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@@ -96,7 +96,7 @@ f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(
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g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
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h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
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a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],r=c[13],s=c[2],u=c[6],q=c[10],v=c[14],w=c[3],t=c[7],x=c[11],
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-c=c[15],H=d[0],G=d[4],P=d[8],F=d[12],C=d[1],K=d[5],A=d[9],y=d[13],J=d[2],B=d[6],M=d[10],z=d[14],N=d[3],D=d[7],E=d[11],d=d[15];e[0]=f*H+g*C+h*J+k*N;e[4]=f*G+g*K+h*B+k*D;e[8]=f*P+g*A+h*M+k*E;e[12]=f*F+g*y+h*z+k*d;e[1]=l*H+n*C+p*J+r*N;e[5]=l*G+n*K+p*B+r*D;e[9]=l*P+n*A+p*M+r*E;e[13]=l*F+n*y+p*z+r*d;e[2]=s*H+u*C+q*J+v*N;e[6]=s*G+u*K+q*B+v*D;e[10]=s*P+u*A+q*M+v*E;e[14]=s*F+u*y+q*z+v*d;e[3]=w*H+t*C+x*J+c*N;e[7]=w*G+t*K+x*B+c*D;e[11]=w*P+t*A+x*M+c*E;e[15]=w*F+t*y+x*z+c*d;return this},multiplyToArray:function(a,
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+c=c[15],H=d[0],G=d[4],P=d[8],F=d[12],C=d[1],K=d[5],z=d[9],D=d[13],J=d[2],B=d[6],N=d[10],y=d[14],M=d[3],A=d[7],E=d[11],d=d[15];e[0]=f*H+g*C+h*J+k*M;e[4]=f*G+g*K+h*B+k*A;e[8]=f*P+g*z+h*N+k*E;e[12]=f*F+g*D+h*y+k*d;e[1]=l*H+n*C+p*J+r*M;e[5]=l*G+n*K+p*B+r*A;e[9]=l*P+n*z+p*N+r*E;e[13]=l*F+n*D+p*y+r*d;e[2]=s*H+u*C+q*J+v*M;e[6]=s*G+u*K+q*B+v*A;e[10]=s*P+u*z+q*N+v*E;e[14]=s*F+u*D+q*y+v*d;e[3]=w*H+t*C+x*J+c*M;e[7]=w*G+t*K+x*B+c*A;e[11]=w*P+t*z+x*N+c*E;e[15]=w*F+t*D+x*y+c*d;return this},multiplyToArray:function(a,
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b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<
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d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
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@@ -147,10 +147,10 @@ THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:functio
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
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b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var u=n.ray.distanceToPoint(d);if(u>f.scale.x)return s;s.push({distance:u,point:f.position,face:null,object:f})}else if(f instanceof
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a.LOD)d.setFromMatrixPosition(f.matrixWorld),u=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(u),n,s);else if(f instanceof a.Mesh){var q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==q.boundingBox&&!1===c.isIntersectionBox(q.boundingBox))return s;if(q instanceof a.BufferGeometry){var v=f.material;if(void 0===
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-v)return s;var w=q.attributes,t,x,H=n.precision;if(void 0!==w.index)for(var G=q.offsets,P=w.index.array,F=w.position.array,C=0,K=G.length;C<K;++C)for(var w=G[C].start,A=G[C].index,q=w,y=w+G[C].count;q<y;q+=3){w=A+P[q];t=A+P[q+1];x=A+P[q+2];g.set(F[3*w],F[3*w+1],F[3*w+2]);h.set(F[3*t],F[3*t+1],F[3*t+2]);k.set(F[3*x],F[3*x+1],F[3*x+2]);var J=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==J&&(J.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(J),
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-u<H||u<n.near||u>n.far||s.push({distance:u,point:J,indices:[w,t,x],face:null,faceIndex:null,object:f}))}else for(F=w.position.array,q=0,y=w.position.array.length;q<y;q+=3)w=q,t=q+1,x=q+2,g.set(F[3*w],F[3*w+1],F[3*w+2]),h.set(F[3*t],F[3*t+1],F[3*t+2]),k.set(F[3*x],F[3*x+1],F[3*x+2]),J=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==J&&(J.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(J),u<H||u<n.near||u>n.far||s.push({distance:u,point:J,
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-indices:[w,t,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(P=f.material instanceof a.MeshFaceMaterial,F=!0===P?f.material.materials:null,H=n.precision,G=q.vertices,C=0,K=q.faces.length;C<K;C++)if(A=q.faces[C],v=!0===P?F[A.materialIndex]:f.material,void 0!==v){w=G[A.a];t=G[A.b];x=G[A.c];if(!0===v.morphTargets){u=q.morphTargets;J=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var y=0,B=u.length;y<B;y++){var M=J[y];if(0!==M){var z=u[y].vertices;g.x+=
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-(z[A.a].x-w.x)*M;g.y+=(z[A.a].y-w.y)*M;g.z+=(z[A.a].z-w.z)*M;h.x+=(z[A.b].x-t.x)*M;h.y+=(z[A.b].y-t.y)*M;h.z+=(z[A.b].z-t.z)*M;k.x+=(z[A.c].x-x.x)*M;k.y+=(z[A.c].y-x.y)*M;k.z+=(z[A.c].z-x.z)*M}}g.add(w);h.add(t);k.add(x);w=g;t=h;x=k}J=v.side===a.BackSide?c.intersectTriangle(x,t,w,!0):c.intersectTriangle(w,t,x,v.side!==a.DoubleSide);null!==J&&(J.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(J),u<H||u<n.near||u>n.far||s.push({distance:u,point:J,face:A,faceIndex:C,object:f}))}}else if(f instanceof
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+v)return s;var w=q.attributes,t,x,H=n.precision;if(void 0!==w.index)for(var G=q.offsets,P=w.index.array,F=w.position.array,C=0,K=G.length;C<K;++C)for(var w=G[C].start,z=G[C].index,q=w,D=w+G[C].count;q<D;q+=3){w=z+P[q];t=z+P[q+1];x=z+P[q+2];g.set(F[3*w],F[3*w+1],F[3*w+2]);h.set(F[3*t],F[3*t+1],F[3*t+2]);k.set(F[3*x],F[3*x+1],F[3*x+2]);var J=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==J&&(J.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(J),
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+u<H||u<n.near||u>n.far||s.push({distance:u,point:J,indices:[w,t,x],face:null,faceIndex:null,object:f}))}else for(F=w.position.array,q=0,D=w.position.array.length;q<D;q+=3)w=q,t=q+1,x=q+2,g.set(F[3*w],F[3*w+1],F[3*w+2]),h.set(F[3*t],F[3*t+1],F[3*t+2]),k.set(F[3*x],F[3*x+1],F[3*x+2]),J=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==J&&(J.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(J),u<H||u<n.near||u>n.far||s.push({distance:u,point:J,
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+indices:[w,t,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(P=f.material instanceof a.MeshFaceMaterial,F=!0===P?f.material.materials:null,H=n.precision,G=q.vertices,C=0,K=q.faces.length;C<K;C++)if(z=q.faces[C],v=!0===P?F[z.materialIndex]:f.material,void 0!==v){w=G[z.a];t=G[z.b];x=G[z.c];if(!0===v.morphTargets){u=q.morphTargets;J=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var D=0,B=u.length;D<B;D++){var N=J[D];if(0!==N){var y=u[D].vertices;g.x+=
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+(y[z.a].x-w.x)*N;g.y+=(y[z.a].y-w.y)*N;g.z+=(y[z.a].z-w.z)*N;h.x+=(y[z.b].x-t.x)*N;h.y+=(y[z.b].y-t.y)*N;h.z+=(y[z.b].z-t.z)*N;k.x+=(y[z.c].x-x.x)*N;k.y+=(y[z.c].y-x.y)*N;k.z+=(y[z.c].z-x.z)*N}}g.add(w);h.add(t);k.add(x);w=g;t=h;x=k}J=v.side===a.BackSide?c.intersectTriangle(x,t,w,!0):c.intersectTriangle(w,t,x,v.side!==a.DoubleSide);null!==J&&(J.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(J),u<H||u<n.near||u>n.far||s.push({distance:u,point:J,face:z,faceIndex:C,object:f}))}}else if(f instanceof
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a.Line){H=n.linePrecision;v=H*H;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(q instanceof a.Geometry)for(G=q.vertices,H=G.length,w=new a.Vector3,t=new a.Vector3,x=f.type===a.LineStrip?1:2,q=0;q<H-1;q+=x)c.distanceSqToSegment(G[q],G[q+1],t,w)>v||(u=c.origin.distanceTo(t),u<n.near||u>n.far||s.push({distance:u,point:w.clone().applyMatrix4(f.matrixWorld),
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face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);
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return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
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@@ -166,31 +166,31 @@ b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name=
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this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
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a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
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if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===r){var a=new THREE.RenderableVertex;p.push(a);r++;n++;return a}return p[n++]}function b(){if(u===v){var a=new THREE.RenderableFace;q.push(a);v++;u++;return a}return q[u++]}function c(){if(t===H){var a=new THREE.RenderableLine;x.push(a);H++;t++;return a}return x[t++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,p=[],r=0,s,u,q=[],v=0,w,t,x=[],H=0,G,P,F=[],C=0,K={objects:[],lights:[],elements:[]},A=new THREE.Vector3,y=new THREE.Vector3,J=new THREE.Vector3,B=new THREE.Vector3,M=new THREE.Vector4,z=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,D=Array(3),E=new THREE.Matrix4,Y=
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+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,p=[],r=0,s,u,q=[],v=0,w,t,x=[],H=0,G,P,F=[],C=0,K={objects:[],lights:[],elements:[]},z=new THREE.Vector3,D=new THREE.Vector3,J=new THREE.Vector3,B=new THREE.Vector3,N=new THREE.Vector4,y=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),M=new THREE.Box3,A=Array(3),E=new THREE.Matrix4,Y=
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new THREE.Matrix4,R,ka=new THREE.Matrix4,da=new THREE.Matrix3,X=new THREE.Frustum,O=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Y)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Y.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Y)}}();this.pickingRay=function(a,b){a.z=
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-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var fa=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)K.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===X.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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-(B.setFromMatrixPosition(a.matrixWorld),B.applyProjection(Y),f.z=B.z);K.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)fa(a.children[b])}},I=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(R);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){D[0]=a.positionScreen;D[1]=b.positionScreen;D[2]=c.positionScreen;return!0===
