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@@ -259,35 +259,35 @@ maxDirLights:z.directional,maxPointLights:z.point,maxBones:B};q=f.createProgram(
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B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"",B.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"",B.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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f.attachShader(q,N("fragment",z+n));f.attachShader(q,N("vertex",B+H));f.linkProgram(q);f.getProgramParameter(q,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(q,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");q.uniforms={};q.attributes={};m.program=q;q=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in m.uniforms)q.push(p);p=m.program;n=0;for(H=q.length;n<
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f.attachShader(q,N("fragment",z+n));f.attachShader(q,N("vertex",B+H));f.linkProgram(q);f.getProgramParameter(q,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(q,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");q.uniforms={};q.attributes={};m.program=q;q=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in m.uniforms)q.push(p);p=m.program;n=0;for(H=q.length;n<
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H;n++){z=q[n];p.uniforms[z]=f.getUniformLocation(p,z)}p=m.program;q=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];n=0;for(H=q.length;n<H;n++){z=q[n];p.attributes[z]=f.getAttribLocation(p,z)}p=m.program.attributes;f.enableVertexAttribArray(p.position);p.color>=0&&f.enableVertexAttribArray(p.color);p.normal>=0&&f.enableVertexAttribArray(p.normal);p.tangent>=0&&f.enableVertexAttribArray(p.tangent);if(m.skinning&&p.skinVertexA>=0&&p.skinVertexB>=
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H;n++){z=q[n];p.uniforms[z]=f.getUniformLocation(p,z)}p=m.program;q=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];n=0;for(H=q.length;n<H;n++){z=q[n];p.attributes[z]=f.getAttribLocation(p,z)}p=m.program.attributes;f.enableVertexAttribArray(p.position);p.color>=0&&f.enableVertexAttribArray(p.color);p.normal>=0&&f.enableVertexAttribArray(p.normal);p.tangent>=0&&f.enableVertexAttribArray(p.tangent);if(m.skinning&&p.skinVertexA>=0&&p.skinVertexB>=
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-0&&p.skinIndex>=0&&p.skinWeight>=0){f.enableVertexAttribArray(p.skinVertexA);f.enableVertexAttribArray(p.skinVertexB);f.enableVertexAttribArray(p.skinIndex);f.enableVertexAttribArray(p.skinWeight)}};this.render=function(m,z,q,n){var p,B,C,G,Q,H,O,la,ka=m.lights,ra=m.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);m.update(undefined,!1,z);this.initWebGLObjects(m);x(q);(this.autoClear||
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-n)&&this.clear();Q=m.__webglObjects.length;for(n=0;n<Q;n++){p=m.__webglObjects[n];O=p.object;if(O.visible)if(!(O instanceof THREE.Mesh)||l(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);y(O,z);u(p);p.render=!0;if(this.sortObjects){ma.copy(O.position);ya.multiplyVector3(ma);p.z=ma.z}}else p.render=!1;else p.render=!1}this.sortObjects&&m.__webglObjects.sort(t);H=m.__webglObjectsImmediate.length;for(n=0;n<H;n++){p=m.__webglObjectsImmediate[n];O=p.object;if(O.visible){O.matrixAutoUpdate&&O.matrixWorld.flattenToArray(O._objectMatrixArray);
