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@@ -49,7 +49,7 @@ THREE.ShadowMapViewer = function ( light ) {
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//HUD for shadow map
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var shader = THREE.UnpackDepthRGBAShader;
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- var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
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+ var uniforms = Object.assign( {}, shader.uniforms );
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var material = new THREE.ShaderMaterial( {
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uniforms: uniforms,
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vertexShader: shader.vertexShader,
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