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|
-a.visible||!0===b.visible||!0===c.visible||z.isIntersectionBox(N.setFromPoints(D))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
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|
+(B.setFromMatrixPosition(a.matrixWorld),B.applyProjection(Y),f.z=B.z);K.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)fa(a.children[b])}},I=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(R);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){A[0]=a.positionScreen;A[1]=b.positionScreen;A[2]=c.positionScreen;return!0===
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|
+a.visible||!0===b.visible||!0===c.visible||y.isIntersectionBox(M.setFromPoints(A))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
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|
p[a],f=p[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;K.elements.push(w)},pushTriangle:function(a,c,g){var k=p[a],l=p[c],n=p[g];if(!0===h(k,l,n)){s=b();s.id=e.id;s.v1.copy(k);s.v2.copy(l);s.v3.copy(n);s.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=s.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();s.vertexNormalsLength=3;s.material=e.material;K.elements.push(s)}}}};
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|
-this.projectScene=function(f,h,k,l){var q,r,v,x,H,B,z,D,N;P=t=u=0;K.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();E.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,E);X.setFromMatrix(Y);g=0;K.objects.length=0;K.lights.length=0;fa(f);!0===k&&K.objects.sort(d);f=0;for(k=K.objects.length;f<k;f++)if(q=K.objects[f].object,r=q.geometry,I.setObject(q),R=q.matrixWorld,n=0,q instanceof THREE.Mesh)if(r instanceof
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|
-THREE.BufferGeometry){if(B=r.attributes,q=r.offsets,void 0!==B.position){D=B.position.array;r=0;for(x=D.length;r<x;r+=3)I.pushVertex(D[r],D[r+1],D[r+2]);D=B.normal.array;r=0;for(x=D.length;r<x;r+=3)I.pushNormal(D[r],D[r+1],D[r+2]);if(void 0!==B.index)if(B=B.index.array,0<q.length)for(f=0;f<q.length;f++)for(x=q[f],D=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)I.pushTriangle(B[r]+D,B[r+1]+D,B[r+2]+D);else for(r=0,x=B.length;r<x;r+=3)I.pushTriangle(B[r],B[r+1],B[r+2]);else for(r=0,x=B.position.count/
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-3;r<x;r+=3)I.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;B=r.faceVertexUvs;da.getNormalMatrix(R);D=q.material instanceof THREE.MeshFaceMaterial;N=!0===D?q.material:null;for(var ia=0,ya=v.length;ia<ya;ia++){var oa=v[ia];I.pushVertex(oa.x,oa.y,oa.z)}ia=0;for(ya=x.length;ia<ya;ia++){v=x[ia];var ua=!0===D?N.materials[v.materialIndex]:q.material;if(void 0!==ua){z=ua.side;var oa=p[v.a],W=p[v.b],ca=p[v.c];if(!0===ua.morphTargets){H=r.morphTargets;var za=q.morphTargetInfluences,
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-va=oa.position,la=W.position,Da=ca.position;A.set(0,0,0);y.set(0,0,0);J.set(0,0,0);for(var Ka=0,ga=H.length;Ka<ga;Ka++){var ma=za[Ka];if(0!==ma){var Ia=H[Ka].vertices;A.x+=(Ia[v.a].x-va.x)*ma;A.y+=(Ia[v.a].y-va.y)*ma;A.z+=(Ia[v.a].z-va.z)*ma;y.x+=(Ia[v.b].x-la.x)*ma;y.y+=(Ia[v.b].y-la.y)*ma;y.z+=(Ia[v.b].z-la.z)*ma;J.x+=(Ia[v.c].x-Da.x)*ma;J.y+=(Ia[v.c].y-Da.y)*ma;J.z+=(Ia[v.c].z-Da.z)*ma}}oa.position.add(A);W.position.add(y);ca.position.add(J);I.projectVertex(oa);I.projectVertex(W);I.projectVertex(ca)}za=
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-I.checkTriangleVisibility(oa,W,ca);if(!(!1===za&&z===THREE.FrontSide||!0===za&&z===THREE.BackSide)){s=b();s.id=q.id;s.v1.copy(oa);s.v2.copy(W);s.v3.copy(ca);s.normalModel.copy(v.normal);!1!==za||z!==THREE.BackSide&&z!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(da).normalize();H=v.vertexNormals;va=0;for(la=Math.min(H.length,3);va<la;va++)Da=s.vertexNormalsModel[va],Da.copy(H[va]),!1!==za||z!==THREE.BackSide&&z!==THREE.DoubleSide||Da.negate(),Da.applyMatrix3(da).normalize();
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-s.vertexNormalsLength=H.length;H=0;for(za=Math.min(B.length,3);H<za;H++)if(z=B[H][ia],void 0!==z)for(va=0,la=z.length;va<la;va++)s.uvs[H][va]=z[va];s.color=v.color;s.material=ua;s.z=(oa.positionScreen.z+W.positionScreen.z+ca.positionScreen.z)/3;K.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(B=r.attributes,void 0!==B.position){D=B.position.array;r=0;for(x=D.length;r<x;r+=3)I.pushVertex(D[r],D[r+1],D[r+2]);if(void 0!==B.index)for(B=B.index.array,r=0,
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|
-x=B.length;r<x;r+=2)I.pushLine(B[r],B[r+1]);else for(r=0,x=D.length/3-1;r<x;r++)I.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(ka.multiplyMatrices(Y,R),v=q.geometry.vertices,0!==v.length))for(oa=a(),oa.positionScreen.copy(v[0]).applyMatrix4(ka),r=q.type===THREE.LinePieces?2:1,ia=1,ya=v.length;ia<ya;ia++)oa=a(),oa.positionScreen.copy(v[ia]).applyMatrix4(ka),0<(ia+1)%r||(W=p[n-2],O.copy(oa.positionScreen),S.copy(W.positionScreen),!0===e(O,S)&&(O.multiplyScalar(1/O.w),S.multiplyScalar(1/S.w),
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|
-w=c(),w.id=q.id,w.v1.positionScreen.copy(O),w.v2.positionScreen.copy(S),w.z=Math.max(O.z,S.z),w.material=q.material,q.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(q.geometry.colors[ia]),w.vertexColors[1].copy(q.geometry.colors[ia-1])),K.elements.push(w)))}else q instanceof THREE.Sprite&&(M.set(R.elements[12],R.elements[13],R.elements[14],1),M.applyMatrix4(Y),r=1/M.w,M.z*=r,-1<=M.z&&1>=M.z&&(P===C?(x=new THREE.RenderableSprite,F.push(x),C++,P++,G=x):G=F[P++],G.id=q.id,G.x=M.x*
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-r,G.y=M.y*r,G.z=M.z,G.object=q,G.rotation=q.rotation,G.scale.x=q.scale.x*Math.abs(G.x-(M.x+h.projectionMatrix.elements[0])/(M.w+h.projectionMatrix.elements[12])),G.scale.y=q.scale.y*Math.abs(G.y-(M.y+h.projectionMatrix.elements[5])/(M.w+h.projectionMatrix.elements[13])),G.material=q.material,K.elements.push(G)));!0===l&&K.elements.sort(d);return K}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
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-THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=[];this.boundingSphere=this.boundingBox=null};
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-THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c,d){this.attributes[a]={array:b,itemSize:c,count:void 0!==d?d:b.length}},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.offsets.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),
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-b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,
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|
-0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),
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|
-computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,l,n,p,r=new THREE.Vector3,s=new THREE.Vector3,u=new THREE.Vector3,q=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=
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|
-this.attributes.index.array,t=this.offsets;c=0;for(d=t.length;c<d;++c){b=t[c].start;g=t[c].count;var x=t[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],p=e[3*g+2],r.set(l,n,p),l=e[3*h],n=e[3*h+1],p=e[3*h+2],s.set(l,n,p),l=e[3*k],n=e[3*k+1],p=e[3*k+2],u.set(l,n,p),q.subVectors(u,s),v.subVectors(r,s),q.cross(v),f[3*g]+=q.x,f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z,f[3*k]+=q.x,f[3*k+1]+=q.y,f[3*k+2]+=q.z}}else for(a=0,b=e.length;a<b;a+=9)l=
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|
-e[a],n=e[a+1],p=e[a+2],r.set(l,n,p),l=e[a+3],n=e[a+4],p=e[a+5],s.set(l,n,p),l=e[a+6],n=e[a+7],p=e[a+8],u.set(l,n,p),q.subVectors(u,s),v.subVectors(r,s),q.cross(v),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,
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|
-b,c){p=d[3*a];r=d[3*a+1];s=d[3*a+2];u=d[3*b];q=d[3*b+1];v=d[3*b+2];w=d[3*c];t=d[3*c+1];x=d[3*c+2];H=f[2*a];G=f[2*a+1];P=f[2*b];F=f[2*b+1];C=f[2*c];K=f[2*c+1];A=u-p;y=w-p;J=q-r;B=t-r;M=v-s;z=x-s;N=P-H;D=C-H;E=F-G;Y=K-G;R=1/(N*Y-D*E);ka.set((Y*A-E*y)*R,(Y*J-E*B)*R,(Y*M-E*z)*R);da.set((N*y-D*A)*R,(N*B-D*J)*R,(N*z-D*M)*R);k[a].add(ka);k[b].add(ka);k[c].add(ka);l[a].add(da);l[b].add(da);l[c].add(da)}function b(a){aa.x=e[3*a];aa.y=e[3*a+1];aa.z=e[3*a+2];Ga.copy(aa);Ca=k[a];T.copy(Ca);T.sub(aa.multiplyScalar(aa.dot(Ca))).normalize();
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|
+this.projectScene=function(f,h,k,l){var q,r,v,x,H,B,y,A,M;P=t=u=0;K.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();E.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,E);X.setFromMatrix(Y);g=0;K.objects.length=0;K.lights.length=0;fa(f);!0===k&&K.objects.sort(d);f=0;for(k=K.objects.length;f<k;f++)if(q=K.objects[f].object,r=q.geometry,I.setObject(q),R=q.matrixWorld,n=0,q instanceof THREE.Mesh)if(r instanceof
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|
+THREE.BufferGeometry){if(B=r.attributes,q=r.offsets,void 0!==B.position){A=B.position.array;r=0;for(x=A.length;r<x;r+=3)I.pushVertex(A[r],A[r+1],A[r+2]);M=B.normal.array;r=0;for(x=M.length;r<x;r+=3)I.pushNormal(M[r],M[r+1],M[r+2]);if(void 0!==B.index)if(B=B.index.array,0<q.length)for(f=0;f<q.length;f++)for(x=q[f],A=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)I.pushTriangle(B[r]+A,B[r+1]+A,B[r+2]+A);else for(r=0,x=B.length;r<x;r+=3)I.pushTriangle(B[r],B[r+1],B[r+2]);else for(r=0,x=A.length/3;r<x;r+=
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|
