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@@ -33,7 +33,6 @@ THREE.EdgesGeometry = function ( geometry, thresholdAngle ) {
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var vertices = geometry2.vertices;
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var vertices = geometry2.vertices;
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var faces = geometry2.faces;
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var faces = geometry2.faces;
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- var numEdges = 0;
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for ( var i = 0, l = faces.length; i < l; i ++ ) {
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for ( var i = 0, l = faces.length; i < l; i ++ ) {
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@@ -50,7 +49,6 @@ THREE.EdgesGeometry = function ( geometry, thresholdAngle ) {
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if ( hash[ key ] === undefined ) {
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if ( hash[ key ] === undefined ) {
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hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined };
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hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined };
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- numEdges ++;
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} else {
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} else {
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@@ -62,9 +60,7 @@ THREE.EdgesGeometry = function ( geometry, thresholdAngle ) {
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}
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}
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- var coords = new Float32Array( numEdges * 2 * 3 );
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-
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- var index = 0;
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+ var coords = [];
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for ( var key in hash ) {
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for ( var key in hash ) {
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@@ -73,22 +69,20 @@ THREE.EdgesGeometry = function ( geometry, thresholdAngle ) {
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if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) {
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if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) {
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var vertex = vertices[ h.vert1 ];
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var vertex = vertices[ h.vert1 ];
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- coords[ index ++ ] = vertex.x;
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- coords[ index ++ ] = vertex.y;
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- coords[ index ++ ] = vertex.z;
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+ coords.push( vertex.x );
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+ coords.push( vertex.y );
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+ coords.push( vertex.z );
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vertex = vertices[ h.vert2 ];
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vertex = vertices[ h.vert2 ];
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- coords[ index ++ ] = vertex.x;
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- coords[ index ++ ] = vertex.y;
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- coords[ index ++ ] = vertex.z;
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+ coords.push( vertex.x );
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+ coords.push( vertex.y );
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+ coords.push( vertex.z );
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}
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}
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}
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}
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- coords = coords.subarray( 0, index );
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-
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- this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
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+ this.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( coords ), 3 ) );
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};
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};
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