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-y(O,z);v(p)}}w(THREE.NormalBlending);for(n=0;n<Q;n++){p=m.__webglObjects[n];if(p.render){O=p.object;la=p.buffer;C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(n=0;n<H;n++){p=m.__webglObjectsImmediate[n];O=p.object;if(O.visible){C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}for(n=0;n<Q;n++){p=m.__webglObjects[n];if(p.render){O=p.object;la=p.buffer;C=p.transparent;h(O);for(p=0;p<C.count;p++){G=
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-C.list[p];w(G.blending);j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(n=0;n<H;n++){p=m.__webglObjectsImmediate[n];O=p.object;if(O.visible){C=p.transparent;h(O);for(p=0;p<C.count;p++){G=C.list[p];w(G.blending);j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}if(q&&q.minFilter!==THREE.NearestFilter&&q.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,q.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=
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-[];m.__webglObjectsImmediate=[]}for(;m.__objectsAdded.length;){var z=m.__objectsAdded[0],q=m,n=void 0,p=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){p=z.geometry;p.geometryGroups==undefined&&A(p);for(n in p.geometryGroups){B=p.geometryGroups[n];if(!B.__webGLVertexBuffer){var C=
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-B;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=f.createBuffer();C=B;var G=z,Q=void 0,H=
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-void 0,O=0,la=0,ka=0,ra=G.geometry.faces,sa=C.faces;Q=0;for(H=sa.length;Q<H;Q++){fi=sa[Q];face=ra[fi];if(face instanceof THREE.Face3){O+=3;la+=1;ka+=3}else if(face instanceof THREE.Face4){O+=4;la+=2;ka+=4}}C.__vertexArray=new Float32Array(O*3);C.__normalArray=new Float32Array(O*3);C.__tangentArray=new Float32Array(O*4);C.__colorArray=new Float32Array(O*3);C.__uvArray=new Float32Array(O*2);C.__uv2Array=new Float32Array(O*2);C.__skinVertexAArray=new Float32Array(O*4);C.__skinVertexBArray=new Float32Array(O*
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-4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(la*3);C.__lineArray=new Uint16Array(ka*2);H=Q=C;O=void 0;ra=void 0;var oa=void 0,pa=void 0;oa=void 0;sa=!1;O=0;for(ra=G.materials.length;O<ra;O++){oa=G.materials[O];if(oa instanceof THREE.MeshFaceMaterial){oa=0;for(pa=H.materials.length;oa<pa;oa++)if(H.materials[oa]&&H.materials[oa].shading!=undefined&&H.materials[oa].shading==THREE.SmoothShading){sa=!0;break}}else if(oa&&oa.shading!=
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-undefined&&oa.shading==THREE.SmoothShading){sa=!0;break}if(sa)break}Q.__needsSmoothNormals=sa;C.__webGLFaceCount=la*3;C.__webGLLineCount=ka*2;p.__dirtyVertices=!0;p.__dirtyElements=!0;p.__dirtyUvs=!0;p.__dirtyNormals=!0;p.__dirtyTangents=!0;p.__dirtyColors=!0}D(q.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);
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-n.__colorArray=new Float32Array(B*3);n.__webGLVertexCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(q.__webglObjects,p,z)}else if(z instanceof THREE.Line){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__webGLLineCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(q.__webglObjects,p,z)}else if(z instanceof THREE.ParticleSystem){p=
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-z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__sortArray=[];n.__webGLParticleCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(q.__webglObjects,p,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&q.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,
