Browse Source

Examples: Clean up. (#21895)

Michael Herzog 4 years ago
parent
commit
66c7ad6295

+ 8 - 9
examples/webgl_loader_gltf_transmission.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <!DOCTYPE html>
 <html lang="en">
 <html lang="en">
 	<head>
 	<head>
-		<title>three.js webgl - glTF loader</title>
+		<title>three.js webgl - glTF 2.0 - transmission</title>
 		<meta charset="utf-8">
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<link type="text/css" rel="stylesheet" href="main.css">
 		<link type="text/css" rel="stylesheet" href="main.css">
@@ -22,7 +22,6 @@
 			import { OrbitControls } from './jsm/controls/OrbitControls.js';
 			import { OrbitControls } from './jsm/controls/OrbitControls.js';
 			import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
 			import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
 			import { RGBELoader } from './jsm/loaders/RGBELoader.js';
 			import { RGBELoader } from './jsm/loaders/RGBELoader.js';
-			import { RoughnessMipmapper } from './jsm/utils/RoughnessMipmapper.js';
 
 
 			let camera, scene, renderer;
 			let camera, scene, renderer;
 
 
@@ -54,17 +53,17 @@
 
 
 						render();
 						render();
 
 
-					// model
+						// model
 
 
-					const loader = new GLTFLoader().setPath( 'models/gltf/TransmissionTest/glTF/' );
-					loader.load( 'TransmissionTest.gltf', function ( gltf ) {
+						const loader = new GLTFLoader().setPath( 'models/gltf/TransmissionTest/glTF/' );
+						loader.load( 'TransmissionTest.gltf', function ( gltf ) {
 
 
-						scene.add( gltf.scene );
-						render();
+							scene.add( gltf.scene );
+							render();
 
 
-					} );
+						} );
 
 
-				} );
+					} );
 
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );

+ 1 - 1
examples/webgl_loader_gltf_variants.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <!DOCTYPE html>
 <html lang="en">
 <html lang="en">
 	<head>
 	<head>
-		<title>three.js webgl - glTF loader</title>
+		<title>three.js webgl - glTF 2.0 - variants</title>
 		<meta charset="utf-8">
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<link type="text/css" rel="stylesheet" href="main.css">
 		<link type="text/css" rel="stylesheet" href="main.css">