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jackie_han 6 anni fa
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1 ha cambiato i file con 37 aggiunte e 57 eliminazioni
  1. 37 57
      docs/manual/zh/introduction/Loading-3D-models.html

+ 37 - 57
docs/manual/zh/introduction/Loading-3D-models.html

@@ -14,44 +14,36 @@
   <br />
 
   <p>
-    3D models are available in hundreds of file formats, each with different
-    purposes, assorted features, and varying complexity. Although
-    <a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders" target="_blank" rel="noopener">
-    three.js provides many loaders</a>, choosing the right format and
-    workflow will save time and frustration later on. Some formats are
-    difficult to work with, inefficient for realtime experiences, or simply not
-    fully supported at this time.
+	  3D模型目前的有成千上万钟格式,每一种格式都具有不同的目的、用途以及复杂性。
+    虽然<a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders" target="_blank" rel="noopener">
+	three.js已经提供了多种导入工具</a>
+	选择正确的文件格式以及工作流程将可以节省很多时间,以及避免很多挫折。某些格式难以使用,或者实时体验效率低下,或者目前尚未得到完全支持。
   </p>
 
   <p>
-    This guide provides a workflow recommended for most users, and suggestions
-    for what to try if things don't go as expected.
+		对大多数用户,本指南针推荐了以一个工作流程,以及当没有达到预期的效果时的建议。
+
   </p>
 
-  <h2>Before we start</h2>
+  <h2>在开始之前</h2>
 
   <p>
-    If you're new to running a local server, begin with
-    [link:#manual/introduction/How-to-run-things-locally how to run things locally]
-    first. Many common errors viewing 3D models can be avoided by hosting files
-    correctly.
+	  如果你是第一次运行一个本地服务器,可以先阅读[link:#manual/introduction/How-to-run-things-locally how to run things locally]。
+	  通过正确地托管文件,可以避免很多查看3D模型时的常见错误。
   </p>
 
-  <h2>Recommended workflow</h2>
+  <h2>推荐的工作流程</h2>
 
   <p>
-    Where possible, we recommend using glTF (GL Transmission Format). Both
-    <small>.GLB</small> and <small>.GLTF</small> versions of the format are
-    well supported. Because glTF is focused on runtime asset delivery, it is
-    compact to transmit and fast to load. Features include meshes, materials,
-    textures, skins, skeletons, morph targets, animations, lights, and
-    cameras.
+	  如果有可能的话,我们推荐使用glTF(GL传输格式)。<small>.GLB</small>和<small>.GLTF</small>是这种格式的这两种不同版本,
+	  都可以被很好地支持。由于glTF这种格式是专注于运行时的效果呈现的,所以它的传输效率是非常紧凑,而且加载速度很快。
+	  功能方面包含了网格、材质、纹理、皮肤、骨骼、变形目标、动画、灯光和摄像机。
   </p>
 
   <p>
-    Public-domain glTF files are available on sites like
+	  公共领域的glTF文件可以在网上找到,例如
     <a href="https://sketchfab.com/models?features=downloadable&sort_by=-likeCount&type=models" target="_blank" rel="noopener">
-    Sketchfab</a>, or various tools include glTF export:
+    Sketchfab</a>,或者很多工具包含了glTF的导出功能:
   </p>
 
   <ul>
@@ -66,62 +58,50 @@
   </ul>
 
   <p>
-    If your preferred tools do not support glTF, consider requesting glTF
-    export from the authors, or posting on
-    <a href="https://github.com/KhronosGroup/glTF/issues/1051" target="_blank" rel="noopener">the glTF roadmap thread</a>.
+	  倘若你所喜欢的工具不支持glTF格式,请考虑向该工具的作者请求glTF导出功能,
+	  或者在<a href="https://github.com/KhronosGroup/glTF/issues/1051" target="_blank" rel="noopener">the glTF roadmap thread</a>贴出你的想法。
+
   </p>
 
   <p>
-    When glTF is not an option, popular formats such as FBX, OBJ, or COLLADA
-    are also available and regularly maintained.
+	  当glTF不能被作为一个选项的时候,诸如FBX、OBJ或者COLLADA等等其它受欢迎的格式也是可以使用、并且是也定期维护的。
   </p>
 
