa=Math.min(Aa,T/(T-ga)));if(Aa<pa)return!1;else{R.lerpSelf(N,pa);N.lerpSelf(R,1-Aa);return!0}}}var g,
-f,h=[],i,m,o=[],t,x,y=[],B,z=[],H,J,Q=[],K,ia,la=[],wa=new THREE.Vector4,S=new THREE.Vector4,E=new THREE.Matrix4,fa=new THREE.Matrix4,Y=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],b=new THREE.Vector4,ra=new THREE.Vector4;this.projectVector=function(R,N){E.multiply(N.projectionMatrix,N.matrixWorldInverse);E.multiplyVector3(R);return R};this.unprojectVector=function(R,N){E.multiply(N.matrixWorld,THREE.Matrix4.makeInvert(N.projectionMatrix));
-E.multiplyVector3(R);return R};this.projectObjects=function(R,N,pa){N=[];var Aa,Ba,sa;f=0;Ba=R.objects;R=0;for(Aa=Ba.length;R<Aa;R++){sa=Ba[R];var T;if(!(T=!sa.visible))if(T=sa instanceof THREE.Mesh){a:{T=void 0;for(var ga=sa.matrixWorld,ha=-sa.geometry.boundingSphere.radius*Math.max(sa.scale.x,Math.max(sa.scale.y,sa.scale.z)),ja=0;ja<6;ja++){T=Y[ja].x*ga.n14+Y[ja].y*ga.n24+Y[ja].z*ga.n34+Y[ja].w;if(T<=ha){T=!1;break a}}T=!0}T=!T}if(!T){T=h[f]=h[f]||new THREE.RenderableObject;f++;g=T;wa.copy(sa.position);
-E.multiplyVector3(wa);g.object=sa;g.z=wa.z;N.push(g)}}pa&&N.sort(c);return N};this.projectScene=function(R,N,pa){var Aa=[],Ba=N.near,sa=N.far,T,ga,ha,ja,O,ma,ka,Ca,Fa,na,Ea,Wa,Ya,xa,e,p,n;ia=J=B=x=0;N.matrixAutoUpdate&&N.updateMatrix();R.update(undefined,!1,N);E.multiply(N.projectionMatrix,N.matrixWorldInverse);Y[0].set(E.n41-E.n11,E.n42-E.n12,E.n43-E.n13,E.n44-E.n14);Y[1].set(E.n41+E.n11,E.n42+E.n12,E.n43+E.n13,E.n44+E.n14);Y[2].set(E.n41+E.n21,E.n42+E.n22,E.n43+E.n23,E.n44+E.n24);Y[3].set(E.n41-
-E.n21,E.n42-E.n22,E.n43-E.n23,E.n44-E.n24);Y[4].set(E.n41-E.n31,E.n42-E.n32,E.n43-E.n33,E.n44-E.n34);Y[5].set(E.n41+E.n31,E.n42+E.n32,E.n43+E.n33,E.n44+E.n34);for(T=0;T<6;T++){Fa=Y[T];Fa.divideScalar(Math.sqrt(Fa.x*Fa.x+Fa.y*Fa.y+Fa.z*Fa.z))}Fa=this.projectObjects(R,N,!0);R=0;for(T=Fa.length;R<T;R++){na=Fa[R].object;if(na.visible){Ea=na.matrixWorld;Wa=na.matrixRotationWorld;Ya=na.materials;xa=na.overdraw;m=0;if(na instanceof THREE.Mesh){e=na.geometry;ja=e.vertices;p=e.faces;e=e.faceVertexUvs;ga=0;
-for(ha=ja.length;ga<ha;ga++){i=a();i.positionWorld.copy(ja[ga].position);Ea.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);E.multiplyVector4(i.positionScreen);i.positionScreen.x/=i.positionScreen.w;i.positionScreen.y/=i.positionScreen.w;i.visible=i.positionScreen.z>Ba&&i.positionScreen.z<sa}ja=0;for(ga=p.length;ja<ga;ja++){ha=p[ja];if(ha instanceof THREE.Face3){O=o[ha.a];ma=o[ha.b];ka=o[ha.c];if(O.visible&&ma.visible&&ka.visible&&(na.doubleSided||na.flipSided!=(ka.positionScreen.x-
-O.positionScreen.x)*(ma.positionScreen.y-O.positionScreen.y)-(ka.positionScreen.y-O.positionScreen.y)*(ma.positionScreen.x-O.positionScreen.x)<0)){Ca=y[x]=y[x]||new THREE.RenderableFace3;x++;t=Ca;t.v1.copy(O);t.v2.copy(ma);t.v3.copy(ka)}else continue}else if(ha instanceof THREE.Face4){O=o[ha.a];ma=o[ha.b];ka=o[ha.c];Ca=o[ha.d];if(O.visible&&ma.visible&&ka.visible&&Ca.visible&&(na.doubleSided||na.flipSided!=((Ca.positionScreen.x-O.positionScreen.x)*(ma.positionScreen.y-O.positionScreen.y)-(Ca.positionScreen.y-
-O.positionScreen.y)*(ma.positionScreen.x-O.positionScreen.x)<0||(ma.positionScreen.x-ka.positionScreen.x)*(Ca.positionScreen.y-ka.positionScreen.y)-(ma.positionScreen.y-ka.positionScreen.y)*(Ca.positionScreen.x-ka.positionScreen.x)<0))){n=z[B]=z[B]||new THREE.RenderableFace4;B++;t=n;t.v1.copy(O);t.v2.copy(ma);t.v3.copy(ka);t.v4.copy(Ca)}else continue}t.normalWorld.copy(ha.normal);Wa.multiplyVector3(t.normalWorld);t.centroidWorld.copy(ha.centroid);Ea.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);
-E.multiplyVector3(t.centroidScreen);ka=ha.vertexNormals;O=0;for(ma=ka.length;O<ma;O++){Ca=t.vertexNormalsWorld[O];Ca.copy(ka[O]);Wa.multiplyVector3(Ca)}O=0;for(ma=e.length;O<ma;O++)if(n=e[O][ja]){ka=0;for(Ca=n.length;ka<Ca;ka++)t.uvs[O][ka]=n[ka]}t.meshMaterials=Ya;t.faceMaterials=ha.materials;t.overdraw=xa;t.z=t.centroidScreen.z;Aa.push(t)}}else if(na instanceof THREE.Line){fa.multiply(E,Ea);ja=na.geometry.vertices;O=a();O.positionScreen.copy(ja[0].position);fa.multiplyVector4(O.positionScreen);
-ga=1;for(ha=ja.length;ga<ha;ga++){O=a();O.positionScreen.copy(ja[ga].position);fa.multiplyVector4(O.positionScreen);ma=o[m-2];b.copy(O.positionScreen);ra.copy(ma.positionScreen);if(d(b,ra)){b.multiplyScalar(1/b.w);ra.multiplyScalar(1/ra.w);Ea=Q[J]=Q[J]||new THREE.RenderableLine;J++;H=Ea;H.v1.positionScreen.copy(b);H.v2.positionScreen.copy(ra);H.z=Math.max(b.z,ra.z);H.materials=na.materials;Aa.push(H)}}}else if(na instanceof THREE.Particle){S.set(na.position.x,na.position.y,na.position.z,1);E.multiplyVector4(S);
-S.z/=S.w;if(S.z>0&&S.z<1){Ea=la[ia]=la[ia]||new THREE.RenderableParticle;ia++;K=Ea;K.x=S.x/S.w;K.y=S.y/S.w;K.z=S.z;K.rotation=na.rotation.z;K.scale.x=na.scale.x*Math.abs(K.x-(S.x+N.projectionMatrix.n11)/(S.w+N.projectionMatrix.n14));K.scale.y=na.scale.y*Math.abs(K.y-(S.y+N.projectionMatrix.n22)/(S.w+N.projectionMatrix.n24));K.materials=na.materials;Aa.push(K)}}}}pa&&Aa.sort(c);return Aa}};
+THREE.Projector=function(){function a(){var R=o[m]=o[m]||new THREE.RenderableVertex;m++;return R}function c(R,N){return N.z-R.z}function d(R,N){var pa=0,Aa=1,Ba=R.z+R.w,sa=N.z+N.w,T=-R.z+R.w,fa=-N.z+N.w;if(Ba>=0&&sa>=0&&T>=0&&fa>=0)return!0;else if(Ba<0&&sa<0||T<0&&fa<0)return!1;else{if(Ba<0)pa=Math.max(pa,Ba/(Ba-sa));else sa<0&&(Aa=Math.min(Aa,Ba/(Ba-sa)));if(T<0)pa=Math.max(pa,T/(T-fa));else fa<0&&(Aa=Math.min(Aa,T/(T-fa)));if(Aa<pa)return!1;else{R.lerpSelf(N,pa);N.lerpSelf(R,1-Aa);return!0}}}var g,
