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@@ -139,7 +139,7 @@
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// material parameters
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// material parameters
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- var ambient = 0x444444, diffuse = 0x555555, specular = 0x181820, shininess = 2;
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+ var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
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var fragment_shader = ShaderUtils.lib[ "normal" ].fragment_shader;
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var fragment_shader = ShaderUtils.lib[ "normal" ].fragment_shader;
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var vertex_shader = ShaderUtils.lib[ "normal" ].vertex_shader;
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var vertex_shader = ShaderUtils.lib[ "normal" ].vertex_shader;
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