When the bounding box is null, do nothing
@@ -245,7 +245,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
// Check boundingBox before continuing
- if ( geometry.boundingBox === null ) geometry.computeBoundingBox();
+ if ( geometry.boundingBox === null ) return;
if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;