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@@ -106,13 +106,13 @@ b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.
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-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*
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d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+
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f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.z+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;
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-g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],r=c[6],s=c[10],u=c[14],x=c[3],v=c[7],C=c[11],c=c[15],
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-w=d[0],D=d[4],A=d[8],z=d[12],B=d[1],G=d[5],y=d[9],H=d[13],M=d[2],Q=d[6],O=d[10],F=d[14],I=d[3],J=d[7],K=d[11],d=d[15];e[0]=f*w+g*B+h*M+k*I;e[4]=f*D+g*G+h*Q+k*J;e[8]=f*A+g*y+h*O+k*K;e[12]=f*z+g*H+h*F+k*d;e[1]=l*w+n*B+p*M+m*I;e[5]=l*D+n*G+p*Q+m*J;e[9]=l*A+n*y+p*O+m*K;e[13]=l*z+n*H+p*F+m*d;e[2]=q*w+r*B+s*M+u*I;e[6]=q*D+r*G+s*Q+u*J;e[10]=q*A+r*y+s*O+u*K;e[14]=q*z+r*H+s*F+u*d;e[3]=x*w+v*B+C*M+c*I;e[7]=x*D+v*G+C*Q+c*J;e[11]=x*A+v*y+C*O+c*K;e[15]=x*z+v*H+C*F+c*d;return this},multiplyToArray:function(a,b,
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+g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],r=c[6],s=c[10],u=c[14],x=c[3],v=c[7],B=c[11],c=c[15],
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+w=d[0],D=d[4],A=d[8],z=d[12],C=d[1],G=d[5],y=d[9],H=d[13],M=d[2],P=d[6],N=d[10],E=d[14],K=d[3],I=d[7],L=d[11],d=d[15];e[0]=f*w+g*C+h*M+k*K;e[4]=f*D+g*G+h*P+k*I;e[8]=f*A+g*y+h*N+k*L;e[12]=f*z+g*H+h*E+k*d;e[1]=l*w+n*C+p*M+m*K;e[5]=l*D+n*G+p*P+m*I;e[9]=l*A+n*y+p*N+m*L;e[13]=l*z+n*H+p*E+m*d;e[2]=q*w+r*C+s*M+u*K;e[6]=q*D+r*G+s*P+u*I;e[10]=q*A+r*y+s*N+u*L;e[14]=q*z+r*H+s*E+u*d;e[3]=x*w+v*C+B*M+c*K;e[7]=x*D+v*G+B*P+c*I;e[11]=x*A+v*y+B*N+c*L;e[15]=x*z+v*H+B*E+c*d;return this},multiplyToArray:function(a,b,
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c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&
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(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=
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a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*f*p-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*m-e*f*n+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*p+d*f*n-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");
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return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],n=d[6],p=d[7],m=d[8],q=d[9],r=d[10],s=d[11],u=d[12],
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-x=d[13],v=d[14],d=d[15],C=q*v*p-x*r*p+x*n*s-l*v*s-q*n*d+l*r*d,w=u*r*p-m*v*p-u*n*s+k*v*s+m*n*d-k*r*d,D=m*x*p-u*q*p+u*l*s-k*x*s-m*l*d+k*q*d,A=u*q*n-m*x*n-u*l*r+k*x*r+m*l*v-k*q*v,z=e*C+f*w+g*D+h*A;if(0===z){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}c[0]=C;c[1]=x*r*h-q*v*h-x*g*s+f*v*s+q*g*d-f*r*d;c[2]=l*v*h-x*n*h+x*g*p-f*v*p-l*g*d+f*n*d;c[3]=q*n*h-l*r*h-
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+x=d[13],v=d[14],d=d[15],B=q*v*p-x*r*p+x*n*s-l*v*s-q*n*d+l*r*d,w=u*r*p-m*v*p-u*n*s+k*v*s+m*n*d-k*r*d,D=m*x*p-u*q*p+u*l*s-k*x*s-m*l*d+k*q*d,A=u*q*n-m*x*n-u*l*r+k*x*r+m*l*v-k*q*v,z=e*B+f*w+g*D+h*A;if(0===z){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}c[0]=B;c[1]=x*r*h-q*v*h-x*g*s+f*v*s+q*g*d-f*r*d;c[2]=l*v*h-x*n*h+x*g*p-f*v*p-l*g*d+f*n*d;c[3]=q*n*h-l*r*h-
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q*g*p+f*r*p+l*g*s-f*n*s;c[4]=w;c[5]=m*v*h-u*r*h+u*g*s-e*v*s-m*g*d+e*r*d;c[6]=u*n*h-k*v*h-u*g*p+e*v*p+k*g*d-e*n*d;c[7]=k*r*h-m*n*h+m*g*p-e*r*p-k*g*s+e*n*s;c[8]=D;c[9]=u*q*h-m*x*h-u*f*s+e*x*s+m*f*d-e*q*d;c[10]=k*x*h-u*l*h+u*f*p-e*x*p-k*f*d+e*l*d;c[11]=m*l*h-k*q*h-m*f*p+e*q*p+k*f*s-e*l*s;c[12]=A;c[13]=m*x*g-u*q*g+u*f*r-e*x*r-m*f*v+e*q*v;c[14]=u*l*g-k*x*g-u*f*n+e*x*n+k*f*v-e*l*v;c[15]=k*q*g-m*l*g+m*f*n-e*q*n-k*f*r+e*l*r;return this.multiplyScalar(1/z)},scale:function(a){var b=this.elements,c=a.x,d=a.y;
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a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=
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Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,
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@@ -224,14 +224,14 @@ this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,
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1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
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g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],u=0<r.normal.length(),x=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,
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-C=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,C);h.push(w);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));x&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(r.color));C&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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+B=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,B);h.push(w);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));x&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(r.color));B&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
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this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});THREE.GeometryIdCount=0;
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THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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Object.assign(THREE.DirectGeometry.prototype,THREE.EventDispatcher.prototype,{computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,
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c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var n=a.morphNormals,p=n.length,m;if(0<p){m=[];for(l=0;l<
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p;l++)m[l]=[];this.morphTargets.normal=m}for(var q=a.skinIndices,r=a.skinWeights,s=q.length===c.length,u=r.length===c.length,l=0;l<b.length;l++){var x=b[l];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,v));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var C=g[v].vertices;k[v].push(C[x.a],C[x.b],C[x.c])}for(v=0;v<p;v++)C=n[v].vertexNormals[l],m[v].push(C.a,C.b,C.c);s&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);u&&this.skinWeights.push(r[x.a],r[x.b],
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+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var B=g[v].vertices;k[v].push(B[x.a],B[x.b],B[x.c])}for(v=0;v<p;v++)B=n[v].vertexNormals[l],m[v].push(B.a,B.b,B.c);s&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);u&&this.skinWeights.push(r[x.a],r[x.b],
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r[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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Object.assign(THREE.BufferGeometry.prototype,THREE.EventDispatcher.prototype,{getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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@@ -333,8 +333,9 @@ else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=
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else return this.source.stop(),this.startTime=0,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);
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this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
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else return this.playbackRate=a,!0===this.isPlaying&&(this.source.playbackRate.value=this.playbackRate),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.source.loop},setLoop:function(a){!1===this.hasPlaybackControl?console.warn("THREE.Audio: this Audio has no playback control."):this.source.loop=a},getVolume:function(){return this.gain.gain.value},
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-setVolume:function(a){this.gain.gain.value=a;return this}});THREE.AudioAnalyser=function(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)};Object.assign(THREE.AudioAnalyser.prototype,{getData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverage:function(){for(var a=0,b=this.getData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});
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-Object.defineProperty(THREE,"AudioContext",{get:function(){var a;return function(){void 0===a&&(a=new (window.AudioContext||window.webkitAudioContext));return a}}()});THREE.PositionalAudio=function(a){THREE.Audio.call(this,a);this.panner=this.context.createPanner();this.panner.connect(this.gain)};
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+setVolume:function(a){this.gain.gain.value=a;return this}});THREE.AudioAnalyser=function(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)};
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+Object.assign(THREE.AudioAnalyser.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.defineProperty(THREE,"AudioContext",{get:function(){var a;return function(){void 0===a&&(a=new (window.AudioContext||window.webkitAudioContext));return a}}()});
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+THREE.PositionalAudio=function(a){THREE.Audio.call(this,a);this.panner=this.context.createPanner();this.panner.connect(this.gain)};
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THREE.PositionalAudio.prototype=Object.assign(Object.create(THREE.Audio.prototype),{constructor:THREE.PositionalAudio,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=
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a},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a},updateMatrixWorld:function(){var a=new THREE.Vector3;return function(b){THREE.Object3D.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}()});
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THREE.AudioListener=function(){THREE.Object3D.call(this);this.type="AudioListener";this.context=THREE.AudioContext;this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null};
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@@ -386,10 +387,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
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function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
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-a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,r,s,u,x,v=a.faces;n=a.vertices;var C=a.normals,w=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=
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-4;h&&(h=v[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==g&&c.faceVertexUvs[d][h].push(x),0!==g&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);
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-n&&(n=v[k++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(C[p++],
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-C[p++],C[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(r);n&&(n=v[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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+a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,r,s,u,x,v=a.faces;n=a.vertices;var B=a.normals,w=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=
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+4;h&&(h=v[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==g&&c.faceVertexUvs[d][h].push(x),0!==g&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(B[p++],B[p++],B[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(B[p++],B[p++],B[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);
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+n&&(n=v[k++],n=w[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(B[p++],
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+B[p++],B[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(B[p++],B[p++],B[p]),q.vertexNormals.push(r);n&&(n=v[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,n=k.length;l<n;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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@@ -497,12 +498,12 @@ THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.BufferGeometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.drawMode=THREE.TrianglesDrawMode;this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.setDrawMode=function(a){this.drawMode=a};
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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-THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),
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-object:a}}function c(c,d,e,f,l,n,p,s){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,u))l&&(m.fromArray(l,2*n),q.fromArray(l,2*p),r.fromArray(l,2*s),c.uv=a(u,g,h,k,m,q,r)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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-r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector3;return function(s,x){var w=this.geometry,D=this.material,A=this.matrixWorld;if(void 0!==D&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(A),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var z,B;if(w instanceof THREE.BufferGeometry){var G,y,D=w.index,A=w.attributes,w=A.position.array;
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-void 0!==A.uv&&(z=A.uv.array);if(null!==D)for(var A=D.array,H=0,M=A.length;H<M;H+=3){if(D=A[H],G=A[H+1],y=A[H+2],B=c(this,s,e,w,z,D,G,y))B.faceIndex=Math.floor(H/3),x.push(B)}else for(H=0,M=w.length;H<M;H+=9)if(D=H/3,G=D+1,y=D+2,B=c(this,s,e,w,z,D,G,y))B.index=D,x.push(B)}else if(w instanceof THREE.Geometry){var Q,O,A=D instanceof THREE.MultiMaterial,H=!0===A?D.materials:null,M=w.vertices;G=w.faces;y=w.faceVertexUvs[0];0<y.length&&(z=y);for(var F=0,I=G.length;F<I;F++){var J=G[F];B=!0===A?H[J.materialIndex]:
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-D;if(void 0!==B){y=M[J.a];Q=M[J.b];O=M[J.c];if(!0===B.morphTargets){B=w.morphTargets;var K=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var N=0,R=B.length;N<R;N++){var P=K[N];if(0!==P){var E=B[N].vertices;g.addScaledVector(l.subVectors(E[J.a],y),P);h.addScaledVector(n.subVectors(E[J.b],Q),P);k.addScaledVector(p.subVectors(E[J.c],O),P)}}g.add(y);h.add(Q);k.add(O);y=g;Q=h;O=k}if(B=b(this,s,e,y,Q,O,u))z&&(K=z[F],m.copy(K[0]),q.copy(K[1]),r.copy(K[2]),B.uv=a(u,y,Q,O,m,q,r)),B.face=
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|
-J,B.faceIndex=F,x.push(B)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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|
+THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,g,f){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);g.multiplyScalar(s.y);f.multiplyScalar(s.z);e.add(g).add(f);return e.clone()}function b(a,b,c,d,e,g,f){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(g,e,d,!0,f):c.intersectTriangle(d,e,g,h.side!==THREE.DoubleSide,f)))return null;x.copy(f);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),
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|
+object:a}}function c(c,d,e,f,l,p,n,s){g.fromArray(f,3*p);h.fromArray(f,3*n);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,u))l&&(m.fromArray(l,2*p),q.fromArray(l,2*n),r.fromArray(l,2*s),c.uv=a(u,g,h,k,m,q,r)),c.face=new THREE.Face3(p,n,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=p;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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|
+r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector3;return function(s,x){var w=this.geometry,D=this.material,A=this.matrixWorld;if(void 0!==D&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(A),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var z,C;if(w instanceof THREE.BufferGeometry){var G,y,D=w.index,A=w.attributes,w=A.position.array;
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|
+void 0!==A.uv&&(z=A.uv.array);if(null!==D)for(var A=D.array,H=0,M=A.length;H<M;H+=3){if(D=A[H],G=A[H+1],y=A[H+2],C=c(this,s,e,w,z,D,G,y))C.faceIndex=Math.floor(H/3),x.push(C)}else for(H=0,M=w.length;H<M;H+=9)if(D=H/3,G=D+1,y=D+2,C=c(this,s,e,w,z,D,G,y))C.index=D,x.push(C)}else if(w instanceof THREE.Geometry){var P,N,A=D instanceof THREE.MultiMaterial,H=!0===A?D.materials:null,M=w.vertices;G=w.faces;y=w.faceVertexUvs[0];0<y.length&&(z=y);for(var E=0,K=G.length;E<K;E++){var I=G[E];C=!0===A?H[I.materialIndex]:
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+D;if(void 0!==C){y=M[I.a];P=M[I.b];N=M[I.c];if(!0===C.morphTargets){C=w.morphTargets;var L=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,Q=C.length;O<Q;O++){var R=L[O];if(0!==R){var F=C[O].vertices;g.addScaledVector(l.subVectors(F[I.a],y),R);h.addScaledVector(n.subVectors(F[I.b],P),R);k.addScaledVector(p.subVectors(F[I.c],N),R)}}g.add(y);h.add(P);k.add(N);y=g;P=h;N=k}if(C=b(this,s,e,y,P,N,u))z&&(L=z[E],m.copy(L[0]),q.copy(L[1]),r.copy(L[2]),C.uv=a(u,y,P,N,m,q,r)),C.face=
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+I,C.faceIndex=E,x.push(C)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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@@ -595,91 +596,91 @@ envMapIntensity:{type:"1f",value:1}}]),vertexShader:THREE.ShaderChunk.meshphysic
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vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.displacementmap]),vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{type:"1f",value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.cube_vert,
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fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,fragmentShader:THREE.ShaderChunk.equirect_frag},distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};
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THREE.ShaderLib.physical={uniforms:THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{}]),vertexShader:THREE.ShaderChunk.meshphysical_vert,fragmentShader:THREE.ShaderChunk.meshphysical_frag};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===I&&(a*=d,b*=d,c*=d);L.clearColor(a,b,c,d)}function c(){L.init();L.scissor(qa.copy(xa).multiplyScalar(aa));L.viewport(la.copy(ma).multiplyScalar(aa));b(ba.r,ba.g,ba.b,ja)}function d(){ha=da=null;na="";$=-1;L.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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-b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}U.delete(a)}ka.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=U.get(a),c=U.get(a.texture);if(a){void 0!==c.__webglTexture&&t.deleteTexture(c.__webglTexture);a.depthTexture&&a.depthTexture.dispose();if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),
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-b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer);U.delete(a.texture);U.delete(a)}ka.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);U.delete(a)}function k(a){var b=U.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==
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-b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?(d=P,f=++E):(d=N,f=++R);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=Y.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:Y.z,group:e},d.push(f))}function q(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();var c=Ea.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);
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|
