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@@ -73,7 +73,9 @@
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Setting this to values greater than 1 will blur the edges of the shadow.<br />
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High values will cause unwanted banding effects in the shadows - a greater [page:.mapSize mapSize]
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- will allow for a higher value to be used here before these effects become visible.<br /><br />
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+ will allow for a higher value to be used here before these effects become visible.<br />
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+ If [page:WebGLRenderer.shadowMap.type] is set to [page:Renderer PCFSoftShadowMap], it is recommended to
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+ leave radius at 1 and increase softness by decreasing [page:.mapSize mapSize] instead.<br /><br />
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Note that this has no effect if the [page:WebGLRenderer.shadowMap.type] is set to [page:Renderer BasicShadowMap].
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</p>
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@@ -86,13 +88,11 @@
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Used internally by the renderer to extend the shadow map to contain all viewports
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</p>
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- <h3>[method:null updateMatrices]( [param:Light light], [param:Camera viewCamera], [param:number viewportIndex])</h3>
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+ <h3>[method:null updateMatrices]( [param:Light light] )</h3>
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<p>
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Update the matrices for the camera and shadow, used internally by the renderer.<br /><br />
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- light -- the light for which the shadow is being rendered.<br />
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- viewCamera -- the camera view for which the shadow is being rendered.<br />
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- viewportIndex -- calculates the matrix for this viewport
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+ light -- the light for which the shadow is being rendered.
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</p>
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<h3>[method:Frustum getFrustum]()</h3>
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