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-1)}for(;m.__objectsRemoved.length;){z=m.__objectsRemoved[0];q=m;p=void 0;n=void 0;for(p=q.__webglObjects.length-1;p>=0;p--){n=q.__webglObjects[p].object;z==n&&q.__webglObjects.splice(p,1)}m.__objectsRemoved.splice(0,1)}z=0;for(q=m.__webglObjects.length;z<q;z++){n=m.__webglObjects[z].object;B=void 0;p=void 0;C=void 0;if(n instanceof THREE.Mesh){p=n.geometry;for(B in p.geometryGroups){C=p.geometryGroups[B];if(p.__dirtyVertices||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents){la=
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-f.DYNAMIC_DRAW;ka=void 0;Q=void 0;var Ja=void 0,P=void 0,Ga=void 0,Ea=void 0,Fa=void 0;Ja=void 0;var W=void 0,X=void 0,$=void 0,Aa=void 0;W=void 0;X=void 0;$=void 0;P=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;P=void 0;Ea=void 0;Ga=void 0;Fa=void 0;var Ha=pa=oa=sa=ra=O=G=H=0,Da=0,E=0,Ca=C.__vertexArray,Ra=C.__uvArray,Ua=C.__uv2Array,Ma=C.__normalArray,
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-Ba=C.__tangentArray,J=C.__colorArray,Y=C.__skinVertexAArray,U=C.__skinVertexBArray,K=C.__skinIndexArray,S=C.__skinWeightArray,ua=C.__faceArray,wa=C.__lineArray,Ia=C.__needsSmoothNormals,za=n.geometry,Pa=za.__dirtyVertices,Ka=za.__dirtyElements,La=za.__dirtyUvs,Ta=za.__dirtyNormals,Na=za.__dirtyTangents,Qa=za.__dirtyColors,Oa=za.vertices,Za=C.faces,$a=za.faces,ab=za.uvs,bb=za.uvs2,Sa=za.colors,Wa=za.skinVerticesA,Xa=za.skinVerticesB,Ya=za.skinIndices,Va=za.skinWeights;ka=0;for(Q=Za.length;ka<Q;ka++){Ja=
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-Za[ka];P=$a[Ja];Fa=ab[Ja];Ja=bb[Ja];Ga=P.vertexNormals;Ea=P.normal;if(P instanceof THREE.Face3){if(Pa){W=Oa[P.a].position;X=Oa[P.b].position;$=Oa[P.c].position;Ca[G]=W.x;Ca[G+1]=W.y;Ca[G+2]=W.z;Ca[G+3]=X.x;Ca[G+4]=X.y;Ca[G+5]=X.z;Ca[G+6]=$.x;Ca[G+7]=$.y;Ca[G+8]=$.z;G+=9}if(Va.length){W=Va[P.a];X=Va[P.b];$=Va[P.c];S[E]=W.x;S[E+1]=W.y;S[E+2]=W.z;S[E+3]=W.w;S[E+4]=X.x;S[E+5]=X.y;S[E+6]=X.z;S[E+7]=X.w;S[E+8]=$.x;S[E+9]=$.y;S[E+10]=$.z;S[E+11]=$.w;W=Ya[P.a];X=Ya[P.b];$=Ya[P.c];K[E]=W.x;K[E+1]=W.y;K[E+
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-2]=W.z;K[E+3]=W.w;K[E+4]=X.x;K[E+5]=X.y;K[E+6]=X.z;K[E+7]=X.w;K[E+8]=$.x;K[E+9]=$.y;K[E+10]=$.z;K[E+11]=$.w;W=Wa[P.a];X=Wa[P.b];$=Wa[P.c];Y[E]=W.x;Y[E+1]=W.y;Y[E+2]=W.z;Y[E+3]=1;Y[E+4]=X.x;Y[E+5]=X.y;Y[E+6]=X.z;Y[E+7]=1;Y[E+8]=$.x;Y[E+9]=$.y;Y[E+10]=$.z;Y[E+11]=1;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];U[E]=W.x;U[E+1]=W.y;U[E+2]=W.z;U[E+3]=1;U[E+4]=X.x;U[E+5]=X.y;U[E+6]=X.z;U[E+7]=1;U[E+8]=$.x;U[E+9]=$.y;U[E+10]=$.z;U[E+11]=1;E+=12}if(Qa&&Sa.length){W=Sa[P.a];X=Sa[P.b];$=Sa[P.c];J[Da]=W.r;J[Da+1]=W.g;J[Da+
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-2]=W.b;J[Da+3]=X.r;J[Da+4]=X.g;J[Da+5]=X.b;J[Da+6]=$.r;J[Da+7]=$.g;J[Da+8]=$.b;Da+=9}if(Na&&za.hasTangents){W=Oa[P.a].tangent;X=Oa[P.b].tangent;$=Oa[P.c].tangent;Ba[pa]=W.x;Ba[pa+1]=W.y;Ba[pa+2]=W.z;Ba[pa+3]=W.w;Ba[pa+4]=X.x;Ba[pa+5]=X.y;Ba[pa+6]=X.z;Ba[pa+7]=X.w;Ba[pa+8]=$.x;Ba[pa+9]=$.y;Ba[pa+10]=$.z;Ba[pa+11]=$.w;pa+=12}if(Ta)if(Ga.length==3&&Ia)for(P=0;P<3;P++){Ea=Ga[P];Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}else for(P=0;P<3;P++){Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}if(La&&Fa)for(P=