-if(!Aa.intersectsSphere(c))return!1;a=fa.numPlanes;if(0===a)return!0;var b=W.clippingPlanes,d=c.center,c=-c.radius,e=0;do if(b[e].distanceToPoint(d)<c)return!1;while(++e!==a);return!0}function r(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)K.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==q(a)||T.push(a);else if(a instanceof THREE.LensFlare)X.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),
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-Y.applyProjection(ra)),m(a,null,a.material,Y.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===q(a)){var c=a.material;if(!0===c.visible){!0===W.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),Y.applyProjection(ra));var d=pa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&
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-m(a,d,k,Y.z,h)}else m(a,d,c,Y.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)r(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(m);var l=x(b,c,m,h);na="";h.render(function(a){W.renderBufferImmediate(a,l,m)})}else W.renderBufferDirect(b,c,k,m,h,g)}}
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|
-function u(a){a.side!==THREE.DoubleSide?L.enable(t.CULL_FACE):L.disable(t.CULL_FACE);L.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?L.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):L.setBlending(THREE.NoBlending);L.setDepthFunc(a.depthFunc);L.setDepthTest(a.depthTest);L.setDepthWrite(a.depthWrite);L.setColorWrite(a.colorWrite);L.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
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|
-function x(a,b,c,d){sa=0;var e=U.get(c);ta&&((ya||a!==ha)&&fa.setState(c.clippingPlanes,c.clipShadows,a,e,a===ha&&c.id===$),void 0!==e.numClippingPlanes&&e.numClippingPlanes!==fa.numPlanes&&(c.needsUpdate=!0));void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=U.get(c),g=oa.getParameters(c,S,b,fa.numPlanes,d),m=oa.getProgramCode(c,g),l=f.program,n=!0;if(void 0===l)c.addEventListener("dispose",h);else if(l.code!==m)k(c);
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|
-else if(void 0!==g.shaderID)break a;else n=!1;n&&(g.shaderID?(l=THREE.ShaderLib[g.shaderID],f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(l.uniforms),vertexShader:l.vertexShader,fragmentShader:l.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,l=oa.acquireProgram(c,g,m),f.program=l,c.program=l);g=l.getAttributes();if(c.morphTargets)for(m=c.numSupportedMorphTargets=0;m<W.maxMorphTargets;m++)0<=
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|
-g["morphTarget"+m]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(m=c.numSupportedMorphNormals=0;m<W.maxMorphNormals;m++)0<=g["morphNormal"+m]&&c.numSupportedMorphNormals++;g=f.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(f.numClippingPlanes=fa.numPlanes,g.clippingPlanes=fa.uniform);c.lights&&(f.lightsHash=S.hash,g.ambientLightColor.value=S.ambient,g.directionalLights.value=S.directional,g.spotLights.value=S.spot,g.pointLights.value=
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|
|
-S.point,g.hemisphereLights.value=S.hemi,g.directionalShadowMap.value=S.directionalShadowMap,g.directionalShadowMatrix.value=S.directionalShadowMatrix,g.spotShadowMap.value=S.spotShadowMap,g.spotShadowMatrix.value=S.spotShadowMatrix,g.pointShadowMap.value=S.pointShadowMap,g.pointShadowMatrix.value=S.pointShadowMatrix);m=f.program.getUniforms();m=THREE.WebGLUniforms.seqWithValue(m.seq,g);f.uniformsList=m;f.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(m,g)}c.needsUpdate=!1}var p=!1,n=l=!1,f=e.program,
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|
|
-m=f.getUniforms(),g=e.__webglShader.uniforms;f.id!==da&&(t.useProgram(f.program),da=f.id,n=l=p=!0);c.id!==$&&($=c.id,l=!0);if(p||a!==ha){m.set(t,a,"projectionMatrix");ga.logarithmicDepthBuffer&&m.setValue(t,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==ha&&(ha=a,n=l=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)p=m.map.cameraPosition,void 0!==p&&p.setValue(t,Y.setFromMatrixPosition(a.matrixWorld));(c instanceof
|
|
|
-THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&m.setValue(t,"viewMatrix",a.matrixWorldInverse);m.set(t,W,"toneMappingExposure");m.set(t,W,"toneMappingWhitePoint")}c.skinning&&(m.setOptional(t,d,"bindMatrix"),m.setOptional(t,d,"bindMatrixInverse"),p=d.skeleton)&&(ga.floatVertexTextures&&p.useVertexTexture?(m.set(t,p,"boneTexture"),m.set(t,p,"boneTextureWidth"),
|
|
|
-m.set(t,p,"boneTextureHeight")):m.setOptional(t,p,"boneMatrices"));if(l){c.lights&&(l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l);b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof
|
|
|
-THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.MeshDepthMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&g.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:
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|
|
-c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,g.offsetRepeat.value.set(b.x,b.y,q.x,q.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.CubeTexture?-1:1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=c.color,g.opacity.value=
|
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|
-c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size*aa,g.scale.value=.5*y.clientHeight,g.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(g.lightMap.value=
|
|
|
-c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),
|
|
|
-c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshPhysicalMaterial?v(g,c):c instanceof THREE.MeshStandardMaterial?v(g,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);
|
|
|
-THREE.WebGLUniforms.upload(t,e.uniformsList,g,W)}m.set(t,d,"modelViewMatrix");m.set(t,d,"normalMatrix");m.setValue(t,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==e&&(THREE.WebGLUniforms.evalDynamic(e,g,d,a),THREE.WebGLUniforms.upload(t,e,g,W));return f}function v(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=
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|
|
-b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function C(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,G(b.wrapS)),
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|
|
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===K&&(a*=d,b*=d,c*=d);J.clearColor(a,b,c,d)}function c(){J.init();J.scissor(qa.copy(xa).multiplyScalar($));J.viewport(la.copy(ma).multiplyScalar($));b(aa.r,aa.g,aa.b,ia)}function d(){ea=fa=null;na="";Z=-1;J.reset()}function e(a){a.preventDefault();d();c();T.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=T.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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|
|
+b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}T.delete(a)}ja.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=T.get(a),c=T.get(a.texture);if(a){void 0!==c.__webglTexture&&t.deleteTexture(c.__webglTexture);a.depthTexture&&a.depthTexture.dispose();if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),
|
|
|
+b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer);T.delete(a.texture);T.delete(a)}ja.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);T.delete(a)}function k(a){var b=T.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==
|
|
|
+b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var g;c.transparent?(d=R,g=++F):(d=O,g=++Q);g=d[g];void 0!==g?(g.id=a.id,g.object=a,g.geometry=b,g.material=c,g.z=X.z,g.group=e):(g={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(g))}function q(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();var c=Ea.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);
|
|
|
+if(!Aa.intersectsSphere(c))return!1;a=ba.numPlanes;if(0===a)return!0;var b=W.clippingPlanes,d=c.center,c=-c.radius,e=0;do if(b[e].distanceToPoint(d)<c)return!1;while(++e!==a);return!0}function r(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)L.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==q(a)||U.push(a);else if(a instanceof THREE.LensFlare)Y.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),
|
|
|
+X.applyProjection(ra)),m(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===q(a)){var c=a.material;if(!0===c.visible){!0===W.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(ra));var d=pa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,g=c.materials,c=0,f=e.length;c<f;c++){var h=e[c],k=g[h.materialIndex];!0===k.visible&&
|
|
|
+m(a,d,k,X.z,h)}else m(a,d,c,X.z,null)}}d=a.children;c=0;for(f=d.length;c<f;c++)r(d[c],b)}}function s(a,b,c,d){for(var e=0,g=a.length;e<g;e++){var f=a[e],h=f.object,k=f.geometry,m=void 0===d?f.material:d,f=f.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(m);var l=x(b,c,m,h);na="";h.render(function(a){W.renderBufferImmediate(a,l,m)})}else W.renderBufferDirect(b,c,k,m,h,f)}}
|
|
|
+function u(a){a.side!==THREE.DoubleSide?J.enable(t.CULL_FACE):J.disable(t.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);J.setColorWrite(a.colorWrite);J.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
|
|
|
+function x(a,b,c,d){sa=0;var e=T.get(c);ta&&((ya||a!==ea)&&ba.setState(c.clippingPlanes,c.clipShadows,a,e,a===ea&&c.id===Z),void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ba.numPlanes&&(c.needsUpdate=!0));void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var g=T.get(c),f=oa.getParameters(c,S,b,ba.numPlanes,d),m=oa.getProgramCode(c,f),l=g.program,p=!0;if(void 0===l)c.addEventListener("dispose",h);else if(l.code!==m)k(c);
|
|
|
+else if(void 0!==f.shaderID)break a;else p=!1;p&&(f.shaderID?(l=THREE.ShaderLib[f.shaderID],g.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(l.uniforms),vertexShader:l.vertexShader,fragmentShader:l.fragmentShader}):g.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=g.__webglShader,l=oa.acquireProgram(c,f,m),g.program=l,c.program=l);f=l.getAttributes();if(c.morphTargets)for(m=c.numSupportedMorphTargets=0;m<W.maxMorphTargets;m++)0<=
|
|
|
+f["morphTarget"+m]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(m=c.numSupportedMorphNormals=0;m<W.maxMorphNormals;m++)0<=f["morphNormal"+m]&&c.numSupportedMorphNormals++;f=g.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(g.numClippingPlanes=ba.numPlanes,f.clippingPlanes=ba.uniform);c.lights&&(g.lightsHash=S.hash,f.ambientLightColor.value=S.ambient,f.directionalLights.value=S.directional,f.spotLights.value=S.spot,f.pointLights.value=
|
|
|
+S.point,f.hemisphereLights.value=S.hemi,f.directionalShadowMap.value=S.directionalShadowMap,f.directionalShadowMatrix.value=S.directionalShadowMatrix,f.spotShadowMap.value=S.spotShadowMap,f.spotShadowMatrix.value=S.spotShadowMatrix,f.pointShadowMap.value=S.pointShadowMap,f.pointShadowMatrix.value=S.pointShadowMatrix);m=g.program.getUniforms();m=THREE.WebGLUniforms.seqWithValue(m.seq,f);g.uniformsList=m;g.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(m,f)}c.needsUpdate=!1}var n=!1,p=l=!1,g=e.program,
|
|
|
+m=g.getUniforms(),f=e.__webglShader.uniforms;g.id!==fa&&(t.useProgram(g.program),fa=g.id,p=l=n=!0);c.id!==Z&&(Z=c.id,l=!0);if(n||a!==ea){m.set(t,a,"projectionMatrix");ca.logarithmicDepthBuffer&&m.setValue(t,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==ea&&(ea=a,p=l=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)n=m.map.cameraPosition,void 0!==n&&n.setValue(t,X.setFromMatrixPosition(a.matrixWorld));(c instanceof
|
|
|
+THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&m.setValue(t,"viewMatrix",a.matrixWorldInverse);m.set(t,W,"toneMappingExposure");m.set(t,W,"toneMappingWhitePoint")}c.skinning&&(m.setOptional(t,d,"bindMatrix"),m.setOptional(t,d,"bindMatrixInverse"),n=d.skeleton)&&(ca.floatVertexTextures&&n.useVertexTexture?(m.set(t,n,"boneTexture"),m.set(t,n,"boneTextureWidth"),
|
|
|
+m.set(t,n,"boneTextureHeight")):m.setOptional(t,n,"boneMatrices"));if(l){c.lights&&(l=p,f.ambientLightColor.needsUpdate=l,f.directionalLights.needsUpdate=l,f.pointLights.needsUpdate=l,f.spotLights.needsUpdate=l,f.hemisphereLights.needsUpdate=l);b&&c.fog&&(f.fogColor.value=b.color,b instanceof THREE.Fog?(f.fogNear.value=b.near,f.fogFar.value=b.far):b instanceof THREE.FogExp2&&(f.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof
|
|
|
+THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.MeshDepthMaterial){f.opacity.value=c.opacity;f.diffuse.value=c.color;c.emissive&&f.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);f.map.value=c.map;f.specularMap.value=c.specularMap;f.alphaMap.value=c.alphaMap;c.aoMap&&(f.aoMap.value=c.aoMap,f.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:
|
|
|
+c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,f.offsetRepeat.value.set(b.x,b.y,q.x,q.y));f.envMap.value=c.envMap;f.flipEnvMap.value=c.envMap instanceof THREE.CubeTexture?-1:1;f.reflectivity.value=c.reflectivity;f.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(f.diffuse.value=c.color,f.opacity.value=
|
|
|
+c.opacity):c instanceof THREE.LineDashedMaterial?(f.diffuse.value=c.color,f.opacity.value=c.opacity,f.dashSize.value=c.dashSize,f.totalSize.value=c.dashSize+c.gapSize,f.scale.value=c.scale):c instanceof THREE.PointsMaterial?(f.diffuse.value=c.color,f.opacity.value=c.opacity,f.size.value=c.size*$,f.scale.value=.5*y.clientHeight,f.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,f.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(f.lightMap.value=
|
|
|
+c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(f.specular.value=c.specular,f.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap),c.bumpMap&&(f.bumpMap.value=c.bumpMap,f.bumpScale.value=c.bumpScale),c.normalMap&&(f.normalMap.value=c.normalMap,f.normalScale.value.copy(c.normalScale)),
|
|
|
+c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshPhysicalMaterial?v(f,c):c instanceof THREE.MeshStandardMaterial?v(f,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(f.opacity.value=c.opacity);
|
|
|
+THREE.WebGLUniforms.upload(t,e.uniformsList,f,W)}m.set(t,d,"modelViewMatrix");m.set(t,d,"normalMatrix");m.setValue(t,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==e&&(THREE.WebGLUniforms.evalDynamic(e,f,d,a),THREE.WebGLUniforms.upload(t,e,f,W));return g}function v(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=
|
|
|
+b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function B(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,G(b.wrapS)),
|
|
|
t.texParameteri(a,t.TEXTURE_WRAP_T,G(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,G(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,G(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),t.texParameteri(a,t.TEXTURE_MAG_FILTER,
|
|
|
-B(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,B(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||U.get(b).__currentAnisotropy)||
|
|
|
-(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,W.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function w(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);
|
|
|
-return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function A(a,b,c,d){var e=G(b.texture.format),g=G(b.texture.type);L.texImage2D(d,0,e,b.width,b.height,0,e,g,null);t.bindFramebuffer(t.FRAMEBUFFER,a);t.framebufferTexture2D(t.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);t.bindFramebuffer(t.FRAMEBUFFER,null)}function z(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,
|
|
|
-b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height);t.bindRenderbuffer(t.RENDERBUFFER,null)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
|
|
|
+C(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,C(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||T.get(b).__currentAnisotropy)||
|
|
|
+(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,W.getMaxAnisotropy())),T.get(b).__currentAnisotropy=b.anisotropy)}function w(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);
|
|
|
+return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function A(a,b,c,d){var e=G(b.texture.format),f=G(b.texture.type);J.texImage2D(d,0,e,b.width,b.height,0,e,f,null);t.bindFramebuffer(t.FRAMEBUFFER,a);t.framebufferTexture2D(t.FRAMEBUFFER,c,d,T.get(b.texture).__webglTexture,0);t.bindFramebuffer(t.FRAMEBUFFER,null)}function z(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,
|
|
|
+b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height);t.bindRenderbuffer(t.RENDERBUFFER,null)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
|
|
|
t.NEAREST:t.LINEAR}function G(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return t.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return t.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return t.LINEAR_MIPMAP_NEAREST;if(a===
|
|
|
THREE.LinearMipMapLinearFilter)return t.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return t.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return t.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return t.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return t.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return t.BYTE;if(a===THREE.ShortType)return t.SHORT;if(a===THREE.UnsignedShortType)return t.UNSIGNED_SHORT;if(a===THREE.IntType)return t.INT;if(a===THREE.UnsignedIntType)return t.UNSIGNED_INT;
|
|
|
if(a===THREE.FloatType)return t.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return t.ALPHA;if(a===THREE.RGBFormat)return t.RGB;if(a===THREE.RGBAFormat)return t.RGBA;if(a===THREE.LuminanceFormat)return t.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return t.LUMINANCE_ALPHA;if(a===THREE.DepthFormat)return t.DEPTH_COMPONENT;if(a===THREE.AddEquation)return t.FUNC_ADD;if(a===THREE.SubtractEquation)return t.FUNC_SUBTRACT;if(a===
|
|
|
THREE.ReverseSubtractEquation)return t.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return t.ZERO;if(a===THREE.OneFactor)return t.ONE;if(a===THREE.SrcColorFactor)return t.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return t.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return t.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return t.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return t.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return t.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return t.DST_COLOR;
|
|
|
if(a===THREE.OneMinusDstColorFactor)return t.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return t.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");
|
|
|
if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
|
|
|
-if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElement("canvas"),H=void 0!==a.context?a.context:null,M=void 0!==a.alpha?a.alpha:!1,Q=void 0!==a.depth?a.depth:!0,O=void 0!==a.stencil?a.stencil:!0,F=void 0!==a.antialias?a.antialias:!1,I=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,J=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,K=[],N=[],R=-1,P=[],E=-1,ca=new Float32Array(8),
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|
|
-T=[],X=[];this.domElement=y;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var W=this,da=null,ea=null,Z=null,$=-1,na="",ha=null,qa=
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|
|
-new THREE.Vector4,za=null,la=new THREE.Vector4,sa=0,ba=new THREE.Color(0),ja=0,ua=y.width,va=y.height,aa=1,xa=new THREE.Vector4(0,0,ua,va),Ba=!1,ma=new THREE.Vector4(0,0,ua,va),Aa=new THREE.Frustum,fa=new THREE.WebGLClipping,ta=!1,ya=!1,Ea=new THREE.Sphere,ra=new THREE.Matrix4,Y=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},
|
|
|
