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@@ -63,7 +63,6 @@ const GTAOShader = {
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radius: { value: 0.25 },
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distanceExponent: { value: 1. },
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thickness: { value: 1. },
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- bias: { value: 0.001 },
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scale: { value: 1. },
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sceneBoxMin: { value: new Vector3( - 1, - 1, - 1 ) },
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sceneBoxMax: { value: new Vector3( 1, 1, 1 ) },
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@@ -92,7 +91,6 @@ const GTAOShader = {
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uniform float radius;
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uniform float distanceExponent;
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uniform float thickness;
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- uniform float bias;
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uniform float scale;
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#if SCENE_CLIP_BOX == 1
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uniform vec3 sceneBoxMin;
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