浏览代码

WebGLRenderer: MeshPhongMaterial was overriding the alpha chanel of textures.

Mr.doob 14 年之前
父节点
当前提交
671b5079bb
共有 3 个文件被更改,包括 2 次插入2 次删除
  1. 0 0
      build/Three.js
  2. 0 0
      build/custom/ThreeWebGL.js
  3. 2 2
      src/renderers/WebGLShaders.js

文件差异内容过多而无法显示
+ 0 - 0
build/Three.js


文件差异内容过多而无法显示
+ 0 - 0
build/custom/ThreeWebGL.js


+ 2 - 2
src/renderers/WebGLShaders.js

@@ -408,7 +408,7 @@ THREE.ShaderChunk = {
 
 	"#endif",
 
-	"gl_FragColor = gl_FragColor * totalDiffuse + totalSpecular;"
+	"gl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse.xyz + totalSpecular.xyz;"
 
 	].join("\n"),
 
@@ -1138,7 +1138,7 @@ THREE.ShaderLib = {
 
 			"void main() {",
 
-				"gl_FragColor = vec4( vLightWeighting, 1.0 );",
+				"gl_FragColor = vec4( vLightWeighting, opacity );",
 
 				THREE.ShaderChunk[ "map_fragment" ],
 				THREE.ShaderChunk[ "alphatest_fragment" ],

部分文件因为文件数量过多而无法显示