+3)I.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;B=r.faceVertexUvs;da.getNormalMatrix(R);A=q.material instanceof THREE.MeshFaceMaterial;M=!0===A?q.material:null;for(var ia=0,ya=v.length;ia<ya;ia++){var oa=v[ia];I.pushVertex(oa.x,oa.y,oa.z)}ia=0;for(ya=x.length;ia<ya;ia++){v=x[ia];var ua=!0===A?M.materials[v.materialIndex]:q.material;if(void 0!==ua){y=ua.side;var oa=p[v.a],W=p[v.b],ca=p[v.c];if(!0===ua.morphTargets){H=r.morphTargets;var za=q.morphTargetInfluences,
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|
+va=oa.position,la=W.position,Da=ca.position;z.set(0,0,0);D.set(0,0,0);J.set(0,0,0);for(var Ka=0,ga=H.length;Ka<ga;Ka++){var ma=za[Ka];if(0!==ma){var Ia=H[Ka].vertices;z.x+=(Ia[v.a].x-va.x)*ma;z.y+=(Ia[v.a].y-va.y)*ma;z.z+=(Ia[v.a].z-va.z)*ma;D.x+=(Ia[v.b].x-la.x)*ma;D.y+=(Ia[v.b].y-la.y)*ma;D.z+=(Ia[v.b].z-la.z)*ma;J.x+=(Ia[v.c].x-Da.x)*ma;J.y+=(Ia[v.c].y-Da.y)*ma;J.z+=(Ia[v.c].z-Da.z)*ma}}oa.position.add(z);W.position.add(D);ca.position.add(J);I.projectVertex(oa);I.projectVertex(W);I.projectVertex(ca)}za=
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|
|
+I.checkTriangleVisibility(oa,W,ca);if(!(!1===za&&y===THREE.FrontSide||!0===za&&y===THREE.BackSide)){s=b();s.id=q.id;s.v1.copy(oa);s.v2.copy(W);s.v3.copy(ca);s.normalModel.copy(v.normal);!1!==za||y!==THREE.BackSide&&y!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(da).normalize();H=v.vertexNormals;va=0;for(la=Math.min(H.length,3);va<la;va++)Da=s.vertexNormalsModel[va],Da.copy(H[va]),!1!==za||y!==THREE.BackSide&&y!==THREE.DoubleSide||Da.negate(),Da.applyMatrix3(da).normalize();
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|
|
+s.vertexNormalsLength=H.length;H=0;for(za=Math.min(B.length,3);H<za;H++)if(y=B[H][ia],void 0!==y)for(va=0,la=y.length;va<la;va++)s.uvs[H][va]=y[va];s.color=v.color;s.material=ua;s.z=(oa.positionScreen.z+W.positionScreen.z+ca.positionScreen.z)/3;K.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(B=r.attributes,void 0!==B.position){A=B.position.array;r=0;for(x=A.length;r<x;r+=3)I.pushVertex(A[r],A[r+1],A[r+2]);if(void 0!==B.index)for(B=B.index.array,r=0,
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|
|
+x=B.length;r<x;r+=2)I.pushLine(B[r],B[r+1]);else for(r=0,x=A.length/3-1;r<x;r++)I.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(ka.multiplyMatrices(Y,R),v=q.geometry.vertices,0!==v.length))for(oa=a(),oa.positionScreen.copy(v[0]).applyMatrix4(ka),r=q.type===THREE.LinePieces?2:1,ia=1,ya=v.length;ia<ya;ia++)oa=a(),oa.positionScreen.copy(v[ia]).applyMatrix4(ka),0<(ia+1)%r||(W=p[n-2],O.copy(oa.positionScreen),S.copy(W.positionScreen),!0===e(O,S)&&(O.multiplyScalar(1/O.w),S.multiplyScalar(1/S.w),
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|
|
+w=c(),w.id=q.id,w.v1.positionScreen.copy(O),w.v2.positionScreen.copy(S),w.z=Math.max(O.z,S.z),w.material=q.material,q.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(q.geometry.colors[ia]),w.vertexColors[1].copy(q.geometry.colors[ia-1])),K.elements.push(w)))}else q instanceof THREE.Sprite&&(N.set(R.elements[12],R.elements[13],R.elements[14],1),N.applyMatrix4(Y),r=1/N.w,N.z*=r,-1<=N.z&&1>=N.z&&(P===C?(x=new THREE.RenderableSprite,F.push(x),C++,P++,G=x):G=F[P++],G.id=q.id,G.x=N.x*
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+r,G.y=N.y*r,G.z=N.z,G.object=q,G.rotation=q.rotation,G.scale.x=q.scale.x*Math.abs(G.x-(N.x+h.projectionMatrix.elements[0])/(N.w+h.projectionMatrix.elements[12])),G.scale.y=q.scale.y*Math.abs(G.y-(N.y+h.projectionMatrix.elements[5])/(N.w+h.projectionMatrix.elements[13])),G.material=q.material,K.elements.push(G)));!0===l&&K.elements.sort(d);return K}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
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+THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
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+THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){this.attributes[a]={array:b,itemSize:c}},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=
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+!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,
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+0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,
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+b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,l,n,p,r=new THREE.Vector3,s=new THREE.Vector3,u=new THREE.Vector3,q=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,t=this.offsets;c=0;for(d=
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+t.length;c<d;++c){b=t[c].start;g=t[c].count;var x=t[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],p=e[3*g+2],r.set(l,n,p),l=e[3*h],n=e[3*h+1],p=e[3*h+2],s.set(l,n,p),l=e[3*k],n=e[3*k+1],p=e[3*k+2],u.set(l,n,p),q.subVectors(u,s),v.subVectors(r,s),q.cross(v),f[3*g]+=q.x,f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z,f[3*k]+=q.x,f[3*k+1]+=q.y,f[3*k+2]+=q.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],p=e[a+2],r.set(l,n,p),l=e[a+3],n=e[a+4],
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+p=e[a+5],s.set(l,n,p),l=e[a+6],n=e[a+7],p=e[a+8],u.set(l,n,p),q.subVectors(u,s),v.subVectors(r,s),q.cross(v),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){p=d[3*a];r=d[3*a+1];
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+s=d[3*a+2];u=d[3*b];q=d[3*b+1];v=d[3*b+2];w=d[3*c];t=d[3*c+1];x=d[3*c+2];H=f[2*a];G=f[2*a+1];P=f[2*b];F=f[2*b+1];C=f[2*c];K=f[2*c+1];z=u-p;D=w-p;J=q-r;B=t-r;N=v-s;y=x-s;M=P-H;A=C-H;E=F-G;Y=K-G;R=1/(M*Y-A*E);ka.set((Y*z-E*D)*R,(Y*J-E*B)*R,(Y*N-E*y)*R);da.set((M*D-A*z)*R,(M*B-A*J)*R,(M*y-A*N)*R);k[a].add(ka);k[b].add(ka);k[c].add(ka);l[a].add(da);l[b].add(da);l[c].add(da)}function b(a){aa.x=e[3*a];aa.y=e[3*a+1];aa.z=e[3*a+2];Ga.copy(aa);Ca=k[a];T.copy(Ca);T.sub(aa.multiplyScalar(aa.dot(Ca))).normalize();
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xa.crossVectors(Ga,Ca);Ha=xa.dot(l[a]);Ja=0>Ha?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=Ja}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
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-(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p,r,s,u,q,v,w,t,x,H,G,P,F,C,K,A,y,J,B,M,z,N,D,E,Y,R,ka=new THREE.Vector3,da=new THREE.Vector3,X,O,S,fa,I,ha=this.offsets,n=0;for(O=ha.length;n<O;++n){X=ha[n].start;S=ha[n].count;var ta=ha[n].index,g=X;for(X+=S;g<X;g+=3)S=ta+c[g],fa=ta+c[g+1],I=ta+c[g+2],a(S,fa,I)}var T=new THREE.Vector3,xa=new THREE.Vector3,aa=new THREE.Vector3,
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+(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p,r,s,u,q,v,w,t,x,H,G,P,F,C,K,z,D,J,B,N,y,M,A,E,Y,R,ka=new THREE.Vector3,da=new THREE.Vector3,X,O,S,fa,I,ha=this.offsets,n=0;for(O=ha.length;n<O;++n){X=ha[n].start;S=ha[n].count;var ta=ha[n].index,g=X;for(X+=S;g<X;g+=3)S=ta+c[g],fa=ta+c[g+1],I=ta+c[g+2],a(S,fa,I)}var T=new THREE.Vector3,xa=new THREE.Vector3,aa=new THREE.Vector3,
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Ga=new THREE.Vector3,Ja,Ca,Ha,n=0;for(O=ha.length;n<O;++n)for(X=ha[n].start,S=ha[n].count,ta=ha[n].index,g=X,X+=S;g<X;g+=3)S=ta+c[g],fa=ta+c[g+1],I=ta+c[g+2],b(S),b(fa),b(I)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),r=new Int32Array(c.length),s=new Int32Array(c.length),u=0;u<c.length;u++)r[u]=
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-1,s[u]=-1;for(c=0;c<d;c++){for(var q=n=0;3>q;q++)u=a[3*c+q],-1==r[u]?(p[2*q]=u,p[2*q+1]=-1,n++):r[u]<k.index?(p[2*q]=u,p[2*q+1]=-1,l++):(p[2*q]=u,p[2*q+1]=r[u]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)q=p[n+1],-1<q&&q<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)u=p[n],q=p[n+1],-1===q&&(q=g++),r[u]=q,s[q]=u,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,
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Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],
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@@ -256,7 +256,7 @@ new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.f
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b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=
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new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(C.scene,
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-A.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var p=C.objects[n],s=b[n];if(void 0===p){if(s.type&&s.type in r.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},w;for(w in s)w in c||(t[w]=s[w]);q=C.materials[s.material];s.loading=!0;c=r.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,A.urlBaseType),k(n,a,q,s)):c.load(d(s.url,A.urlBaseType),k(n,
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+z.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var p=C.objects[n],s=b[n];if(void 0===p){if(s.type&&s.type in r.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},w;for(w in s)w in c||(t[w]=s[w]);q=C.materials[s.material];s.loading=!0;c=r.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,z.urlBaseType),k(n,a,q,s)):c.load(d(s.url,z.urlBaseType),k(n,
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a,q,s),t)}}else if(void 0!==s.geometry){if(u=C.geometries[s.geometry]){p=!1;q=C.materials[s.material];p=q instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(q=new THREE.MeshFaceMaterial(C.face_materials[s.geometry]));q instanceof THREE.MeshFaceMaterial&&0===q.materials.length&&(q=new THREE.MeshFaceMaterial(C.face_materials[s.geometry]));if(q instanceof THREE.MeshFaceMaterial)for(t=0;t<q.materials.length;t++)p=p||q.materials[t]instanceof THREE.ShaderMaterial;
