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@@ -288,26 +288,41 @@
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<h3>.setBlending( blending, blendEquation, blendSrc, blendDst )</h3>
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<h3>.setBlending( blending, blendEquation, blendSrc, blendDst )</h3>
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- <div>TODO.</div>
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-
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-
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- <h3>.setTexture( texture, slot )</h3>
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- <div>TODO.</div>
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-
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-
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- <h3>.setRenderTarget( renderTarget )</h3>
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- <div>TODO.</div>
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-
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-
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+ <div>
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+ blending -- The [page:Texture texture] that needs to be set.<br />
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+ blendEquation -- The number indicating which slot should be used by the texture.<br />
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+ blendSrc -- The number indicating which slot should be used by the texture.<br />
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+ blendDst -- The number indicating which slot should be used by the texture.
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+ </div>
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+ <div>
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+ This method sets the correct texture to the correct slot for the wegl shader. The slot number can be found as a value of the uniform of the sampler.
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+ </div>
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+
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+ <h3>.setTexture( [page:Texture texture], [page:number slot] )</h3>
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+ <div>
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+ texture -- The [page:Texture texture] that needs to be set.<br />
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+ slot -- The number indicating which slot should be used by the texture.
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+ </div>
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+ <div>
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+ This method sets the correct texture to the correct slot for the wegl shader. The slot number can be found as a value of the uniform of the sampler.
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+ </div>
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+
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+ <h3>.setRenderTarget( [page:WebGLRenderTarget renderTarget] )</h3>
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+ <div>
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+ renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated.<br />
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+ </div>
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+ <div>
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+ This method sets the active rendertarget.
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+ </div>
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- <h3>.supportsCompressedTextureS3TC() [page:todo]</h3>
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+ <h3>.supportsCompressedTextureS3TC() [page:boolean]</h3>
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<div>
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<div>
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- todo
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+ This method returns true if the webgl implementation supports compressed textures of the format S3TC.
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</div>
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</div>
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- <h3>.getMaxAnisotropy() [page:todo]</h3>
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+ <h3>.getMaxAnisotropy() [page:number]</h3>
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<div>
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<div>
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- todo
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+ This returns the anisotropy level of the textures.
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</div>
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</div>
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<h3>.getPrecision() [page:string]</h3>
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<h3>.getPrecision() [page:string]</h3>
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