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@@ -32,7 +32,7 @@
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<script type="x-shader/x-fragment" id="fragmentshader">
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- uniform sampler2D texture;
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+ uniform sampler2D pointTexture;
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varying vec3 vColor;
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@@ -40,7 +40,7 @@
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gl_FragColor = vec4( vColor, 1.0 );
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- gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );
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+ gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
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}
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@@ -80,7 +80,7 @@
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uniforms = {
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- texture: { value: new TextureLoader().load( "textures/sprites/spark1.png" ) }
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+ pointTexture: { value: new TextureLoader().load( "textures/sprites/spark1.png" ) }
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};
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