+f,h=[],i,m,o=[],t,x,y=[],B,z=[],H,J,Q=[],K,ha,ka=[],wa=new THREE.Vector4,S=new THREE.Vector4,E=new THREE.Matrix4,ea=new THREE.Matrix4,b=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],na=new THREE.Vector4,ra=new THREE.Vector4;this.projectVector=function(R,N){E.multiply(N.projectionMatrix,N.matrixWorldInverse);E.multiplyVector3(R);return R};this.unprojectVector=function(R,N){E.multiply(N.matrixWorld,THREE.Matrix4.makeInvert(N.projectionMatrix));
+E.multiplyVector3(R);return R};this.projectObjects=function(R,N,pa){N=[];var Aa,Ba,sa;f=0;Ba=R.objects;R=0;for(Aa=Ba.length;R<Aa;R++){sa=Ba[R];var T;if(!(T=!sa.visible))if(T=sa instanceof THREE.Mesh){a:{T=void 0;for(var fa=sa.matrixWorld,ga=-sa.geometry.boundingSphere.radius*Math.max(sa.scale.x,Math.max(sa.scale.y,sa.scale.z)),ia=0;ia<6;ia++){T=b[ia].x*fa.n14+b[ia].y*fa.n24+b[ia].z*fa.n34+b[ia].w;if(T<=ga){T=!1;break a}}T=!0}T=!T}if(!T){T=h[f]=h[f]||new THREE.RenderableObject;f++;g=T;wa.copy(sa.position);
+E.multiplyVector3(wa);g.object=sa;g.z=wa.z;N.push(g)}}pa&&N.sort(c);return N};this.projectScene=function(R,N,pa){var Aa=[],Ba=N.near,sa=N.far,T,fa,ga,ia,O,la,ja,Ca,Fa,ma,Ea,Wa,Ya,xa,e,p,n;ha=J=B=x=0;N.matrixAutoUpdate&&N.updateMatrix();R.update(undefined,!1,N);E.multiply(N.projectionMatrix,N.matrixWorldInverse);b[0].set(E.n41-E.n11,E.n42-E.n12,E.n43-E.n13,E.n44-E.n14);b[1].set(E.n41+E.n11,E.n42+E.n12,E.n43+E.n13,E.n44+E.n14);b[2].set(E.n41+E.n21,E.n42+E.n22,E.n43+E.n23,E.n44+E.n24);b[3].set(E.n41-
+E.n21,E.n42-E.n22,E.n43-E.n23,E.n44-E.n24);b[4].set(E.n41-E.n31,E.n42-E.n32,E.n43-E.n33,E.n44-E.n34);b[5].set(E.n41+E.n31,E.n42+E.n32,E.n43+E.n33,E.n44+E.n34);for(T=0;T<6;T++){Fa=b[T];Fa.divideScalar(Math.sqrt(Fa.x*Fa.x+Fa.y*Fa.y+Fa.z*Fa.z))}Fa=this.projectObjects(R,N,!0);R=0;for(T=Fa.length;R<T;R++){ma=Fa[R].object;if(ma.visible){Ea=ma.matrixWorld;Wa=ma.matrixRotationWorld;Ya=ma.materials;xa=ma.overdraw;m=0;if(ma instanceof THREE.Mesh){e=ma.geometry;ia=e.vertices;p=e.faces;e=e.faceVertexUvs;fa=0;
+for(ga=ia.length;fa<ga;fa++){i=a();i.positionWorld.copy(ia[fa].position);Ea.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);E.multiplyVector4(i.positionScreen);i.positionScreen.x/=i.positionScreen.w;i.positionScreen.y/=i.positionScreen.w;i.visible=i.positionScreen.z>Ba&&i.positionScreen.z<sa}ia=0;for(fa=p.length;ia<fa;ia++){ga=p[ia];if(ga instanceof THREE.Face3){O=o[ga.a];la=o[ga.b];ja=o[ga.c];if(O.visible&&la.visible&&ja.visible&&(ma.doubleSided||ma.flipSided!=(ja.positionScreen.x-
+O.positionScreen.x)*(la.positionScreen.y-O.positionScreen.y)-(ja.positionScreen.y-O.positionScreen.y)*(la.positionScreen.x-O.positionScreen.x)<0)){Ca=y[x]=y[x]||new THREE.RenderableFace3;x++;t=Ca;t.v1.copy(O);t.v2.copy(la);t.v3.copy(ja)}else continue}else if(ga instanceof THREE.Face4){O=o[ga.a];la=o[ga.b];ja=o[ga.c];Ca=o[ga.d];if(O.visible&&la.visible&&ja.visible&&Ca.visible&&(ma.doubleSided||ma.flipSided!=((Ca.positionScreen.x-O.positionScreen.x)*(la.positionScreen.y-O.positionScreen.y)-(Ca.positionScreen.y-
+O.positionScreen.y)*(la.positionScreen.x-O.positionScreen.x)<0||(la.positionScreen.x-ja.positionScreen.x)*(Ca.positionScreen.y-ja.positionScreen.y)-(la.positionScreen.y-ja.positionScreen.y)*(Ca.positionScreen.x-ja.positionScreen.x)<0))){n=z[B]=z[B]||new THREE.RenderableFace4;B++;t=n;t.v1.copy(O);t.v2.copy(la);t.v3.copy(ja);t.v4.copy(Ca)}else continue}t.normalWorld.copy(ga.normal);Wa.multiplyVector3(t.normalWorld);t.centroidWorld.copy(ga.centroid);Ea.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);
+E.multiplyVector3(t.centroidScreen);ja=ga.vertexNormals;O=0;for(la=ja.length;O<la;O++){Ca=t.vertexNormalsWorld[O];Ca.copy(ja[O]);Wa.multiplyVector3(Ca)}O=0;for(la=e.length;O<la;O++)if(n=e[O][ia]){ja=0;for(Ca=n.length;ja<Ca;ja++)t.uvs[O][ja]=n[ja]}t.meshMaterials=Ya;t.faceMaterials=ga.materials;t.overdraw=xa;t.z=t.centroidScreen.z;Aa.push(t)}}else if(ma instanceof THREE.Line){ea.multiply(E,Ea);ia=ma.geometry.vertices;O=a();O.positionScreen.copy(ia[0].position);ea.multiplyVector4(O.positionScreen);
+fa=1;for(ga=ia.length;fa<ga;fa++){O=a();O.positionScreen.copy(ia[fa].position);ea.multiplyVector4(O.positionScreen);la=o[m-2];na.copy(O.positionScreen);ra.copy(la.positionScreen);if(d(na,ra)){na.multiplyScalar(1/na.w);ra.multiplyScalar(1/ra.w);Ea=Q[J]=Q[J]||new THREE.RenderableLine;J++;H=Ea;H.v1.positionScreen.copy(na);H.v2.positionScreen.copy(ra);H.z=Math.max(na.z,ra.z);H.materials=ma.materials;Aa.push(H)}}}else if(ma instanceof THREE.Particle){S.set(ma.position.x,ma.position.y,ma.position.z,1);
+E.multiplyVector4(S);S.z/=S.w;if(S.z>0&&S.z<1){Ea=ka[ha]=ka[ha]||new THREE.RenderableParticle;ha++;K=Ea;K.x=S.x/S.w;K.y=S.y/S.w;K.z=S.z;K.rotation=ma.rotation.z;K.scale.x=ma.scale.x*Math.abs(K.x-(S.x+N.projectionMatrix.n11)/(S.w+N.projectionMatrix.n14));K.scale.y=ma.scale.y*Math.abs(K.y-(S.y+N.projectionMatrix.n22)/(S.w+N.projectionMatrix.n24));K.materials=ma.materials;Aa.push(K)}}}}pa&&Aa.sort(c);return Aa}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,d){d&&a.update(undefined,!1,c);d=a.sounds;var g,f=d.length;for(g=0;g<f;g++){a=d[g];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
@@ -182,86 +182,86 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(e,p,n){var j,q,s,v=e.vertices,r=v.length,k=e.colors,A=k.length,u=e.__vertexArray,G=e.__colorArray,F=e.__sortArray,L=e.__dirtyVertices,M=e.__dirtyColors;if(n.sortParticles){ma.multiplySelf(n.matrixWorld);for(j=0;j<r;j++){q=v[j].position;Fa.copy(q);ma.multiplyVector3(Fa);F[j]=[Fa.z,j]}F.sort(function(V,P){return P[0]-V[0]});for(j=0;j<r;j++){q=v[F[j][1]].position;s=j*3;u[s]=q.x;u[s+1]=q.y;u[s+2]=q.z}for(j=0;j<A;j++){s=j*3;color=k[F[j][1]];G[s]=color.r;G[s+1]=