-ka={geometries:0,textures:0},ia={calls:0,vertices:0,faces:0,points:0};this.info={render:ia,memory:ka,programs:null};var t;try{M={alpha:M,depth:Q,stencil:O,antialias:F,premultipliedAlpha:I,preserveDrawingBuffer:J};t=H||y.getContext("webgl",M)||y.getContext("experimental-webgl",M);if(null===t){if(null!==y.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,
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|
+if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElement("canvas"),H=void 0!==a.context?a.context:null,M=void 0!==a.alpha?a.alpha:!1,P=void 0!==a.depth?a.depth:!0,N=void 0!==a.stencil?a.stencil:!0,E=void 0!==a.antialias?a.antialias:!1,K=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,I=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,L=[],O=[],Q=-1,R=[],F=-1,da=new Float32Array(8),
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|
+U=[],Y=[];this.domElement=y;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var W=this,fa=null,ka=null,ga=null,Z=-1,na="",ea=null,qa=
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|
+new THREE.Vector4,za=null,la=new THREE.Vector4,sa=0,aa=new THREE.Color(0),ia=0,ua=y.width,va=y.height,$=1,xa=new THREE.Vector4(0,0,ua,va),Ba=!1,ma=new THREE.Vector4(0,0,ua,va),Aa=new THREE.Frustum,ba=new THREE.WebGLClipping,ta=!1,ya=!1,Ea=new THREE.Sphere,ra=new THREE.Matrix4,X=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},
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|
+ja={geometries:0,textures:0},ha={calls:0,vertices:0,faces:0,points:0};this.info={render:ha,memory:ja,programs:null};var t;try{M={alpha:M,depth:P,stencil:N,antialias:E,premultipliedAlpha:K,preserveDrawingBuffer:I};t=H||y.getContext("webgl",M)||y.getContext("experimental-webgl",M);if(null===t){if(null!==y.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,
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|
rangeMax:1,precision:1}});y.addEventListener("webglcontextlost",e,!1)}catch(Fa){console.error("THREE.WebGLRenderer: "+Fa)}var Ca="undefined"!==typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext,V=new THREE.WebGLExtensions(t);V.get("WEBGL_depth_texture");V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&
|
|
|
-(THREE.BufferGeometry.MaxIndex=4294967296);var ga=new THREE.WebGLCapabilities(t,V,a),L=new THREE.WebGLState(t,V,G),U=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(t,U,this.info),oa=new THREE.WebGLPrograms(this,ga),wa=new THREE.WebGLLights;this.info.programs=oa.programs;var Ga=new THREE.WebGLBufferRenderer(t,V,ia),Ha=new THREE.WebGLIndexedBufferRenderer(t,V,ia);c();this.context=t;this.capabilities=ga;this.extensions=V;this.properties=U;this.state=L;var Da=new THREE.WebGLShadowMap(this,S,pa);
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|
-this.shadowMap=Da;var Ia=new THREE.SpritePlugin(this,T),Ja=new THREE.LensFlarePlugin(this,X);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ga.precision};
|
|
|
-this.getPixelRatio=function(){return aa};this.setPixelRatio=function(a){void 0!==a&&(aa=a,this.setSize(ma.z,ma.w,!1))};this.getSize=function(){return{width:ua,height:va}};this.setSize=function(a,b,c){ua=a;va=b;y.width=a*aa;y.height=b*aa;!1!==c&&(y.style.width=a+"px",y.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){L.viewport(ma.set(a,b,c,d))};this.setScissor=function(a,b,c,d){L.scissor(xa.set(a,b,c,d))};this.setScissorTest=function(a){L.setScissorTest(Ba=a)};this.getClearColor=
|
|
|
-function(){return ba};this.setClearColor=function(a,c){ba.set(a);ja=void 0!==c?c:1;b(ba.r,ba.g,ba.b,ja)};this.getClearAlpha=function(){return ja};this.setClearAlpha=function(a){ja=a;b(ba.r,ba.g,ba.b,ja)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=t.COLOR_BUFFER_BIT;if(void 0===b||b)d|=t.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=t.STENCIL_BUFFER_BIT;t.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,
|
|
|
-!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){y.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){L.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,
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|
|
-d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),L.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,m=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=m;f[e+
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-3]=h;f[e+4]=k;f[e+5]=m;f[e+6]=h;f[e+7]=k;f[e+8]=m}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);L.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),L.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),
|
|
|
-L.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));L.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){u(d);var f=x(a,b,d,e),h=!1;a=c.id+"_"+f.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],ca[k]=m[0],0!==m[0]?(b=m[1],!0===
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|
|
-d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));f.getUniforms().setValue(t,"morphTargetInfluences",ca);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ha,a.setIndex(b)):a=Ga;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&
|
|
|
-(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);L.initAttributes();var m=c.attributes,f=f.getAttributes(),n=d.defaultAttributeValues,q;for(q in f){var r=f[q];if(0<=r){var s=m[q];if(void 0!==s){var v=t.FLOAT,w=s.array,Z=s.normalized;w instanceof Float32Array?v=t.FLOAT:w instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):
|
|
|
-w instanceof Uint16Array?v=t.UNSIGNED_SHORT:w instanceof Int16Array?v=t.SHORT:w instanceof Uint32Array?v=t.UNSIGNED_INT:w instanceof Int32Array?v=t.INT:w instanceof Int8Array?v=t.BYTE:w instanceof Uint8Array&&(v=t.UNSIGNED_BYTE);var w=s.itemSize,K=pa.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var C=s.data,N=C.stride,s=s.offset;C instanceof THREE.InstancedInterleavedBuffer?(L.enableAttributeAndDivisor(r,C.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=
|
|
|
-C.meshPerAttribute*C.count)):L.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,K);t.vertexAttribPointer(r,w,v,Z,N*C.array.BYTES_PER_ELEMENT,(h*N+s)*C.array.BYTES_PER_ELEMENT)}else s instanceof THREE.InstancedBufferAttribute?(L.enableAttributeAndDivisor(r,s.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=s.meshPerAttribute*s.count)):L.enableAttribute(r),t.bindBuffer(t.ARRAY_BUFFER,K),t.vertexAttribPointer(r,w,v,Z,0,h*w*s.array.BYTES_PER_ELEMENT)}else if(void 0!==n&&(v=n[q],void 0!==
|
|
|
-v))switch(v.length){case 2:t.vertexAttrib2fv(r,v);break;case 3:t.vertexAttrib3fv(r,v);break;case 4:t.vertexAttrib4fv(r,v);break;default:t.vertexAttrib1fv(r,v)}}}L.disableUnusedAttributes()}null!==b&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==g?g.start:0;h=null!==g?g.count:Infinity;g=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-g+1);if(e instanceof THREE.Mesh)if(!0===
|
|
|
-d.wireframe)L.setLineWidth(d.wireframeLinewidth*(null===ea?aa:1)),a.setMode(t.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(t.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(t.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(t.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),L.setLineWidth(d*(null===ea?aa:1)),e instanceof THREE.LineSegments?a.setMode(t.LINES):a.setMode(t.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(t.POINTS);
|
|
|
-c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,g,p):a.render(g,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";$=-1;ha=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(ra);
|
|
|
-K.length=0;E=R=-1;T.length=0;X.length=0;ya=this.localClippingEnabled;ta=fa.init(this.clippingPlanes,ya,b);r(a,b);N.length=R+1;P.length=E+1;!0===W.sortObjects&&(N.sort(n),P.sort(p));ta&&fa.beginShadows();for(var g=K,f=0,h=0,k=g.length;h<k;h++){var m=g[h];m.castShadow&&(S.shadows[f++]=m)}S.shadows.length=f;Da.render(a,b);for(var g=K,l=m=0,q=0,v,x,u,w,C=b.matrixWorldInverse,Z=0,z=0,A=0,B=0,f=0,h=g.length;f<h;f++)if(k=g[f],v=k.color,x=k.intensity,u=k.distance,w=k.shadow&&k.shadow.map?k.shadow.map.texture:
|
|
|
-null,k instanceof THREE.AmbientLight)m+=v.r*x,l+=v.g*x,q+=v.b*x;else if(k instanceof THREE.DirectionalLight){var y=wa.get(k);y.color.copy(k.color).multiplyScalar(k.intensity);y.direction.setFromMatrixPosition(k.matrixWorld);Y.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(Y);y.direction.transformDirection(C);if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[Z]=w;S.directionalShadowMatrix[Z]=k.shadow.matrix;
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|
|
-S.directional[Z++]=y}else if(k instanceof THREE.SpotLight){y=wa.get(k);y.position.setFromMatrixPosition(k.matrixWorld);y.position.applyMatrix4(C);y.color.copy(v).multiplyScalar(x);y.distance=u;y.direction.setFromMatrixPosition(k.matrixWorld);Y.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(Y);y.direction.transformDirection(C);y.coneCos=Math.cos(k.angle);y.penumbraCos=Math.cos(k.angle*(1-k.penumbra));y.decay=0===k.distance?0:k.decay;if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,
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|
|
-y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[A]=w;S.spotShadowMatrix[A]=k.shadow.matrix;S.spot[A++]=y}else if(k instanceof THREE.PointLight){y=wa.get(k);y.position.setFromMatrixPosition(k.matrixWorld);y.position.applyMatrix4(C);y.color.copy(k.color).multiplyScalar(k.intensity);y.distance=k.distance;y.decay=0===k.distance?0:k.decay;if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[z]=
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|
|
-w;void 0===S.pointShadowMatrix[z]&&(S.pointShadowMatrix[z]=new THREE.Matrix4);Y.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[z].identity().setPosition(Y);S.point[z++]=y}else k instanceof THREE.HemisphereLight&&(y=wa.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(C),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(x),y.groundColor.copy(k.groundColor).multiplyScalar(x),S.hemi[B++]=y);S.ambient[0]=m;S.ambient[1]=l;S.ambient[2]=
|
|
|
-q;S.directional.length=Z;S.spot.length=A;S.point.length=z;S.hemi.length=B;S.hash=Z+","+z+","+A+","+B+","+S.shadows.length;ta&&fa.endShadows();ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(N,b,e,d),s(P,b,e,d)):(L.setBlending(THREE.NoBlending),s(N,b,e),s(P,b,e));Ia.render(a,b);Ja.render(a,b,la);c&&(a=c.texture,a.generateMipmaps&&
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|
|
-D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=U.get(c.texture).__webglTexture,L.bindTexture(a,c),t.generateMipmap(a),L.bindTexture(a,null)));L.setDepthTest(!0);L.setDepthWrite(!0);L.setColorWrite(!0)}};this.setFaceCulling=function(a,b){L.setCullFace(a);L.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=sa;a>=ga.maxTextures&&console.warn("WebGLRenderer: trying to use "+
|
|
|
-a+" texture units while this GPU supports only "+ga.maxTextures);sa+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);var d=b,e=U.get(d);if(0<d.version&&e.__version!==d.version){var g=d.image;if(void 0===g)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",d);
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|
|
-else if(!1===g.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",d);else{void 0===e.__webglInit&&(e.__webglInit=!0,d.addEventListener("dispose",f),e.__webglTexture=t.createTexture(),ka.textures++);L.activeTexture(t.TEXTURE0+c);L.bindTexture(t.TEXTURE_2D,e.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,d.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,d.unpackAlignment);var h=w(d.image,ga.maxTextureSize);
|
|
|
+(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(t,V,a),J=new THREE.WebGLState(t,V,G),T=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(t,T,this.info),oa=new THREE.WebGLPrograms(this,ca),wa=new THREE.WebGLLights;this.info.programs=oa.programs;var Ga=new THREE.WebGLBufferRenderer(t,V,ha),Ha=new THREE.WebGLIndexedBufferRenderer(t,V,ha);c();this.context=t;this.capabilities=ca;this.extensions=V;this.properties=T;this.state=J;var Da=new THREE.WebGLShadowMap(this,S,pa);
|
|
|
+this.shadowMap=Da;var Ia=new THREE.SpritePlugin(this,U),Ja=new THREE.LensFlarePlugin(this,Y);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ca.precision};
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|
|
+this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ma.z,ma.w,!1))};this.getSize=function(){return{width:ua,height:va}};this.setSize=function(a,b,c){ua=a;va=b;y.width=a*$;y.height=b*$;!1!==c&&(y.style.width=a+"px",y.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){J.viewport(ma.set(a,b,c,d))};this.setScissor=function(a,b,c,d){J.scissor(xa.set(a,b,c,d))};this.setScissorTest=function(a){J.setScissorTest(Ba=a)};this.getClearColor=
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|
|
+function(){return aa};this.setClearColor=function(a,c){aa.set(a);ia=void 0!==c?c:1;b(aa.r,aa.g,aa.b,ia)};this.getClearAlpha=function(){return ia};this.setClearAlpha=function(a){ia=a;b(aa.r,aa.g,aa.b,ia)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=t.COLOR_BUFFER_BIT;if(void 0===b||b)d|=t.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=t.STENCIL_BUFFER_BIT;t.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,
|
|
|
+!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){y.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=T.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,
|
|
|
+d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),J.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=m;g[e+
|
|
|
+3]=h;g[e+4]=k;g[e+5]=m;g[e+6]=h;g[e+7]=k;g[e+8]=m}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);J.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),J.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),
|
|
|
+J.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));J.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=x(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var p=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],da[k]=m[0],0!==m[0]?(b=m[1],!0===
|
|
|
+d.morphTargets&&p.position&&c.addAttribute("morphTarget"+k,p.position[b]),!0===d.morphNormals&&p.normal&&c.addAttribute("morphNormal"+k,p.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));g.getUniforms().setValue(t,"morphTargetInfluences",da);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ha,a.setIndex(b)):a=Ga;if(h){a:{var h=void 0,n;if(c instanceof THREE.InstancedBufferGeometry&&
|
|
|
+(n=V.get("ANGLE_instanced_arrays"),null===n)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);J.initAttributes();var m=c.attributes,g=g.getAttributes(),p=d.defaultAttributeValues,q;for(q in g){var r=g[q];if(0<=r){var s=m[q];if(void 0!==s){var v=t.FLOAT,w=s.array,E=s.normalized;w instanceof Float32Array?v=t.FLOAT:w instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):
|
|
|
+w instanceof Uint16Array?v=t.UNSIGNED_SHORT:w instanceof Int16Array?v=t.SHORT:w instanceof Uint32Array?v=t.UNSIGNED_INT:w instanceof Int32Array?v=t.INT:w instanceof Int8Array?v=t.BYTE:w instanceof Uint8Array&&(v=t.UNSIGNED_BYTE);var w=s.itemSize,L=pa.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var B=s.data,O=B.stride,s=s.offset;B instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(r,B.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=
|
|
|
+B.meshPerAttribute*B.count)):J.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,L);t.vertexAttribPointer(r,w,v,E,O*B.array.BYTES_PER_ELEMENT,(h*O+s)*B.array.BYTES_PER_ELEMENT)}else s instanceof THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(r,s.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=s.meshPerAttribute*s.count)):J.enableAttribute(r),t.bindBuffer(t.ARRAY_BUFFER,L),t.vertexAttribPointer(r,w,v,E,0,h*w*s.array.BYTES_PER_ELEMENT)}else if(void 0!==p&&(v=p[q],void 0!==
|
|
|
+v))switch(v.length){case 2:t.vertexAttrib2fv(r,v);break;case 3:t.vertexAttrib3fv(r,v);break;case 4:t.vertexAttrib4fv(r,v);break;default:t.vertexAttrib1fv(r,v)}}}J.disableUnusedAttributes()}null!==b&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}n=Infinity;null!==b?n=b.count:void 0!==k&&(n=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);n=Math.min(0+n,q+b,k+h)-1;n=Math.max(0,n-f+1);if(e instanceof THREE.Mesh)if(!0===
|
|
|
+d.wireframe)J.setLineWidth(d.wireframeLinewidth*(null===ka?$:1)),a.setMode(t.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(t.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(t.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(t.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),J.setLineWidth(d*(null===ka?$:1)),e instanceof THREE.LineSegments?a.setMode(t.LINES):a.setMode(t.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(t.POINTS);
|
|
|
+c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,n):a.render(f,n)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";Z=-1;ea=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Aa.setFromMatrix(ra);
|
|
|
+L.length=0;F=Q=-1;U.length=0;Y.length=0;ya=this.localClippingEnabled;ta=ba.init(this.clippingPlanes,ya,b);r(a,b);O.length=Q+1;R.length=F+1;!0===W.sortObjects&&(O.sort(n),R.sort(p));ta&&ba.beginShadows();for(var f=L,g=0,h=0,k=f.length;h<k;h++){var m=f[h];m.castShadow&&(S.shadows[g++]=m)}S.shadows.length=g;Da.render(a,b);for(var f=L,l=m=0,q=0,v,x,u,w,E=b.matrixWorldInverse,B=0,z=0,A=0,I=0,g=0,h=f.length;g<h;g++)if(k=f[g],v=k.color,x=k.intensity,u=k.distance,w=k.shadow&&k.shadow.map?k.shadow.map.texture:
|
|
|
+null,k instanceof THREE.AmbientLight)m+=v.r*x,l+=v.g*x,q+=v.b*x;else if(k instanceof THREE.DirectionalLight){var y=wa.get(k);y.color.copy(k.color).multiplyScalar(k.intensity);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(E);if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[B]=w;S.directionalShadowMatrix[B]=k.shadow.matrix;
|
|
|
+S.directional[B++]=y}else if(k instanceof THREE.SpotLight){y=wa.get(k);y.position.setFromMatrixPosition(k.matrixWorld);y.position.applyMatrix4(E);y.color.copy(v).multiplyScalar(x);y.distance=u;y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(E);y.coneCos=Math.cos(k.angle);y.penumbraCos=Math.cos(k.angle*(1-k.penumbra));y.decay=0===k.distance?0:k.decay;if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,
|
|
|
+y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[A]=w;S.spotShadowMatrix[A]=k.shadow.matrix;S.spot[A++]=y}else if(k instanceof THREE.PointLight){y=wa.get(k);y.position.setFromMatrixPosition(k.matrixWorld);y.position.applyMatrix4(E);y.color.copy(k.color).multiplyScalar(k.intensity);y.distance=k.distance;y.decay=0===k.distance?0:k.decay;if(y.shadow=k.castShadow)y.shadowBias=k.shadow.bias,y.shadowRadius=k.shadow.radius,y.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[z]=
|
|
|
+w;void 0===S.pointShadowMatrix[z]&&(S.pointShadowMatrix[z]=new THREE.Matrix4);X.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[z].identity().setPosition(X);S.point[z++]=y}else k instanceof THREE.HemisphereLight&&(y=wa.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(E),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(x),y.groundColor.copy(k.groundColor).multiplyScalar(x),S.hemi[I++]=y);S.ambient[0]=m;S.ambient[1]=l;S.ambient[2]=
|
|
|
+q;S.directional.length=B;S.spot.length=A;S.point.length=z;S.hemi.length=I;S.hash=B+","+z+","+A+","+I+","+S.shadows.length;ta&&ba.endShadows();ha.calls=0;ha.vertices=0;ha.faces=0;ha.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(O,b,e,d),s(R,b,e,d)):(J.setBlending(THREE.NoBlending),s(O,b,e),s(R,b,e));Ia.render(a,b);Ja.render(a,b,la);c&&(a=c.texture,a.generateMipmaps&&