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-0;P<3;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<3;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;sa+=3;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+2;wa[Ha+4]=H+1;wa[Ha+5]=H+2;Ha+=6;H+=3}}else if(P instanceof THREE.Face4){if(Pa){W=Oa[P.a].position;X=Oa[P.b].position;$=Oa[P.c].position;Aa=Oa[P.d].position;Ca[G]=W.x;Ca[G+1]=W.y;Ca[G+2]=W.z;Ca[G+3]=X.x;Ca[G+4]=X.y;Ca[G+5]=X.z;Ca[G+6]=$.x;Ca[G+7]=$.y;Ca[G+8]=$.z;Ca[G+9]=Aa.x;Ca[G+10]=Aa.y;Ca[G+
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-11]=Aa.z;G+=12}if(Va.length){W=Va[P.a];X=Va[P.b];$=Va[P.c];Aa=Va[P.d];S[E]=W.x;S[E+1]=W.y;S[E+2]=W.z;S[E+3]=W.w;S[E+4]=X.x;S[E+5]=X.y;S[E+6]=X.z;S[E+7]=X.w;S[E+8]=$.x;S[E+9]=$.y;S[E+10]=$.z;S[E+11]=$.w;S[E+12]=Aa.x;S[E+13]=Aa.y;S[E+14]=Aa.z;S[E+15]=Aa.w;W=Ya[P.a];X=Ya[P.b];$=Ya[P.c];Aa=Ya[P.d];K[E]=W.x;K[E+1]=W.y;K[E+2]=W.z;K[E+3]=W.w;K[E+4]=X.x;K[E+5]=X.y;K[E+6]=X.z;K[E+7]=X.w;K[E+8]=$.x;K[E+9]=$.y;K[E+10]=$.z;K[E+11]=$.w;K[E+12]=Aa.x;K[E+13]=Aa.y;K[E+14]=Aa.z;K[E+15]=Aa.w;W=Wa[P.a];X=Wa[P.b];$=
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-Wa[P.c];Aa=Wa[P.d];Y[E]=W.x;Y[E+1]=W.y;Y[E+2]=W.z;Y[E+3]=1;Y[E+4]=X.x;Y[E+5]=X.y;Y[E+6]=X.z;Y[E+7]=1;Y[E+8]=$.x;Y[E+9]=$.y;Y[E+10]=$.z;Y[E+11]=1;Y[E+12]=Aa.x;Y[E+13]=Aa.y;Y[E+14]=Aa.z;Y[E+15]=1;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];Aa=Xa[P.d];U[E]=W.x;U[E+1]=W.y;U[E+2]=W.z;U[E+3]=1;U[E+4]=X.x;U[E+5]=X.y;U[E+6]=X.z;U[E+7]=1;U[E+8]=$.x;U[E+9]=$.y;U[E+10]=$.z;U[E+11]=1;U[E+12]=Aa.x;U[E+13]=Aa.y;U[E+14]=Aa.z;U[E+15]=1;E+=16}if(Qa&&Sa.length){W=Sa[P.a];X=Sa[P.b];$=Sa[P.c];Aa=Sa[P.d];J[Da]=W.r;J[Da+1]=W.g;J[Da+
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-2]=W.b;J[Da+3]=X.r;J[Da+4]=X.g;J[Da+5]=X.b;J[Da+6]=$.r;J[Da+7]=$.g;J[Da+8]=$.b;J[Da+9]=Aa.r;J[Da+10]=Aa.g;J[Da+11]=Aa.b;Da+=12}if(Na&&za.hasTangents){W=Oa[P.a].tangent;X=Oa[P.b].tangent;$=Oa[P.c].tangent;P=Oa[P.d].tangent;Ba[pa]=W.x;Ba[pa+1]=W.y;Ba[pa+2]=W.z;Ba[pa+3]=W.w;Ba[pa+4]=X.x;Ba[pa+5]=X.y;Ba[pa+6]=X.z;Ba[pa+7]=X.w;Ba[pa+8]=$.x;Ba[pa+9]=$.y;Ba[pa+10]=$.z;Ba[pa+11]=$.w;Ba[pa+12]=P.x;Ba[pa+13]=P.y;Ba[pa+14]=P.z;Ba[pa+15]=P.w;pa+=16}if(Ta)if(Ga.length==4&&Ia)for(P=0;P<4;P++){Ea=Ga[P];Ma[oa]=Ea.x;
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-Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}else for(P=0;P<4;P++){Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}if(La&&Fa)for(P=0;P<4;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<4;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;ua[sa+3]=H;ua[sa+4]=H+2;ua[sa+5]=H+3;sa+=6;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+3;wa[Ha+4]=H+1;wa[Ha+5]=H+2;wa[Ha+6]=H+2;wa[Ha+7]=H+3;Ha+=8;H+=4}}}if(Pa){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,
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-Ca,la)}if(Qa&&Sa.length){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,J,la)}if(Ta){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ma,la)}if(Na&&za.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,la)}if(La&&O>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Ra,la)}if(La&&ra>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ua,la)}if(Ka){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