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p&&u.computeTangents();s.skin?p=new THREE.SkinnedMesh(u,q):s.morph?(p=new THREE.MorphAnimMesh(u,q),void 0!==s.duration&&(p.duration=s.duration),void 0!==s.time&&(p.time=s.time),void 0!==s.mirroredLoop&&(p.mirroredLoop=s.mirroredLoop),q.morphNormals&&u.computeMorphNormals()):p=new THREE.Mesh(u,q);p.name=n;c?(p.matrixAutoUpdate=!1,p.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(p.position.fromArray(e),l?p.quaternion.fromArray(l):p.rotation.fromArray(g),
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p.scale.fromArray(h));p.visible=s.visible;p.castShadow=s.castShadow;p.receiveShadow=s.receiveShadow;a.add(p);C.objects[n]=p}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){t=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":x=new THREE.AmbientLight(t);break;case "PointLight":x=new THREE.PointLight(t,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
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@@ -265,19 +265,19 @@ s.size_y}a.add(x);x.name=n;C.lights[n]=x;C.objects[n]=x}else"PerspectiveCamera"=
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v):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,p=new THREE.Object3D,p.name=n,p.position.fromArray(e),l?p.quaternion.fromArray(l):p.rotation.fromArray(g),p.scale.fromArray(h),p.visible=void 0!==s.visible?s.visible:!1,a.add(p),C.objects[n]=p,C.empties[n]=p);if(p){if(void 0!==s.userData)for(var H in s.userData)p.userData[H]=s.userData[H];if(void 0!==s.groups)for(t=0;t<s.groups.length;t++)c=s.groups[t],void 0===C.groups[c]&&(C.groups[c]=[]),C.groups[c].push(n)}}void 0!==p&&void 0!==s.children&&
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f(p,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;C.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c;e();H-=1;r.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
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e.content:e.dae?e.scene:e,a,b,c,d);H-=1;r.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c}}function n(){r.callbackProgress({totalModels:P,totalTextures:F,loadedModels:P-H,loadedTextures:F-G},C);r.onLoadProgress();if(0===H&&0===G){for(var a=0;a<K.length;a++){var c=K[a],d=C.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,C.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(C)}}function p(a,
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-b){b(a);if(void 0!==a.children)for(var c in a.children)p(a.children[c],b)}var r=this,s=THREE.Loader.prototype.extractUrlBase(c),u,q,v,w,t,x,H,G,P,F,C,K=[],A=a,y;for(y in this.geometryHandlers)a=this.geometryHandlers[y].loaderClass,this.geometryHandlers[y].loaderObject=new a;for(y in this.hierarchyHandlers)a=this.hierarchyHandlers[y].loaderClass,this.hierarchyHandlers[y].loaderObject=new a;G=H=0;C={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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-lights:{},fogs:{},empties:{},groups:{}};A.transform&&(y=A.transform.position,a=A.transform.rotation,c=A.transform.scale,y&&C.scene.position.fromArray(y),a&&C.scene.rotation.fromArray(a),c&&C.scene.scale.fromArray(c),y||a||c)&&(C.scene.updateMatrix(),C.scene.updateMatrixWorld());y=function(a){return function(){G-=a;n();r.onLoadComplete()}};for(var J in A.fogs)a=A.fogs[J],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
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-a[1],a[2]),C.fogs[J]=w;for(var B in A.geometries)w=A.geometries[B],w.type in this.geometryHandlers&&(H+=1,r.onLoadStart());for(var M in A.objects)p(A.objects[M],function(a){a.type&&a.type in r.hierarchyHandlers&&(H+=1,r.onLoadStart())});P=H;for(B in A.geometries)if(w=A.geometries[B],"cube"===w.type)u=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),u.name=B,C.geometries[B]=u;else if("plane"===w.type)u=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
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+b){b(a);if(void 0!==a.children)for(var c in a.children)p(a.children[c],b)}var r=this,s=THREE.Loader.prototype.extractUrlBase(c),u,q,v,w,t,x,H,G,P,F,C,K=[],z=a,D;for(D in this.geometryHandlers)a=this.geometryHandlers[D].loaderClass,this.geometryHandlers[D].loaderObject=new a;for(D in this.hierarchyHandlers)a=this.hierarchyHandlers[D].loaderClass,this.hierarchyHandlers[D].loaderObject=new a;G=H=0;C={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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+lights:{},fogs:{},empties:{},groups:{}};z.transform&&(D=z.transform.position,a=z.transform.rotation,c=z.transform.scale,D&&C.scene.position.fromArray(D),a&&C.scene.rotation.fromArray(a),c&&C.scene.scale.fromArray(c),D||a||c)&&(C.scene.updateMatrix(),C.scene.updateMatrixWorld());D=function(a){return function(){G-=a;n();r.onLoadComplete()}};for(var J in z.fogs)a=z.fogs[J],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
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+a[1],a[2]),C.fogs[J]=w;for(var B in z.geometries)w=z.geometries[B],w.type in this.geometryHandlers&&(H+=1,r.onLoadStart());for(var N in z.objects)p(z.objects[N],function(a){a.type&&a.type in r.hierarchyHandlers&&(H+=1,r.onLoadStart())});P=H;for(B in z.geometries)if(w=z.geometries[B],"cube"===w.type)u=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),u.name=B,C.geometries[B]=u;else if("plane"===w.type)u=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
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w.heightSegments),u.name=B,C.geometries[B]=u;else if("sphere"===w.type)u=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),u.name=B,C.geometries[B]=u;else if("cylinder"===w.type)u=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),u.name=B,C.geometries[B]=u;else if("torus"===w.type)u=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),u.name=B,C.geometries[B]=u;else if("icosahedron"===w.type)u=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
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-u.name=B,C.geometries[B]=u;else if(w.type in this.geometryHandlers){M={};for(t in w)"type"!==t&&"url"!==t&&(M[t]=w[t]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,A.urlBaseType),h(B),M)}else"embedded"===w.type&&(M=A.embeds[w.id],M.metadata=A.metadata,M&&(M=this.geometryHandlers.ascii.loaderObject.parse(M,""),l(B)(M.geometry,M.materials)));for(var z in A.textures)if(B=A.textures[z],B.url instanceof Array)for(G+=B.url.length,t=0;t<B.url.length;t++)r.onLoadStart();else G+=1,r.onLoadStart();
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-F=G;for(z in A.textures){B=A.textures[z];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){M=B.url.length;w=[];for(t=0;t<M;t++)w[t]=d(B.url[t],A.urlBaseType);t=(t=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,B.mapping,y(M)):THREE.ImageUtils.loadTextureCube(w,B.mapping,y(M))}else t=/\.dds$/i.test(B.url),M=d(B.url,A.urlBaseType),w=y(1),t=t?THREE.ImageUtils.loadCompressedTexture(M,B.mapping,w):THREE.ImageUtils.loadTexture(M,
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-B.mapping,w),void 0!==THREE[B.minFilter]&&(t.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(t.magFilter=THREE[B.magFilter]),B.anisotropy&&(t.anisotropy=B.anisotropy),B.repeat&&(t.repeat.set(B.repeat[0],B.repeat[1]),1!==B.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),B.offset&&t.offset.set(B.offset[0],B.offset[1]),B.wrap&&(M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==M[B.wrap[0]]&&(t.wrapS=M[B.wrap[0]]),void 0!==
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-M[B.wrap[1]]&&(t.wrapT=M[B.wrap[1]]));C.textures[z]=t}var N,D;for(N in A.materials){z=A.materials[N];for(D in z.parameters)"envMap"===D||"map"===D||"lightMap"===D||"bumpMap"===D?z.parameters[D]=C.textures[z.parameters[D]]:"shading"===D?z.parameters[D]="flat"===z.parameters[D]?THREE.FlatShading:THREE.SmoothShading:"side"===D?z.parameters[D]="double"==z.parameters[D]?THREE.DoubleSide:"back"==z.parameters[D]?THREE.BackSide:THREE.FrontSide:"blending"===D?z.parameters[D]=z.parameters[D]in THREE?THREE[z.parameters[D]]:
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-THREE.NormalBlending:"combine"===D?z.parameters[D]=z.parameters[D]in THREE?THREE[z.parameters[D]]:THREE.MultiplyOperation:"vertexColors"===D?"face"==z.parameters[D]?z.parameters[D]=THREE.FaceColors:z.parameters[D]&&(z.parameters[D]=THREE.VertexColors):"wrapRGB"===D&&(y=z.parameters[D],z.parameters[D]=new THREE.Vector3(y[0],y[1],y[2]));void 0!==z.parameters.opacity&&1>z.parameters.opacity&&(z.parameters.transparent=!0);z.parameters.normalMap?(y=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(y.uniforms),
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-t=z.parameters.color,M=z.parameters.specular,w=z.parameters.ambient,J=z.parameters.shininess,B.tNormal.value=C.textures[z.parameters.normalMap],z.parameters.normalScale&&B.uNormalScale.value.set(z.parameters.normalScale[0],z.parameters.normalScale[1]),z.parameters.map&&(B.tDiffuse.value=z.parameters.map,B.enableDiffuse.value=!0),z.parameters.envMap&&(B.tCube.value=z.parameters.envMap,B.enableReflection.value=!0,B.reflectivity.value=z.parameters.reflectivity),z.parameters.lightMap&&(B.tAO.value=z.parameters.lightMap,
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-B.enableAO.value=!0),z.parameters.specularMap&&(B.tSpecular.value=C.textures[z.parameters.specularMap],B.enableSpecular.value=!0),z.parameters.displacementMap&&(B.tDisplacement.value=C.textures[z.parameters.displacementMap],B.enableDisplacement.value=!0,B.uDisplacementBias.value=z.parameters.displacementBias,B.uDisplacementScale.value=z.parameters.displacementScale),B.diffuse.value.setHex(t),B.specular.value.setHex(M),B.ambient.value.setHex(w),B.shininess.value=J,z.parameters.opacity&&(B.opacity.value=