|
|
|
+D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=T.get(c.texture).__webglTexture,J.bindTexture(a,c),t.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){J.setCullFace(a);J.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=sa;a>=ca.maxTextures&&console.warn("WebGLRenderer: trying to use "+
|
|
|
+a+" texture units while this GPU supports only "+ca.maxTextures);sa+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);var d=b,e=T.get(d);if(0<d.version&&e.__version!==d.version){var g=d.image;if(void 0===g)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",d);
|
|
|
+else if(!1===g.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",d);else{void 0===e.__webglInit&&(e.__webglInit=!0,d.addEventListener("dispose",f),e.__webglTexture=t.createTexture(),ja.textures++);J.activeTexture(t.TEXTURE0+c);J.bindTexture(t.TEXTURE_2D,e.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,d.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,d.unpackAlignment);var h=w(d.image,ca.maxTextureSize);
|
|
|
if((d.wrapS!==THREE.ClampToEdgeWrapping||d.wrapT!==THREE.ClampToEdgeWrapping||d.minFilter!==THREE.NearestFilter&&d.minFilter!==THREE.LinearFilter)&&!1===D(h))if(g=h,g instanceof HTMLImageElement||g instanceof HTMLCanvasElement){var k=document.createElement("canvas");k.width=THREE.Math.nearestPowerOfTwo(g.width);k.height=THREE.Math.nearestPowerOfTwo(g.height);k.getContext("2d").drawImage(g,0,0,k.width,k.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+g.width+"x"+g.height+"). Resized to "+
|
|
|
-k.width+"x"+k.height,g);h=k}else h=g;var g=D(h),k=G(d.format),m=G(d.type);C(t.TEXTURE_2D,d,g);var l=d.mipmaps;if(d instanceof THREE.DepthTexture){l=t.DEPTH_COMPONENT;if(d.type===THREE.FloatType){if(!Ca)throw Error("Float Depth Texture only supported in WebGL2.0");l=t.DEPTH_COMPONENT32F}else Ca&&(l=t.DEPTH_COMPONENT16);L.texImage2D(t.TEXTURE_2D,0,l,h.width,h.height,0,k,m,null)}else if(d instanceof THREE.DataTexture)if(0<l.length&&g){for(var p=0,q=l.length;p<q;p++)h=l[p],L.texImage2D(t.TEXTURE_2D,p,
|
|
|
-k,h.width,h.height,0,k,m,h.data);d.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,k,h.width,h.height,0,k,m,h.data);else if(d instanceof THREE.CompressedTexture)for(p=0,q=l.length;p<q;p++)h=l[p],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(k)?L.compressedTexImage2D(t.TEXTURE_2D,p,k,h.width,h.height,0,h.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):L.texImage2D(t.TEXTURE_2D,
|
|
|
-p,k,h.width,h.height,0,k,m,h.data);else if(0<l.length&&g){p=0;for(q=l.length;p<q;p++)h=l[p],L.texImage2D(t.TEXTURE_2D,p,k,k,m,h);d.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,k,k,m,h);d.generateMipmaps&&g&&t.generateMipmap(t.TEXTURE_2D);e.__version=d.version;if(d.onUpdate)d.onUpdate(d)}}else L.activeTexture(t.TEXTURE0+c),L.bindTexture(t.TEXTURE_2D,e.__webglTexture)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),
|
|
|
-a=!0);W.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);if(b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length){var d=b,e=U.get(d);if(6===d.image.length)if(0<d.version&&e.__version!==d.version){e.__image__webglTextureCube||(d.addEventListener("dispose",
|
|
|
-f),e.__image__webglTextureCube=t.createTexture(),ka.textures++);L.activeTexture(t.TEXTURE0+c);L.bindTexture(t.TEXTURE_CUBE_MAP,e.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);for(var g=d instanceof THREE.CompressedTexture,h=d.image[0]instanceof THREE.DataTexture,k=[],m=0;6>m;m++)k[m]=!W.autoScaleCubemaps||g||h?h?d.image[m].image:d.image[m]:w(d.image[m],ga.maxCubemapSize);var l=D(k[0]),p=G(d.format),q=G(d.type);C(t.TEXTURE_CUBE_MAP,d,l);for(m=0;6>m;m++)if(g)for(var n,r=k[m].mipmaps,
|
|
|
-s=0,x=r.length;s<x;s++)n=r[s],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(p)?L.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,s,p,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,s,p,n.width,n.height,0,p,q,n.data);else h?L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,p,k[m].width,k[m].height,0,p,q,k[m].data):
|
|
|
-L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,p,p,q,k[m]);d.generateMipmaps&&l&&t.generateMipmap(t.TEXTURE_CUBE_MAP);e.__version=d.version;if(d.onUpdate)d.onUpdate(d)}else L.activeTexture(t.TEXTURE0+c),L.bindTexture(t.TEXTURE_CUBE_MAP,e.__image__webglTextureCube)}else d=b,L.activeTexture(t.TEXTURE0+c),L.bindTexture(t.TEXTURE_CUBE_MAP,U.get(d).__webglTexture)}}();this.getCurrentRenderTarget=function(){return ea};this.setRenderTarget=function(a){if((ea=a)&&void 0===U.get(a).__webglFramebuffer){var b=
|
|
|
-U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();ka.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=t.createFramebuffer();if(d){L.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);C(t.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],
|
|
|
-a,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_CUBE_MAP);L.bindTexture(t.TEXTURE_CUBE_MAP,null)}else L.bindTexture(t.TEXTURE_2D,c.__webglTexture),C(t.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_2D),L.bindTexture(t.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);c=a instanceof THREE.WebGLRenderTargetCube;if(a.depthTexture){if(c)throw Error("target.depthTexture not supported in Cube render targets");
|
|
|
-if(a instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer);if(!(a.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");U.get(a.depthTexture).__webglTexture&&a.depthTexture.image.width===a.width&&a.depthTexture.image.height===a.height||(a.depthTexture.image.width=a.width,a.depthTexture.image.height=a.height,a.depthTexture.needsUpdate=
|
|
|
-!0);W.setTexture2D(a.depthTexture,0);b=U.get(a.depthTexture).__webglTexture;t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,b,0)}else if(c)for(b.__webglDepthbuffer=[],c=0;6>c;c++)t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=t.createRenderbuffer(),z(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),z(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=
|
|
|
-a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,qa.copy(a.scissor),za=a.scissorTest,la.copy(a.viewport)):(c=null,qa.copy(xa).multiplyScalar(aa),za=Ba,la.copy(ma).multiplyScalar(aa));Z!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),Z=c);L.scissor(qa);L.setScissorTest(za);L.viewport(la);b&&(b=U.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};
|
|
|
-this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=U.get(a).__webglFramebuffer;if(f){var h=!1;f!==Z&&(t.bindFramebuffer(t.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&G(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
|
|
|
-k.type===THREE.UnsignedByteType||G(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===t.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&t.readPixels(b,c,d,e,G(k.format),G(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
-t.bindFramebuffer(t.FRAMEBUFFER,Z)}}}}};
|
|
|
+k.width+"x"+k.height,g);h=k}else h=g;var g=D(h),k=G(d.format),m=G(d.type);B(t.TEXTURE_2D,d,g);var l=d.mipmaps;if(d instanceof THREE.DepthTexture){l=t.DEPTH_COMPONENT;if(d.type===THREE.FloatType){if(!Ca)throw Error("Float Depth Texture only supported in WebGL2.0");l=t.DEPTH_COMPONENT32F}else Ca&&(l=t.DEPTH_COMPONENT16);J.texImage2D(t.TEXTURE_2D,0,l,h.width,h.height,0,k,m,null)}else if(d instanceof THREE.DataTexture)if(0<l.length&&g){for(var n=0,p=l.length;n<p;n++)h=l[n],J.texImage2D(t.TEXTURE_2D,n,
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|
|
+k,h.width,h.height,0,k,m,h.data);d.generateMipmaps=!1}else J.texImage2D(t.TEXTURE_2D,0,k,h.width,h.height,0,k,m,h.data);else if(d instanceof THREE.CompressedTexture)for(n=0,p=l.length;n<p;n++)h=l[n],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(k)?J.compressedTexImage2D(t.TEXTURE_2D,n,k,h.width,h.height,0,h.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(t.TEXTURE_2D,
|
|
|
+n,k,h.width,h.height,0,k,m,h.data);else if(0<l.length&&g){n=0;for(p=l.length;n<p;n++)h=l[n],J.texImage2D(t.TEXTURE_2D,n,k,k,m,h);d.generateMipmaps=!1}else J.texImage2D(t.TEXTURE_2D,0,k,k,m,h);d.generateMipmaps&&g&&t.generateMipmap(t.TEXTURE_2D);e.__version=d.version;if(d.onUpdate)d.onUpdate(d)}}else J.activeTexture(t.TEXTURE0+c),J.bindTexture(t.TEXTURE_2D,e.__webglTexture)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),
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|
+a=!0);W.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);if(b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length){var d=b,e=T.get(d);if(6===d.image.length)if(0<d.version&&e.__version!==d.version){e.__image__webglTextureCube||(d.addEventListener("dispose",
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|
|
+f),e.__image__webglTextureCube=t.createTexture(),ja.textures++);J.activeTexture(t.TEXTURE0+c);J.bindTexture(t.TEXTURE_CUBE_MAP,e.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);for(var g=d instanceof THREE.CompressedTexture,h=d.image[0]instanceof THREE.DataTexture,k=[],m=0;6>m;m++)k[m]=!W.autoScaleCubemaps||g||h?h?d.image[m].image:d.image[m]:w(d.image[m],ca.maxCubemapSize);var l=D(k[0]),n=G(d.format),p=G(d.type);B(t.TEXTURE_CUBE_MAP,d,l);for(m=0;6>m;m++)if(g)for(var q,r=k[m].mipmaps,
|
|
|
+s=0,x=r.length;s<x;s++)q=r[s],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(n)?J.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,s,n,q.width,q.height,0,q.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):J.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,s,n,q.width,q.height,0,n,p,q.data);else h?J.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,k[m].width,k[m].height,0,n,p,k[m].data):
|
|
|
+J.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,p,k[m]);d.generateMipmaps&&l&&t.generateMipmap(t.TEXTURE_CUBE_MAP);e.__version=d.version;if(d.onUpdate)d.onUpdate(d)}else J.activeTexture(t.TEXTURE0+c),J.bindTexture(t.TEXTURE_CUBE_MAP,e.__image__webglTextureCube)}else d=b,J.activeTexture(t.TEXTURE0+c),J.bindTexture(t.TEXTURE_CUBE_MAP,T.get(d).__webglTexture)}}();this.getCurrentRenderTarget=function(){return ka};this.setRenderTarget=function(a){if((ka=a)&&void 0===T.get(a).__webglFramebuffer){var b=
|
|
|
+T.get(a),c=T.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();ja.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=t.createFramebuffer();if(d){J.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);B(t.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],
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|
|
+a,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_CUBE_MAP);J.bindTexture(t.TEXTURE_CUBE_MAP,null)}else J.bindTexture(t.TEXTURE_2D,c.__webglTexture),B(t.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_2D),J.bindTexture(t.TEXTURE_2D,null);if(a.depthBuffer){b=T.get(a);c=a instanceof THREE.WebGLRenderTargetCube;if(a.depthTexture){if(c)throw Error("target.depthTexture not supported in Cube render targets");
|
|
|
+if(a instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer);if(!(a.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");T.get(a.depthTexture).__webglTexture&&a.depthTexture.image.width===a.width&&a.depthTexture.image.height===a.height||(a.depthTexture.image.width=a.width,a.depthTexture.image.height=a.height,a.depthTexture.needsUpdate=
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|
|
+!0);W.setTexture2D(a.depthTexture,0);b=T.get(a.depthTexture).__webglTexture;t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,b,0)}else if(c)for(b.__webglDepthbuffer=[],c=0;6>c;c++)t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=t.createRenderbuffer(),z(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),z(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=
|
|
|
+a instanceof THREE.WebGLRenderTargetCube;a?(c=T.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,qa.copy(a.scissor),za=a.scissorTest,la.copy(a.viewport)):(c=null,qa.copy(xa).multiplyScalar($),za=Ba,la.copy(ma).multiplyScalar($));ga!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),ga=c);J.scissor(qa);J.setScissorTest(za);J.viewport(la);b&&(b=T.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};
|
|
|
+this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=T.get(a).__webglFramebuffer;if(g){var h=!1;g!==ga&&(t.bindFramebuffer(t.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&G(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
|
|
|
+k.type===THREE.UnsignedByteType||G(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===t.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&t.readPixels(b,c,d,e,G(k.format),G(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
+t.bindFramebuffer(t.FRAMEBUFFER,ga)}}}}};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:
|
|
|
!0;this.depthTexture=null};
|
|
|
Object.assign(THREE.WebGLRenderTarget.prototype,THREE.EventDispatcher.prototype,{setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;
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|
return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeMipMapLevel=this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
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|
|
THREE.WebGLBufferRenderer=function(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)};this.renderInstances=function(e){var f=b.get("ANGLE_instanced_arrays");if(null===f)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var g=e.attributes.position,h=0,h=g instanceof THREE.InterleavedBufferAttribute?g.data.count:
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|
|
g.count;f.drawArraysInstancedANGLE(d,0,h,e.maxInstancedCount);c.calls++;c.vertices+=h*e.maxInstancedCount;d===a.TRIANGLES&&(c.faces+=e.maxInstancedCount*h/3)}}};
|
|
|
-THREE.WebGLClipping=function(){function a(){l.value!==d&&(l.value=d,l.needsUpdate=0<e);c.numPlanes=e}function b(a,b,d,e){var g=null!==a?a.length:0,f=null;if(0!==g){f=l.value;if(!0!==e||null===f){e=d+4*g;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===f||f.length<e)f=new Float32Array(e);for(e=0;e!==g;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(f,d),f[d+3]=h.constant}l.value=f;l.needsUpdate=!0}c.numPlanes=g;return f}var c=this,d=null,e=0,f=!1,g=!1,h=new THREE.Plane,k=new THREE.Matrix3,
|
|
|
+THREE.WebGLClipping=function(){function a(){l.value!==d&&(l.value=d,l.needsUpdate=0<e);c.numPlanes=e}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=l.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(g,d),g[d+3]=h.constant}l.value=g;l.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new THREE.Plane,k=new THREE.Matrix3,
|
|
|
l={value:null,needsUpdate:!1};this.uniform=l;this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,q,r){if(!f||null===c||0===c.length||g&&!h)g?b(null):a();else{h=g?0:e;var s=4*h,u=q.clippingState||null;l.value=u;u=b(c,k,s,r);for(c=0;c!==s;++c)u[c]=d[c];q.clippingState=u;this.numPlanes+=h}}};
|
|
|
THREE.WebGLIndexedBufferRenderer=function(a,b,c){var d,e,f;this.setMode=function(a){d=a};this.setIndex=function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,f=4):(e=a.UNSIGNED_SHORT,f=2)};this.render=function(b,h){a.drawElements(d,h,e,b*f);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)};this.renderInstances=function(g,h,k){var l=b.get("ANGLE_instanced_arrays");null===l?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):
|
|
|
(l.drawElementsInstancedANGLE(d,k,e,h*f,g.maxInstancedCount),c.calls++,c.vertices+=k*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*k/3))}};
|
|
@@ -701,21 +702,21 @@ THREE.WebGLProgram=function(){function a(a){switch(a){case THREE.LinearEncoding:
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|
|
a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+"ToLinear"+d[1]+"; }"}function c(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return LinearTo"+d[0]+d[1]+"; }"}function d(a,b){var c;switch(b){case THREE.LinearToneMapping:c="Linear";break;case THREE.ReinhardToneMapping:c="Reinhard";break;case THREE.Uncharted2ToneMapping:c="Uncharted2";break;case THREE.CineonToneMapping:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+
|
|
|
"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function e(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":
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|
|
""].filter(g).join("\n")}function f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function g(a){return""!==a}function h(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function k(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+
|
|
|
-b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var n=0;return function(a,m,q,r){var s=a.context,u=q.extensions,x=q.defines,v=q.__webglShader.vertexShader,C=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
|
|
|
+b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var n=0;return function(a,m,q,r){var s=a.context,u=q.extensions,x=q.defines,v=q.__webglShader.vertexShader,B=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
|
|
|
var D="ENVMAP_TYPE_CUBE",A="ENVMAP_MODE_REFLECTION",z="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:D="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:D="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:D="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:D="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:A=
|
|
|
-"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:z="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:z="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:z="ENVMAP_BLENDING_ADD"}}var B=0<a.gammaFactor?a.gammaFactor:1,u=e(u,r,a.extensions),G=f(x),y=s.createProgram();q instanceof THREE.RawShaderMaterial?w=x="":(x=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,G,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
|
|
|
-"","#define GAMMA_FACTOR "+B,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+A:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?
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|
|
+"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:z="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:z="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:z="ENVMAP_BLENDING_ADD"}}var C=0<a.gammaFactor?a.gammaFactor:1,u=e(u,r,a.extensions),G=f(x),y=s.createProgram();q instanceof THREE.RawShaderMaterial?w=x="":(x=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,G,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
|
|
|
+"","#define GAMMA_FACTOR "+C,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+A:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?
|
|
|
"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":
|
|
|
"",r.shadowMapEnabled?"#define "+w:"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR",
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|
"\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;",
|
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|
-"\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[u,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,G,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+B,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+D:"",r.envMap?
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|
+"\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[u,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,G,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+C,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+D:"",r.envMap?