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-C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ua,la);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,wa,la)}if(E>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Y,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,K,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
|
-S,la)}}}p.__dirtyVertices=!1;p.__dirtyElements=!1;p.__dirtyUvs=!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);
|
|
|
|
-f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Line){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=
|
|
|
|
-0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){p=n.geometry;(p.__dirtyVertices||p.__dirtyColors||n.sortParticles)&&c(p,f.DYNAMIC_DRAW,n);p.__dirtyVertices=
|
|
|
|
-!1;p.__dirtyColors=!1}}};this.setFaceCulling=function(m,z){if(m){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(m=="back")f.cullFace(f.BACK);else m=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
|
-THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
|
|
|
|
|
+0&&p.skinIndex>=0&&p.skinWeight>=0){f.enableVertexAttribArray(p.skinVertexA);f.enableVertexAttribArray(p.skinVertexB);f.enableVertexAttribArray(p.skinIndex);f.enableVertexAttribArray(p.skinWeight)}};this.render=function(m,z,q,n){var p,B,C,G,Q,H,O,la,ka=m.lights,ra=m.fog;z.matrixAutoUpdate&&z.parent===undefined&&z.update(undefined,!0);m.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);this.initWebGLObjects(m);
|
|
|
|
+x(q);(this.autoClear||n)&&this.clear();Q=m.__webglObjects.length;for(n=0;n<Q;n++){p=m.__webglObjects[n];O=p.object;if(O.visible)if(!(O instanceof THREE.Mesh)||l(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);y(O,z);u(p);p.render=!0;if(this.sortObjects){ma.copy(O.position);ya.multiplyVector3(ma);p.z=ma.z}}else p.render=!1;else p.render=!1}this.sortObjects&&m.__webglObjects.sort(t);H=m.__webglObjectsImmediate.length;for(n=0;n<H;n++){p=m.__webglObjectsImmediate[n];O=p.object;if(O.visible){O.matrixAutoUpdate&&
|
|
|
|
+O.matrixWorld.flattenToArray(O._objectMatrixArray);y(O,z);v(p)}}w(THREE.NormalBlending);for(n=0;n<Q;n++){p=m.__webglObjects[n];if(p.render){O=p.object;la=p.buffer;C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(n=0;n<H;n++){p=m.__webglObjectsImmediate[n];O=p.object;if(O.visible){C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}for(n=0;n<Q;n++){p=m.__webglObjects[n];if(p.render){O=p.object;
|
|
|
|
+la=p.buffer;C=p.transparent;h(O);for(p=0;p<C.count;p++){G=C.list[p];w(G.blending);j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(n=0;n<H;n++){p=m.__webglObjectsImmediate[n];O=p.object;if(O.visible){C=p.transparent;h(O);for(p=0;p<C.count;p++){G=C.list[p];w(G.blending);j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}if(q&&q.minFilter!==THREE.NearestFilter&&q.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,q.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,
|
|
|
|
+null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[]}for(;m.__objectsAdded.length;){var z=m.__objectsAdded[0],q=m,n=void 0,p=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){p=z.geometry;p.geometryGroups==
|
|
|
|
+undefined&&A(p);for(n in p.geometryGroups){B=p.geometryGroups[n];if(!B.__webGLVertexBuffer){var C=B;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();
|
|
|
|
