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Fixed bug with unskinned geometry not loading materials correctly.

Kyle Larson 8 年之前
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65b7be2cde
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      examples/js/loaders/FBXLoader.js

+ 1 - 1
examples/js/loaders/FBXLoader.js

@@ -368,7 +368,7 @@
 
 			}
 
-			if ( geometry.bones !== undefined && geometry.skinWeights !== undefined ) {
+			if ( geometry.bones !== undefined && geometry.skinWeights !== undefined && geometry.skinWeights.length > 0 ) {
 
 				if ( material instanceof THREE.MultiMaterial ) {