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"#define "+A:"",r.envMap?"#define "+z:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":
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|
"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+w:"",r.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",r.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":
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"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",r.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",r.toneMapping!==THREE.NoToneMapping?d("toneMapping",r.toneMapping):"",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:"",r.mapEncoding?b("mapTexelToLinear",r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):
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-"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);C=k(C,r);C=h(C,r);!1===q instanceof THREE.ShaderMaterial&&(v=l(v),C=l(C));C=w+C;v=THREE.WebGLShader(s,s.VERTEX_SHADER,x+v);C=THREE.WebGLShader(s,s.FRAGMENT_SHADER,C);s.attachShader(y,v);s.attachShader(y,C);void 0!==q.index0AttributeName?s.bindAttribLocation(y,
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-0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(y,0,"position");s.linkProgram(y);r=s.getProgramInfoLog(y);D=s.getShaderInfoLog(v);A=s.getShaderInfoLog(C);B=z=!0;if(!1===s.getProgramParameter(y,s.LINK_STATUS))z=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(y,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,D,A);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===D||""===A)B=!1;B&&(this.diagnostics=
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-{runnable:z,material:q,programLog:r,vertexShader:{log:D,prefix:x},fragmentShader:{log:A,prefix:w}});s.deleteShader(v);s.deleteShader(C);var H;this.getUniforms=function(){void 0===H&&(H=new THREE.WebGLUniforms(s,y,a));return H};var M;this.getAttributes=function(){if(void 0===M){for(var a={},b=s.getProgramParameter(y,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(y,c).name;a[d]=s.getAttribLocation(y,d)}M=a}return M};this.destroy=function(){s.deleteProgram(y);this.program=void 0};Object.defineProperties(this,
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-{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=m;this.usedTimes=1;this.program=y;this.vertexShader=v;this.fragmentShader=C;return this}}();
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+"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);B=k(B,r);B=h(B,r);!1===q instanceof THREE.ShaderMaterial&&(v=l(v),B=l(B));B=w+B;v=THREE.WebGLShader(s,s.VERTEX_SHADER,x+v);B=THREE.WebGLShader(s,s.FRAGMENT_SHADER,B);s.attachShader(y,v);s.attachShader(y,B);void 0!==q.index0AttributeName?s.bindAttribLocation(y,
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+0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(y,0,"position");s.linkProgram(y);r=s.getProgramInfoLog(y);D=s.getShaderInfoLog(v);A=s.getShaderInfoLog(B);C=z=!0;if(!1===s.getProgramParameter(y,s.LINK_STATUS))z=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(y,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,D,A);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===D||""===A)C=!1;C&&(this.diagnostics=
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+{runnable:z,material:q,programLog:r,vertexShader:{log:D,prefix:x},fragmentShader:{log:A,prefix:w}});s.deleteShader(v);s.deleteShader(B);var H;this.getUniforms=function(){void 0===H&&(H=new THREE.WebGLUniforms(s,y,a));return H};var M;this.getAttributes=function(){if(void 0===M){for(var a={},b=s.getProgramParameter(y,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(y,c).name;a[d]=s.getAttribLocation(y,d)}M=a}return M};this.destroy=function(){s.deleteProgram(y);this.program=void 0};Object.defineProperties(this,
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+{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=m;this.usedTimes=1;this.program=y;this.vertexShader=v;this.fragmentShader=B;return this}}();
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THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",
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MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
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this.getParameters=function(d,f,k,l,n){var p=e[d.type],m;b.floatVertexTextures&&n&&n.skeleton&&n.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==n&&n instanceof THREE.SkinnedMesh&&(m=Math.min(n.skeleton.bones.length,m),m<n.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+n.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var q=a.getPrecision();null!==d.precision&&(q=b.getMaxPrecision(d.precision),q!==
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@@ -729,104 +730,106 @@ THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.lengt
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THREE.WebGLShadowMap=function(a,b,c){function d(b,c,d,e){var f=b.geometry,g=null,g=r,h=b.customDepthMaterial;d&&(g=s,h=b.customDistanceMaterial);h?g=h:(b=b instanceof THREE.SkinnedMesh&&c.skinning,h=0,void 0!==f.morphTargets&&0<f.morphTargets.length&&c.morphTargets&&(h|=1),b&&(h|=2),g=g[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=g.uuid,f=c.uuid,b=u[h],void 0===b&&(b={},u[h]=b),h=b[f],void 0===h&&(h=g.clone(),b[f]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;
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f=c.side;y.renderSingleSided&&f==THREE.DoubleSide&&(f=THREE.FrontSide);y.renderReverseSided&&(f===THREE.FrontSide?f=THREE.BackSide:f===THREE.BackSide&&(f=THREE.FrontSide));g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof
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THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=b.shadows,n=new THREE.Vector2,p=new THREE.Vector3,m=new THREE.Vector3,q=[],r=Array(4),s=Array(4),u={},x=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,
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-0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var w=THREE.ShaderLib.distanceRGBA,D=THREE.UniformsUtils.clone(w.uniforms),A=0;4!==A;++A){var z=
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-0!==(A&1),B=0!==(A&2),G=b.clone();G.morphTargets=z;G.skinning=B;r[A]=G;z=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:B,clipping:!0});s[A]=z}var y=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==y.enabled&&(!1!==y.autoUpdate||!1!==y.needsUpdate)&&0!==l.length){g.clearColor(1,
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-1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,u,w=0,z=l.length;w<z;w++){var A=l[w],K=A.shadow;if(void 0===K)console.warn("THREE.WebGLShadowMap:",A,"has no shadow.");else{var N=K.camera;n.copy(K.mapSize);if(A instanceof THREE.PointLight){s=6;u=!0;var B=n.x,D=n.y;C[0].set(2*B,D,B,D);C[1].set(0,D,B,D);C[2].set(3*B,D,B,D);C[3].set(B,D,B,D);C[4].set(3*B,0,B,D);C[5].set(B,0,B,D);n.x*=4;n.y*=2}else s=1,u=!1;null===K.map&&(K.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,
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-magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),N.updateProjectionMatrix());K instanceof THREE.SpotLightShadow&&K.update(A);B=K.map;K=K.matrix;m.setFromMatrixPosition(A.matrixWorld);N.position.copy(m);a.setRenderTarget(B);a.clear();for(B=0;B<s;B++){u?(p.copy(N.position),p.add(x[B]),N.up.copy(v[B]),N.lookAt(p),g.viewport(C[B])):(p.setFromMatrixPosition(A.target.matrixWorld),N.lookAt(p));N.updateMatrixWorld();N.matrixWorldInverse.getInverse(N.matrixWorld);K.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,
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-0,0,0,1);K.multiply(N.projectionMatrix);K.multiply(N.matrixWorldInverse);k.multiplyMatrices(N.projectionMatrix,N.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,N);for(var D=0,E=q.length;D<E;D++){var G=q[D],T=c.update(G),X=G.material;if(X instanceof THREE.MultiMaterial)for(var W=T.groups,X=X.materials,da=0,ea=W.length;da<ea;da++){var Z=W[da],$=X[Z.materialIndex];!0===$.visible&&($=d(G,$,u,m),a.renderBufferDirect(N,null,T,$,G,Z))}else $=d(G,X,u,m),a.renderBufferDirect(N,null,T,$,G,null)}}}}s=
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+0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],B=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var w=THREE.ShaderLib.distanceRGBA,D=THREE.UniformsUtils.clone(w.uniforms),A=0;4!==A;++A){var z=
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+0!==(A&1),C=0!==(A&2),G=b.clone();G.morphTargets=z;G.skinning=C;r[A]=G;z=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:C,clipping:!0});s[A]=z}var y=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==y.enabled&&(!1!==y.autoUpdate||!1!==y.needsUpdate)&&0!==l.length){g.clearColor(1,
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|
+1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,u,w=0,z=l.length;w<z;w++){var A=l[w],L=A.shadow;if(void 0===L)console.warn("THREE.WebGLShadowMap:",A,"has no shadow.");else{var O=L.camera;n.copy(L.mapSize);if(A instanceof THREE.PointLight){s=6;u=!0;var C=n.x,D=n.y;B[0].set(2*C,D,C,D);B[1].set(0,D,C,D);B[2].set(3*C,D,C,D);B[3].set(C,D,C,D);B[4].set(3*C,0,C,D);B[5].set(C,0,C,D);n.x*=4;n.y*=2}else s=1,u=!1;null===L.map&&(L.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,
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+magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),O.updateProjectionMatrix());L instanceof THREE.SpotLightShadow&&L.update(A);C=L.map;L=L.matrix;m.setFromMatrixPosition(A.matrixWorld);O.position.copy(m);a.setRenderTarget(C);a.clear();for(C=0;C<s;C++){u?(p.copy(O.position),p.add(x[C]),O.up.copy(v[C]),O.lookAt(p),g.viewport(B[C])):(p.setFromMatrixPosition(A.target.matrixWorld),O.lookAt(p));O.updateMatrixWorld();O.matrixWorldInverse.getInverse(O.matrixWorld);L.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,
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|
+0,0,0,1);L.multiply(O.projectionMatrix);L.multiply(O.matrixWorldInverse);k.multiplyMatrices(O.projectionMatrix,O.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,O);for(var D=0,F=q.length;D<F;D++){var G=q[D],U=c.update(G),Y=G.material;if(Y instanceof THREE.MultiMaterial)for(var W=U.groups,Y=Y.materials,fa=0,ka=W.length;fa<ka;fa++){var ga=W[fa],Z=Y[ga.materialIndex];!0===Z.visible&&(Z=d(G,Z,u,m),a.renderBufferDirect(O,null,U,Z,G,ga))}else Z=d(G,Y,u,m),a.renderBufferDirect(O,null,U,Z,G,null)}}}}s=
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a.getClearColor();u=a.getClearAlpha();a.setClearColor(s,u);y.needsUpdate=!1}}};
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|
-THREE.WebGLState=function(a,b,c){function d(b,c,d){var e=new Uint8Array(3),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,e);return f}var e=this,f=new THREE.Vector4,g=a.getParameter(a.MAX_VERTEX_ATTRIBS),h=new Uint8Array(g),k=new Uint8Array(g),l=new Uint8Array(g),n={},p=null,m=null,q=null,r=null,s=null,u=null,x=null,v=null,C=!1,w=null,D=null,
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-A=null,z=null,B=null,G=null,y=null,H=null,M=null,Q=null,O=null,F=null,I=null,J=null,K=null,N=null,R=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),P=null,E={},ca=new THREE.Vector4,T=null,X=null,W=new THREE.Vector4,da=new THREE.Vector4,ea={};ea[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);ea[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
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-this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=h.length;a<b;a++)h[a]=0};this.enableAttribute=function(c){h[c]=1;0===k[c]&&(a.enableVertexAttribArray(c),k[c]=1);0!==l[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),l[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){h[b]=1;0===k[b]&&(a.enableVertexAttribArray(b),k[b]=1);l[b]!==c&&(d.vertexAttribDivisorANGLE(b,
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-c),l[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=k.length;b!==c;++b)k[b]!==h[b]&&(a.disableVertexAttribArray(b),k[b]=0)};this.enable=function(b){!0!==n[b]&&(a.enable(b),n[b]=!0)};this.disable=function(b){!1!==n[b]&&(a.disable(b),n[b]=!1)};this.getCompressedTextureFormats=function(){if(null===p&&(p=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<
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-c.length;d++)p.push(c[d]);return p};this.setBlending=function(b,d,e,f,g,h,k,l){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==m||l!==C)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),
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+THREE.WebGLState=function(a,b,c){function d(b,c,d){var e=new Uint8Array(3),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,e);return f}var e=this;this.buffers={color:new THREE.WebGLColorBuffer(a,this),depth:new THREE.WebGLDepthBuffer(a,this),stencil:new THREE.WebGLStencilBuffer(a,this)};var f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),
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+h=new Uint8Array(f),k=new Uint8Array(f),l={},n=null,p=null,m=null,q=null,r=null,s=null,u=null,x=null,v=!1,B=null,w=null,D=null,A=null,z=null,C=null,G=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=null,H={},M=new THREE.Vector4,P=new THREE.Vector4,N={};N[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);N[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
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|
+this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,
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|
|
+c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b!==c;++b)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==l[b]&&(a.enable(b),l[b]=!0)};this.disable=function(b){!1!==l[b]&&(a.disable(b),l[b]=!1)};this.getCompressedTextureFormats=function(){if(null===n&&(n=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<
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|
+c.length;d++)n.push(c[d]);return n};this.setBlending=function(b,d,e,f,g,h,k,l){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==p||l!==v)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),
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|
a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),
|
|
|
-m=b,C=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==q||g!==u)a.blendEquationSeparate(c(d),c(g)),q=d,u=g;if(e!==r||f!==s||h!==x||k!==v)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),r=e,s=f,x=h,v=k}else v=x=u=s=r=q=null}else this.disable(a.BLEND),m=b};this.setDepthFunc=function(b){if(w!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
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|
-break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);w=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){D!==b&&(a.depthMask(b),D=b)};this.setColorWrite=function(b){A!==b&&(a.colorMask(b,b,b,b),A=b)};this.setStencilFunc=
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|
-function(b,c,d){if(B!==b||G!==c||y!==d)a.stencilFunc(b,c,d),B=b,G=c,y=d};this.setStencilOp=function(b,c,d){if(H!==b||M!==c||Q!==d)a.stencilOp(b,c,d),H=b,M=c,Q=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){z!==b&&(a.stencilMask(b),z=b)};this.setFlipSided=function(b){O!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),O=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==F&&(b===THREE.CullFaceBack?
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|
|
-a.cullFace(a.BACK):b===THREE.CullFaceFront?a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);F=b};this.setLineWidth=function(b){b!==I&&(a.lineWidth(b),I=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),J!==c||K!==d)a.polygonOffset(c,d),J=c,K=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return N};this.setScissorTest=function(b){(N=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=
|
|
|
-function(b){void 0===b&&(b=a.TEXTURE0+R-1);P!==b&&(a.activeTexture(b),P=b)};this.bindTexture=function(b,c){null===P&&e.activeTexture();var d=E[P];void 0===d&&(d={type:void 0,texture:void 0},E[P]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||ea[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,
|
|
|
-c,d,e){f.set(b,c,d,e);!1===ca.equals(f)&&(a.clearColor(b,c,d,e),ca.copy(f))};this.clearDepth=function(b){T!==b&&(a.clearDepth(b),T=b)};this.clearStencil=function(b){X!==b&&(a.clearStencil(b),X=b)};this.scissor=function(b){!1===W.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),W.copy(b))};this.viewport=function(b){!1===da.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),da.copy(b))};this.reset=function(){for(var b=0;b<k.length;b++)1===k[b]&&(a.disableVertexAttribArray(b),k[b]=0);n={};P=p=null;E={};F=O=z=D=A=m=null}};
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|
|
+p=b,v=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==s)a.blendEquationSeparate(c(d),c(g)),m=d,s=g;if(e!==q||f!==r||h!==u||k!==x)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,u=h,x=k}else x=u=s=r=q=m=null}else this.disable(a.BLEND),p=b};this.setColorWrite=function(a){this.buffers.color.setMask(a)};this.setDepthTest=function(a){this.buffers.depth.setTest(a)};this.setDepthWrite=function(a){this.buffers.depth.setMask(a)};this.setDepthFunc=function(a){this.buffers.depth.setFunc(a)};
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|
+this.setStencilTest=function(a){this.buffers.stencil.setTest(a)};this.setStencilWrite=function(a){this.buffers.stencil.setMask(a)};this.setStencilFunc=function(a,b,c){this.buffers.stencil.setFunc(a,b,c)};this.setStencilOp=function(a,b,c){this.buffers.stencil.setOp(a,b,c)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==w&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?
