|
@@ -0,0 +1,92 @@
|
|
|
+/*
|
|
|
+ * @author https://github.com/zz85 | @blurspline
|
|
|
+ *
|
|
|
+ * tool for "unwrapping" and debugging three.js
|
|
|
+ * geometries UV mapping
|
|
|
+ *
|
|
|
+ * Sample usage:
|
|
|
+ * document.body.appendChild(
|
|
|
+ * THREE.UVsDebug(
|
|
|
+ * new THREE.SphereGeometry(10,10,10,10));
|
|
|
+ *
|
|
|
+ */
|
|
|
+
|
|
|
+THREE.UVsDebug = function(geometry) {
|
|
|
+
|
|
|
+ var verts = geometry.vertices,
|
|
|
+ faces = geometry.faces,
|
|
|
+ uvs = geometry.faceVertexUvs[0];
|
|
|
+ console.log('debugging geometry', geometry);
|
|
|
+
|
|
|
+
|
|
|
+ var canvas = document.createElement('canvas');
|
|
|
+ var width = 1024;
|
|
|
+ var height = 1024;
|
|
|
+ canvas.width = width;
|
|
|
+ canvas.height = height;
|
|
|
+
|
|
|
+ var ctx = canvas.getContext('2d');
|
|
|
+ ctx.lineWidth = 1;
|
|
|
+ ctx.strokeStyle = 'rgba(0,0,0,0.8)';
|
|
|
+
|
|
|
+ // paint background white
|
|
|
+ ctx.fillStyle = 'rgba(255,255,255, 1.0)';
|
|
|
+ ctx.fillRect(0, 0, width, height);
|
|
|
+
|
|
|
+ var abc = 'abcd';
|
|
|
+
|
|
|
+ var uv, u, ax, ay;
|
|
|
+ var i, il, j, jl;
|
|
|
+
|
|
|
+ var a = new THREE.Vector2();
|
|
|
+ var b = new THREE.Vector2();
|
|
|
+
|
|
|
+ for (i = 0, il = uvs.length; i < il; i++) {
|
|
|
+ uv = uvs[i];
|
|
|
+
|
|
|
+ // draw lines
|
|
|
+ ctx.beginPath();
|
|
|
+
|
|
|
+ a.set(0, 0);
|
|
|
+ for (j = 0, jl = uv.length; j < jl; j++) {
|
|
|
+ u = uv[j];
|
|
|
+
|
|
|
+ a.x += u.u;
|
|
|
+ a.y += u.v;
|
|
|
+
|
|
|
+ if (j == 0) {
|
|
|
+ ctx.moveTo(u.u * width, u.v * height);
|
|
|
+ } else {
|
|
|
+ ctx.lineTo(u.u * width, u.v * height);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ctx.closePath();
|
|
|
+ ctx.stroke();
|
|
|
+
|
|
|
+ a.divideScalar(jl);
|
|
|
+
|
|
|
+ // label the face number
|
|
|
+ ctx.font = "12pt Arial bold";
|
|
|
+ ctx.fillStyle = 'rgba(0,0,0,0.8)';
|
|
|
+ ctx.fillText(i, a.x * width, a.y * height);
|
|
|
+
|
|
|
+ ctx.font = "8pt Arial bold";
|
|
|
+ ctx.fillStyle = 'rgba(30,30,0,0.8)';
|
|
|
+
|
|
|
+
|
|
|
+ // label uv edge orders
|
|
|
+ for (j = 0, jl = uv.length; j < jl; j++) {
|
|
|
+ u = uv[j];
|
|
|
+ b.set(u.u, u.v).subSelf(a).divideScalar(4);
|
|
|
+
|
|
|
+ b.x = u.u - b.x;
|
|
|
+ b.y = u.v - b.y;
|
|
|
+ ctx.fillText(abc[j]
|
|
|
+ + ':' + faces[i][abc[j]], b.x * width, b.y * height);
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return canvas;
|
|
|
+}
|