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@@ -13,16 +13,18 @@
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<h1>[name]</h1>
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<div class="desc">
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- Create a smooth 2d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>.
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+ Create a smooth 2d
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+ <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
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+ defined by a startpoint, endpoint and a single control point.
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</div>
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<h2>Example</h2>
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<code>
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var curve = new THREE.QuadraticBezierCurve(
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- new THREE.Vector3( -10, 0, 0 ),
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- new THREE.Vector3( 20, 15, 0 ),
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- new THREE.Vector3( 10, 0, 0 )
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+ new THREE.Vector2( -10, 0 ),
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+ new THREE.Vector2( 20, 15 ),
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+ new THREE.Vector2( 10, 0 )
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);
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var path = new THREE.Path( curve.getPoints( 50 ) );
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@@ -30,7 +32,7 @@ var path = new THREE.Path( curve.getPoints( 50 ) );
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var geometry = path.createPointsGeometry( 50 );
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var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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-//Create the final Object3d to add to the scene
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+//Create the final object to add to the scene
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var curveObject = new THREE.Line( geometry, material );
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</code>
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@@ -39,26 +41,27 @@ var curveObject = new THREE.Line( geometry, material );
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<h3>[name]( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2] )</h3>
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<div>
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- [page:Vector2 v0] – The starting point<br/>
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- [page:Vector2 v1] – The middle control point<br/>
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- [page:Vector2 v2] – The ending point<br/>
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+ [page:Vector2 v0] – The startpoint.<br/>
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+ [page:Vector2 v1] – The control point.<br/>
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+ [page:Vector2 v2] – The endpoint.
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</div>
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<h2>Properties</h2>
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+ <div>See the base [page:Curve] class for common properties.</div>
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<h3>[property:Vector2 v0]</h3>
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+ <div>The startpoint.</div>
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<h3>[property:Vector2 v1]</h3>
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+ <div>The control point.</div>
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<h3>[property:Vector2 v2]</h3>
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-
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+ <div>The endpoint.</div>
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<h2>Methods</h2>
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-
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-
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- <h3>See [page:Curve] for inherited methods</h3>
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+ <div>See the base [page:Curve] class for common methods.</div>
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<h2>Source</h2>
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