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@@ -42,15 +42,13 @@
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import { LineGeometry } from 'three/addons/lines/LineGeometry.js';
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import { LineGeometry } from 'three/addons/lines/LineGeometry.js';
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let line, thresholdLine, segments, thresholdSegments;
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let line, thresholdLine, segments, thresholdSegments;
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- let renderer, scene, camera, camera2, controls;
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+ let renderer, scene, camera, controls;
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let sphereInter, sphereOnLine;
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let sphereInter, sphereOnLine;
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let stats, gpuPanel;
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let stats, gpuPanel;
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let gui;
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let gui;
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let clock;
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let clock;
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- // viewport
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- let insetWidth;
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- let insetHeight;
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+ const color = new THREE.Color();
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const pointer = new THREE.Vector2( Infinity, Infinity );
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const pointer = new THREE.Vector2( Infinity, Infinity );
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@@ -116,14 +114,11 @@
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.set( - 40, 0, 60 );
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camera.position.set( - 40, 0, 60 );
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- camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
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- camera2.position.copy( camera.position );
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-
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controls = new OrbitControls( camera, renderer.domElement );
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controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 10;
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controls.minDistance = 10;
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controls.maxDistance = 500;
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controls.maxDistance = 500;
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- const sphereGeometry = new THREE.SphereGeometry( 0.25 );
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+ const sphereGeometry = new THREE.SphereGeometry( 0.25, 8, 4 );
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const sphereInterMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, depthTest: false } );
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const sphereInterMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, depthTest: false } );
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const sphereOnLineMaterial = new THREE.MeshBasicMaterial( { color: 0x00ff00, depthTest: false } );
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const sphereOnLineMaterial = new THREE.MeshBasicMaterial( { color: 0x00ff00, depthTest: false } );
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@@ -200,6 +195,7 @@
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geo.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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geo.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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//
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//
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+
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document.addEventListener( 'pointermove', onPointerMove );
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document.addEventListener( 'pointermove', onPointerMove );
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window.addEventListener( 'resize', onWindowResize );
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window.addEventListener( 'resize', onWindowResize );
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onWindowResize();
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onWindowResize();
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@@ -221,11 +217,9 @@
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- insetWidth = window.innerHeight / 4; // square
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- insetHeight = window.innerHeight / 4;
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-
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- camera2.aspect = insetWidth / insetHeight;
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- camera2.updateProjectionMatrix();
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+ // renderer will set this eventually
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+ matLine.resolution.set( window.innerWidth, window.innerHeight );
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+ matThresholdLine.resolution.set( window.innerWidth, window.innerHeight );
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}
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}
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@@ -242,8 +236,6 @@
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stats.update();
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stats.update();
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- // main scene
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-
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const delta = clock.getDelta();
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const delta = clock.getDelta();
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const obj = line.visible ? line : segments;
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const obj = line.visible ? line : segments;
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@@ -254,35 +246,32 @@
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if ( params.animate ) {
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if ( params.animate ) {
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- line.rotation.y += delta * 0.5;
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- segments.rotation.y += delta * 0.5;
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-
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- }
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+ line.rotation.y += delta * 0.1;
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- renderer.setClearColor( 0x000000, 0 );
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+ segments.rotation.y = line.rotation.y;
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- renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
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+ }
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raycaster.setFromCamera( pointer, camera );
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raycaster.setFromCamera( pointer, camera );
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- // renderer will set this eventually
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- // set the new resolution before raycasting so it is set correctly
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- matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
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- matThresholdLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
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-
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- const intersects = raycaster.intersectObject( obj, true );
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+ const intersects = raycaster.intersectObject( obj );
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if ( intersects.length > 0 ) {
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if ( intersects.length > 0 ) {
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sphereInter.visible = true;
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sphereInter.visible = true;
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sphereOnLine.visible = true;
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sphereOnLine.visible = true;
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+
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sphereInter.position.copy( intersects[ 0 ].point );
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sphereInter.position.copy( intersects[ 0 ].point );
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sphereOnLine.position.copy( intersects[ 0 ].pointOnLine );
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sphereOnLine.position.copy( intersects[ 0 ].pointOnLine );
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- const i = intersects[ 0 ].faceIndex;
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+
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+ const index = intersects[ 0 ].faceIndex;
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const colors = obj.geometry.getAttribute( 'instanceColorStart' );
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const colors = obj.geometry.getAttribute( 'instanceColorStart' );
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- const color = new THREE.Color().setRGB( colors.getX( i ), colors.getY( i ), colors.getZ( i ) );
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- sphereInter.material.color.copy( color.clone().offsetHSL( 0.3, 0, 0 ) );
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- sphereOnLine.material.color.copy( color.clone().offsetHSL( 0.7, 0, 0 ) );
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+
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+ color.fromBufferAttribute( colors, index );
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+
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+ sphereInter.material.color.copy( color ).offsetHSL( 0.3, 0, 0 );
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+ sphereOnLine.material.color.copy( color ).offsetHSL( 0.7, 0, 0 );
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+
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renderer.domElement.style.cursor = 'crosshair';
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renderer.domElement.style.cursor = 'crosshair';
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} else {
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} else {
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@@ -297,28 +286,6 @@
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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gpuPanel.endQuery();
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gpuPanel.endQuery();
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- // inset scene
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-
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- renderer.setClearColor( 0x222222, 1 );
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-
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- renderer.clearDepth(); // important!
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-
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- renderer.setScissorTest( true );
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-
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- renderer.setScissor( 20, 20, insetWidth, insetHeight );
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-
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- renderer.setViewport( 20, 20, insetWidth, insetHeight );
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-
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- camera2.position.copy( camera.position );
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- camera2.quaternion.copy( camera.quaternion );
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-
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- // renderer will set this eventually
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- matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
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-
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- renderer.render( scene, camera2 );
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-
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- renderer.setScissorTest( false );
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-
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}
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}
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//
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//
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@@ -363,6 +330,7 @@
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matLine.worldUnits = val;
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matLine.worldUnits = val;
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matLine.needsUpdate = true;
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matLine.needsUpdate = true;
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+
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matThresholdLine.worldUnits = val;
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matThresholdLine.worldUnits = val;
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matThresholdLine.needsUpdate = true;
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matThresholdLine.needsUpdate = true;
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