-color.g;G[s+2]=color.b}}else{if(L)for(j=0;j<r;j++){q=v[j].position;s=j*3;u[s]=q.x;u[s+1]=q.y;u[s+2]=q.z}if(M)for(j=0;j<A;j++){color=k[j];s=j*3;G[s]=color.r;G[s+1]=color.g;G[s+2]=color.b}}if(L||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,u,p)}if(M||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,G,p)}}function d(e,p){e.uniforms=Uniforms.clone(p.uniforms);e.vertexShader=p.vertexShader;e.fragmentShader=
-p.fragmentShader}function g(e,p,n,j,q){j.__webglProgram||N.initMaterial(j,p,n,q);var s=j.program,v=s.uniforms,r=j.uniforms;if(s!=ra){b.useProgram(s);ra=s}b.uniformMatrix4fv(v.projectionMatrix,!1,ka);if(n&&(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial||j instanceof THREE.LineBasicMaterial||j instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){r.fogNear.value=n.near;r.fogFar.value=
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-L.b*V;C[A]=M.x;C[A+1]=M.y;C[A+2]=M.z;W+=1}else if(A instanceof THREE.PointLight){A=oa*3;D[A]=L.r*V;D[A+1]=L.g*V;D[A+2]=L.b*V;I[A]=M.x;I[A+1]=M.y;I[A+2]=M.z;oa+=1}}for(n=W*3;n<U.length;n++)U[n]=0;for(n=oa*3;n<D.length;n++)D[n]=0;P.point.length=oa;P.directional.length=W;P.ambient[0]=u;P.ambient[1]=G;P.ambient[2]=F;n=na;r.enableLighting.value=n.directional.length+n.point.length;r.ambientLightColor.value=n.ambient;r.directionalLightColor.value=n.directional.colors;r.directionalLightDirection.value=n.directional.positions;
-r.pointLightColor.value=n.point.colors;r.pointLightPosition.value=n.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);r.opacity.value=j.opacity;r.map.texture=j.map;r.lightMap.texture=j.lightMap;r.envMap.texture=j.envMap;r.reflectivity.value=j.reflectivity;r.refractionRatio.value=j.refractionRatio;r.combine.value=j.combine;r.useRefract.value=
-j.envMap&&j.envMap.mapping instanceof THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);r.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);r.opacity.value=j.opacity;r.size.value=j.size;r.scale.value=Y.height/2;r.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(j.ambient.r,
-j.ambient.g,j.ambient.b);r.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);r.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){r.mNear.value=e.near;r.mFar.value=e.far;r.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)r.opacity.value=j.opacity;for(var Na in r)if(G=s.uniforms[Na]){k=r[Na];u=k.type;n=k.value;if(u=="i")b.uniform1i(G,n);else if(u=="f")b.uniform1f(G,n);else if(u=="fv1")b.uniform1fv(G,n);else if(u=="fv")b.uniform3fv(G,n);else if(u==
-"v2")b.uniform2f(G,n.x,n.y);else if(u=="v3")b.uniform3f(G,n.x,n.y,n.z);else if(u=="c")b.uniform3f(G,n.r,n.g,n.b);else if(u=="t"){b.uniform1i(G,n);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__wasSetOnce){b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);for(u=0;u<6;++u)b.texSubImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image[u])}else{k.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,
-k.image.__webGLTextureCube);for(u=0;u<6;++u)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[u]);k.__wasSetOnce=!0}la(b.TEXTURE_CUBE_MAP,k,k.image[0]);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{if(k.needsUpdate){if(k.__wasSetOnce){b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image)}else{k.__webGLTexture=
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-j.envMap)&&b.uniform3f(v.cameraPosition,e.position.x,e.position.y,e.position.z);(j instanceof THREE.MeshShaderMaterial||j.envMap||j.skinning)&&b.uniformMatrix4fv(v.objectMatrix,!1,q._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&b.uniformMatrix4fv(v.viewMatrix,!1,Ca);if(j instanceof THREE.ShadowVolumeDynamicMaterial){e=r.directionalLightDirection.value;e[0]=-p.position.x;e[1]=-p.position.y;e[2]=
--p.position.z;b.uniform3fv(v.directionalLightDirection,e);b.uniformMatrix4fv(v.objectMatrix,!1,q._objectMatrixArray);b.uniformMatrix4fv(v.viewMatrix,!1,Ca)}if(j.skinning){b.uniformMatrix4fv(v.cameraInverseMatrix,!1,Ca);b.uniformMatrix4fv(v.boneGlobalMatrices,!1,q.boneMatrices)}return s}function f(e,p,n,j,q,s){if(j.opacity!=0){e=g(e,p,n,j,s).attributes;if(j.morphTargets){p=j.program.attributes;s.morphTargetBase!==-1?b.bindBuffer(b.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[s.morphTargetBase]):b.bindBuffer(b.ARRAY_BUFFER,
-q.__webGLVertexBuffer);b.vertexAttribPointer(p.position,3,b.FLOAT,!1,0,0);if(s.morphTargetForcedOrder.length){n=0;for(var v=s.morphTargetForcedOrder,r=s.morphTargetInfluences;n<j.numSupportedMorphTargets&&n<v.length;){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[v[n]]);b.vertexAttribPointer(p["morphTarget"+n],3,b.FLOAT,!1,0,0);s.__webGLMorphTargetInfluences[n]=r[v[n]];n++}}else{v=[];var k=-1,A=0;r=s.morphTargetInfluences;var u,G=r.length;n=0;for(s.morphTargetBase!==-1&&(v[s.morphTargetBase]=
-!0);n<j.numSupportedMorphTargets;){for(u=0;u<G;u++)if(!v[u]&&r[u]>k){A=u;k=r[A]}b.bindBuffer(b.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[A]);b.vertexAttribPointer(p["morphTarget"+n],3,b.FLOAT,!1,0,0);s.__webGLMorphTargetInfluences[n]=k;v[A]=1;k=-1;n++}}b.uniform1fv(j.program.uniforms.morphTargetInfluences,s.__webGLMorphTargetInfluences)}else{b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,!1,0,0)}if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLColorBuffer);
-b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(q.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(q.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
-q.__webGLUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(j.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,
-4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(s instanceof THREE.Mesh)if(j.wireframe){b.lineWidth(j.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.drawElements(b.LINES,q.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,q.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?