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-z.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:y.fragmentShader,vertexShader:y.vertexShader,uniforms:B,lights:!0,fog:!0})):q=new THREE[z.type](z.parameters);q.name=N;C.materials[N]=q}for(N in A.materials)if(z=A.materials[N],z.parameters.materials){D=[];for(t=0;t<z.parameters.materials.length;t++)D.push(C.materials[z.parameters.materials[t]]);C.materials[N].materials=D}e();C.cameras&&A.defaults.camera&&(C.currentCamera=C.cameras[A.defaults.camera]);C.fogs&&A.defaults.fog&&(C.scene.fog=
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-C.fogs[A.defaults.fog]);r.callbackSync(C);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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+u.name=B,C.geometries[B]=u;else if(w.type in this.geometryHandlers){N={};for(t in w)"type"!==t&&"url"!==t&&(N[t]=w[t]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,z.urlBaseType),h(B),N)}else"embedded"===w.type&&(N=z.embeds[w.id],N.metadata=z.metadata,N&&(N=this.geometryHandlers.ascii.loaderObject.parse(N,""),l(B)(N.geometry,N.materials)));for(var y in z.textures)if(B=z.textures[y],B.url instanceof Array)for(G+=B.url.length,t=0;t<B.url.length;t++)r.onLoadStart();else G+=1,r.onLoadStart();
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+F=G;for(y in z.textures){B=z.textures[y];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){N=B.url.length;w=[];for(t=0;t<N;t++)w[t]=d(B.url[t],z.urlBaseType);t=(t=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,B.mapping,D(N)):THREE.ImageUtils.loadTextureCube(w,B.mapping,D(N))}else t=/\.dds$/i.test(B.url),N=d(B.url,z.urlBaseType),w=D(1),t=t?THREE.ImageUtils.loadCompressedTexture(N,B.mapping,w):THREE.ImageUtils.loadTexture(N,
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+B.mapping,w),void 0!==THREE[B.minFilter]&&(t.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(t.magFilter=THREE[B.magFilter]),B.anisotropy&&(t.anisotropy=B.anisotropy),B.repeat&&(t.repeat.set(B.repeat[0],B.repeat[1]),1!==B.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),B.offset&&t.offset.set(B.offset[0],B.offset[1]),B.wrap&&(N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==N[B.wrap[0]]&&(t.wrapS=N[B.wrap[0]]),void 0!==
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+N[B.wrap[1]]&&(t.wrapT=N[B.wrap[1]]));C.textures[y]=t}var M,A;for(M in z.materials){y=z.materials[M];for(A in y.parameters)"envMap"===A||"map"===A||"lightMap"===A||"bumpMap"===A?y.parameters[A]=C.textures[y.parameters[A]]:"shading"===A?y.parameters[A]="flat"===y.parameters[A]?THREE.FlatShading:THREE.SmoothShading:"side"===A?y.parameters[A]="double"==y.parameters[A]?THREE.DoubleSide:"back"==y.parameters[A]?THREE.BackSide:THREE.FrontSide:"blending"===A?y.parameters[A]=y.parameters[A]in THREE?THREE[y.parameters[A]]:
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+THREE.NormalBlending:"combine"===A?y.parameters[A]=y.parameters[A]in THREE?THREE[y.parameters[A]]:THREE.MultiplyOperation:"vertexColors"===A?"face"==y.parameters[A]?y.parameters[A]=THREE.FaceColors:y.parameters[A]&&(y.parameters[A]=THREE.VertexColors):"wrapRGB"===A&&(D=y.parameters[A],y.parameters[A]=new THREE.Vector3(D[0],D[1],D[2]));void 0!==y.parameters.opacity&&1>y.parameters.opacity&&(y.parameters.transparent=!0);y.parameters.normalMap?(D=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(D.uniforms),
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+t=y.parameters.color,N=y.parameters.specular,w=y.parameters.ambient,J=y.parameters.shininess,B.tNormal.value=C.textures[y.parameters.normalMap],y.parameters.normalScale&&B.uNormalScale.value.set(y.parameters.normalScale[0],y.parameters.normalScale[1]),y.parameters.map&&(B.tDiffuse.value=y.parameters.map,B.enableDiffuse.value=!0),y.parameters.envMap&&(B.tCube.value=y.parameters.envMap,B.enableReflection.value=!0,B.reflectivity.value=y.parameters.reflectivity),y.parameters.lightMap&&(B.tAO.value=y.parameters.lightMap,
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+B.enableAO.value=!0),y.parameters.specularMap&&(B.tSpecular.value=C.textures[y.parameters.specularMap],B.enableSpecular.value=!0),y.parameters.displacementMap&&(B.tDisplacement.value=C.textures[y.parameters.displacementMap],B.enableDisplacement.value=!0,B.uDisplacementBias.value=y.parameters.displacementBias,B.uDisplacementScale.value=y.parameters.displacementScale),B.diffuse.value.setHex(t),B.specular.value.setHex(N),B.ambient.value.setHex(w),B.shininess.value=J,y.parameters.opacity&&(B.opacity.value=
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+y.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:D.fragmentShader,vertexShader:D.vertexShader,uniforms:B,lights:!0,fog:!0})):q=new THREE[y.type](y.parameters);q.name=M;C.materials[M]=q}for(M in z.materials)if(y=z.materials[M],y.parameters.materials){A=[];for(t=0;t<y.parameters.materials.length;t++)A.push(C.materials[y.parameters.materials[t]]);C.materials[M].materials=A}e();C.cameras&&z.defaults.camera&&(C.currentCamera=C.cameras[z.defaults.camera]);C.fogs&&z.defaults.fog&&(C.scene.fog=
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+C.fogs[z.defaults.fog]);r.callbackSync(C);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
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a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
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THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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@@ -318,27 +318,27 @@ THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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-0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);p(d);r(a.getStyle());A.stroke();ca.expandByScalar(2*b)}function c(a){s(a.getStyle());A.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ha[a.id]=A.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
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+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);p(d);r(a.getStyle());z.stroke();ca.expandByScalar(2*b)}function c(a){s(a.getStyle());z.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ha[a.id]=z.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
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!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,m,n,r,q,p){if(!(p instanceof THREE.DataTexture)){!1===p.hasEventListener("update",d)&&(void 0!==p.image&&0<p.image.width&&e(p),p.addEventListener("update",d));var u=Ha[p.id];if(void 0!==u){s(u);var u=p.offset.x/p.repeat.x,t=p.offset.y/p.repeat.y,v=p.image.width*p.repeat.x;p=p.image.height*p.repeat.y;k=(k+u)*v;l=(l+t)*p;c-=a;f-=b;g-=a;h-=b;m=(m+u)*v-k;n=(n+t)*p-l;r=(r+u)*v-k;q=(q+t)*p-l;p=m*q-r*n;0!==p&&(u=1/p,p=(q*c-n*g)*u,n=(q*f-n*
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-h)*u,c=(m*g-r*c)*u,f=(m*h-r*f)*u,a=a-p*k-c*l,b=b-n*k-f*l,A.save(),A.transform(p,n,c,f,a,b),A.fill(),A.restore())}else s("rgba(0,0,0,1)"),A.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){B!==a&&(B=A.globalAlpha=a)}function k(a){M!==a&&(a===THREE.NormalBlending?A.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?A.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(A.globalCompositeOperation=
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|
-"darker"),M=a)}function l(a){D!==a&&(D=A.lineWidth=a)}function n(a){E!==a&&(E=A.lineCap=a)}function p(a){Y!==a&&(Y=A.lineJoin=a)}function r(a){z!==a&&(z=A.strokeStyle=a)}function s(a){N!==a&&(N=A.fillStyle=a)}function u(a,b){if(R!==a||ka!==b)A.setLineDash([a,b]),R=a,ka=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var v=this,w,t,x,H=new THREE.Projector,G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=G.width,F=G.height,C=Math.floor(P/2),K=
|
|
|
-Math.floor(F/2),A=G.getContext("2d",{alpha:!0===a.alpha}),y=new THREE.Color(0),J=0,B=1,M=0,z=null,N=null,D=null,E=null,Y=null,R=null,ka=0,da,X,O,S;new THREE.RenderableVertex;new THREE.RenderableVertex;var fa,I,ha,ta,T,xa,aa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var Ga=new THREE.Color,Ja=new THREE.Color,Ca=new THREE.Color,Ha={},Ea,Fa,Ra,Sa,ia,ya,oa,ua=new THREE.Box2,W=new THREE.Box2,ca=new THREE.Box2,za=new THREE.Color,va=new THREE.Color,la=new THREE.Color,
|
|
|
-Da=new THREE.Vector3,Ka=new THREE.Vector3,ga=new THREE.Vector3,ma=new THREE.Matrix3;void 0===A.setLineDash&&(A.setLineDash=void 0!==A.mozDash?function(a){A.mozDash=null!==a[0]?a:null}:function(){});this.domElement=G;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
|
|
|
-this.setSize=function(a,b,c){P=a*this.devicePixelRatio;F=b*this.devicePixelRatio;G.width=P;G.height=F;C=Math.floor(P/2);K=Math.floor(F/2);1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");ua.min.set(-C,-K);ua.max.set(C,K);W.min.set(-C,-K);W.max.set(C,K);B=1;M=0;Y=E=D=N=z=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){A.setTransform(c/P,0,0,-d/F,a,F-b);A.translate(C,K)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
|
|
|
-function(a,b){y.set(a);J=void 0!==b?b:1;W.min.set(-C,-K);W.max.set(C,K)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===W.empty()&&(W.intersect(ua),W.expandByScalar(2),1>J&&A.clearRect(W.min.x|0,W.min.y|0,W.max.x-W.min.x|0,W.max.y-W.min.y|0),0<J&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*y.r)+","+Math.floor(255*
|
|
|
-y.g)+","+Math.floor(255*y.b)+","+J+")"),A.fillRect(W.min.x|0,W.min.y|0,W.max.x-W.min.x|0,W.max.y-W.min.y|0)),W.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,G){if(!1===G instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=H.projectScene(a,G,this.sortObjects,this.sortElements);
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|
|
