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@@ -313,7 +313,6 @@
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//these parameters are for the cubeCamera texture
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shader.uniforms.cubeMapSize = { value: new THREE.Vector3( 200, 200, 100 ) };
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shader.uniforms.cubeMapPos = { value: new THREE.Vector3( 0, - 50, 0 ) };
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- shader.uniforms.flipEnvMap.value = true;
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//replace shader chunks with box projection chunks
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shader.vertexShader = 'varying vec3 vWorldPosition;\n' + shader.vertexShader;
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