-b.LINE_STRIP:b.LINES;b.lineWidth(j.linewidth);b.drawArrays(s,0,q.__webGLLineCount)}else if(s instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,q.__webGLParticleCount);else s instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,q.__webGLVertexCount)}}function h(e,p){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=b.createBuffer();if(!e.__webGLNormalBuffer)e.__webGLNormalBuffer=b.createBuffer();if(e.hasPos){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray,
-b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.position);b.vertexAttribPointer(p.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.normal);b.vertexAttribPointer(p.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function i(e){if(pa!=e.doubleSided){e.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);pa=
+THREE.WebGLRenderer=function(a){function c(e,p,n){var j,q,s,v=e.vertices,r=v.length,k=e.colors,A=k.length,u=e.__vertexArray,G=e.__colorArray,F=e.__sortArray,L=e.__dirtyVertices,M=e.__dirtyColors;if(n.sortParticles){la.multiplySelf(n.matrixWorld);for(j=0;j<r;j++){q=v[j].position;Fa.copy(q);la.multiplyVector3(Fa);F[j]=[Fa.z,j]}F.sort(function(V,P){return P[0]-V[0]});for(j=0;j<r;j++){q=v[F[j][1]].position;s=j*3;u[s]=q.x;u[s+1]=q.y;u[s+2]=q.z}for(j=0;j<A;j++){s=j*3;color=k[F[j][1]];G[s]=color.r;G[s+1]=
+color.g;G[s+2]=color.b}}else{if(L)for(j=0;j<r;j++){q=v[j].position;s=j*3;u[s]=q.x;u[s+1]=q.y;u[s+2]=q.z}if(M)for(j=0;j<A;j++){color=k[j];s=j*3;G[s]=color.r;G[s+1]=color.g;G[s+2]=color.b}}if(L||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,u,p)}if(M||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,G,p)}}function d(e,p){e.uniforms=Uniforms.clone(p.uniforms);e.vertexShader=p.vertexShader;e.fragmentShader=
+p.fragmentShader}function g(e,p,n,j,q){j.__webglProgram||N.initMaterial(j,p,n,q);var s=j.program,v=s.uniforms,r=j.uniforms;if(s!=ra){b.useProgram(s);ra=s}b.uniformMatrix4fv(v.projectionMatrix,!1,ja);if(n&&(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial||j instanceof THREE.LineBasicMaterial||j instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){r.fogNear.value=n.near;r.fogFar.value=
+n.far}else if(n instanceof THREE.FogExp2)r.fogDensity.value=n.density}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j.lights){var k,A,u=0,G=0,F=0,L,M,V,P=ma,U=P.directional.colors,C=P.directional.positions,D=P.point.colors,I=P.point.positions,W=0,oa=0;n=A=A=0;for(k=p.length;n<k;n++){A=p[n];L=A.color;M=A.position;V=A.intensity;if(A instanceof THREE.AmbientLight){u+=L.r;G+=L.g;F+=L.b}else if(A instanceof THREE.DirectionalLight){A=W*3;U[A]=L.r*V;U[A+1]=L.g*V;U[A+2]=
+L.b*V;C[A]=M.x;C[A+1]=M.y;C[A+2]=M.z;W+=1}else if(A instanceof THREE.PointLight){A=oa*3;D[A]=L.r*V;D[A+1]=L.g*V;D[A+2]=L.b*V;I[A]=M.x;I[A+1]=M.y;I[A+2]=M.z;oa+=1}}for(n=W*3;n<U.length;n++)U[n]=0;for(n=oa*3;n<D.length;n++)D[n]=0;P.point.length=oa;P.directional.length=W;P.ambient[0]=u;P.ambient[1]=G;P.ambient[2]=F;n=ma;r.enableLighting.value=n.directional.length+n.point.length;r.ambientLightColor.value=n.ambient;r.directionalLightColor.value=n.directional.colors;r.directionalLightDirection.value=n.directional.positions;
+r.pointLightColor.value=n.point.colors;r.pointLightPosition.value=n.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(j.color.r,j.color.g,j.color.b);r.opacity.value=j.opacity;r.map.texture=j.map;r.lightMap.texture=j.lightMap;r.envMap.texture=j.envMap;r.reflectivity.value=j.reflectivity;r.refractionRatio.value=j.refractionRatio;r.combine.value=j.combine;r.useRefract.value=j.envMap&&j.envMap.mapping instanceof
+THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(j.color.r,j.color.g,j.color.b);r.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(j.color.r,j.color.g,j.color.b);r.opacity.value=j.opacity;r.size.value=j.size;r.scale.value=na.height/2;r.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);r.specular.value.setRGB(j.specular.r,j.specular.g,
+j.specular.b);r.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){r.mNear.value=e.near;r.mFar.value=e.far;r.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)r.opacity.value=j.opacity;for(var Na in r)if(G=s.uniforms[Na]){k=r[Na];u=k.type;n=k.value;if(u=="i")b.uniform1i(G,n);else if(u=="f")b.uniform1f(G,n);else if(u=="fv1")b.uniform1fv(G,n);else if(u=="fv")b.uniform3fv(G,n);else if(u=="v2")b.uniform2f(G,n.x,n.y);else if(u=="v3")b.uniform3f(G,n.x,n.y,n.z);
+else if(u=="c")b.uniform3f(G,n.r,n.g,n.b);else if(u=="t"){b.uniform1i(G,n);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__webglInit){b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(u=0;u<6;++u)b.texSubImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image[u])}else{k.image.__webglTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(u=0;u<6;++u)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
+u,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[u]);k.__webglInit=!0}ka(b.TEXTURE_CUBE_MAP,k,k.image[0]);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}}else{if(k.needsUpdate){if(k.__webglInit){b.bindTexture(b.TEXTURE_2D,k.__webglTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image)}else{k.__webglTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,k.__webglTexture);b.texImage2D(b.TEXTURE_2D,
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image);k.__webglInit=!0}ka(b.TEXTURE_2D,k,k.image);b.bindTexture(b.TEXTURE_2D,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_2D,k.__webglTexture)}}}b.uniformMatrix4fv(v.modelViewMatrix,!1,q._modelViewMatrixArray);b.uniformMatrix3fv(v.normalMatrix,!1,q._normalMatrixArray);(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshPhongMaterial||j.envMap)&&b.uniform3f(v.cameraPosition,e.position.x,e.position.y,e.position.z);(j instanceof
+THREE.MeshShaderMaterial||j.envMap||j.skinning)&&b.uniformMatrix4fv(v.objectMatrix,!1,q._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&b.uniformMatrix4fv(v.viewMatrix,!1,Ca);if(j instanceof THREE.ShadowVolumeDynamicMaterial){e=r.directionalLightDirection.value;e[0]=-p.position.x;e[1]=-p.position.y;e[2]=-p.position.z;b.uniform3fv(v.directionalLightDirection,e);b.uniformMatrix4fv(v.objectMatrix,!1,
