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maxTextures use gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS instead of gl.MAX_TEXTURE_IMAGE_UNITS

06wj 8 years ago
parent
commit
65b20bcde9
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/webgl/WebGLState.js

+ 1 - 1
src/renderers/webgl/WebGLState.js

@@ -340,7 +340,7 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
 
 
 	var currentScissorTest = null;
 	var currentScissorTest = null;
 
 
-	var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
+	var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
 
 
 	var version = parseFloat( /^WebGL\ ([0-9])/.exec( gl.getParameter( gl.VERSION ) )[ 1 ] );
 	var version = parseFloat( /^WebGL\ ([0-9])/.exec( gl.getParameter( gl.VERSION ) )[ 1 ] );
 	var lineWidthAvailable = parseFloat( version ) >= 1.0;
 	var lineWidthAvailable = parseFloat( version ) >= 1.0;