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@@ -11,25 +11,49 @@
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<h1>[name]</h1>
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- <div class="desc">todo</div>
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+ <div class="desc">The default material used by [page:ParticleSystem particle] systems.</div>
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<h2>Constructor</h2>
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- <h3>[name]()</h3>
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+ <h3>[name]( [page:Object parameters] )</h3>
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+ <div>parameters is an object with one or more properties defining the material's appearance.</div>
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+
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+ <div>
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+ color — Particle color in hexadecimal. Default is 0xffffff.<br />
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+ map — a [page:Texture texture]. Default is null. // TODO: specify what is its purpose<br />
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+ size — Define size of particles. Default is 1.0.<br />
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+ sizeAttenuation — Enable/disable size attenuation with distance.<br />
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+ vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
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+ fog — Define whether the material color is affected by global fog settings. Default is true.
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+ </div>
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<h2>Properties</h2>
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- <h3>.[page:Vector3 todo]</h3>
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-
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-
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- <h2>Methods</h2>
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-
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- <h3>.todo( [page:Vector3 todo] )</h3>
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- <div>
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- todo — todo<br />
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- </div>
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+ <h3>.[page:Number color]</h3>
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+
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+ <div>Sets the color of the particles. Default is 0xffffff.</div>
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+
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+ <h3>.[page:Texture map]</h3>
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+
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+ <div>Sets the color of the particles using data from a texture (?).</div>
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+
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+ <h3>.[page:Number size]</h3>
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+
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+ <div>Sets the size of the particles. Default is 1.0.</div>
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+
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+ <h3>.[page:Boolean sizeAttenuation]</h3>
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+
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+ <div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
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+
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+ <h3>.[page:Boolean vertexColors]</h3>
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+ <div>Define whether the material uses vertex colors, or not. Default is false.</div>
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+ <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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+
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+ <h3>.[page:Boolean fog]</h3>
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+ <div>Define whether the material color is affected by global fog settings.</div>
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+ <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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<h2>Source</h2>
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