+C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=f.createBuffer();C=B;var G=z,Q=void 0,H=void 0,O=0,la=0,ka=0,ra=G.geometry.faces,sa=C.faces;Q=0;for(H=sa.length;Q<H;Q++){fi=sa[Q];face=ra[fi];if(face instanceof THREE.Face3){O+=3;la+=1;ka+=3}else if(face instanceof THREE.Face4){O+=4;la+=2;ka+=4}}C.__vertexArray=new Float32Array(O*3);C.__normalArray=new Float32Array(O*3);C.__tangentArray=new Float32Array(O*4);C.__colorArray=new Float32Array(O*3);C.__uvArray=new Float32Array(O*2);C.__uv2Array=
|
|
|
|
+new Float32Array(O*2);C.__skinVertexAArray=new Float32Array(O*4);C.__skinVertexBArray=new Float32Array(O*4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(la*3);C.__lineArray=new Uint16Array(ka*2);H=Q=C;O=void 0;ra=void 0;var oa=void 0,pa=void 0;oa=void 0;sa=!1;O=0;for(ra=G.materials.length;O<ra;O++){oa=G.materials[O];if(oa instanceof THREE.MeshFaceMaterial){oa=0;for(pa=H.materials.length;oa<pa;oa++)if(H.materials[oa]&&H.materials[oa].shading!=
|
|
|
|
+undefined&&H.materials[oa].shading==THREE.SmoothShading){sa=!0;break}}else if(oa&&oa.shading!=undefined&&oa.shading==THREE.SmoothShading){sa=!0;break}if(sa)break}Q.__needsSmoothNormals=sa;C.__webGLFaceCount=la*3;C.__webGLLineCount=ka*2;p.__dirtyVertices=!0;p.__dirtyElements=!0;p.__dirtyUvs=!0;p.__dirtyNormals=!0;p.__dirtyTangents=!0;p.__dirtyColors=!0}D(q.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=
|
|
|
|
+f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__webGLVertexCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(q.__webglObjects,p,z)}else if(z instanceof THREE.Line){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__webGLLineCount=B;p.__dirtyVertices=!0;p.__dirtyColors=
|
|
|
|
+!0}D(q.__webglObjects,p,z)}else if(z instanceof THREE.ParticleSystem){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__sortArray=[];n.__webGLParticleCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(q.__webglObjects,p,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&q.__webglObjectsImmediate.push({object:z,
|
|
|
|
+opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){z=m.__objectsRemoved[0];q=m;p=void 0;n=void 0;for(p=q.__webglObjects.length-1;p>=0;p--){n=q.__webglObjects[p].object;z==n&&q.__webglObjects.splice(p,1)}m.__objectsRemoved.splice(0,1)}z=0;for(q=m.__webglObjects.length;z<q;z++){n=m.__webglObjects[z].object;B=void 0;p=void 0;C=void 0;if(n instanceof THREE.Mesh){p=n.geometry;for(B in p.geometryGroups){C=p.geometryGroups[B];if(p.__dirtyVertices||
|
|
|
|
+p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents){la=f.DYNAMIC_DRAW;ka=void 0;Q=void 0;var Ja=void 0,P=void 0,Ga=void 0,Ea=void 0,Fa=void 0;Ja=void 0;var W=void 0,X=void 0,$=void 0,Aa=void 0;W=void 0;X=void 0;$=void 0;P=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;P=void 0;Ea=void 0;Ga=void 0;Fa=void 0;var Ha=pa=oa=
|
|
|
|
+sa=ra=O=G=H=0,Da=0,E=0,Ca=C.__vertexArray,Ra=C.__uvArray,Ua=C.__uv2Array,Ma=C.__normalArray,Ba=C.__tangentArray,J=C.__colorArray,Y=C.__skinVertexAArray,U=C.__skinVertexBArray,K=C.__skinIndexArray,S=C.__skinWeightArray,ua=C.__faceArray,wa=C.__lineArray,Ia=C.__needsSmoothNormals,za=n.geometry,Pa=za.__dirtyVertices,Ka=za.__dirtyElements,La=za.__dirtyUvs,Ta=za.__dirtyNormals,Na=za.__dirtyTangents,Qa=za.__dirtyColors,Oa=za.vertices,Za=C.faces,$a=za.faces,ab=za.uvs,bb=za.uvs2,Sa=za.colors,Wa=za.skinVerticesA,
|
|
|
|
+Xa=za.skinVerticesB,Ya=za.skinIndices,Va=za.skinWeights;ka=0;for(Q=Za.length;ka<Q;ka++){Ja=Za[ka];P=$a[Ja];Fa=ab[Ja];Ja=bb[Ja];Ga=P.vertexNormals;Ea=P.normal;if(P instanceof THREE.Face3){if(Pa){W=Oa[P.a].position;X=Oa[P.b].position;$=Oa[P.c].position;Ca[G]=W.x;Ca[G+1]=W.y;Ca[G+2]=W.z;Ca[G+3]=X.x;Ca[G+4]=X.y;Ca[G+5]=X.z;Ca[G+6]=$.x;Ca[G+7]=$.y;Ca[G+8]=$.z;G+=9}if(Va.length){W=Va[P.a];X=Va[P.b];$=Va[P.c];S[E]=W.x;S[E+1]=W.y;S[E+2]=W.z;S[E+3]=W.w;S[E+4]=X.x;S[E+5]=X.y;S[E+6]=X.z;S[E+7]=X.w;S[E+8]=$.x;
