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+<?xml version="1.0" encoding="utf-8"?>
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+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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+ <asset>
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+ <contributor>
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+ <author>Igor Campbell</author>
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+ <authoring_tool>Blender 2.66.1 r55078</authoring_tool>
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+ </contributor>
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+ <created>2013-04-17T12:27:39</created>
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+ <modified>2013-04-17T12:27:39</modified>
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+ <unit name="meter" meter="1"/>
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+ <up_axis>Z_UP</up_axis>
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+ </asset>
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+ <library_images/>
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+ <library_effects>
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+ <effect id="Material_001-effect">
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+ <profile_COMMON>
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+ <technique sid="common">
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+ <phong>
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+ <emission>
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+ <color sid="emission">0 0 0 1</color>
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+ </emission>
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+ <ambient>
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+ <color sid="ambient">0 0 0 1</color>
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+ </ambient>
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+ <diffuse>
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+ <color sid="diffuse">0.64 0 0 1</color>
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+ </diffuse>
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+ <specular>
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+ <color sid="specular">0.25 0.25 0.25 1</color>
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+ </specular>
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+ <shininess>
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+ <float sid="shininess">50</float>
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+ </shininess>
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+ <index_of_refraction>
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+ <float sid="index_of_refraction">1</float>
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+ </index_of_refraction>
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+ </phong>
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+ </technique>
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+ <extra>
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+ <technique profile="GOOGLEEARTH">
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+ <double_sided>1</double_sided>
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+ </technique>
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+ </extra>
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+ </profile_COMMON>
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+ <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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+ </effect>
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+ <effect id="Material2-effect">
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+ <profile_COMMON>
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+ <technique sid="common">
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+ <phong>
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+ <emission>
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+ <color sid="emission">0 0 0 1</color>
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+ </emission>
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+ <ambient>
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+ <color sid="ambient">0 0 0 1</color>
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+ </ambient>
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+ <diffuse>
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+ <color sid="diffuse">0 0 0.64 1</color>
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+ </diffuse>
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+ <specular>
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+ <color sid="specular">0.25 0.25 0.25 1</color>
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+ </specular>
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+ <shininess>
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+ <float sid="shininess">50</float>
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+ </shininess>
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+ <index_of_refraction>
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+ <float sid="index_of_refraction">1</float>
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+ </index_of_refraction>
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+ </phong>
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+ </technique>
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+ <extra>
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+ <technique profile="GOOGLEEARTH">
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+ <double_sided>1</double_sided>
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+ </technique>
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+ </extra>
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+ </profile_COMMON>
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+ <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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+ </effect>
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+ <effect id="Material3-effect">
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+ <profile_COMMON>
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+ <technique sid="common">
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+ <phong>
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+ <emission>
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+ <color sid="emission">0 0 0 1</color>
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+ </emission>
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+ <ambient>
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+ <color sid="ambient">0 0 0 1</color>
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+ </ambient>
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+ <diffuse>
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+ <color sid="diffuse">0 0.64 0 1</color>
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+ </diffuse>
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+ <specular>
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+ <color sid="specular">0.25 0.25 0.25 1</color>
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+ </specular>
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+ <shininess>
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+ <float sid="shininess">50</float>
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+ </shininess>
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+ <index_of_refraction>
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+ <float sid="index_of_refraction">1</float>
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+ </index_of_refraction>
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+ </phong>
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+ </technique>
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+ <extra>
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+ <technique profile="GOOGLEEARTH">
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+ <double_sided>1</double_sided>
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+ </technique>
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+ </extra>
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+ </profile_COMMON>
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+ <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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+ </effect>
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+ <effect id="Material4-effect">
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+ <profile_COMMON>
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+ <technique sid="common">
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+ <phong>
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+ <emission>
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+ <color sid="emission">0 0 0 1</color>
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+ </emission>
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+ <ambient>
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+ <color sid="ambient">0 0 0 1</color>
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+ </ambient>
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+ <diffuse>
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+ <color sid="diffuse">0.64 0.64 0 1</color>
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+ </diffuse>
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+ <specular>
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+ <color sid="specular">0.25 0.25 0.25 1</color>
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+ </specular>
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+ <shininess>
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+ <float sid="shininess">50</float>
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+ </shininess>
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+ <index_of_refraction>
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+ <float sid="index_of_refraction">1</float>
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+ </index_of_refraction>
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+ </phong>
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+ </technique>
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+ <extra>
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+ <technique profile="GOOGLEEARTH">
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+ <double_sided>1</double_sided>
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+ </technique>
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+ </extra>
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+ </profile_COMMON>
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+ <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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+ </effect>
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+ <effect id="Material5-effect">
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+ <profile_COMMON>
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+ <technique sid="common">
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+ <phong>
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+ <emission>
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+ <color sid="emission">0 0 0 1</color>
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+ </emission>
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+ <ambient>
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+ <color sid="ambient">0 0 0 1</color>
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+ </ambient>
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+ <diffuse>
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+ <color sid="diffuse">0.64 0 0.64 1</color>
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+ </diffuse>
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+ <specular>
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+ <color sid="specular">0.25 0.25 0.25 1</color>
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+ </specular>
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+ <shininess>
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+ <float sid="shininess">50</float>
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+ </shininess>
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+ <index_of_refraction>
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+ <float sid="index_of_refraction">1</float>
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+ </index_of_refraction>
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+ </phong>
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+ </technique>
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+ <extra>
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+ <technique profile="GOOGLEEARTH">
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+ <double_sided>1</double_sided>
