|
@@ -98,7 +98,7 @@
|
|
|
|
|
|
var renderer, scene, camera, stats;
|
|
|
|
|
|
- var mesh, uniforms, attributes;
|
|
|
+ var mesh, uniforms;
|
|
|
|
|
|
var WIDTH = window.innerWidth,
|
|
|
HEIGHT = window.innerHeight;
|
|
@@ -188,8 +188,6 @@
|
|
|
|
|
|
//
|
|
|
|
|
|
- attributes = [ `displacement`, `customColor` ];
|
|
|
-
|
|
|
uniforms = {
|
|
|
|
|
|
amplitude: { type: "f", value: 0.0 }
|
|
@@ -198,8 +196,7 @@
|
|
|
|
|
|
var shaderMaterial = new THREE.ShaderMaterial( {
|
|
|
|
|
|
- uniforms: uniforms,
|
|
|
- attributes: attributes,
|
|
|
+ uniforms: uniforms,
|
|
|
vertexShader: document.getElementById( 'vertexshader' ).textContent,
|
|
|
fragmentShader: document.getElementById( 'fragmentshader' ).textContent
|
|
|
|