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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js canvas - dashed lines</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #ffffff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ font-weight: bold;
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+
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ z-index:100;
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+ }
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+
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - dashed lines example</div>
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+ <div id="container"></div>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/geometries/hilbert3D.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var renderer, scene, camera, stats;
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+ var objects = [];
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+
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+
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+ var WIDTH = window.innerWidth,
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+ HEIGHT = window.innerHeight;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 1, 200 );
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+ camera.position.z = 150;
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+
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+ scene = new THREE.Scene();
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+
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+ scene.fog = new THREE.Fog( 0x111111, 150, 200 );
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+
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+ root = new THREE.Object3D();
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+
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+ var subdivisions = 6;
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+ var recursion = 1;
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+
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+ var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 );
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+
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+ var spline = new THREE.Spline( points );
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+ var geometrySpline = new THREE.Geometry();
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+
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+ for ( var i = 0; i < points.length * subdivisions; i ++ ) {
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+
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+ var index = i / ( points.length * subdivisions );
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+ var position = spline.getPoint( index );
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+
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+ geometrySpline.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
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+
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+ }
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+
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+ var geometryCube = cube( 50 );
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+
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+ geometryCube.computeLineDistances();
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+ geometrySpline.computeLineDistances();
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+
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+ var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ), THREE.LineStrip );
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+
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+ objects.push( object );
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+ scene.add( object );
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+
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+ var object = new THREE.Line( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ), THREE.LinePieces );
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+
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+ objects.push( object );
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+ scene.add( object );
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setClearColor( 0x111111, 1 );
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+ renderer.setSize( WIDTH, HEIGHT );
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+
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+ var container = document.getElementById( 'container' );
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function cube( size ) {
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+
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+ var h = size * 0.5;
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+
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+ var geometry = new THREE.Geometry();
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+
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+ geometry.vertices.push(
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+ new THREE.Vector3( -h, -h, -h ),
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+ new THREE.Vector3( -h, h, -h ),
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+
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+ new THREE.Vector3( -h, h, -h ),
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+ new THREE.Vector3( h, h, -h ),
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+
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+ new THREE.Vector3( h, h, -h ),
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+ new THREE.Vector3( h, -h, -h ),
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+
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+ new THREE.Vector3( h, -h, -h ),
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+ new THREE.Vector3( -h, -h, -h ),
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+
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+
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+ new THREE.Vector3( -h, -h, h ),
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+ new THREE.Vector3( -h, h, h ),
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+
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+ new THREE.Vector3( -h, h, h ),
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+ new THREE.Vector3( h, h, h ),
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+
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+ new THREE.Vector3( h, h, h ),
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+ new THREE.Vector3( h, -h, h ),
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+
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+ new THREE.Vector3( h, -h, h ),
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+ new THREE.Vector3( -h, -h, h ),
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+
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+ new THREE.Vector3( -h, -h, -h ),
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+ new THREE.Vector3( -h, -h, h ),
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+
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+ new THREE.Vector3( -h, h, -h ),
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+ new THREE.Vector3( -h, h, h ),
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+
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+ new THREE.Vector3( h, h, -h ),
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+ new THREE.Vector3( h, h, h ),
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+
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+ new THREE.Vector3( h, -h, -h ),
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+ new THREE.Vector3( h, -h, h )
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+ );
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+
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+ return geometry;
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var time = Date.now() * 0.001;
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+
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+ for ( var i = 0; i < objects.length; i ++ ) {
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+
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+ var object = objects[ i ];
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+
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+ //object.rotation.x = 0.25 * time * ( i%2 == 1 ? 1 : -1);
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+ object.rotation.x = 0.25 * time;
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+ object.rotation.y = 0.25 * time;
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+</body>
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+
|
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+</html>
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