|
|
|
|
+S[E+9]=$.y;S[E+10]=$.z;S[E+11]=$.w;W=Ya[P.a];X=Ya[P.b];$=Ya[P.c];K[E]=W.x;K[E+1]=W.y;K[E+2]=W.z;K[E+3]=W.w;K[E+4]=X.x;K[E+5]=X.y;K[E+6]=X.z;K[E+7]=X.w;K[E+8]=$.x;K[E+9]=$.y;K[E+10]=$.z;K[E+11]=$.w;W=Wa[P.a];X=Wa[P.b];$=Wa[P.c];Y[E]=W.x;Y[E+1]=W.y;Y[E+2]=W.z;Y[E+3]=1;Y[E+4]=X.x;Y[E+5]=X.y;Y[E+6]=X.z;Y[E+7]=1;Y[E+8]=$.x;Y[E+9]=$.y;Y[E+10]=$.z;Y[E+11]=1;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];U[E]=W.x;U[E+1]=W.y;U[E+2]=W.z;U[E+3]=1;U[E+4]=X.x;U[E+5]=X.y;U[E+6]=X.z;U[E+7]=1;U[E+8]=$.x;U[E+9]=$.y;U[E+10]=$.z;U[E+
|
|
|
|
+11]=1;E+=12}if(Qa&&Sa.length){W=Sa[P.a];X=Sa[P.b];$=Sa[P.c];J[Da]=W.r;J[Da+1]=W.g;J[Da+2]=W.b;J[Da+3]=X.r;J[Da+4]=X.g;J[Da+5]=X.b;J[Da+6]=$.r;J[Da+7]=$.g;J[Da+8]=$.b;Da+=9}if(Na&&za.hasTangents){W=Oa[P.a].tangent;X=Oa[P.b].tangent;$=Oa[P.c].tangent;Ba[pa]=W.x;Ba[pa+1]=W.y;Ba[pa+2]=W.z;Ba[pa+3]=W.w;Ba[pa+4]=X.x;Ba[pa+5]=X.y;Ba[pa+6]=X.z;Ba[pa+7]=X.w;Ba[pa+8]=$.x;Ba[pa+9]=$.y;Ba[pa+10]=$.z;Ba[pa+11]=$.w;pa+=12}if(Ta)if(Ga.length==3&&Ia)for(P=0;P<3;P++){Ea=Ga[P];Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;
|
|
|
|
+oa+=3}else for(P=0;P<3;P++){Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}if(La&&Fa)for(P=0;P<3;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<3;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;sa+=3;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+2;wa[Ha+4]=H+1;wa[Ha+5]=H+2;Ha+=6;H+=3}}else if(P instanceof THREE.Face4){if(Pa){W=Oa[P.a].position;X=Oa[P.b].position;$=Oa[P.c].position;Aa=Oa[P.d].position;Ca[G]=W.x;Ca[G+1]=W.y;Ca[G+2]=W.z;Ca[G+3]=X.x;
|
|
|
|
+Ca[G+4]=X.y;Ca[G+5]=X.z;Ca[G+6]=$.x;Ca[G+7]=$.y;Ca[G+8]=$.z;Ca[G+9]=Aa.x;Ca[G+10]=Aa.y;Ca[G+11]=Aa.z;G+=12}if(Va.length){W=Va[P.a];X=Va[P.b];$=Va[P.c];Aa=Va[P.d];S[E]=W.x;S[E+1]=W.y;S[E+2]=W.z;S[E+3]=W.w;S[E+4]=X.x;S[E+5]=X.y;S[E+6]=X.z;S[E+7]=X.w;S[E+8]=$.x;S[E+9]=$.y;S[E+10]=$.z;S[E+11]=$.w;S[E+12]=Aa.x;S[E+13]=Aa.y;S[E+14]=Aa.z;S[E+15]=Aa.w;W=Ya[P.a];X=Ya[P.b];$=Ya[P.c];Aa=Ya[P.d];K[E]=W.x;K[E+1]=W.y;K[E+2]=W.z;K[E+3]=W.w;K[E+4]=X.x;K[E+5]=X.y;K[E+6]=X.z;K[E+7]=X.w;K[E+8]=$.x;K[E+9]=$.y;K[E+10]=
|
|
|
|
+$.z;K[E+11]=$.w;K[E+12]=Aa.x;K[E+13]=Aa.y;K[E+14]=Aa.z;K[E+15]=Aa.w;W=Wa[P.a];X=Wa[P.b];$=Wa[P.c];Aa=Wa[P.d];Y[E]=W.x;Y[E+1]=W.y;Y[E+2]=W.z;Y[E+3]=1;Y[E+4]=X.x;Y[E+5]=X.y;Y[E+6]=X.z;Y[E+7]=1;Y[E+8]=$.x;Y[E+9]=$.y;Y[E+10]=$.z;Y[E+11]=1;Y[E+12]=Aa.x;Y[E+13]=Aa.y;Y[E+14]=Aa.z;Y[E+15]=1;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];Aa=Xa[P.d];U[E]=W.x;U[E+1]=W.y;U[E+2]=W.z;U[E+3]=1;U[E+4]=X.x;U[E+5]=X.y;U[E+6]=X.z;U[E+7]=1;U[E+8]=$.x;U[E+9]=$.y;U[E+10]=$.z;U[E+11]=1;U[E+12]=Aa.x;U[E+13]=Aa.y;U[E+14]=Aa.z;U[E+15]=1;E+=
|
|
|
|
+16}if(Qa&&Sa.length){W=Sa[P.a];X=Sa[P.b];$=Sa[P.c];Aa=Sa[P.d];J[Da]=W.r;J[Da+1]=W.g;J[Da+2]=W.b;J[Da+3]=X.r;J[Da+4]=X.g;J[Da+5]=X.b;J[Da+6]=$.r;J[Da+7]=$.g;J[Da+8]=$.b;J[Da+9]=Aa.r;J[Da+10]=Aa.g;J[Da+11]=Aa.b;Da+=12}if(Na&&za.hasTangents){W=Oa[P.a].tangent;X=Oa[P.b].tangent;$=Oa[P.c].tangent;P=Oa[P.d].tangent;Ba[pa]=W.x;Ba[pa+1]=W.y;Ba[pa+2]=W.z;Ba[pa+3]=W.w;Ba[pa+4]=X.x;Ba[pa+5]=X.y;Ba[pa+6]=X.z;Ba[pa+7]=X.w;Ba[pa+8]=$.x;Ba[pa+9]=$.y;Ba[pa+10]=$.z;Ba[pa+11]=$.w;Ba[pa+12]=P.x;Ba[pa+13]=P.y;Ba[pa+
|
|
|
|