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+ </technique>
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+ </extra>
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+ </profile_COMMON>
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+ <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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+ </effect>
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+ <effect id="Material6-effect">
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+ <profile_COMMON>
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+ <technique sid="common">
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+ <phong>
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+ <emission>
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+ <color sid="emission">0 0 0 1</color>
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+ </emission>
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+ <ambient>
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+ <color sid="ambient">0 0 0 1</color>
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+ </ambient>
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+ <diffuse>
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+ <color sid="diffuse">0 0.64 0.64 1</color>
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+ </diffuse>
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+ <specular>
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+ <color sid="specular">0.25 0.25 0.25 1</color>
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+ </specular>
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+ <shininess>
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+ <float sid="shininess">50</float>
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+ </shininess>
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+ <index_of_refraction>
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+ <float sid="index_of_refraction">1</float>
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+ </index_of_refraction>
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+ </phong>
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+ </technique>
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+ <extra>
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+ <technique profile="GOOGLEEARTH">
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+ <double_sided>1</double_sided>
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+ </technique>
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+ </extra>
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+ </profile_COMMON>
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+ <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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+ </effect>
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+ </library_effects>
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+ <library_materials>
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+ <material id="Material_001-material" name="Material_001">
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+ <instance_effect url="#Material_001-effect"/>
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+ </material>
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+ <material id="Material2-material" name="Material2">
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+ <instance_effect url="#Material2-effect"/>
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+ </material>
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+ <material id="Material3-material" name="Material3">
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+ <instance_effect url="#Material3-effect"/>
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+ </material>
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+ <material id="Material4-material" name="Material4">
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+ <instance_effect url="#Material4-effect"/>
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+ </material>
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+ <material id="Material5-material" name="Material5">
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+ <instance_effect url="#Material5-effect"/>
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+ </material>
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+ <material id="Material6-material" name="Material6">
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+ <instance_effect url="#Material6-effect"/>
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+ </material>
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+ </library_materials>
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+ <library_geometries>
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+ <geometry id="Cube_001-mesh" name="Cube.001">
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+ <mesh>
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+ <source id="Cube_001-mesh-positions">
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+ <float_array id="Cube_001-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
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+ <technique_common>
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+ <accessor source="#Cube_001-mesh-positions-array" count="8" stride="3">
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+ <param name="X" type="float"/>
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+ <param name="Y" type="float"/>
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+ <param name="Z" type="float"/>
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+ </accessor>
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+ </technique_common>
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+ </source>
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+ <source id="Cube_001-mesh-normals">
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+ <float_array id="Cube_001-mesh-normals-array" count="18">1 -1.49012e-7 1.49012e-7 0 0 1 -3.57628e-7 -1 -2.08616e-7 0 0 -1 1.19209e-7 1 1.19209e-7 -1 0 0</float_array>
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+ <technique_common>
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+ <accessor source="#Cube_001-mesh-normals-array" count="6" stride="3">
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+ <param name="X" type="float"/>
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+ <param name="Y" type="float"/>
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+ <param name="Z" type="float"/>
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+ </accessor>
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+ </technique_common>
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+ </source>
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+ <vertices id="Cube_001-mesh-vertices">
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+ <input semantic="POSITION" source="#Cube_001-mesh-positions"/>
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+ </vertices>
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+ <polylist material="Material_001-material" count="1">
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+ <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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+ <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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+ <vcount>4 </vcount>
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+ <p>0 0 4 0 5 0 1 0</p>
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+ </polylist>
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+ <polylist material="Material2-material" count="1">
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+ <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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+ <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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+ <vcount>4 </vcount>
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+ <p>4 1 7 1 6 1 5 1</p>
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+ </polylist>
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+ <polylist material="Material3-material" count="1">
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+ <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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+ <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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+ <vcount>4 </vcount>
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+ <p>1 2 5 2 6 2 2 2</p>
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+ </polylist>
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+ <polylist material="Material4-material" count="1">
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+ <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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+ <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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+ <vcount>4 </vcount>
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+ <p>0 3 1 3 2 3 3 3</p>
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+ </polylist>
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+ <polylist material="Material5-material" count="1">
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+ <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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+ <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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+ <vcount>4 </vcount>
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+ <p>4 4 0 4 3 4 7 4</p>
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+ </polylist>
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+ <polylist material="Material6-material" count="1">
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+ <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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+ <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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+ <vcount>4 </vcount>
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+ <p>2 5 6 5 7 5 3 5</p>
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+ </polylist>
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+ </mesh>
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+ <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
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+ </geometry>
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+ </library_geometries>
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+ <library_controllers/>
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+ <library_visual_scenes>
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+ <visual_scene id="Scene" name="Scene">
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+ <node id="Cube_001" name="Cube_001" type="NODE">
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+ <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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+ <instance_geometry url="#Cube_001-mesh">
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+ <bind_material>
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+ <technique_common>
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+ <instance_material symbol="Material_001-material" target="#Material_001-material"/>
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+ <instance_material symbol="Material2-material" target="#Material2-material"/>
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+ <instance_material symbol="Material3-material" target="#Material3-material"/>
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+ <instance_material symbol="Material4-material" target="#Material4-material"/>
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+ <instance_material symbol="Material5-material" target="#Material5-material"/>
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+ <instance_material symbol="Material6-material" target="#Material6-material"/>
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+ </technique_common>
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+ </bind_material>
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+ </instance_geometry>
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+ </node>
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+ </visual_scene>
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+ </library_visual_scenes>
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+ <scene>
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+ <instance_visual_scene url="#Scene"/>
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+ </scene>
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+</COLLADA>
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