@@ -662,7 +662,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
} else {
- glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires signed internalformat for glTexImage2D
+ glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
}