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|
+a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);w=b};this.setLineWidth=function(b){b!==D&&(a.lineWidth(b),D=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),A!==c||z!==d)a.polygonOffset(c,d),A=c,z=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return C};this.setScissorTest=function(b){(C=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+
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|
|
+G-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){null===y&&e.activeTexture();var d=H[y];void 0===d&&(d={type:void 0,texture:void 0},H[y]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||N[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(a,b,c,d){this.buffers.color.setClear(a,
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|
+b,c,d)};this.clearDepth=function(a){this.buffers.depth.setClear(a)};this.clearStencil=function(a){this.buffers.stencil.setClear(a)};this.scissor=function(b){!1===M.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),M.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};y=n=null;H={};w=B=p=null;this.buffers.color.reset();this.buffers.depth.reset();this.buffers.stencil.reset()}};
|
|
|
+THREE.WebGLColorBuffer=function(a,b){var c=!1,d=new THREE.Vector4,e=null,f=new THREE.Vector4;this.setMask=function(b){e===b||c||(a.colorMask(b,b,b,b),e=b)};this.setLocked=function(a){c=a};this.setClear=function(b,c,e,l){d.set(b,c,e,l);!1===f.equals(d)&&(a.clearColor(b,c,e,l),f.copy(d))};this.reset=function(){c=!1;e=null;f=new THREE.Vector4}};
|
|
|
+THREE.WebGLDepthBuffer=function(a,b){var c=!1,d=null,e=null,f=null;this.setTest=function(c){c?b.enable(a.DEPTH_TEST):b.disable(a.DEPTH_TEST)};this.setMask=function(b){d===b||c||(a.depthMask(b),d=b)};this.setFunc=function(b){if(e!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);
|
|
|
+break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);e=b}};this.setLocked=function(a){c=a};this.setClear=function(b){f!==b&&(a.clearDepth(b),f=b)};this.reset=function(){c=!1;f=e=d=null}};
|
|
|
+THREE.WebGLStencilBuffer=function(a,b){var c=!1,d=null,e=null,f=null,g=null,h=null,k=null,l=null,n=null;this.setTest=function(c){c?b.enable(a.STENCIL_TEST):b.disable(a.STENCIL_TEST)};this.setMask=function(b){d===b||c||(a.stencilMask(b),d=b)};this.setFunc=function(b,c,d){if(e!==b||f!==c||g!==d)a.stencilFunc(b,c,d),e=b,f=c,g=d};this.setOp=function(b,c,d){if(h!==b||k!==c||l!==d)a.stencilOp(b,c,d),h=b,k=c,l=d};this.setLocked=function(a){c=a};this.setClear=function(b){n!==b&&(a.clearStencil(b),n=b)};this.reset=
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|
|
+function(){c=!1;n=l=k=h=g=f=e=d=null}};
|
|
|
THREE.WebGLUniforms=function(){var a=[],b=[],c=function(b,c,d){var e=b[0];if(0>=e||0<e)return b;var f=c*d,g=a[f];void 0===g&&(g=new Float32Array(f),a[f]=g);if(0!==c)for(e.toArray(g,0),e=1,f=0;e!==c;++e)f+=d,b[e].toArray(g,f);return g},d=function(a,c){var d=b[c];void 0===d&&(d=new Int32Array(c),b[c]=d);for(var e=0;e!==c;++e)d[e]=a.allocTextureUnit();return d},e=function(a,b){a.uniform1f(this.addr,b)},f=function(a,b){a.uniform1i(this.addr,b)},g=function(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,
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|
|
b.x,b.y)},h=function(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)},k=function(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)},l=function(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)},n=function(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)},p=function(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)},m=function(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,
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|
d);b&&c.setTexture2D(b,d)},q=function(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);b&&c.setTextureCube(b,d)},r=function(a,b){a.uniform2iv(this.addr,b)},s=function(a,b){a.uniform3iv(this.addr,b)},u=function(a,b){a.uniform4iv(this.addr,b)},x=function(a){switch(a){case 5126:return e;case 35664:return g;case 35665:return h;case 35666:return k;case 35674:return l;case 35675:return n;case 35676:return p;case 35678:return m;case 35680:return q;case 5124:case 35670:return f;case 35667:case 35671:return r;
|
|
|
-case 35668:case 35672:return s;case 35669:case 35673:return u}},v=function(a,b){a.uniform1fv(this.addr,b)},C=function(a,b){a.uniform1iv(this.addr,b)},w=function(a,b){a.uniform2fv(this.addr,c(b,this.size,2))},D=function(a,b){a.uniform3fv(this.addr,c(b,this.size,3))},A=function(a,b){a.uniform4fv(this.addr,c(b,this.size,4))},z=function(a,b){a.uniformMatrix2fv(this.addr,!1,c(b,this.size,4))},B=function(a,b){a.uniformMatrix3fv(this.addr,!1,c(b,this.size,9))},G=function(a,b){a.uniformMatrix4fv(this.addr,
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|
|
-!1,c(b,this.size,16))},y=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTexture2D(g,f[a])}},H=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTextureCube(g,f[a])}},M=function(a){switch(a){case 5126:return v;case 35664:return w;case 35665:return D;case 35666:return A;case 35674:return z;case 35675:return B;case 35676:return G;case 35678:return y;case 35680:return H;case 5124:case 35670:return C;
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|
|
-case 35667:case 35671:return r;case 35668:case 35672:return s;case 35669:case 35673:return u}},Q=function(a,b,c){this.id=a;this.addr=c;this.setValue=x(b.type)},O=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=M(b.type)},F=function(a){this.id=a;this.seq=[];this.map={}};F.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var I=/([\w\d_]+)(\])?(\[|\.)?/g,J=function(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,
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|
|
-a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(I.lastIndex=0;;){var m=I.exec(h),l=I.lastIndex,n=m[1],p=m[3];"]"===m[2]&&(n|=0);if(void 0===p||"["===p&&l+2===k){h=g;e=void 0===p?new Q(n,e,f):new O(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[n],void 0===p&&(p=new F(n),n=g,g=p,n.seq.push(g),n.map[g.id]=g),g=p}}};J.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};
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|
|
-J.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};J.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};J.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};J.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};J.splitDynamic=function(a,b){for(var c=null,d=a.length,e=0,f=0;f!==d;++f){var g=a[f],h=
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|
-b[g.id];h&&!0===h.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};J.evalDynamic=function(a,b,c,d){for(var e=0,f=a.length;e!==f;++e){var g=b[a[e].id],h=g.onUpdateCallback;void 0!==h&&h.call(g,c,d)}};return J}();
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|
|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,r,s,u,x,v,C;this.render=function(w,D,A){if(0!==b.length){w=new THREE.Vector3;var z=A.w/A.z,B=.5*A.z,G=.5*A.w,y=16/A.w,H=new THREE.Vector2(y*z,y),M=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1),O=new THREE.Box2;O.min.set(0,0);O.max.set(A.z-16,A.w-16);if(void 0===x){var y=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),F=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,
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|
-r);m.bufferData(m.ARRAY_BUFFER,y,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,F,m.STATIC_DRAW);v=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,
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|
-m.NEAREST);q.bindTexture(m.TEXTURE_2D,C);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var y=u={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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-fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},F=m.createProgram(),I=m.createShader(m.FRAGMENT_SHADER),
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-J=m.createShader(m.VERTEX_SHADER),K="precision "+a.getPrecision()+" float;\n";m.shaderSource(I,K+y.fragmentShader);m.shaderSource(J,K+y.vertexShader);m.compileShader(I);m.compileShader(J);m.attachShader(F,I);m.attachShader(F,J);m.linkProgram(F);x=F;n=m.getAttribLocation(x,"position");p=m.getAttribLocation(x,"uv");c=m.getUniformLocation(x,"renderType");d=m.getUniformLocation(x,"map");e=m.getUniformLocation(x,"occlusionMap");f=m.getUniformLocation(x,"opacity");g=m.getUniformLocation(x,"color");h=m.getUniformLocation(x,
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-"scale");k=m.getUniformLocation(x,"rotation");l=m.getUniformLocation(x,"screenPosition")}m.useProgram(x);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);q.setDepthWrite(!1);F=0;for(I=b.length;F<I;F++)if(y=16/A.w,H.set(y*z,y),J=b[F],w.set(J.matrixWorld.elements[12],
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-J.matrixWorld.elements[13],J.matrixWorld.elements[14]),w.applyMatrix4(D.matrixWorldInverse),w.applyProjection(D.projectionMatrix),M.copy(w),Q.x=A.x+M.x*B+B-8,Q.y=A.y+M.y*G+G-8,!0===O.containsPoint(Q)){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,Q.x,Q.y,16,16,0);m.uniform1i(c,0);m.uniform2f(h,H.x,H.y);m.uniform3f(l,M.x,M.y,M.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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-6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,Q.x,Q.y,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);J.positionScreen.copy(M);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var K=0,N=J.lensFlares.length;K<N;K++){var R=J.lensFlares[K];.001<R.opacity&&.001<R.scale&&
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-(M.x=R.x,M.y=R.y,M.z=R.z,y=R.size*R.scale/A.w,H.x=y*z,H.y=y,m.uniform3f(l,M.x,M.y,M.z),m.uniform2f(h,H.x,H.y),m.uniform1f(k,R.rotation),m.uniform1f(f,R.opacity),m.uniform3f(g,R.color.r,R.color.g,R.color.b),q.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst),a.setTexture2D(R.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,r,s,u,x,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,D=a.state,A,z,B,G,y=new THREE.Vector3,H=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(Q,O){if(0!==b.length){if(void 0===B){var F=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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-A);w.bufferData(w.ARRAY_BUFFER,F,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,I,w.STATIC_DRAW);var F=w.createProgram(),I=w.createShader(w.VERTEX_SHADER),J=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-w.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-w.compileShader(I);w.compileShader(J);w.attachShader(F,I);w.attachShader(F,J);w.linkProgram(F);B=F;x=w.getAttribLocation(B,"position");v=w.getAttribLocation(B,"uv");c=w.getUniformLocation(B,"uvOffset");d=w.getUniformLocation(B,"uvScale");e=w.getUniformLocation(B,"rotation");f=w.getUniformLocation(B,"scale");g=w.getUniformLocation(B,"color");h=w.getUniformLocation(B,"map");k=w.getUniformLocation(B,"opacity");l=w.getUniformLocation(B,"modelViewMatrix");n=w.getUniformLocation(B,"projectionMatrix");p=
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-w.getUniformLocation(B,"fogType");m=w.getUniformLocation(B,"fogDensity");q=w.getUniformLocation(B,"fogNear");r=w.getUniformLocation(B,"fogFar");s=w.getUniformLocation(B,"fogColor");u=w.getUniformLocation(B,"alphaTest");F=document.createElement("canvas");F.width=8;F.height=8;I=F.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);G=new THREE.Texture(F);G.needsUpdate=!0}w.useProgram(B);D.initAttributes();D.enableAttribute(x);D.enableAttribute(v);D.disableUnusedAttributes();D.disable(w.CULL_FACE);
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-D.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,O.projectionMatrix.elements);D.activeTexture(w.TEXTURE0);w.uniform1i(h,0);I=F=0;(J=Q.fog)?(w.uniform3f(s,J.color.r,J.color.g,J.color.b),J instanceof THREE.Fog?(w.uniform1f(q,J.near),w.uniform1f(r,J.far),w.uniform1i(p,1),I=F=1):J instanceof THREE.FogExp2&&(w.uniform1f(m,J.density),w.uniform1i(p,2),I=F=2)):
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-(w.uniform1i(p,0),I=F=0);for(var J=0,K=b.length;J<K;J++){var N=b[J];N.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,N.matrixWorld);N.z=-N.modelViewMatrix.elements[14]}b.sort(C);for(var R=[],J=0,K=b.length;J<K;J++){var N=b[J],P=N.material;w.uniform1f(u,P.alphaTest);w.uniformMatrix4fv(l,!1,N.modelViewMatrix.elements);N.matrixWorld.decompose(y,H,M);R[0]=M.x;R[1]=M.y;N=0;Q.fog&&P.fog&&(N=I);F!==N&&(w.uniform1i(p,N),F=N);null!==P.map?(w.uniform2f(c,P.map.offset.x,P.map.offset.y),w.uniform2f(d,
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-P.map.repeat.x,P.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,P.opacity);w.uniform3f(g,P.color.r,P.color.g,P.color.b);w.uniform1f(e,P.rotation);w.uniform2fv(f,R);D.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst);D.setDepthTest(P.depthTest);D.setDepthWrite(P.depthWrite);P.map?a.setTexture2D(P.map,0):a.setTexture2D(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}D.enable(w.CULL_FACE);a.resetGLState()}}};
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-Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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-Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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-Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
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-Object.defineProperties(THREE.Matrix4.prototype,{extractPosition:{value:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)}},setRotationFromQuaternion:{value:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)}},multiplyVector3:{value:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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-return a.applyProjection(this)}},multiplyVector4:{value:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}},rotateAxis:{value:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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-a.transformDirection(this)}},crossVector:{value:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)}},translate:{value:function(a){console.error("THREE.Matrix4: .translate() has been removed.")}},rotateX:{value:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")}},rotateY:{value:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")}},rotateZ:{value:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")}},
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-rotateByAxis:{value:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")}}});Object.defineProperties(THREE.Plane.prototype,{isIntersectionLine:{value:function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)}}});
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-Object.defineProperties(THREE.Quaternion.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)}}});
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-Object.defineProperties(THREE.Ray.prototype,{isIntersectionBox:{value:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionPlane:{value:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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-Object.defineProperties(THREE.Vector3.prototype,{setEulerFromRotationMatrix:{value:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")}},setEulerFromQuaternion:{value:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")}},getPositionFromMatrix:{value:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");
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-return this.setFromMatrixPosition(a)}},getScaleFromMatrix:{value:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)}},getColumnFromMatrix:{value:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)}}});
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-THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new THREE.Vector3(a,b,c)};
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-Object.defineProperties(THREE.Object3D.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},getChildByName:{value:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)}},renderDepth:{set:function(a){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")}},
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-translate:{value:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});
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-THREE.PerspectiveCamera.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};
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-Object.defineProperties(THREE,{PointCloud:{value:function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new THREE.Points(a,b)}},ParticleSystem:{value:function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new THREE.Points(a,b)}}});THREE.Particle=THREE.Sprite;
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+case 35668:case 35672:return s;case 35669:case 35673:return u}},v=function(a,b){a.uniform1fv(this.addr,b)},B=function(a,b){a.uniform1iv(this.addr,b)},w=function(a,b){a.uniform2fv(this.addr,c(b,this.size,2))},D=function(a,b){a.uniform3fv(this.addr,c(b,this.size,3))},A=function(a,b){a.uniform4fv(this.addr,c(b,this.size,4))},z=function(a,b){a.uniformMatrix2fv(this.addr,!1,c(b,this.size,4))},C=function(a,b){a.uniformMatrix3fv(this.addr,!1,c(b,this.size,9))},G=function(a,b){a.uniformMatrix4fv(this.addr,
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+!1,c(b,this.size,16))},y=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTexture2D(g,f[a])}},H=function(a,b,c){var e=b.length,f=d(c,e);a.uniform1iv(this.addr,f);for(a=0;a!==e;++a){var g=b[a];g&&c.setTextureCube(g,f[a])}},M=function(a){switch(a){case 5126:return v;case 35664:return w;case 35665:return D;case 35666:return A;case 35674:return z;case 35675:return C;case 35676:return G;case 35678:return y;case 35680:return H;case 5124:case 35670:return B;
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+case 35667:case 35671:return r;case 35668:case 35672:return s;case 35669:case 35673:return u}},P=function(a,b,c){this.id=a;this.addr=c;this.setValue=x(b.type)},N=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=M(b.type)},E=function(a){this.id=a;this.seq=[];this.map={}};E.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var K=/([\w\d_]+)(\])?(\[|\.)?/g,I=function(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,
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|
+a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(K.lastIndex=0;;){var m=K.exec(h),l=K.lastIndex,n=m[1],q=m[3];"]"===m[2]&&(n|=0);if(void 0===q||"["===q&&l+2===k){h=g;e=void 0===q?new P(n,e,f):new N(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else q=g.map[n],void 0===q&&(q=new E(n),n=g,g=q,n.seq.push(g),n.map[g.id]=g),g=q}}};I.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};
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+I.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};I.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};I.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};I.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};I.splitDynamic=function(a,b){for(var c=null,d=a.length,e=0,f=0;f!==d;++f){var g=a[f],h=
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|
+b[g.id];h&&!0===h.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};I.evalDynamic=function(a,b,c,d){for(var e=0,f=a.length;e!==f;++e){var g=b[a[e].id],h=g.onUpdateCallback;void 0!==h&&h.call(g,c,d)}};return I}();
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,r,s,u,x,v,B;this.render=function(w,D,A){if(0!==b.length){w=new THREE.Vector3;var z=A.w/A.z,C=.5*A.z,G=.5*A.w,y=16/A.w,H=new THREE.Vector2(y*z,y),M=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),N=new THREE.Box2;N.min.set(0,0);N.max.set(A.z-16,A.w-16);if(void 0===x){var y=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),E=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,
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+r);m.bufferData(m.ARRAY_BUFFER,y,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,E,m.STATIC_DRAW);v=m.createTexture();B=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,
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+m.NEAREST);q.bindTexture(m.TEXTURE_2D,B);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var y=u={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},E=m.createProgram(),K=m.createShader(m.FRAGMENT_SHADER),
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+I=m.createShader(m.VERTEX_SHADER),L="precision "+a.getPrecision()+" float;\n";m.shaderSource(K,L+y.fragmentShader);m.shaderSource(I,L+y.vertexShader);m.compileShader(K);m.compileShader(I);m.attachShader(E,K);m.attachShader(E,I);m.linkProgram(E);x=E;n=m.getAttribLocation(x,"position");p=m.getAttribLocation(x,"uv");c=m.getUniformLocation(x,"renderType");d=m.getUniformLocation(x,"map");e=m.getUniformLocation(x,"occlusionMap");f=m.getUniformLocation(x,"opacity");g=m.getUniformLocation(x,"color");h=m.getUniformLocation(x,
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+"scale");k=m.getUniformLocation(x,"rotation");l=m.getUniformLocation(x,"screenPosition")}m.useProgram(x);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);q.setDepthWrite(!1);E=0;for(K=b.length;E<K;E++)if(y=16/A.w,H.set(y*z,y),I=b[E],w.set(I.matrixWorld.elements[12],