+q._objectMatrixArray);b.uniformMatrix4fv(v.viewMatrix,!1,Ca)}if(j.skinning){b.uniformMatrix4fv(v.cameraInverseMatrix,!1,Ca);b.uniformMatrix4fv(v.boneGlobalMatrices,!1,q.boneMatrices)}return s}function f(e,p,n,j,q,s){if(j.opacity!=0){e=g(e,p,n,j,s).attributes;if(j.morphTargets){p=j.program.attributes;s.morphTargetBase!==-1?b.bindBuffer(b.ARRAY_BUFFER,q.__webglMorphTargetsBuffers[s.morphTargetBase]):b.bindBuffer(b.ARRAY_BUFFER,q.__webglVertexBuffer);b.vertexAttribPointer(p.position,3,b.FLOAT,!1,0,0);
+if(s.morphTargetForcedOrder.length){n=0;for(var v=s.morphTargetForcedOrder,r=s.morphTargetInfluences;n<j.numSupportedMorphTargets&&n<v.length;){b.bindBuffer(b.ARRAY_BUFFER,q.__webglMorphTargetsBuffers[v[n]]);b.vertexAttribPointer(p["morphTarget"+n],3,b.FLOAT,!1,0,0);s.__webglMorphTargetInfluences[n]=r[v[n]];n++}}else{v=[];var k=-1,A=0;r=s.morphTargetInfluences;var u,G=r.length;n=0;for(s.morphTargetBase!==-1&&(v[s.morphTargetBase]=!0);n<j.numSupportedMorphTargets;){for(u=0;u<G;u++)if(!v[u]&&r[u]>k){A=
+u;k=r[A]}b.bindBuffer(b.ARRAY_BUFFER,q.__webglMorphTargetsBuffers[A]);b.vertexAttribPointer(p["morphTarget"+n],3,b.FLOAT,!1,0,0);s.__webglMorphTargetInfluences[n]=k;v[A]=1;k=-1;n++}}b.uniform1fv(j.program.uniforms.morphTargetInfluences,s.__webglMorphTargetInfluences)}else{b.bindBuffer(b.ARRAY_BUFFER,q.__webglVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,!1,0,0)}if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>=
+0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(q.__webglUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webglUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(q.__webglUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webglUV2Buffer);b.vertexAttribPointer(e.uv2,
+2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(j.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,4,b.FLOAT,!1,0,0);
+b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(s instanceof THREE.Mesh)if(j.wireframe){b.lineWidth(j.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer);b.drawElements(b.LINES,q.__webglLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer);b.drawElements(b.TRIANGLES,q.__webglFaceCount,b.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?b.LINE_STRIP:
+b.LINES;b.lineWidth(j.linewidth);b.drawArrays(s,0,q.__webglLineCount)}else if(s instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,q.__webglParticleCount);else s instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,q.__webglVertexCount)}}function h(e,p){if(!e.__webglVertexBuffer)e.__webglVertexBuffer=b.createBuffer();if(!e.__webglNormalBuffer)e.__webglNormalBuffer=b.createBuffer();if(e.hasPos){b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray,
+b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.position);b.vertexAttribPointer(p.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.normal);b.vertexAttribPointer(p.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function i(e){if(pa!=e.doubleSided){e.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);pa=
 e.doubleSided}if(Aa!=e.flipSided){e.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);Aa=e.flipSided}}function m(e){if(sa!=e){e?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);sa=e}}function o(e){O[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);O[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);O[2].set(e.n41+e.n21,e.n42+e.n22,e.n43+e.n23,e.n44+e.n24);O[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);O[4].set(e.n41-e.n31,e.n42-e.n32,e.n43-e.n33,e.n44-e.n34);O[5].set(e.n41+e.n31,
 e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var p;for(e=0;e<6;e++){p=O[e];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function t(e){for(var p=e.matrixWorld,n=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),j=0;j<6;j++){e=O[j].x*p.n14+O[j].y*p.n24+O[j].z*p.n34+O[j].w;if(e<=n)return!1}return!0}function x(e,p){e.list[e.count]=p;e.count+=1}function y(e){var p,n,j=e.object,q=e.opaque,s=e.transparent;s.count=0;e=q.count=0;for(p=j.materials.length;e<p;e++){n=j.materials[e];
 n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?x(s,n):x(q,n)}}function B(e){var p,n,j,q,s=e.object,v=e.buffer,r=e.opaque,k=e.transparent;k.count=0;e=r.count=0;for(j=s.materials.length;e<j;e++){p=s.materials[e];if(p instanceof THREE.MeshFaceMaterial){p=0;for(n=v.materials.length;p<n;p++)(q=v.materials[p])&&(q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?x(k,q):x(r,q))}else{q=p;q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?x(k,q):x(r,q)}}}function z(e,p){return p.z-e.z}
 function H(e,p){e._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,e.matrixWorld,e._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transposeIntoArray(e._normalMatrixArray)}function J(e){var p,n,j;if(e instanceof THREE.Mesh){n=e.geometry;for(p in n.geometryGroups){j=n.geometryGroups[p];if(n.__dirtyVertices||n.__dirtyMorphTargets||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents){var q=b.DYNAMIC_DRAW,s=void 0,v=void 0,r=void 0,k=void 0;
-r=void 0;var A=void 0,u=void 0,G=void 0,F=void 0,L=void 0,M=void 0,V=void 0,P=void 0,U=void 0,C=void 0,D=void 0,I=void 0,W=void 0;u=void 0;G=void 0;k=void 0;F=void 0;k=void 0;C=void 0;D=void 0;u=void 0;C=void 0;D=void 0;I=void 0;W=void 0;C=void 0;D=void 0;I=void 0;W=void 0;C=void 0;D=void 0;I=void 0;W=void 0;C=void 0;D=void 0;I=void 0;k=void 0;F=void 0;A=void 0;r=void 0;r=void 0;var oa=void 0,Na=void 0,ta=void 0,Z=0,ua=0,Qa=0,Ra=0,Ga=0,Ha=0,X=0,Ia=0,qa=0,w=0,va=0,ya=j.__vertexArray,Za=j.__uvArray,
-$a=j.__uv2Array,La=j.__normalArray,$=j.__tangentArray,za=j.__colorArray,aa=j.__skinVertexAArray,ca=j.__skinVertexBArray,da=j.__skinIndexArray,ea=j.__skinWeightArray,ab=j.__morphTargetsArrays,Ja=j.__faceArray,Ka=j.__lineArray,hb=j.__needsSmoothNormals;M=j.__vertexColorType;L=j.__uvType;V=j.__normalType;var Da=e.geometry,bb=Da.__dirtyVertices,cb=Da.__dirtyElements,Xa=Da.__dirtyUvs,db=Da.__dirtyNormals,eb=Da.__dirtyTangents,fb=Da.__dirtyColors,gb=Da.__dirtyMorphTargets,Sa=Da.vertices,ib=j.faces,lb=Da.faces,
+r=void 0;var A=void 0,u=void 0,G=void 0,F=void 0,L=void 0,M=void 0,V=void 0,P=void 0,U=void 0,C=void 0,D=void 0,I=void 0,W=void 0;u=void 0;G=void 0;k=void 0;F=void 0;k=void 0;C=void 0;D=void 0;u=void 0;C=void 0;D=void 0;I=void 0;W=void 0;C=void 0;D=void 0;I=void 0;W=void 0;C=void 0;D=void 0;I=void 0;W=void 0;C=void 0;D=void 0;I=void 0;k=void 0;F=void 0;A=void 0;r=void 0;r=void 0;var oa=void 0,Na=void 0,ta=void 0,Y=0,ua=0,Qa=0,Ra=0,Ga=0,Ha=0,X=0,Ia=0,qa=0,w=0,va=0,ya=j.__vertexArray,Za=j.__uvArray,
