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WebGLRenderer: Handle parameters.depth.

Mr.doob 11 years ago
parent
commit
6682bec5dc
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/renderers/WebGLRenderer.js

+ 2 - 0
src/renderers/WebGLRenderer.js

@@ -19,6 +19,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_buffers = {},
 	_buffers = {},
 
 
 	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
 	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
+	_depth = parameters.depth !== undefined ? parameters.depth : true,
 	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
 	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
 	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
 	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
 	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
 	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
@@ -6406,6 +6407,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 			var attributes = {
 			var attributes = {
 				alpha: _alpha,
 				alpha: _alpha,
+				depth: _depth,
 				premultipliedAlpha: _premultipliedAlpha,
 				premultipliedAlpha: _premultipliedAlpha,
 				antialias: _antialias,
 				antialias: _antialias,
 				stencil: _stencil,
 				stencil: _stencil,