-  <h2>Troubleshooting</h2>
+  <h2>故障排除</h2>
 
   <p>
-    You've spent hours modeling an artisanal masterpiece, you load it into
-    the webpage, and — oh no! 😭 It's distorted, miscolored, or missing entirely.
-    Start with these troubleshooting steps:
+	  你在花了几个小时亲手建了一个堪称杰作的模型,现在你把它给导入到网页中——
+	  哦,我的天呐~😭它导入以后完全失真了、材质贴图丢了、或者说整个模型完全丢失了!
+	  接下来我们来按照下面的步骤排除故障:
   </p>
 
   <ol>
     <li>
-      Check the JavaScript console for errors, and make sure you've used an
-      <em>onError</em> callback when calling <em>.load()</em> to log the result.
+		在Javascript的Console中查找错误,并确定当你调用<em>.load()</em>的时候,使用了<em>onError</em>回调函数来输出结果。
     </li>
     <li>
-      View the model in another application. For glTF, drag-and-drop viewers
-      are available for
-      <a href="https://gltf-viewer.donmccurdy.com/" target="_blank" rel="noopener">three.js</a> and
-      <a href="http://sandbox.babylonjs.com/" target="_blank" rel="noopener">babylon.js</a>. If the model
-      appears correctly in one or more applications,
-      <a href="https://github.com/mrdoob/three.js/issues/new" target="_blank" rel="noopener">file a bug against three.js</a>.
-      If the model cannot be shown in any application, we strongly encourage
-      filing a bug with the application used to create the model.
+		在别的应用程序中查看3D模型。对于glTF格式的模型来说,可以直接在下面的应用程序中进行查看:
+      <a href="https://gltf-viewer.donmccurdy.com/" target="_blank" rel="noopener">three.js</a>和
+	  <a href="http://sandbox.babylonjs.com/" target="_blank" rel="noopener">babylon.js</a>。
+	  如果该模型能够在一个或者更多应用程序里正确呈现,请<a href="https://github.com/mrdoob/three.js/issues/new" target="_blank" rel="noopener">点击这里向three.js提交Bug报告</a>。
+	 如果模型不能在任意一个应用程序里显示,我们强烈鼓励你向我们提交Bug报告,告知我们你的模型是使用哪一款应用程序创建的。
+
     </li>
     <li>
-      Try scaling the model up or down by a factor of 1000. Many models are
-      scaled differently, and large models may not appear if the camera is
-      inside the model.
+		尝试将模型放大或缩小原来的1000倍。许多模型的缩放比例各不相同,倘若摄像机位于相机内,则大型模型将可能不会显示。
     </li>
     <li>
-      Look for failed texture requests in the network tab, like
-      <em>C:\\Path\To\Model\texture.jpg</em>. Use paths relative to your
-      model instead, such as <em>images/texture.jpg</em> — this may require
-      editing the model file in a text editor.
+		在网络面板中查找失败的纹理贴图请求,像<em>C:\\Path\To\Model\texture.jpg</em>。使用相对于你的模型的文件路径,例如
+		<em>images/texture.jpg</em>——这或许需要在文本编辑器中编辑模型文件。
     </li>
   </ol>
 
-  <h2>Asking for help</h2>
+  <h2>请求帮助</h2>
 
   <p>
-    If you've gone through the troubleshooting process above and your model
-    still isn't working, the right approach to asking for help will get you to
-    a solution faster. Post a question on the
-    <a href="https://discourse.threejs.org/" target="_blank" rel="noopener">three.js forum</a> and, whenever possible,
-    include your model (or a simpler model with the same problem) in any formats
-    you have available. Include enough information for someone else to reproduce
-    the issue quickly — ideally, a live demo.
+	倘若你已经尝试经历了以上故障排除的过程,但是你的模型仍然无法工作,寻求正确的方法来获得帮助将使您更快地获得解决方案。
+您可以将您的问题发布到<a href="https://discourse.threejs.org/" target="_blank" rel="noopener">three.js forum</a>,
+	同时,尽可能将你的模型(或者一个简单的、具有相同问题的模型)可用的包含在你能够使用的任何格式中,为其他人提供足够的信息,以便快速重现这个问题——最好是一个能够现场演示的Demo。
   </p>
 
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