-t=w.elements;x=w.lights;da=G;ma.getNormalMatrix(G.matrixWorldInverse);za.setRGB(0,0,0);va.setRGB(0,0,0);la.setRGB(0,0,0);for(var F=0,B=x.length;F<B;F++){var z=x[F],y=z.color;z instanceof THREE.AmbientLight?za.add(y):z instanceof THREE.DirectionalLight?va.add(y):z instanceof THREE.PointLight&&la.add(y)}F=0;for(B=t.length;F<B;F++){var D=t[F],N=D.material;if(void 0!==N&&!1!==N.visible){ca.makeEmpty();if(D instanceof THREE.RenderableSprite){X=D;X.x*=C;X.y*=K;var z=X,m=D,y=N;h(y.opacity);k(y.blending);
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|
|
-var P=m.scale.x*C,m=m.scale.y*K,D=0.5*Math.sqrt(P*P+m*m);ca.min.set(z.x-D,z.y-D);ca.max.set(z.x+D,z.y+D);if(y instanceof THREE.SpriteMaterial||y instanceof THREE.ParticleSystemMaterial){var M=y.map;if(null!==M){!1===M.hasEventListener("update",d)&&(void 0!==M.image&&0<M.image.width&&e(M),M.addEventListener("update",d));D=Ha[M.id];void 0!==D?s(D):s("rgba( 0, 0, 0, 1 )");var E=M.image,D=E.width*M.offset.x,N=E.height*M.offset.y,J=E.width*M.repeat.x,M=E.height*M.repeat.y,E=P/J,R=m/M;A.save();A.translate(z.x,
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|
-z.y);0!==y.rotation&&A.rotate(y.rotation);A.translate(-P/2,-m/2);A.scale(E,R);A.translate(-D,-N);A.fillRect(D,N,J,M)}else s(y.color.getStyle()),A.save(),A.translate(z.x,z.y),0!==y.rotation&&A.rotate(y.rotation),A.scale(P,-m),A.fillRect(-0.5,-0.5,1,1);A.restore()}else y instanceof THREE.SpriteCanvasMaterial&&(r(y.color.getStyle()),s(y.color.getStyle()),A.save(),A.translate(z.x,z.y),0!==y.rotation&&A.rotate(y.rotation),A.scale(P,m),y.program(A),A.restore())}else if(D instanceof THREE.RenderableLine){if(X=
|
|
|
-D.v1,O=D.v2,X.positionScreen.x*=C,X.positionScreen.y*=K,O.positionScreen.x*=C,O.positionScreen.y*=K,ca.setFromPoints([X.positionScreen,O.positionScreen]),!0===ua.isIntersectionBox(ca))if(z=X,y=O,P=D,m=N,h(m.opacity),k(m.blending),A.beginPath(),A.moveTo(z.positionScreen.x,z.positionScreen.y),A.lineTo(y.positionScreen.x,y.positionScreen.y),m instanceof THREE.LineBasicMaterial){l(m.linewidth);n(m.linecap);p(m.linejoin);if(m.vertexColors!==THREE.VertexColors)r(m.color.getStyle());else if(D=P.vertexColors[0].getStyle(),
|
|
|
-P=P.vertexColors[1].getStyle(),D===P)r(D);else{try{var Y=A.createLinearGradient(z.positionScreen.x,z.positionScreen.y,y.positionScreen.x,y.positionScreen.y);Y.addColorStop(0,D);Y.addColorStop(1,P)}catch(ka){Y=D}r(Y)}A.stroke();ca.expandByScalar(2*m.linewidth)}else m instanceof THREE.LineDashedMaterial&&(l(m.linewidth),n(m.linecap),p(m.linejoin),r(m.color.getStyle()),u(m.dashSize,m.gapSize),A.stroke(),ca.expandByScalar(2*m.linewidth),u(null,null))}else if(D instanceof THREE.RenderableFace){X=D.v1;
|
|
|
-O=D.v2;S=D.v3;if(-1>X.positionScreen.z||1<X.positionScreen.z)continue;if(-1>O.positionScreen.z||1<O.positionScreen.z)continue;if(-1>S.positionScreen.z||1<S.positionScreen.z)continue;X.positionScreen.x*=C;X.positionScreen.y*=K;O.positionScreen.x*=C;O.positionScreen.y*=K;S.positionScreen.x*=C;S.positionScreen.y*=K;0<N.overdraw&&(g(X.positionScreen,O.positionScreen,N.overdraw),g(O.positionScreen,S.positionScreen,N.overdraw),g(S.positionScreen,X.positionScreen,N.overdraw));ca.setFromPoints([X.positionScreen,
|
|
|
-O.positionScreen,S.positionScreen]);if(!0===ua.isIntersectionBox(ca)){y=X;P=O;m=S;z=N;v.info.render.vertices+=3;v.info.render.faces++;h(z.opacity);k(z.blending);fa=y.positionScreen.x;I=y.positionScreen.y;ha=P.positionScreen.x;ta=P.positionScreen.y;T=m.positionScreen.x;xa=m.positionScreen.y;var N=fa,J=I,M=ha,E=ta,R=T,Ab=xa;A.beginPath();A.moveTo(N,J);A.lineTo(M,E);A.lineTo(R,Ab);A.closePath();if((z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial)&&null===z.map){Ga.copy(z.color);
|
|
|
-Ja.copy(z.emissive);z.vertexColors===THREE.FaceColors&&Ga.multiply(D.color);aa.copy(za);Ka.copy(y.positionWorld).add(P.positionWorld).add(m.positionWorld).divideScalar(3);y=Ka;P=D.normalModel;m=aa;D=0;for(N=x.length;D<N;D++)J=x[D],Ca.copy(J.color),J instanceof THREE.DirectionalLight?(M=Da.setFromMatrixPosition(J.matrixWorld).normalize(),E=P.dot(M),0>=E||(E*=J.intensity,m.add(Ca.multiplyScalar(E)))):J instanceof THREE.PointLight&&(M=Da.setFromMatrixPosition(J.matrixWorld),E=P.dot(Da.subVectors(M,y).normalize()),
|
|
|
-0>=E||(E*=0==J.distance?1:1-Math.min(y.distanceTo(M)/J.distance,1),0!=E&&(E*=J.intensity,m.add(Ca.multiplyScalar(E)))));aa.multiply(Ga).add(Ja);!0===z.wireframe?b(aa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(aa)}else z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(Ea=D.uvs[0],f(fa,I,ha,ta,T,xa,Ea[0].x,Ea[0].y,Ea[1].x,Ea[1].y,Ea[2].x,Ea[2].y,z.map)):null!==
|
|
|
-z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ga.copy(D.vertexNormalsModel[0]).applyMatrix3(ma),Fa=0.5*ga.x+0.5,Ra=0.5*ga.y+0.5,ga.copy(D.vertexNormalsModel[1]).applyMatrix3(ma),Sa=0.5*ga.x+0.5,ia=0.5*ga.y+0.5,ga.copy(D.vertexNormalsModel[2]).applyMatrix3(ma),ya=0.5*ga.x+0.5,oa=0.5*ga.y+0.5,f(fa,I,ha,ta,T,xa,Fa,Ra,Sa,ia,ya,oa,z.envMap)):z.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ga.copy(D.vertexNormalsModel[0]).applyMatrix3(ma),Fa=-0.5*ga.x+0.5,Ra=-0.5*
|
|
|
-ga.y+0.5,ga.copy(D.vertexNormalsModel[1]).applyMatrix3(ma),Sa=-0.5*ga.x+0.5,ia=-0.5*ga.y+0.5,ga.copy(D.vertexNormalsModel[2]).applyMatrix3(ma),ya=-0.5*ga.x+0.5,oa=-0.5*ga.y+0.5,f(fa,I,ha,ta,T,xa,Fa,Ra,Sa,ia,ya,oa,z.envMap)):(aa.copy(z.color),z.vertexColors===THREE.FaceColors&&aa.multiply(D.color),!0===z.wireframe?b(aa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(aa)):z instanceof THREE.MeshDepthMaterial?(aa.r=aa.g=aa.b=1-q(y.positionScreen.z*y.positionScreen.w,da.near,da.far),!0===
|
|
|
-z.wireframe?b(aa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(aa)):z instanceof THREE.MeshNormalMaterial&&(ga.copy(D.normalModel).applyMatrix3(ma),aa.setRGB(ga.x,ga.y,ga.z).multiplyScalar(0.5).addScalar(0.5),!0===z.wireframe?b(aa,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(aa))}}W.union(ca)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
+h)*u,c=(m*g-r*c)*u,f=(m*h-r*f)*u,a=a-p*k-c*l,b=b-n*k-f*l,z.save(),z.transform(p,n,c,f,a,b),z.fill(),z.restore())}else s("rgba(0,0,0,1)"),z.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){B!==a&&(B=z.globalAlpha=a)}function k(a){N!==a&&(a===THREE.NormalBlending?z.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?z.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(z.globalCompositeOperation=
|
|
|
+"darker"),N=a)}function l(a){A!==a&&(A=z.lineWidth=a)}function n(a){E!==a&&(E=z.lineCap=a)}function p(a){Y!==a&&(Y=z.lineJoin=a)}function r(a){y!==a&&(y=z.strokeStyle=a)}function s(a){M!==a&&(M=z.fillStyle=a)}function u(a,b){if(R!==a||ka!==b)z.setLineDash([a,b]),R=a,ka=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var v=this,w,t,x,H=new THREE.Projector,G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=G.width,F=G.height,C=Math.floor(P/2),K=
|
|
|
+Math.floor(F/2),z=G.getContext("2d",{alpha:!0===a.alpha}),D=new THREE.Color(0),J=0,B=1,N=0,y=null,M=null,A=null,E=null,Y=null,R=null,ka=0,da,X,O,S;new THREE.RenderableVertex;new THREE.RenderableVertex;var fa,I,ha,ta,T,xa,aa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var Ga=new THREE.Color,Ja=new THREE.Color,Ca=new THREE.Color,Ha={},Ea,Fa,Ra,Sa,ia,ya,oa,ua=new THREE.Box2,W=new THREE.Box2,ca=new THREE.Box2,za=new THREE.Color,va=new THREE.Color,la=new THREE.Color,
|
|
|
+Da=new THREE.Vector3,Ka=new THREE.Vector3,ga=new THREE.Vector3,ma=new THREE.Matrix3;void 0===z.setLineDash&&(z.setLineDash=void 0!==z.mozDash?function(a){z.mozDash=null!==a[0]?a:null}:function(){});this.domElement=G;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
|
|
|
+this.setSize=function(a,b,c){P=a*this.devicePixelRatio;F=b*this.devicePixelRatio;G.width=P;G.height=F;C=Math.floor(P/2);K=Math.floor(F/2);1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");ua.min.set(-C,-K);ua.max.set(C,K);W.min.set(-C,-K);W.max.set(C,K);B=1;N=0;Y=E=A=M=y=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){z.setTransform(c/P,0,0,-d/F,a,F-b);z.translate(C,K)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
|
|
|
+function(a,b){D.set(a);J=void 0!==b?b:1;W.min.set(-C,-K);W.max.set(C,K)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===W.empty()&&(W.intersect(ua),W.expandByScalar(2),1>J&&z.clearRect(W.min.x|0,W.min.y|0,W.max.x-W.min.x|0,W.max.y-W.min.y|0),0<J&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*D.r)+","+Math.floor(255*
|
|
|
+D.g)+","+Math.floor(255*D.b)+","+J+")"),z.fillRect(W.min.x|0,W.min.y|0,W.max.x-W.min.x|0,W.max.y-W.min.y|0)),W.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,G){if(!1===G instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=H.projectScene(a,G,this.sortObjects,this.sortElements);
|
|
|
+t=w.elements;x=w.lights;da=G;ma.getNormalMatrix(G.matrixWorldInverse);za.setRGB(0,0,0);va.setRGB(0,0,0);la.setRGB(0,0,0);for(var F=0,B=x.length;F<B;F++){var y=x[F],D=y.color;y instanceof THREE.AmbientLight?za.add(D):y instanceof THREE.DirectionalLight?va.add(D):y instanceof THREE.PointLight&&la.add(D)}F=0;for(B=t.length;F<B;F++){var A=t[F],M=A.material;if(void 0!==M&&!1!==M.visible){ca.makeEmpty();if(A instanceof THREE.RenderableSprite){X=A;X.x*=C;X.y*=K;var y=X,m=A,D=M;h(D.opacity);k(D.blending);
|
|
|
+var P=m.scale.x*C,m=m.scale.y*K,A=0.5*Math.sqrt(P*P+m*m);ca.min.set(y.x-A,y.y-A);ca.max.set(y.x+A,y.y+A);if(D instanceof THREE.SpriteMaterial||D instanceof THREE.ParticleSystemMaterial){var N=D.map;if(null!==N){!1===N.hasEventListener("update",d)&&(void 0!==N.image&&0<N.image.width&&e(N),N.addEventListener("update",d));A=Ha[N.id];void 0!==A?s(A):s("rgba( 0, 0, 0, 1 )");var E=N.image,A=E.width*N.offset.x,M=E.height*N.offset.y,J=E.width*N.repeat.x,N=E.height*N.repeat.y,E=P/J,R=m/N;z.save();z.translate(y.x,
|
|
|
