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@@ -10,11 +10,11 @@
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<body>
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[page:Material] →
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- <h1>[name]</h1>
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+ <h1>虚线材质[name]</h1>
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- <p class="desc">A material for drawing wireframe-style geometries with dashed lines.</p>
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+ <p class="desc">一种用于绘制虚线样式几何体的材质。</p>
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- <h2>Examples</h2>
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+ <h2>例子(Examples)</h2>
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<p>
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[example:webgl_lines_dashed WebGL / lines / dashed]<br />
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@@ -31,59 +31,54 @@ var material = new THREE.LineDashedMaterial( {
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} );
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</code>
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- <h2>Constructor</h2>
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+ <h2>构造函数(Constructor)</h2>
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<h3>[name]( [param:Object parameters] )</h3>
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<p>
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- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
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- Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br />
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-
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- The exception is the property [page:Hexadecimal color], which can be passed i as a hexadecimal
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- string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
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+ [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。<br /><br />
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+ 属性[page:Hexadecimal color]例外,其可以作为十六进制字符串传递,默认情况下为 *0xffffff*(白色),内部调用[page:Color.set](color)。
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</p>
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- <h2>Properties</h2>
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- <p>See the base [page:Material] class for common properties.</p>
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+ <h2>属性(Properties)</h2>
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+ <p>常用属性请参见基类[page:Material]。</p>
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<h3>[property:Color color]</h3>
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- <p>[page:Color] of the material, by default set to white (0xffffff).</p>
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+ <p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。</p>
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<h3>[property:number dashSize]</h3>
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- <p>The size of the dash. This is both the gap with the stroke. Default is *3*.</p>
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+ <p>虚线的大小,是指破折号和间隙之和。默认值为 *3*。</p>
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<h3>[property:number gapSize]</h3>
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- <p>The size of the gap. Default is *1*.</p>
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+ <p>间隙的大小,默认值为 *1*。</p>
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<h3>[property:Boolean isLineDashedMaterial]</h3>
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- <p>
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- Used to check whether this or derived classes are line dashed materials. Default is *true*.<br /><br />
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+ <p>用于检查此类或派生类是否为虚线材质。默认值为 *true*。<br /><br />
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- You should not change this, as it used internally for optimisation.
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+ 因为其通常用在内部优化,所以不应该更改该属性值。
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</p>
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<h3>[property:Boolean lights]</h3>
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- <p>Whether the material is affected by lights. Default is *false*.</p>
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+ <p>材质是否受到光照的影响。默认值为 *false*。</p>
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<h3>[property:Float linewidth]</h3>
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<p>
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- Controls line thickness. Default is *1*.<br /><br />
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+ 控制线宽。默认值为 *1*。<br /><br />
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- Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
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- with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
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- always be 1 regardless of the set value.
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+ 由于[link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]与
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+ 大多数平台上的[page:WebGLRenderer WebGL]渲染器的限制,无论如何设置该值,线宽始终为1。
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</p>
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<h3>[property:number scale]</h3>
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- <p>The scale of the dashed part of a line. Default is *1*.</p>
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+ <p>线条中虚线部分的占比。默认值为 *1*。</p>
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- <h2>Methods</h2>
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- <p>See the base [page:Material] class for common methods.</p>
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+ <h2>方法(Methods)</h2>
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+ <p>常用方法请参见基类[page:Material]。</p>
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- <h2>Source</h2>
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+ <h2>源码(Source)</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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