+14]=P.z;Ba[pa+15]=P.w;pa+=16}if(Ta)if(Ga.length==4&&Ia)for(P=0;P<4;P++){Ea=Ga[P];Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}else for(P=0;P<4;P++){Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}if(La&&Fa)for(P=0;P<4;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<4;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;ua[sa+3]=H;ua[sa+4]=H+2;ua[sa+5]=H+3;sa+=6;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+3;wa[Ha+4]=H+1;wa[Ha+5]=H+2;wa[Ha+6]=H+2;wa[Ha+
|
|
|
|
+7]=H+3;Ha+=8;H+=4}}}if(Pa){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Ca,la)}if(Qa&&Sa.length){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,J,la)}if(Ta){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ma,la)}if(Na&&za.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,la)}if(La&&O>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,
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|
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+Ra,la)}if(La&&ra>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ua,la)}if(Ka){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ua,la);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,wa,la)}if(E>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Y,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,la);f.bindBuffer(f.ARRAY_BUFFER,
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+C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,K,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,S,la)}}}p.__dirtyVertices=!1;p.__dirtyElements=!1;p.__dirtyUvs=!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;
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+oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Line){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=
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+f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,
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+Q,B)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){p=n.geometry;(p.__dirtyVertices||p.__dirtyColors||n.sortParticles)&&c(p,f.DYNAMIC_DRAW,n);p.__dirtyVertices=!1;p.__dirtyColors=!1}}};this.setFaceCulling=function(m,z){if(m){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(m=="back")f.cullFace(f.BACK);else m=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
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+0}};THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
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THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
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THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
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var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,l=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,v=h.length;o<v;o++){var u=new THREE.Vertex(h[o].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}o=0;for(v=k.length;o<v;o++){h=k[o];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
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var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,l=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,v=h.length;o<v;o++){var u=new THREE.Vertex(h[o].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}o=0;for(v=k.length;o<v;o++){h=k[o];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
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