+y.y);0!==D.rotation&&z.rotate(D.rotation);z.translate(-P/2,-m/2);z.scale(E,R);z.translate(-A,-M);z.fillRect(A,M,J,N)}else s(D.color.getStyle()),z.save(),z.translate(y.x,y.y),0!==D.rotation&&z.rotate(D.rotation),z.scale(P,-m),z.fillRect(-0.5,-0.5,1,1);z.restore()}else D instanceof THREE.SpriteCanvasMaterial&&(r(D.color.getStyle()),s(D.color.getStyle()),z.save(),z.translate(y.x,y.y),0!==D.rotation&&z.rotate(D.rotation),z.scale(P,m),D.program(z),z.restore())}else if(A instanceof THREE.RenderableLine){if(X=
|
|
|
+A.v1,O=A.v2,X.positionScreen.x*=C,X.positionScreen.y*=K,O.positionScreen.x*=C,O.positionScreen.y*=K,ca.setFromPoints([X.positionScreen,O.positionScreen]),!0===ua.isIntersectionBox(ca))if(y=X,D=O,P=A,m=M,h(m.opacity),k(m.blending),z.beginPath(),z.moveTo(y.positionScreen.x,y.positionScreen.y),z.lineTo(D.positionScreen.x,D.positionScreen.y),m instanceof THREE.LineBasicMaterial){l(m.linewidth);n(m.linecap);p(m.linejoin);if(m.vertexColors!==THREE.VertexColors)r(m.color.getStyle());else if(A=P.vertexColors[0].getStyle(),
|
|
|
+P=P.vertexColors[1].getStyle(),A===P)r(A);else{try{var Y=z.createLinearGradient(y.positionScreen.x,y.positionScreen.y,D.positionScreen.x,D.positionScreen.y);Y.addColorStop(0,A);Y.addColorStop(1,P)}catch(ka){Y=A}r(Y)}z.stroke();ca.expandByScalar(2*m.linewidth)}else m instanceof THREE.LineDashedMaterial&&(l(m.linewidth),n(m.linecap),p(m.linejoin),r(m.color.getStyle()),u(m.dashSize,m.gapSize),z.stroke(),ca.expandByScalar(2*m.linewidth),u(null,null))}else if(A instanceof THREE.RenderableFace){X=A.v1;
|
|
|
+O=A.v2;S=A.v3;if(-1>X.positionScreen.z||1<X.positionScreen.z)continue;if(-1>O.positionScreen.z||1<O.positionScreen.z)continue;if(-1>S.positionScreen.z||1<S.positionScreen.z)continue;X.positionScreen.x*=C;X.positionScreen.y*=K;O.positionScreen.x*=C;O.positionScreen.y*=K;S.positionScreen.x*=C;S.positionScreen.y*=K;0<M.overdraw&&(g(X.positionScreen,O.positionScreen,M.overdraw),g(O.positionScreen,S.positionScreen,M.overdraw),g(S.positionScreen,X.positionScreen,M.overdraw));ca.setFromPoints([X.positionScreen,
|
|
|
+O.positionScreen,S.positionScreen]);if(!0===ua.isIntersectionBox(ca)){D=X;P=O;m=S;y=M;v.info.render.vertices+=3;v.info.render.faces++;h(y.opacity);k(y.blending);fa=D.positionScreen.x;I=D.positionScreen.y;ha=P.positionScreen.x;ta=P.positionScreen.y;T=m.positionScreen.x;xa=m.positionScreen.y;var M=fa,J=I,N=ha,E=ta,R=T,Ab=xa;z.beginPath();z.moveTo(M,J);z.lineTo(N,E);z.lineTo(R,Ab);z.closePath();if((y instanceof THREE.MeshLambertMaterial||y instanceof THREE.MeshPhongMaterial)&&null===y.map){Ga.copy(y.color);
|
|
|
+Ja.copy(y.emissive);y.vertexColors===THREE.FaceColors&&Ga.multiply(A.color);aa.copy(za);Ka.copy(D.positionWorld).add(P.positionWorld).add(m.positionWorld).divideScalar(3);D=Ka;P=A.normalModel;m=aa;A=0;for(M=x.length;A<M;A++)J=x[A],Ca.copy(J.color),J instanceof THREE.DirectionalLight?(N=Da.setFromMatrixPosition(J.matrixWorld).normalize(),E=P.dot(N),0>=E||(E*=J.intensity,m.add(Ca.multiplyScalar(E)))):J instanceof THREE.PointLight&&(N=Da.setFromMatrixPosition(J.matrixWorld),E=P.dot(Da.subVectors(N,D).normalize()),
|
|
|
+0>=E||(E*=0==J.distance?1:1-Math.min(D.distanceTo(N)/J.distance,1),0!=E&&(E*=J.intensity,m.add(Ca.multiplyScalar(E)))));aa.multiply(Ga).add(Ja);!0===y.wireframe?b(aa,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(aa)}else y instanceof THREE.MeshBasicMaterial||y instanceof THREE.MeshLambertMaterial||y instanceof THREE.MeshPhongMaterial?null!==y.map?y.map.mapping instanceof THREE.UVMapping&&(Ea=A.uvs[0],f(fa,I,ha,ta,T,xa,Ea[0].x,Ea[0].y,Ea[1].x,Ea[1].y,Ea[2].x,Ea[2].y,y.map)):null!==
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+y.envMap?y.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ga.copy(A.vertexNormalsModel[0]).applyMatrix3(ma),Fa=0.5*ga.x+0.5,Ra=0.5*ga.y+0.5,ga.copy(A.vertexNormalsModel[1]).applyMatrix3(ma),Sa=0.5*ga.x+0.5,ia=0.5*ga.y+0.5,ga.copy(A.vertexNormalsModel[2]).applyMatrix3(ma),ya=0.5*ga.x+0.5,oa=0.5*ga.y+0.5,f(fa,I,ha,ta,T,xa,Fa,Ra,Sa,ia,ya,oa,y.envMap)):y.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ga.copy(A.vertexNormalsModel[0]).applyMatrix3(ma),Fa=-0.5*ga.x+0.5,Ra=-0.5*
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+ga.y+0.5,ga.copy(A.vertexNormalsModel[1]).applyMatrix3(ma),Sa=-0.5*ga.x+0.5,ia=-0.5*ga.y+0.5,ga.copy(A.vertexNormalsModel[2]).applyMatrix3(ma),ya=-0.5*ga.x+0.5,oa=-0.5*ga.y+0.5,f(fa,I,ha,ta,T,xa,Fa,Ra,Sa,ia,ya,oa,y.envMap)):(aa.copy(y.color),y.vertexColors===THREE.FaceColors&&aa.multiply(A.color),!0===y.wireframe?b(aa,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(aa)):y instanceof THREE.MeshDepthMaterial?(aa.r=aa.g=aa.b=1-q(D.positionScreen.z*D.positionScreen.w,da.near,da.far),!0===
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+y.wireframe?b(aa,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(aa)):y instanceof THREE.MeshNormalMaterial&&(ga.copy(A.normalModel).applyMatrix3(ma),aa.setRGB(ga.x,ga.y,ga.z).multiplyScalar(0.5).addScalar(0.5),!0===y.wireframe?b(aa,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(aa))}}W.union(ca)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n\tvec3 reflectVec;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tif ( useRefract ) {\n\t\t\treflectVec = refract( cameraToVertex, normal, refractionRatio );\n\t\t} else { \n\t\t\treflectVec = reflect( cameraToVertex, normal );\n\t\t}\n\t#else\n\t\treflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#endif\n\t#ifdef GAMMA_INPUT\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\t#endif\n\tif ( combine == 1 ) {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\t} else if ( combine == 2 ) {\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\t} else {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\t}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#endif\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\t#endif\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tif ( useRefract ) {\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t} else {\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t}\n#endif",
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@@ -391,8 +391,8 @@ function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.leng
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!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
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f)if(g){var h=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);k(f);m.vertexAttribPointer(f,h,m.FLOAT,!1,0,d*h*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}l()}function h(){for(var a=0,b=ma.length;a<b;a++)ma[a]=0}function k(a){ma[a]=1;0===Ia[a]&&(m.enableVertexAttribArray(a),Ia[a]=1)}function l(){for(var a=0,b=Ia.length;a<b;a++)Ia[a]!==
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ma[a]&&(m.disableVertexAttribArray(a),Ia[a]=0)}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function p(a,b){return b[0]-a[0]}function r(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ga=ta=null,xa=aa=Ha=Ca=ya=ia=Ea=-1,Xa=!0,a[d].render(b,c,Ka,ga),Ga=ta=null,xa=aa=Ha=Ca=ya=ia=Ea=-1,Xa=!0}function s(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&I.setBlending(k.blending,
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-k.blendEquation,k.blendSrc,k.blendDst);I.setDepthTest(k.depthTest);I.setDepthWrite(k.depthWrite);y(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}I.setMaterialFaces(k);l instanceof THREE.BufferGeometry?I.renderBufferDirect(d,e,f,k,l,m):I.renderBuffer(d,e,f,k,l,m)}}function u(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&I.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);I.setDepthTest(h.depthTest);
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-I.setDepthWrite(h.depthWrite);y(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}I.renderImmediateObject(c,d,e,h,k)}}function q(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,f=a.geometry,void 0!==f&&void 0===f.__webglInit))if(f.__webglInit=!0,f.addEventListener("dispose",Bb),f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];
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+k.blendEquation,k.blendSrc,k.blendDst);I.setDepthTest(k.depthTest);I.setDepthWrite(k.depthWrite);D(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}I.setMaterialFaces(k);l instanceof THREE.BufferGeometry?I.renderBufferDirect(d,e,f,k,l,m):I.renderBuffer(d,e,f,k,l,m)}}function u(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&I.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);I.setDepthTest(h.depthTest);
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+I.setDepthWrite(h.depthWrite);D(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}I.renderImmediateObject(c,d,e,h,k)}}function q(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,f=a.geometry,void 0!==f&&void 0===f.__webglInit))if(f.__webglInit=!0,f.addEventListener("dispose",Bb),f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];
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k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,rb?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();
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h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());I.info.memory.geometries++;
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c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),I.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*
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@@ -401,43 +401,43 @@ THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)v(d.__webglObjects,
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THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function v(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function w(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function t(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?H(b.__webglObjects,a):a instanceof THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?