+$a=j.__uv2Array,La=j.__normalArray,Z=j.__tangentArray,za=j.__colorArray,$=j.__skinVertexAArray,aa=j.__skinVertexBArray,ca=j.__skinIndexArray,da=j.__skinWeightArray,ab=j.__morphTargetsArrays,Ja=j.__faceArray,Ka=j.__lineArray,hb=j.__needsSmoothNormals;M=j.__vertexColorType;L=j.__uvType;V=j.__normalType;var Da=e.geometry,bb=Da.__dirtyVertices,cb=Da.__dirtyElements,Xa=Da.__dirtyUvs,db=Da.__dirtyNormals,eb=Da.__dirtyTangents,fb=Da.__dirtyColors,gb=Da.__dirtyMorphTargets,Sa=Da.vertices,ib=j.faces,lb=Da.faces,
 jb=Da.faceVertexUvs[0],kb=Da.faceVertexUvs[1],Ta=Da.skinVerticesA,Ua=Da.skinVerticesB,Va=Da.skinIndices,Oa=Da.skinWeights,Pa=Da.edgeFaces,Ma=Da.morphTargets;s=0;for(v=ib.length;s<v;s++){r=ib[s];k=lb[r];jb&&(P=jb[r]);kb&&(U=kb[r]);r=k.vertexNormals;A=k.normal;u=k.vertexColors;G=k.color;F=k.vertexTangents;if(k instanceof THREE.Face3){if(bb){C=Sa[k.a].position;D=Sa[k.b].position;I=Sa[k.c].position;ya[ua]=C.x;ya[ua+1]=C.y;ya[ua+2]=C.z;ya[ua+3]=D.x;ya[ua+4]=D.y;ya[ua+5]=D.z;ya[ua+6]=I.x;ya[ua+7]=I.y;ya[ua+
-8]=I.z;ua+=9}if(gb){oa=0;for(Na=Ma.length;oa<Na;oa++){C=Ma[oa].vertices[k.a].position;D=Ma[oa].vertices[k.b].position;I=Ma[oa].vertices[k.c].position;ta=ab[oa];ta[va+0]=C.x;ta[va+1]=C.y;ta[va+2]=C.z;ta[va+3]=D.x;ta[va+4]=D.y;ta[va+5]=D.z;ta[va+6]=I.x;ta[va+7]=I.y;ta[va+8]=I.z}va+=9}if(Oa.length){C=Oa[k.a];D=Oa[k.b];I=Oa[k.c];ea[w]=C.x;ea[w+1]=C.y;ea[w+2]=C.z;ea[w+3]=C.w;ea[w+4]=D.x;ea[w+5]=D.y;ea[w+6]=D.z;ea[w+7]=D.w;ea[w+8]=I.x;ea[w+9]=I.y;ea[w+10]=I.z;ea[w+11]=I.w;C=Va[k.a];D=Va[k.b];I=Va[k.c];
-da[w]=C.x;da[w+1]=C.y;da[w+2]=C.z;da[w+3]=C.w;da[w+4]=D.x;da[w+5]=D.y;da[w+6]=D.z;da[w+7]=D.w;da[w+8]=I.x;da[w+9]=I.y;da[w+10]=I.z;da[w+11]=I.w;C=Ta[k.a];D=Ta[k.b];I=Ta[k.c];aa[w]=C.x;aa[w+1]=C.y;aa[w+2]=C.z;aa[w+3]=1;aa[w+4]=D.x;aa[w+5]=D.y;aa[w+6]=D.z;aa[w+7]=1;aa[w+8]=I.x;aa[w+9]=I.y;aa[w+10]=I.z;aa[w+11]=1;C=Ua[k.a];D=Ua[k.b];I=Ua[k.c];ca[w]=C.x;ca[w+1]=C.y;ca[w+2]=C.z;ca[w+3]=1;ca[w+4]=D.x;ca[w+5]=D.y;ca[w+6]=D.z;ca[w+7]=1;ca[w+8]=I.x;ca[w+9]=I.y;ca[w+10]=I.z;ca[w+11]=1;w+=12}if(fb&&M){if(u.length==
-3&&M==THREE.VertexColors){k=u[0];C=u[1];D=u[2]}else D=C=k=G;za[qa]=k.r;za[qa+1]=k.g;za[qa+2]=k.b;za[qa+3]=C.r;za[qa+4]=C.g;za[qa+5]=C.b;za[qa+6]=D.r;za[qa+7]=D.g;za[qa+8]=D.b;qa+=9}if(eb&&Da.hasTangents){u=F[0];G=F[1];k=F[2];$[X]=u.x;$[X+1]=u.y;$[X+2]=u.z;$[X+3]=u.w;$[X+4]=G.x;$[X+5]=G.y;$[X+6]=G.z;$[X+7]=G.w;$[X+8]=k.x;$[X+9]=k.y;$[X+10]=k.z;$[X+11]=k.w;X+=12}if(db&&V)if(r.length==3&&hb)for(F=0;F<3;F++){A=r[F];La[Ha]=A.x;La[Ha+1]=A.y;La[Ha+2]=A.z;Ha+=3}else for(F=0;F<3;F++){La[Ha]=A.x;La[Ha+1]=A.y;
-La[Ha+2]=A.z;Ha+=3}if(Xa&&P!==undefined&&L)for(F=0;F<3;F++){r=P[F];Za[Qa]=r.u;Za[Qa+1]=r.v;Qa+=2}if(Xa&&U!==undefined&&L)for(F=0;F<3;F++){r=U[F];$a[Ra]=r.u;$a[Ra+1]=r.v;Ra+=2}if(cb){Ja[Ga]=Z;Ja[Ga+1]=Z+1;Ja[Ga+2]=Z+2;Ga+=3;Ka[Ia]=Z;Ka[Ia+1]=Z+1;Ka[Ia+2]=Z;Ka[Ia+3]=Z+2;Ka[Ia+4]=Z+1;Ka[Ia+5]=Z+2;Ia+=6;Z+=3}}else if(k instanceof THREE.Face4){if(bb){C=Sa[k.a].position;D=Sa[k.b].position;I=Sa[k.c].position;W=Sa[k.d].position;ya[ua]=C.x;ya[ua+1]=C.y;ya[ua+2]=C.z;ya[ua+3]=D.x;ya[ua+4]=D.y;ya[ua+5]=D.z;ya[ua+
-6]=I.x;ya[ua+7]=I.y;ya[ua+8]=I.z;ya[ua+9]=W.x;ya[ua+10]=W.y;ya[ua+11]=W.z;ua+=12}if(gb){oa=0;for(Na=Ma.length;oa<Na;oa++){C=Ma[oa].vertices[k.a].position;D=Ma[oa].vertices[k.b].position;I=Ma[oa].vertices[k.c].position;W=Ma[oa].vertices[k.d].position;ta=ab[oa];ta[va+0]=C.x;ta[va+1]=C.y;ta[va+2]=C.z;ta[va+3]=D.x;ta[va+4]=D.y;ta[va+5]=D.z;ta[va+6]=I.x;ta[va+7]=I.y;ta[va+8]=I.z;ta[va+9]=W.x;ta[va+10]=W.y;ta[va+11]=W.z}va+=12}if(Oa.length){C=Oa[k.a];D=Oa[k.b];I=Oa[k.c];W=Oa[k.d];ea[w]=C.x;ea[w+1]=C.y;
-ea[w+2]=C.z;ea[w+3]=C.w;ea[w+4]=D.x;ea[w+5]=D.y;ea[w+6]=D.z;ea[w+7]=D.w;ea[w+8]=I.x;ea[w+9]=I.y;ea[w+10]=I.z;ea[w+11]=I.w;ea[w+12]=W.x;ea[w+13]=W.y;ea[w+14]=W.z;ea[w+15]=W.w;C=Va[k.a];D=Va[k.b];I=Va[k.c];W=Va[k.d];da[w]=C.x;da[w+1]=C.y;da[w+2]=C.z;da[w+3]=C.w;da[w+4]=D.x;da[w+5]=D.y;da[w+6]=D.z;da[w+7]=D.w;da[w+8]=I.x;da[w+9]=I.y;da[w+10]=I.z;da[w+11]=I.w;da[w+12]=W.x;da[w+13]=W.y;da[w+14]=W.z;da[w+15]=W.w;C=Ta[k.a];D=Ta[k.b];I=Ta[k.c];W=Ta[k.d];aa[w]=C.x;aa[w+1]=C.y;aa[w+2]=C.z;aa[w+3]=1;aa[w+4]=
-D.x;aa[w+5]=D.y;aa[w+6]=D.z;aa[w+7]=1;aa[w+8]=I.x;aa[w+9]=I.y;aa[w+10]=I.z;aa[w+11]=1;aa[w+12]=W.x;aa[w+13]=W.y;aa[w+14]=W.z;aa[w+15]=1;C=Ua[k.a];D=Ua[k.b];I=Ua[k.c];k=Ua[k.d];ca[w]=C.x;ca[w+1]=C.y;ca[w+2]=C.z;ca[w+3]=1;ca[w+4]=D.x;ca[w+5]=D.y;ca[w+6]=D.z;ca[w+7]=1;ca[w+8]=I.x;ca[w+9]=I.y;ca[w+10]=I.z;ca[w+11]=1;ca[w+12]=k.x;ca[w+13]=k.y;ca[w+14]=k.z;ca[w+15]=1;w+=16}if(fb&&M){if(u.length==4&&M==THREE.VertexColors){k=u[0];C=u[1];D=u[2];u=u[3]}else u=D=C=k=G;za[qa]=k.r;za[qa+1]=k.g;za[qa+2]=k.b;za[qa+
-3]=C.r;za[qa+4]=C.g;za[qa+5]=C.b;za[qa+6]=D.r;za[qa+7]=D.g;za[qa+8]=D.b;za[qa+9]=u.r;za[qa+10]=u.g;za[qa+11]=u.b;qa+=12}if(eb&&Da.hasTangents){u=F[0];G=F[1];k=F[2];F=F[3];$[X]=u.x;$[X+1]=u.y;$[X+2]=u.z;$[X+3]=u.w;$[X+4]=G.x;$[X+5]=G.y;$[X+6]=G.z;$[X+7]=G.w;$[X+8]=k.x;$[X+9]=k.y;$[X+10]=k.z;$[X+11]=k.w;$[X+12]=F.x;$[X+13]=F.y;$[X+14]=F.z;$[X+15]=F.w;X+=16}if(db&&V)if(r.length==4&&hb)for(F=0;F<4;F++){A=r[F];La[Ha]=A.x;La[Ha+1]=A.y;La[Ha+2]=A.z;Ha+=3}else for(F=0;F<4;F++){La[Ha]=A.x;La[Ha+1]=A.y;La[Ha+
-2]=A.z;Ha+=3}if(Xa&&P!==undefined&&L)for(F=0;F<4;F++){r=P[F];Za[Qa]=r.u;Za[Qa+1]=r.v;Qa+=2}if(Xa&&U!==undefined&&L)for(F=0;F<4;F++){r=U[F];$a[Ra]=r.u;$a[Ra+1]=r.v;Ra+=2}if(cb){Ja[Ga]=Z;Ja[Ga+1]=Z+1;Ja[Ga+2]=Z+3;Ja[Ga+3]=Z+1;Ja[Ga+4]=Z+2;Ja[Ga+5]=Z+3;Ga+=6;Ka[Ia]=Z;Ka[Ia+1]=Z+1;Ka[Ia+2]=Z;Ka[Ia+3]=Z+3;Ka[Ia+4]=Z+1;Ka[Ia+5]=Z+2;Ka[Ia+6]=Z+2;Ka[Ia+7]=Z+3;Ia+=8;Z+=4}}}if(Pa){s=0;for(v=Pa.length;s<v;s++){Ja[Ga]=Pa[s].a;Ja[Ga+1]=Pa[s].b;Ja[Ga+2]=Pa[s].c;Ja[Ga+3]=Pa[s].a;Ja[Ga+4]=Pa[s].c;Ja[Ga+5]=Pa[s].d;
-Ga+=6}}if(bb){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,ya,q)}if(gb){oa=0;for(Na=Ma.length;oa<Na;oa++){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLMorphTargetsBuffers[oa]);b.bufferData(b.ARRAY_BUFFER,ab[oa],q)}}if(fb&&qa>0){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,za,q)}if(db){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,La,q)}if(eb&&Da.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLTangentBuffer);