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+I.matrixWorld.elements[13],I.matrixWorld.elements[14]),w.applyMatrix4(D.matrixWorldInverse),w.applyProjection(D.projectionMatrix),M.copy(w),P.x=A.x+M.x*C+C-8,P.y=A.y+M.y*G+G-8,!0===N.containsPoint(P)){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,P.x,P.y,16,16,0);m.uniform1i(c,0);m.uniform2f(h,H.x,H.y);m.uniform3f(l,M.x,M.y,M.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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+6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,B);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,P.x,P.y,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);I.positionScreen.copy(M);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var L=0,O=I.lensFlares.length;L<O;L++){var Q=I.lensFlares[L];.001<Q.opacity&&.001<Q.scale&&
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+(M.x=Q.x,M.y=Q.y,M.z=Q.z,y=Q.size*Q.scale/A.w,H.x=y*z,H.y=y,m.uniform3f(l,M.x,M.y,M.z),m.uniform2f(h,H.x,H.y),m.uniform1f(k,Q.rotation),m.uniform1f(f,Q.opacity),m.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture2D(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,r,s,u,x,v;function B(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,D=a.state,A,z,C,G,y=new THREE.Vector3,H=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(P,N){if(0!==b.length){if(void 0===C){var E=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),K=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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+A);w.bufferData(w.ARRAY_BUFFER,E,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,K,w.STATIC_DRAW);var E=w.createProgram(),K=w.createShader(w.VERTEX_SHADER),I=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+w.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+w.compileShader(K);w.compileShader(I);w.attachShader(E,K);w.attachShader(E,I);w.linkProgram(E);C=E;x=w.getAttribLocation(C,"position");v=w.getAttribLocation(C,"uv");c=w.getUniformLocation(C,"uvOffset");d=w.getUniformLocation(C,"uvScale");e=w.getUniformLocation(C,"rotation");f=w.getUniformLocation(C,"scale");g=w.getUniformLocation(C,"color");h=w.getUniformLocation(C,"map");k=w.getUniformLocation(C,"opacity");l=w.getUniformLocation(C,"modelViewMatrix");n=w.getUniformLocation(C,"projectionMatrix");p=
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+w.getUniformLocation(C,"fogType");m=w.getUniformLocation(C,"fogDensity");q=w.getUniformLocation(C,"fogNear");r=w.getUniformLocation(C,"fogFar");s=w.getUniformLocation(C,"fogColor");u=w.getUniformLocation(C,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;K=E.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);G=new THREE.Texture(E);G.needsUpdate=!0}w.useProgram(C);D.initAttributes();D.enableAttribute(x);D.enableAttribute(v);D.disableUnusedAttributes();D.disable(w.CULL_FACE);
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+D.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,N.projectionMatrix.elements);D.activeTexture(w.TEXTURE0);w.uniform1i(h,0);K=E=0;(I=P.fog)?(w.uniform3f(s,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(w.uniform1f(q,I.near),w.uniform1f(r,I.far),w.uniform1i(p,1),K=E=1):I instanceof THREE.FogExp2&&(w.uniform1f(m,I.density),w.uniform1i(p,2),K=E=2)):
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+(w.uniform1i(p,0),K=E=0);for(var I=0,L=b.length;I<L;I++){var O=b[I];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(B);for(var Q=[],I=0,L=b.length;I<L;I++){var O=b[I],R=O.material;w.uniform1f(u,R.alphaTest);w.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(y,H,M);Q[0]=M.x;Q[1]=M.y;O=0;P.fog&&R.fog&&(O=K);E!==O&&(w.uniform1i(p,O),E=O);null!==R.map?(w.uniform2f(c,R.map.offset.x,R.map.offset.y),w.uniform2f(d,
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+R.map.repeat.x,R.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,R.opacity);w.uniform3f(g,R.color.r,R.color.g,R.color.b);w.uniform1f(e,R.rotation);w.uniform2fv(f,Q);D.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);D.setDepthTest(R.depthTest);D.setDepthWrite(R.depthWrite);R.map?a.setTexture2D(R.map,0):a.setTexture2D(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}D.enable(w.CULL_FACE);a.resetGLState()}}};
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+Object.assign(THREE,{Face4:function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)},MeshFaceMaterial:THREE.MultiMaterial,PointCloud:function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new THREE.Points(a,b)},Particle:THREE.Sprite,ParticleSystem:function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new THREE.Points(a,b)},PointCloudMaterial:function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");
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+return new THREE.PointsMaterial(a)},ParticleBasicMaterial:function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},ParticleSystemMaterial:function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},Vertex:function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new THREE.Vector3(a,b,c)}});
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+Object.assign(THREE.Box2.prototype,{empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}});
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+Object.assign(THREE.Box3.prototype,{empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});
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+Object.assign(THREE.Matrix3.prototype,{multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}});
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+Object.assign(THREE.Matrix4.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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+return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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+a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},
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+rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")}});Object.assign(THREE.Plane.prototype,{isIntersectionLine:function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)}});Object.assign(THREE.Quaternion.prototype,{multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)}});
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+Object.assign(THREE.Ray.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});
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+Object.assign(THREE.Vector3.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},
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+getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)}});
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+Object.assign(THREE.Object3D.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(a){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)}});
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+Object.defineProperties(THREE.Object3D.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});
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+Object.defineProperties(THREE.LOD.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});THREE.PerspectiveCamera.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};
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Object.defineProperties(THREE.Light.prototype,{onlyShadow:{set:function(a){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");
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this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");
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this.shadow.camera.far=a}},shadowCameraVisible:{set:function(a){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=a}},shadowDarkness:{set:function(a){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");
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this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(THREE.BufferAttribute.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length}}});
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-Object.defineProperties(THREE.BufferGeometry.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}},addIndex:{value:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)}},addDrawCall:{value:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");
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-console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)}},clearDrawCalls:{value:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()}},computeTangents:{value:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")}},computeOffsets:{value:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}}});
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+Object.assign(THREE.BufferGeometry.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},
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+computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(THREE.BufferGeometry.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});
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Object.defineProperties(THREE.Material.prototype,{wrapAround:{get:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")},set:function(a){console.warn("THREE."+this.type+": .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE."+this.type+": .wrapRGB has been removed.");return new THREE.Color}}});
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-Object.defineProperties(THREE,{PointCloudMaterial:{value:function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)}},ParticleBasicMaterial:{value:function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)}},ParticleSystemMaterial:{value:function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)}}});
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Object.defineProperties(THREE.MeshPhongMaterial.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(a){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});
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Object.defineProperties(THREE.ShaderMaterial.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});
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THREE.EventDispatcher.prototype=Object.assign(Object.create({constructor:THREE.EventDispatcher,apply:function(a){console.warn("THREE.EventDispatcher: .apply is deprecated, just inherit or Object.assign the prototype to mix-in.");Object.assign(a,this)}}),THREE.EventDispatcher.prototype);
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-Object.defineProperties(THREE.WebGLRenderer.prototype,{supportsFloatTextures:{value:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")}},supportsHalfFloatTextures:{value:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")}},supportsStandardDerivatives:{value:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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-return this.extensions.get("OES_standard_derivatives")}},supportsCompressedTextureS3TC:{value:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")}},supportsCompressedTexturePVRTC:{value:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")}},
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-supportsBlendMinMax:{value:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")}},supportsVertexTextures:{value:function(){return this.capabilities.vertexTextures}},supportsInstancedArrays:{value:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")}},enableScissorTest:{value:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");
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-this.setScissorTest(a)}},initMaterial:{value:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")}},addPrePlugin:{value:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")}},addPostPlugin:{value:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")}},updateShadowMap:{value:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}},shadowMapEnabled:{get:function(){return this.shadowMap.enabled},
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-set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");this.shadowMap.cullFace=a}}});
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-Object.defineProperty(THREE.WebGLShadowMap.prototype,"cullFace",{set:function(a){a=a!==THREE.CullFaceBack;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+a+".");this.renderReverseSided=a},get:function(){return this.renderReverseSided?THREE.CullFaceFront:THREE.CullFaceBack}});
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+Object.assign(THREE.WebGLRenderer.prototype,{supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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+return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},
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+supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");
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+this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}});
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+Object.defineProperties(THREE.WebGLRenderer.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");
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+this.shadowMap.cullFace=a}}});Object.defineProperties(THREE.WebGLShadowMap.prototype,{cullFace:{get:function(){return this.renderReverseSided?THREE.CullFaceFront:THREE.CullFaceBack},set:function(a){a=a!==THREE.CullFaceBack;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+a+".");this.renderReverseSided=a}}});
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Object.defineProperties(THREE.WebGLRenderTarget.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=
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a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=
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a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=
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a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");
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return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});
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-Object.defineProperties(THREE.Audio.prototype,{load:{value:function(a){console.warn("THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.");var b=this;(new THREE.AudioLoader).load(a,function(a){b.setBuffer(a)});return this}}});
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+Object.assign(THREE.Audio.prototype,{load:function(a){console.warn("THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.");var b=this;(new THREE.AudioLoader).load(a,function(a){b.setBuffer(a)});return this}});Object.assign(THREE.AudioAnalyser.prototype,{getData:function(a){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()}});
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THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
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THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new THREE.TextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new THREE.CubeTextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,
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c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};
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THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};
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-THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElement("canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};THREE.MeshFaceMaterial=THREE.MultiMaterial;Object.defineProperties(THREE.LOD.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});
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+THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElement("canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var n;a:{var p=
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-n=void 0,m=void 0,q=void 0,r=void 0,s=void 0,u=void 0,x=void 0,v=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-m)-(r-m)*(s-p))n=!1;else{var C=void 0,w=void 0,D=void 0,A=void 0,z=void 0,B=void 0,G=void 0,y=void 0,H=void 0,M=void 0,H=y=G=v=x=void 0,C=s-q,w=u-r,D=p-s,A=m-u,z=q-p,B=r-m;for(n=0;n<c;n++)if(x=a[e[n]].x,v=a[e[n]].y,!(x===p&&v===m||x===q&&v===r||x===s&&v===u)&&(G=x-p,y=v-m,H=x-q,M=v-r,x-=s,v-=u,H=C*M-w*H,G=z*y-B*G,y=D*v-A*x,H>=-Number.EPSILON&&
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-y>=-Number.EPSILON&&G>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,B=h*n-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>B||B>
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-z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<B||B<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==B&&B!==z?[a]:[];if(k===z)return!f||0!==B&&B!==z?[b]:[];if(0===B)return[d];if(B===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
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|
|
+n=void 0,m=void 0,q=void 0,r=void 0,s=void 0,u=void 0,x=void 0,v=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-m)-(r-m)*(s-p))n=!1;else{var B=void 0,w=void 0,D=void 0,A=void 0,z=void 0,C=void 0,G=void 0,y=void 0,H=void 0,M=void 0,H=y=G=v=x=void 0,B=s-q,w=u-r,D=p-s,A=m-u,z=q-p,C=r-m;for(n=0;n<c;n++)if(x=a[e[n]].x,v=a[e[n]].y,!(x===p&&v===m||x===q&&v===r||x===s&&v===u)&&(G=x-p,y=v-m,H=x-q,M=v-r,x-=s,v-=u,H=B*M-w*H,G=z*y-C*G,y=D*v-A*x,H>=-Number.EPSILON&&
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+y>=-Number.EPSILON&&G>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,C=h*n-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>C||C>
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|
+z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<C||C<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==C&&C!==z?[a]:[];if(k===z)return!f||0!==C&&C!==z?[b]:[];if(0===C)return[d];if(C===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==C||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
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|
e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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|
h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
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|
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,z,B,G=[],y,H,M,Q=0;for(n=b.length;Q<n;Q++)l.push(Q);y=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=y;p<h.length;p++){A=h[p];n=-1;for(Q=0;Q<l.length;Q++)if(z=l[Q],B=A.x+":"+A.y+":"+z,void 0===G[B]){k=b[z];for(H=0;H<k.length;H++)if(z=k[H],c(p,H)&&!f(A,z)&&!g(A,z)){n=H;l.splice(Q,1);
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-y=h.slice(0,p+1);z=h.slice(p);H=k.slice(n);M=k.slice(0,n+1);h=y.concat(H).concat(M).concat(z);y=p;break}if(0<=n)break;G[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,z,C,G=[],y,H,M,P=0;for(n=b.length;P<n;P++)l.push(P);y=0;for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=y;p<h.length;p++){A=h[p];n=-1;for(P=0;P<l.length;P++)if(z=l[P],C=A.x+":"+A.y+":"+z,void 0===G[C]){k=b[z];for(H=0;H<k.length;H++)if(z=k[H],c(p,H)&&!f(A,z)&&!g(A,z)){n=H;l.splice(P,1);
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+y=h.slice(0,p+1);z=h.slice(p);H=k.slice(n);M=k.slice(0,n+1);h=y.concat(H).concat(M).concat(z);y=p;break}if(0<=n)break;G[C]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
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THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
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(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
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@@ -835,8 +838,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
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THREE.CurvePath.prototype=Object.assign(Object.create(THREE.Curve.prototype),{constructor:THREE.CurvePath,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))},getPoint:function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null},getLength:function(){var a=
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this.getCurveLengths();return a[a.length-1]},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=new THREE.Geometry,
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c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b}});THREE.Font=function(a){this.data=a};
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-Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,u=s=r=void 0,x=void 0,v=void 0,C=void 0,w=void 0,D=void 0,x=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),z=0,B=A.length;z<B;)switch(A[z++]){case "m":r=
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-A[z++]*h+k;s=A[z++]*h;n.moveTo(r,s);break;case "l":r=A[z++]*h+k;s=A[z++]*h;n.lineTo(r,s);break;case "q":r=A[z++]*h+k;s=A[z++]*h;v=A[z++]*h+k;C=A[z++]*h;n.quadraticCurveTo(v,C,r,s);if(x=p[p.length-1])for(var u=x.x,x=x.y,G=1;G<=c;G++){var y=G/c;m(y,u,v,r);m(y,x,C,s)}break;case "b":if(r=A[z++]*h+k,s=A[z++]*h,v=A[z++]*h+k,C=A[z++]*h,w=A[z++]*h+k,D=A[z++]*h,n.bezierCurveTo(v,C,w,D,r,s),x=p[p.length-1])for(u=x.x,x=x.y,G=1;G<=c;G++)y=G/c,q(y,u,v,w,r),q(y,x,C,D,s)}h={offset:l.ha*h,path:n}}else h=void 0;f+=
