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Fix wrong div open tag, and remove unnecessary comma in webgl_postprocessing_procedural

Tristan Valcke 8 years ago
parent
commit
67ee8e61c4
1 changed files with 3 additions and 4 deletions
  1. 3 4
      examples/webgl_postprocessing_procedural.html

+ 3 - 4
examples/webgl_postprocessing_procedural.html

@@ -117,15 +117,15 @@
 				postCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
 				noiseRandom1DMaterial = new THREE.ShaderMaterial({
 					vertexShader: document.querySelector('#procedural-vert').textContent.trim(),
-					fragmentShader: document.querySelector('#noiseRandom1D-frag').textContent.trim(),
+					fragmentShader: document.querySelector('#noiseRandom1D-frag').textContent.trim()
 				});
 				noiseRandom2DMaterial = new THREE.ShaderMaterial({
 					vertexShader: document.querySelector('#procedural-vert').textContent.trim(),
-					fragmentShader: document.querySelector('#noiseRandom2D-frag').textContent.trim(),
+					fragmentShader: document.querySelector('#noiseRandom2D-frag').textContent.trim()
 				});
 				noiseRandom3DMaterial = new THREE.ShaderMaterial({
 					vertexShader: document.querySelector('#procedural-vert').textContent.trim(),
-					fragmentShader: document.querySelector('#noiseRandom3D-frag').textContent.trim(),
+					fragmentShader: document.querySelector('#noiseRandom3D-frag').textContent.trim()
 				});
 				postMaterial = noiseRandom3DMaterial;
 				var postPlane = new THREE.PlaneGeometry(2, 2);
@@ -177,6 +177,5 @@
 			}
 
 		</script>
-		<div>
 	</body>
 </html>