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vec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );
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vec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );
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vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );
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vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );
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