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+Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,u=s=r=void 0,x=void 0,v=void 0,B=void 0,w=void 0,D=void 0,x=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),z=0,C=A.length;z<C;)switch(A[z++]){case "m":r=
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+A[z++]*h+k;s=A[z++]*h;n.moveTo(r,s);break;case "l":r=A[z++]*h+k;s=A[z++]*h;n.lineTo(r,s);break;case "q":r=A[z++]*h+k;s=A[z++]*h;v=A[z++]*h+k;B=A[z++]*h;n.quadraticCurveTo(v,B,r,s);if(x=p[p.length-1])for(var u=x.x,x=x.y,G=1;G<=c;G++){var y=G/c;m(y,u,v,r);m(y,x,B,s)}break;case "b":if(r=A[z++]*h+k,s=A[z++]*h,v=A[z++]*h+k,B=A[z++]*h,w=A[z++]*h+k,D=A[z++]*h,n.bezierCurveTo(v,B,w,D,r,s),x=p[p.length-1])for(u=x.x,x=x.y,G=1;G<=c;G++)y=G/c,q(y,u,v,w,r),q(y,x,B,D,s)}h={offset:l.ha*h,path:n}}else h=void 0;f+=
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h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};
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THREE.Path.prototype=Object.assign(Object.create(THREE.CurvePath.prototype),{constructor:THREE.Path,fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.actions.push({action:"moveTo",args:[a,b]})},lineTo:function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,
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b]})},quadraticCurveTo:function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})},bezierCurveTo:function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args,g=new THREE.CubicBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),
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@@ -844,7 +847,7 @@ new THREE.Vector2(e,f));this.curves.push(g);this.actions.push({action:"bezierCur
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1],c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){var k=this.actions[this.actions.length-1].args;this.absellipse(a+k[k.length-2],b+k[k.length-1],c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){var k=[a,b,c,d,e,f,g,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,f,g,h);this.curves.push(a);a=a.getPoint(1);k.push(a.x);k.push(a.y);this.actions.push({action:"ellipse",args:k})},getSpacedPoints:function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/
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a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,n,p,m,q,r=0,s=this.actions.length;r<s;r++){m=this.actions[r];var u=m.args;switch(m.action){case "moveTo":d.push(new THREE.Vector2(u[0],u[1]));break;case "lineTo":d.push(new THREE.Vector2(u[0],u[1]));break;case "quadraticCurveTo":e=u[2];f=u[3];k=u[0];l=u[1];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[r-1].args,n=m[m.length-2],p=m[m.length-1]);for(u=
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1;u<=a;u++)q=u/a,m=b(q,n,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(m,q));break;case "bezierCurveTo":e=u[4];f=u[5];k=u[0];l=u[1];g=u[2];h=u[3];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[r-1].args,n=m[m.length-2],p=m[m.length-1]);for(u=1;u<=a;u++)q=u/a,m=c(q,n,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(m,q));break;case "splineThru":m=this.actions[r-1].args;q=[new THREE.Vector2(m[m.length-2],m[m.length-1])];m=a*u[0].length;q=q.concat(u[0]);q=new THREE.SplineCurve(q);for(u=1;u<=m;u++)d.push(q.getPointAt(u/
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-m));break;case "arc":e=u[0];f=u[1];l=u[2];g=u[3];m=u[4];k=!!u[5];n=m-g;p=2*a;for(u=1;u<=p;u++)q=u/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=u[0];f=u[1];l=u[2];h=u[3];g=u[4];m=u[5];k=!!u[6];var x=u[7];n=m-g;p=2*a;var v,C;0!==x&&(v=Math.cos(x),C=Math.sin(x));for(u=1;u<=p;u++){q=u/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==x){var w=m;m=(w-e)*v-(q-f)*C+e;q=(w-e)*C+(q-f)*v+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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+m));break;case "arc":e=u[0];f=u[1];l=u[2];g=u[3];m=u[4];k=!!u[5];n=m-g;p=2*a;for(u=1;u<=p;u++)q=u/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=u[0];f=u[1];l=u[2];h=u[3];g=u[4];m=u[5];k=!!u[6];var x=u[7];n=m-g;p=2*a;var v,B;0!==x&&(v=Math.cos(x),B=Math.sin(x));for(u=1;u<=p;u++){q=u/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==x){var w=m;m=(w-e)*v-(q-f)*B+e;q=(w-e)*B+(q-f)*v+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===
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g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=
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f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var n=!e(f[0].getPoints()),n=a?!n:n;k=[];var p=[],m=[],q=0,r;p[q]=void 0;m[q]=[];for(var s=0,u=f.length;s<u;s++)h=f[s],r=h.getPoints(),g=e(r),(g=a?!g:g)?(!n&&p[q]&&q++,p[q]={s:new THREE.Shape,p:r},p[q].s.actions=h.actions,p[q].s.curves=h.curves,n&&q++,m[q]=[]):m[q].push({h:h,p:r[0]});if(!p[0])return c(f);if(1<p.length){s=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=m[e],n=0;n<g.length;n++){q=g[n];
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@@ -866,16 +869,16 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
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this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(n),m);h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,g.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,g.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,g.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,g.x,
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k),d.initCatmullRom(l.y,n.y,p.y,g.y,k),e.initCatmullRom(l.z,n.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
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THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
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-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,M,Q){var O=f/l,F=g/M,I=f/2,J=g/2,K=k/2;g=l+1;for(var N=M+1,R=f=0,P=new THREE.Vector3,E=0;E<N;E++)for(var ca=E*F-J,T=0;T<g;T++)P[a]=(T*O-I)*d,P[b]=ca*e,P[c]=K,p[r]=P.x,p[r+1]=P.y,p[r+2]=P.z,P[a]=0,P[b]=0,P[c]=0<k?1:-1,m[r]=P.x,m[r+1]=P.y,m[r+2]=P.z,q[s]=T/l,q[s+1]=1-E/M,r+=3,s+=2,f+=1;for(E=0;E<M;E++)for(T=0;T<l;T++)a=x+T+g*(E+1),b=x+(T+1)+g*(E+1),c=x+(T+1)+g*E,n[u]=x+T+g*E,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,
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-R+=6;h.addGroup(v,R,Q);v+=R;x+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),l=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),n=new (65535<l?Uint32Array:Uint16Array)(l),p=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*
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+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,M,P){var N=f/l,E=g/M,K=f/2,I=g/2,L=k/2;g=l+1;for(var O=M+1,Q=f=0,R=new THREE.Vector3,F=0;F<O;F++)for(var da=F*E-I,U=0;U<g;U++)R[a]=(U*N-K)*d,R[b]=da*e,R[c]=L,p[r]=R.x,p[r+1]=R.y,p[r+2]=R.z,R[a]=0,R[b]=0,R[c]=0<k?1:-1,m[r]=R.x,m[r+1]=R.y,m[r+2]=R.z,q[s]=U/l,q[s+1]=1-F/M,r+=3,s+=2,f+=1;for(F=0;F<M;F++)for(U=0;U<l;U++)a=x+U+g*(F+1),b=x+(U+1)+g*(F+1),c=x+(U+1)+g*F,n[u]=x+U+g*F,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,
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+Q+=6;h.addGroup(v,Q,P);v+=Q;x+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),l=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),n=new (65535<l?Uint32Array:Uint16Array)(l),p=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*
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k),r=0,s=0,u=0,x=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(n,1));this.addAttribute("position",new THREE.BufferAttribute(p,3));this.addAttribute("normal",new THREE.BufferAttribute(m,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;f[k]=a*Math.cos(n);f[k+1]=a*Math.sin(n);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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-THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,C=!0===c?a:b,O=!0===c?1:-1;f=x;for(e=1;e<=d;e++)r.setXYZ(x,0,w*O,0),s.setXYZ(x,0,O,0),m.x=.5,m.y=.5,u.setXY(x,m.x,m.y),x++;k=x;for(e=0;e<=d;e++){var F=e/d*h+g,I=Math.cos(F),F=Math.sin(F);n.x=C*F;n.y=w*O;n.z=C*I;r.setXYZ(x,n.x,n.y,n.z);s.setXYZ(x,0,O,0);m.x=.5*I+.5;m.y=.5*F*O+.5;u.setXY(x,m.x,m.y);x++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(v,n),v++,q.setX(v,n+1)):(q.setX(v,
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+THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,B=!0===c?a:b,N=!0===c?1:-1;f=x;for(e=1;e<=d;e++)r.setXYZ(x,0,w*N,0),s.setXYZ(x,0,N,0),m.x=.5,m.y=.5,u.setXY(x,m.x,m.y),x++;k=x;for(e=0;e<=d;e++){var E=e/d*h+g,K=Math.cos(E),E=Math.sin(E);n.x=B*E;n.y=w*N;n.z=B*K;r.setXYZ(x,n.x,n.y,n.z);s.setXYZ(x,0,N,0);m.x=.5*K+.5;m.y=.5*E*N+.5;u.setXY(x,m.x,m.y);x++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(v,n),v++,q.setX(v,n+1)):(q.setX(v,
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n+1),v++,q.setX(v,n)),v++,q.setX(v,m),v++,p+=3;l.addGroup(D,p,!0===c?1:2);D+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var n=0;!1===f&&(0<a&&n++,0<b&&n++);var p=function(){var a=(d+1)*
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-(e+1);!1===f&&(a+=(d+1)*n+d*n);return a}(),m=function(){var a=d*e*6;!1===f&&(a+=d*n*3);return a}(),q=new THREE.BufferAttribute(new (65535<m?Uint32Array:Uint16Array)(m),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),u=new THREE.BufferAttribute(new Float32Array(2*p),2),x=0,v=0,C=[],w=c/2,D=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,H=(b-a)/c;for(k=0;k<=e;k++){var M=[],Q=k/e,O=Q*(b-a)+a;for(f=0;f<=d;f++){var F=f/d;n.x=
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-O*Math.sin(F*h+g);n.y=-Q*c+w;n.z=O*Math.cos(F*h+g);r.setXYZ(x,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(F*h+g),m.z=Math.cos(F*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*H).normalize();s.setXYZ(x,m.x,m.y,m.z);u.setXY(x,F,1-Q);M.push(x);x++}C.push(M)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=C[k+1][f],n=C[k+1][f+1],H=C[k][f+1],q.setX(v,C[k][f]),v++,q.setX(v,m),v++,q.setX(v,H),v++,q.setX(v,m),v++,q.setX(v,n),v++,q.setX(v,H),v++,p+=6;l.addGroup(D,p,0);D+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
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+(e+1);!1===f&&(a+=(d+1)*n+d*n);return a}(),m=function(){var a=d*e*6;!1===f&&(a+=d*n*3);return a}(),q=new THREE.BufferAttribute(new (65535<m?Uint32Array:Uint16Array)(m),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),u=new THREE.BufferAttribute(new Float32Array(2*p),2),x=0,v=0,B=[],w=c/2,D=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,H=(b-a)/c;for(k=0;k<=e;k++){var M=[],P=k/e,N=P*(b-a)+a;for(f=0;f<=d;f++){var E=f/d;n.x=
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+N*Math.sin(E*h+g);n.y=-P*c+w;n.z=N*Math.cos(E*h+g);r.setXYZ(x,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(E*h+g),m.z=Math.cos(E*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*H).normalize();s.setXYZ(x,m.x,m.y,m.z);u.setXY(x,E,1-P);M.push(x);x++}B.push(M)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=B[k+1][f],n=B[k+1][f+1],H=B[k][f+1],q.setX(v,B[k][f]),v++,q.setX(v,m),v++,q.setX(v,H),v++,q.setX(v,m),v++,q.setX(v,n),v++,q.setX(v,H),v++,p+=6;l.addGroup(D,p,0);D+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
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this.setIndex(q);this.addAttribute("position",r);this.addAttribute("normal",s);this.addAttribute("uv",u)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.ConeBufferGeometry=function(a,b,c,d,e,f,g){THREE.CylinderBufferGeometry.call(this,0,a,b,c,d,e,f,g);this.type="ConeBufferGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,thetaStart:f,thetaLength:g}};THREE.ConeBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.ConeBufferGeometry.prototype.constructor=THREE.ConeBufferGeometry;
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@@ -884,13 +887,13 @@ THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometr
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=N*e,h=N*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+y,g=g+y,l=l+y,h=h+y;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=x.generateSideWallUV(G,
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+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+y,g=g+y,l=l+y,h=h+y;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=x.generateSideWallUV(G,
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k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=y;b+=y;c+=y;G.faces.push(new THREE.Face3(a,b,c,null,null,0));a=x.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,w,D;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),C=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=n=0);var A,z,B,G=this,y=this.vertices.length,r=a.extractPoints(m),m=r.shape,H=r.holes;if(r=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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-z=0;for(B=H.length;z<B;z++)A=H[z],THREE.ShapeUtils.isClockWise(A)&&(H[z]=A.reverse());r=!1}var M=THREE.ShapeUtils.triangulateShape(m,H),Q=m;z=0;for(B=H.length;z<B;z++)A=H[z],m=m.concat(A);var O,F,I,J,K,N=m.length,R,P=M.length,r=[],E=0;I=Q.length;O=I-1;for(F=E+1;E<I;E++,O++,F++)O===I&&(O=0),F===I&&(F=0),r[E]=d(Q[E],Q[O],Q[F]);var ca=[],T,X=r.concat();z=0;for(B=H.length;z<B;z++){A=H[z];T=[];E=0;I=A.length;O=I-1;for(F=E+1;E<I;E++,O++,F++)O===I&&(O=0),F===I&&(F=0),T[E]=d(A[E],A[O],A[F]);ca.push(T);X=
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-X.concat(T)}for(O=0;O<n;O++){I=O/n;J=k*(1-I);F=l*Math.sin(I*Math.PI/2);E=0;for(I=Q.length;E<I;E++)K=c(Q[E],r[E],F),f(K.x,K.y,-J);z=0;for(B=H.length;z<B;z++)for(A=H[z],T=ca[z],E=0,I=A.length;E<I;E++)K=c(A[E],T[E],F),f(K.x,K.y,-J)}F=l;for(E=0;E<N;E++)K=p?c(m[E],X[E],F):m[E],u?(w.copy(v.normals[0]).multiplyScalar(K.x),C.copy(v.binormals[0]).multiplyScalar(K.y),D.copy(s[0]).add(w).add(C),f(D.x,D.y,D.z)):f(K.x,K.y,0);for(I=1;I<=q;I++)for(E=0;E<N;E++)K=p?c(m[E],X[E],F):m[E],u?(w.copy(v.normals[I]).multiplyScalar(K.x),
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-C.copy(v.binormals[I]).multiplyScalar(K.y),D.copy(s[I]).add(w).add(C),f(D.x,D.y,D.z)):f(K.x,K.y,h/q*I);for(O=n-1;0<=O;O--){I=O/n;J=k*(1-I);F=l*Math.sin(I*Math.PI/2);E=0;for(I=Q.length;E<I;E++)K=c(Q[E],r[E],F),f(K.x,K.y,h+J);z=0;for(B=H.length;z<B;z++)for(A=H[z],T=ca[z],E=0,I=A.length;E<I;E++)K=c(A[E],T[E],F),u?f(K.x,K.y+s[q-1].y,s[q-1].x+J):f(K.x,K.y,h+J)}(function(){if(p){var a;a=0*N;for(E=0;E<P;E++)R=M[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=N;for(E=0;E<P;E++)R=M[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=
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-0;E<P;E++)R=M[E],g(R[2],R[1],R[0]);for(E=0;E<P;E++)R=M[E],g(R[0]+N*q,R[1]+N*q,R[2]+N*q)}})();(function(){var a=0;e(Q,a);a+=Q.length;z=0;for(B=H.length;z<B;z++)A=H[z],e(A,a),a+=A.length})()};
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+m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,B,w,D;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),B=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=n=0);var A,z,C,G=this,y=this.vertices.length,r=a.extractPoints(m),m=r.shape,H=r.holes;if(r=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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+z=0;for(C=H.length;z<C;z++)A=H[z],THREE.ShapeUtils.isClockWise(A)&&(H[z]=A.reverse());r=!1}var M=THREE.ShapeUtils.triangulateShape(m,H),P=m;z=0;for(C=H.length;z<C;z++)A=H[z],m=m.concat(A);var N,E,K,I,L,O=m.length,Q,R=M.length,r=[],F=0;K=P.length;N=K-1;for(E=F+1;F<K;F++,N++,E++)N===K&&(N=0),E===K&&(E=0),r[F]=d(P[F],P[N],P[E]);var da=[],U,Y=r.concat();z=0;for(C=H.length;z<C;z++){A=H[z];U=[];F=0;K=A.length;N=K-1;for(E=F+1;F<K;F++,N++,E++)N===K&&(N=0),E===K&&(E=0),U[F]=d(A[F],A[N],A[E]);da.push(U);Y=
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+Y.concat(U)}for(N=0;N<n;N++){K=N/n;I=k*(1-K);E=l*Math.sin(K*Math.PI/2);F=0;for(K=P.length;F<K;F++)L=c(P[F],r[F],E),f(L.x,L.y,-I);z=0;for(C=H.length;z<C;z++)for(A=H[z],U=da[z],F=0,K=A.length;F<K;F++)L=c(A[F],U[F],E),f(L.x,L.y,-I)}E=l;for(F=0;F<O;F++)L=p?c(m[F],Y[F],E):m[F],u?(w.copy(v.normals[0]).multiplyScalar(L.x),B.copy(v.binormals[0]).multiplyScalar(L.y),D.copy(s[0]).add(w).add(B),f(D.x,D.y,D.z)):f(L.x,L.y,0);for(K=1;K<=q;K++)for(F=0;F<O;F++)L=p?c(m[F],Y[F],E):m[F],u?(w.copy(v.normals[K]).multiplyScalar(L.x),
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+B.copy(v.binormals[K]).multiplyScalar(L.y),D.copy(s[K]).add(w).add(B),f(D.x,D.y,D.z)):f(L.x,L.y,h/q*K);for(N=n-1;0<=N;N--){K=N/n;I=k*(1-K);E=l*Math.sin(K*Math.PI/2);F=0;for(K=P.length;F<K;F++)L=c(P[F],r[F],E),f(L.x,L.y,h+I);z=0;for(C=H.length;z<C;z++)for(A=H[z],U=da[z],F=0,K=A.length;F<K;F++)L=c(A[F],U[F],E),u?f(L.x,L.y+s[q-1].y,s[q-1].x+I):f(L.x,L.y,h+I)}(function(){if(p){var a;a=0*O;for(F=0;F<R;F++)Q=M[F],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=O;for(F=0;F<R;F++)Q=M[F],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(F=
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+0;F<R;F++)Q=M[F],g(Q[2],Q[1],Q[0]);for(F=0;F<R;F++)Q=M[F],g(Q[0]+O*q,Q[1]+O*q,Q[2]+O*q)}})();(function(){var a=0;e(P,a);a+=P.length;z=0;for(C=H.length;z<C;z++)A=H[z],e(A,a),a+=A.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
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@@ -908,7 +911,7 @@ k);this.addAttribute("normal",l);this.addAttribute("uv",g)};THREE.RingBufferGeom
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,x=0;x<=b;x++){var v=x/b,C=-a*Math.cos(d+v*e)*Math.sin(f+u*g),w=a*Math.cos(f+u*g),D=a*Math.sin(d+v*e)*Math.sin(f+u*g);q.set(C,w,D).normalize();l.setXYZ(p,C,w,D);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(r=0;r<c;r++)for(x=0;x<b;x++)e=m[r][x+1],g=m[r][x],p=m[r+1][x],q=m[r+1][x+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,x=0;x<=b;x++){var v=x/b,B=-a*Math.cos(d+v*e)*Math.sin(f+u*g),w=a*Math.cos(f+u*g),D=a*Math.sin(d+v*e)*Math.sin(f+u*g);q.set(B,w,D).normalize();l.setXYZ(p,B,w,D);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(r=0;r<c;r++)for(x=0;x<b;x++)e=m[r][x+1],g=m[r][x],p=m[r+1][x],q=m[r+1][x+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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@@ -917,8 +920,8 @@ u/d*e,v=s/c*Math.PI*2;q.x=(a+b*Math.cos(v))*Math.cos(x);q.y=(a+b*Math.cos(v))*Ma
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3));this.addAttribute("normal",new THREE.BufferAttribute(k,3));this.addAttribute("uv",new THREE.BufferAttribute(f,2))};THREE.TorusBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusBufferGeometry.prototype.constructor=THREE.TorusBufferGeometry;
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THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new THREE.TorusBufferGeometry(a,b,c,d,e))};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=c/b;b=Math.cos(a);e.x=d*(2+b)*.5*f;e.y=d*(2+b)*g*.5;e.z=d*Math.sin(a)*.5}THREE.BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=(d+1)*(c+1),k=d*c*6,k=new THREE.BufferAttribute(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new THREE.BufferAttribute(new Float32Array(3*
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-h),3),n=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,m,q=0,r=0,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector2,v=new THREE.Vector3,C=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3,A=new THREE.Vector3;for(p=0;p<=c;++p)for(m=p/c*e*Math.PI*2,g(m,e,f,a,v),g(m+.01,e,f,a,C),D.subVectors(C,v),A.addVectors(C,v),w.crossVectors(D,A),A.crossVectors(w,D),w.normalize(),A.normalize(),m=0;m<=d;++m){var z=m/d*Math.PI*2,B=-b*Math.cos(z),
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-z=b*Math.sin(z);s.x=v.x+(B*A.x+z*w.x);s.y=v.y+(B*A.y+z*w.y);s.z=v.z+(B*A.z+z*w.z);l.setXYZ(q,s.x,s.y,s.z);u.subVectors(s,v).normalize();n.setXYZ(q,u.x,u.y,u.z);x.x=p/c;x.y=m/d;h.setXY(q,x.x,x.y);q++}for(m=1;m<=c;m++)for(p=1;p<=d;p++)a=(d+1)*m+(p-1),b=(d+1)*m+p,e=(d+1)*(m-1)+p,k.setX(r,(d+1)*(m-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",h)};
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+h),3),n=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,m,q=0,r=0,s=new THREE.Vector3,u=new THREE.Vector3,x=new THREE.Vector2,v=new THREE.Vector3,B=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3,A=new THREE.Vector3;for(p=0;p<=c;++p)for(m=p/c*e*Math.PI*2,g(m,e,f,a,v),g(m+.01,e,f,a,B),D.subVectors(B,v),A.addVectors(B,v),w.crossVectors(D,A),A.crossVectors(w,D),w.normalize(),A.normalize(),m=0;m<=d;++m){var z=m/d*Math.PI*2,C=-b*Math.cos(z),
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+z=b*Math.sin(z);s.x=v.x+(C*A.x+z*w.x);s.y=v.y+(C*A.y+z*w.y);s.z=v.z+(C*A.z+z*w.z);l.setXYZ(q,s.x,s.y,s.z);u.subVectors(s,v).normalize();n.setXYZ(q,u.x,u.y,u.z);x.x=p/c;x.y=m/d;h.setXY(q,x.x,x.y);q++}for(m=1;m<=c;m++)for(p=1;p<=d;p++)a=(d+1)*m+(p-1),b=(d+1)*m+p,e=(d+1)*(m-1)+p,k.setX(r,(d+1)*(m-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",h)};
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THREE.TorusKnotBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusKnotBufferGeometry.prototype.constructor=THREE.TorusKnotBufferGeometry;
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THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new THREE.TorusKnotBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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