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+0){b.enableVertexAttribArray(s.morphTarget7);e.numSupportedMorphTargets++}j.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);q=0;for(s=this.maxMorphTargets;q<s;q++)j.__webglMorphTargetInfluences[q]=0}}e.__webglProgram=!0};this.render=function(e,p,n,j){var q,s,v,r,k,A,u,G,F=e.lights,L=e.fog;p.matrixAutoUpdate&&p.updateMatrix();e.update(undefined,!1,p);p.matrixWorldInverse.flattenToArray(Ca);p.projectionMatrix.flattenToArray(ja);la.multiply(p.projectionMatrix,p.matrixWorldInverse);
+o(la);this.initWebGLObjects(e);wa(n);(this.autoClear||j)&&this.clear();j=e.__webglObjects.length;for(k=0;k<j;k++){r=e.__webglObjects[k];u=r.object;if(u.visible)if(!(u instanceof THREE.Mesh)||t(u)){u.matrixWorld.flattenToArray(u._objectMatrixArray);H(u,p);B(r);r.render=!0;if(this.sortObjects){Fa.copy(u.position);la.multiplyVector3(Fa);r.z=Fa.z}}else r.render=!1;else r.render=!1}this.sortObjects&&e.__webglObjects.sort(z);A=e.__webglObjectsImmediate.length;for(k=0;k<A;k++){r=e.__webglObjectsImmediate[k];
+u=r.object;if(u.visible){u.matrixAutoUpdate&&u.matrixWorld.flattenToArray(u._objectMatrixArray);H(u,p);y(r)}}ha(THREE.NormalBlending);for(k=0;k<j;k++){r=e.__webglObjects[k];if(r.render){u=r.object;G=r.buffer;v=r.opaque;i(u);for(q=0;q<v.count;q++){r=v.list[q];m(r.depthTest);f(p,F,L,r,G,u)}}}for(k=0;k<A;k++){r=e.__webglObjectsImmediate[k];u=r.object;if(u.visible){v=r.opaque;i(u);for(q=0;q<v.count;q++){r=v.list[q];m(r.depthTest);s=g(p,F,L,r,u);u.render(function(M){h(M,s)})}}}for(k=0;k<j;k++){r=e.__webglObjects[k];
+if(r.render){u=r.object;G=r.buffer;v=r.transparent;i(u);for(q=0;q<v.count;q++){r=v.list[q];ha(r.blending);m(r.depthTest);f(p,F,L,r,G,u)}}}for(k=0;k<A;k++){r=e.__webglObjectsImmediate[k];u=r.object;if(u.visible){v=r.transparent;i(u);for(q=0;q<v.count;q++){r=v.list[q];ha(r.blending);m(r.depthTest);s=g(p,F,L,r,u);u.render(function(M){h(M,s)})}}}if(e.__webglShadowVolumes.length&&e.lights.length){b.enable(b.POLYGON_OFFSET_FILL);b.polygonOffset(0.1,1);b.enable(b.STENCIL_TEST);b.depthMask(!1);b.colorMask(!1,
 !1,!1,!1);b.stencilFunc(b.ALWAYS,1,255);b.stencilOpSeparate(b.BACK,b.KEEP,b.INCR,b.KEEP);b.stencilOpSeparate(b.FRONT,b.KEEP,b.DECR,b.KEEP);A=e.lights.length;G=[];j=e.__webglShadowVolumes.length;for(p=0;p<A;p++){k=e.lights[p];if(k instanceof THREE.DirectionalLight){G[0]=-k.position.x;G[1]=-k.position.y;G[2]=-k.position.z;for(k=0;k<j;k++){u=e.__webglShadowVolumes[k].object;q=e.__webglShadowVolumes[k].buffer;r=u.materials[0];r.program||N.initMaterial(r,F,L,u);s=r.program;r=s.uniforms;v=s.attributes;
-if(ra!==s){b.useProgram(s);ra=s;b.uniformMatrix4fv(r.projectionMatrix,!1,ka);b.uniformMatrix4fv(r.viewMatrix,!1,Ca);b.uniform3fv(r.directionalLightDirection,G)}u.matrixWorld.flattenToArray(u._objectMatrixArray);b.uniformMatrix4fv(r.objectMatrix,!1,u._objectMatrixArray);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-q.__webGLFaceBuffer);b.cullFace(b.FRONT);b.drawElements(b.TRIANGLES,q.__webGLFaceCount,b.UNSIGNED_SHORT,0);b.cullFace(b.BACK);b.drawElements(b.TRIANGLES,q.__webGLFaceCount,b.UNSIGNED_SHORT,0)}}}b.disable(b.POLYGON_OFFSET_FILL);b.colorMask(!0,!0,!0,!0);b.stencilFunc(b.NOTEQUAL,0,255);b.stencilOp(b.KEEP,b.KEEP,b.KEEP);b.disable(b.DEPTH_TEST);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.blendEquation(b.FUNC_ADD);Ba="";ra=xa.program;b.useProgram(xa.program);b.uniformMatrix4fv(xa.projectionLocation,
-!1,ka);b.bindBuffer(b.ARRAY_BUFFER,xa.vertexBuffer);b.vertexAttribPointer(xa.vertexLocation,3,b.FLOAT,!1,0,0);b.enableVertexAttribArray(xa.vertexLocation);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,xa.elementBuffer);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.disable(b.STENCIL_TEST);b.enable(b.DEPTH_TEST);b.disable(b.BLEND);b.depthMask(!0)}if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,
+if(ra!==s){b.useProgram(s);ra=s;b.uniformMatrix4fv(r.projectionMatrix,!1,ja);b.uniformMatrix4fv(r.viewMatrix,!1,Ca);b.uniform3fv(r.directionalLightDirection,G)}u.matrixWorld.flattenToArray(u._objectMatrixArray);b.uniformMatrix4fv(r.objectMatrix,!1,u._objectMatrixArray);b.bindBuffer(b.ARRAY_BUFFER,q.__webglVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webglNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+q.__webglFaceBuffer);b.cullFace(b.FRONT);b.drawElements(b.TRIANGLES,q.__webglFaceCount,b.UNSIGNED_SHORT,0);b.cullFace(b.BACK);b.drawElements(b.TRIANGLES,q.__webglFaceCount,b.UNSIGNED_SHORT,0)}}}b.disable(b.POLYGON_OFFSET_FILL);b.colorMask(!0,!0,!0,!0);b.stencilFunc(b.NOTEQUAL,0,255);b.stencilOp(b.KEEP,b.KEEP,b.KEEP);b.disable(b.DEPTH_TEST);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.blendEquation(b.FUNC_ADD);Ba="";ra=xa.program;b.useProgram(xa.program);b.uniformMatrix4fv(xa.projectionLocation,
+!1,ja);b.bindBuffer(b.ARRAY_BUFFER,xa.vertexBuffer);b.vertexAttribPointer(xa.vertexLocation,3,b.FLOAT,!1,0,0);b.enableVertexAttribArray(xa.vertexLocation);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,xa.elementBuffer);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.disable(b.STENCIL_TEST);b.enable(b.DEPTH_TEST);b.disable(b.BLEND);b.depthMask(!0)}if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,n.__webglTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,
 null)}};this.initWebGLObjects=function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[];e.__webglShadowVolumes=[]}for(;e.__objectsAdded.length;){var p=e.__objectsAdded[0],n=e,j=void 0,q=void 0,s=void 0;if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){q=
-p.geometry;q.geometryGroups==undefined&&Q(q);for(j in q.geometryGroups){s=q.geometryGroups[j];if(!s.__webGLVertexBuffer){var v=s;v.__webGLVertexBuffer=b.createBuffer();v.__webGLNormalBuffer=b.createBuffer();v.__webGLTangentBuffer=b.createBuffer();v.__webGLColorBuffer=b.createBuffer();v.__webGLUVBuffer=b.createBuffer();v.__webGLUV2Buffer=b.createBuffer();v.__webGLSkinVertexABuffer=b.createBuffer();v.__webGLSkinVertexBBuffer=b.createBuffer();v.__webGLSkinIndicesBuffer=b.createBuffer();v.__webGLSkinWeightsBuffer=
