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Reduced poly count from dynamic cubemap example.

Mr.doob 12 years ago
parent
commit
676e8928d7
1 changed files with 2 additions and 2 deletions
  1. 2 2
      examples/webgl_materials_cubemap_dynamic2.html

+ 2 - 2
examples/webgl_materials_cubemap_dynamic2.html

@@ -75,13 +75,13 @@
 
 				var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );
 
-				sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 60, 40 ), material );
+				sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
 				scene.add( sphere );
 
 				cube = new THREE.Mesh( new THREE.CubeGeometry( 20, 20, 20 ), material );
 				scene.add( cube );
 
-				torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 100 ), material );
+				torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
 				scene.add( torus );
 
 				//