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@@ -91,7 +91,8 @@
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<h3>[property:Boolean autoRotate]</h3>
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<p>
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대상 주위를 자동으로 회전하려면 true로 설정합니다.<br> autoRotate를 활성할 경우, 애니메이션 루프에서 [page:.update()]를 호출해야 합니다.
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- If you want the animation to be frame rate independent, apply a time delta value to [page:.update]().
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+ Set to true to automatically rotate around the target.<br> Note that if this is enabled, you must call [page:.update]
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+ () in your animation loop. If you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display), you must pass the time `deltaTime`, in seconds, to [page:.update]().
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</p>
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<h3>[property:Float autoRotateSpeed]</h3>
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@@ -320,7 +321,9 @@ controls.touches = {
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<h3>[method:Boolean update] ( [param:Number deltaTime] )</h3>
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<p>
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컨트롤을 업데이트합니다. 카메라를 수동으로 변환하거나, [page:.autoRotate] 또는 [page:.enableDamping]을 설정할 경우 업데이트 루프에서 호출해야 합니다.
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- `deltaTime` is optional and only required if you want [page:.autoRotate] to be frame rate independent.
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+ Update the controls. Must be called after any manual changes to the camera's transform,
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+ or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set. `deltaTime`, in seconds, is optional,
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+ and is only required if you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display).
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</p>
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<h2>Source</h2>
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