-b.createBuffer();v.__webGLFaceBuffer=b.createBuffer();v.__webGLLineBuffer=b.createBuffer();if(v.numMorphTargets){var r=void 0,k=void 0;v.__webGLMorphTargetsBuffers=[];r=0;for(k=v.numMorphTargets;r<k;r++)v.__webGLMorphTargetsBuffers.push(b.createBuffer())}v=s;r=p;var A=void 0,u=void 0,G=void 0;G=void 0;var F=k=0,L=0;A=void 0;u=void 0;var M=void 0;u=void 0;var V=r.geometry;M=V.faces;var P=v.faces;A=0;for(u=P.length;A<u;A++){G=P[A];G=M[G];if(G instanceof THREE.Face3){k+=3;F+=1;L+=3}else if(G instanceof
+p.geometry;q.geometryGroups==undefined&&Q(q);for(j in q.geometryGroups){s=q.geometryGroups[j];if(!s.__webglVertexBuffer){var v=s;v.__webglVertexBuffer=b.createBuffer();v.__webglNormalBuffer=b.createBuffer();v.__webglTangentBuffer=b.createBuffer();v.__webglColorBuffer=b.createBuffer();v.__webglUVBuffer=b.createBuffer();v.__webglUV2Buffer=b.createBuffer();v.__webglSkinVertexABuffer=b.createBuffer();v.__webglSkinVertexBBuffer=b.createBuffer();v.__webglSkinIndicesBuffer=b.createBuffer();v.__webglSkinWeightsBuffer=
+b.createBuffer();v.__webglFaceBuffer=b.createBuffer();v.__webglLineBuffer=b.createBuffer();if(v.numMorphTargets){var r=void 0,k=void 0;v.__webglMorphTargetsBuffers=[];r=0;for(k=v.numMorphTargets;r<k;r++)v.__webglMorphTargetsBuffers.push(b.createBuffer())}v=s;r=p;var A=void 0,u=void 0,G=void 0;G=void 0;var F=k=0,L=0;A=void 0;u=void 0;var M=void 0;u=void 0;var V=r.geometry;M=V.faces;var P=v.faces;A=0;for(u=P.length;A<u;A++){G=P[A];G=M[G];if(G instanceof THREE.Face3){k+=3;F+=1;L+=3}else if(G instanceof
 THREE.Face4){k+=4;F+=2;L+=4}}A=v;u=r;M=void 0;P=void 0;var U=void 0,C=void 0;U=void 0;G=[];M=0;for(P=u.materials.length;M<P;M++){U=u.materials[M];if(U instanceof THREE.MeshFaceMaterial){U=0;for(l=A.materials.length;U<l;U++)(C=A.materials[U])&&G.push(C)}else(C=U)&&G.push(C)}u=G;a:{A=void 0;M=void 0;P=u.length;for(A=0;A<P;A++){M=u[A];if(M.map||M.lightMap||M instanceof THREE.MeshShaderMaterial){A=!0;break a}}A=!1}a:{M=void 0;P=void 0;G=u.length;for(M=0;M<G;M++){P=u[M];if(!(P instanceof THREE.MeshBasicMaterial&&
 !P.envMap||P instanceof THREE.MeshDepthMaterial)){M=P&&P.shading!=undefined&&P.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}M=!1}a:{P=void 0;G=void 0;U=u.length;for(P=0;P<U;P++){G=u[P];if(G.vertexColors){u=G.vertexColors;break a}}u=!1}v.__vertexArray=new Float32Array(k*3);if(M)v.__normalArray=new Float32Array(k*3);if(V.hasTangents)v.__tangentArray=new Float32Array(k*4);if(u)v.__colorArray=new Float32Array(k*3);if(A){if(V.faceUvs.length>0||V.faceVertexUvs.length>0)v.__uvArray=
 new Float32Array(k*2);if(V.faceUvs.length>1||V.faceVertexUvs.length>1)v.__uv2Array=new Float32Array(k*2)}if(r.geometry.skinWeights.length&&r.geometry.skinIndices.length){v.__skinVertexAArray=new Float32Array(k*4);v.__skinVertexBArray=new Float32Array(k*4);v.__skinIndexArray=new Float32Array(k*4);v.__skinWeightArray=new Float32Array(k*4)}v.__faceArray=new Uint16Array(F*3+(r.geometry.edgeFaces?r.geometry.edgeFaces.length*6:0));v.__lineArray=new Uint16Array(L*2);if(v.numMorphTargets){V=void 0;P=void 0;
-v.__morphTargetsArrays=[];V=0;for(P=v.numMorphTargets;V<P;V++)v.__morphTargetsArrays.push(new Float32Array(k*3))}v.__needsSmoothNormals=M==THREE.SmoothShading;v.__uvType=A;v.__vertexColorType=u;v.__normalType=M;v.__webGLFaceCount=F*3+(r.geometry.edgeFaces?r.geometry.edgeFaces.length*6:0);v.__webGLLineCount=L*2;q.__dirtyVertices=!0;q.__dirtyMorphTargets=!0;q.__dirtyElements=!0;q.__dirtyUvs=!0;q.__dirtyNormals=!0;q.__dirtyTangents=!0;q.__dirtyColors=!0}p instanceof THREE.ShadowVolume?K(n.__webglShadowVolumes,
-s,p):K(n.__webglObjects,s,p)}}else if(p instanceof THREE.Ribbon){q=p.geometry;if(!q.__webGLVertexBuffer){j=q;j.__webGLVertexBuffer=b.createBuffer();j.__webGLColorBuffer=b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__webGLVertexCount=s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(n.__webglObjects,q,p)}else if(p instanceof THREE.Line){q=p.geometry;if(!q.__webGLVertexBuffer){j=q;j.__webGLVertexBuffer=b.createBuffer();j.__webGLColorBuffer=
-b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__webGLLineCount=s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(n.__webglObjects,q,p)}else if(p instanceof THREE.ParticleSystem){q=p.geometry;if(!q.__webGLVertexBuffer){j=q;j.__webGLVertexBuffer=b.createBuffer();j.__webGLColorBuffer=b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__sortArray=[];j.__webGLParticleCount=
+v.__morphTargetsArrays=[];V=0;for(P=v.numMorphTargets;V<P;V++)v.__morphTargetsArrays.push(new Float32Array(k*3))}v.__needsSmoothNormals=M==THREE.SmoothShading;v.__uvType=A;v.__vertexColorType=u;v.__normalType=M;v.__webglFaceCount=F*3+(r.geometry.edgeFaces?r.geometry.edgeFaces.length*6:0);v.__webglLineCount=L*2;q.__dirtyVertices=!0;q.__dirtyMorphTargets=!0;q.__dirtyElements=!0;q.__dirtyUvs=!0;q.__dirtyNormals=!0;q.__dirtyTangents=!0;q.__dirtyColors=!0}p instanceof THREE.ShadowVolume?K(n.__webglShadowVolumes,
+s,p):K(n.__webglObjects,s,p)}}else if(p instanceof THREE.Ribbon){q=p.geometry;if(!q.__webglVertexBuffer){j=q;j.__webglVertexBuffer=b.createBuffer();j.__webglColorBuffer=b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__webglVertexCount=s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(n.__webglObjects,q,p)}else if(p instanceof THREE.Line){q=p.geometry;if(!q.__webglVertexBuffer){j=q;j.__webglVertexBuffer=b.createBuffer();j.__webglColorBuffer=
+b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__webglLineCount=s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(n.__webglObjects,q,p)}else if(p instanceof THREE.ParticleSystem){q=p.geometry;if(!q.__webglVertexBuffer){j=q;j.__webglVertexBuffer=b.createBuffer();j.__webglColorBuffer=b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__sortArray=[];j.__webglParticleCount=
 s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(n.__webglObjects,q,p)}else THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,1)}for(;e.__objectsRemoved.length;){p=e.__objectsRemoved[0];n=e;q=void 0;j=void 0;for(q=n.__webglObjects.length-1;q>=0;q--){j=n.__webglObjects[q].object;p==j&&n.__webglObjects.splice(q,1)}e.__objectsRemoved.splice(0,1)}p=0;for(n=e.__webglObjects.length;p<
 n;p++)J(e.__webglObjects[p].object,e);p=0;for(n=e.__webglShadowVolumes.length;p<n;p++)J(e.__webglShadowVolumes[p].object,e)};this.setFaceCulling=function(e,p){if(e){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};