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G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&H(b.__webglObjectsImmediate,a);delete a.__webglActive}function H(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function P(a,b,c,d,e){Ja=0;d.needsUpdate&&(d.program&&Cb(d),I.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));
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var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==ta&&(m.useProgram(g.program),ta=g.id,f=!0);d.id!==xa&&(xa=d.id,f=!0);if(f||a!==Ga)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ga&&(Ga=a);if(d.skinning)if(xb&&e.useVertexTexture){if(null!==h.boneTexture){var l=F();m.uniform1i(h.boneTexture,l);I.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==
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-h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Xa){var n,p=l=0,r=0,q,s,u,t=Ob,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,A=t.point.positions,H=t.point.distances,D=t.spot.colors,y=
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-t.spot.positions,G=t.spot.distances,B=t.spot.directions,P=t.spot.anglesCos,M=t.spot.exponents,E=t.hemi.skyColors,O=t.hemi.groundColors,ha=t.hemi.positions,aa=0,R=0,Y=0,X=0,cc=0,Z=0,$=0,T=0,S=n=0;c=u=S=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(q=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(I.gammaInput?(l+=q.r*q.r,p+=q.g*q.g,r+=q.b*q.b):(l+=q.r,p+=q.g,r+=q.b));else if(n instanceof THREE.DirectionalLight){if(cc+=1,n.visible&&(pa.setFromMatrixPosition(n.matrixWorld),
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-wa.setFromMatrixPosition(n.target.matrixWorld),pa.sub(wa),pa.normalize(),0!==pa.x||0!==pa.y||0!==pa.z))n=3*aa,w[n]=pa.x,w[n+1]=pa.y,w[n+2]=pa.z,I.gammaInput?C(v,n,q,s*s):K(v,n,q,s),aa+=1}else n instanceof THREE.PointLight?(Z+=1,n.visible&&(S=3*R,I.gammaInput?C(x,S,q,s*s):K(x,S,q,s),wa.setFromMatrixPosition(n.matrixWorld),A[S]=wa.x,A[S+1]=wa.y,A[S+2]=wa.z,H[R]=u,R+=1)):n instanceof THREE.SpotLight?($+=1,n.visible&&(S=3*Y,I.gammaInput?C(D,S,q,s*s):K(D,S,q,s),wa.setFromMatrixPosition(n.matrixWorld),
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|
-y[S]=wa.x,y[S+1]=wa.y,y[S+2]=wa.z,G[Y]=u,pa.copy(wa),wa.setFromMatrixPosition(n.target.matrixWorld),pa.sub(wa),pa.normalize(),B[S]=pa.x,B[S+1]=pa.y,B[S+2]=pa.z,P[Y]=Math.cos(n.angle),M[Y]=n.exponent,Y+=1)):n instanceof THREE.HemisphereLight&&(T+=1,n.visible&&(pa.setFromMatrixPosition(n.matrixWorld),pa.normalize(),0!==pa.x||0!==pa.y||0!==pa.z))&&(u=3*X,ha[u]=pa.x,ha[u+1]=pa.y,ha[u+2]=pa.z,q=n.color,n=n.groundColor,I.gammaInput?(s*=s,C(E,u,q,s),C(O,u,n,s)):(K(E,u,q,s),K(O,u,n,s)),X+=1);c=3*aa;for(f=
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|
+h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Xa){var n,p=l=0,r=0,q,s,u,t=Ob,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,z=t.point.positions,H=t.point.distances,D=t.spot.colors,A=
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|
+t.spot.positions,G=t.spot.distances,B=t.spot.directions,P=t.spot.anglesCos,N=t.spot.exponents,E=t.hemi.skyColors,O=t.hemi.groundColors,ha=t.hemi.positions,aa=0,R=0,Y=0,X=0,cc=0,Z=0,$=0,T=0,S=n=0;c=u=S=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(q=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(I.gammaInput?(l+=q.r*q.r,p+=q.g*q.g,r+=q.b*q.b):(l+=q.r,p+=q.g,r+=q.b));else if(n instanceof THREE.DirectionalLight){if(cc+=1,n.visible&&(pa.setFromMatrixPosition(n.matrixWorld),
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|
+wa.setFromMatrixPosition(n.target.matrixWorld),pa.sub(wa),pa.normalize(),0!==pa.x||0!==pa.y||0!==pa.z))n=3*aa,w[n]=pa.x,w[n+1]=pa.y,w[n+2]=pa.z,I.gammaInput?C(v,n,q,s*s):K(v,n,q,s),aa+=1}else n instanceof THREE.PointLight?(Z+=1,n.visible&&(S=3*R,I.gammaInput?C(x,S,q,s*s):K(x,S,q,s),wa.setFromMatrixPosition(n.matrixWorld),z[S]=wa.x,z[S+1]=wa.y,z[S+2]=wa.z,H[R]=u,R+=1)):n instanceof THREE.SpotLight?($+=1,n.visible&&(S=3*Y,I.gammaInput?C(D,S,q,s*s):K(D,S,q,s),wa.setFromMatrixPosition(n.matrixWorld),
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|
+A[S]=wa.x,A[S+1]=wa.y,A[S+2]=wa.z,G[Y]=u,pa.copy(wa),wa.setFromMatrixPosition(n.target.matrixWorld),pa.sub(wa),pa.normalize(),B[S]=pa.x,B[S+1]=pa.y,B[S+2]=pa.z,P[Y]=Math.cos(n.angle),N[Y]=n.exponent,Y+=1)):n instanceof THREE.HemisphereLight&&(T+=1,n.visible&&(pa.setFromMatrixPosition(n.matrixWorld),pa.normalize(),0!==pa.x||0!==pa.y||0!==pa.z))&&(u=3*X,ha[u]=pa.x,ha[u+1]=pa.y,ha[u+2]=pa.z,q=n.color,n=n.groundColor,I.gammaInput?(s*=s,C(E,u,q,s),C(O,u,n,s)):(K(E,u,q,s),K(O,u,n,s)),X+=1);c=3*aa;for(f=
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|
Math.max(v.length,3*cc);c<f;c++)v[c]=0;c=3*R;for(f=Math.max(x.length,3*Z);c<f;c++)x[c]=0;c=3*Y;for(f=Math.max(D.length,3*$);c<f;c++)D[c]=0;c=3*X;for(f=Math.max(E.length,3*T);c<f;c++)E[c]=0;c=3*X;for(f=Math.max(O.length,3*T);c<f;c++)O[c]=0;t.directional.length=aa;t.point.length=R;t.spot.length=Y;t.hemi.length=X;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=r;Xa=!1}c=Ob;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;
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k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=
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c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;I.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var W;d.map?W=d.map:d.specularMap?
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|
|
W=d.specularMap:d.normalMap?W=d.normalMap:d.bumpMap&&(W=d.bumpMap);void 0!==W&&(c=W.offset,W=W.repeat,k.offsetRepeat.value.set(c.x,c.y,W.x,W.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=
|
|
|
-d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=N.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,I.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),
|
|
|
+d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=M.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,I.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),
|
|
|
k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(I.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=
|
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|
a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=W=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[W]=l.shadowMap,k.shadowMapSize.value[W]=l.shadowMapSize,k.shadowMatrix.value[W]=l.shadowMatrix,k.shadowDarkness.value[W]=l.shadowDarkness,k.shadowBias.value[W]=l.shadowBias,W++);b=d.uniformsList;
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|
k=0;for(W=b.length;k<W;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=
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|
new Float32Array(2*l.length));p=0;for(r=l.length;p<r;p++)t=2*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(r=l.length;p<r;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(r=l.length;p<r;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z,c._array[t+
|
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|
3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(r=l.length;p<r;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=F(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
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|
|
-(c.addEventListener("dispose",Db),c.image.__webglTextureCube=m.createTexture(),I.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)I.autoScaleCubemaps&&!f?(r=l,t=p,v=c.image[p],x=Ab,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=
|
|
|
-w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),r[t]=v):l[p]=c.image[p];p=l[0];r=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=z(c.format);v=z(c.type);J(m.TEXTURE_CUBE_MAP,c,r);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,A=0,H=x.length;A<H;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
+(c.addEventListener("dispose",Db),c.image.__webglTextureCube=m.createTexture(),I.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)I.autoScaleCubemaps&&!f?(r=l,t=p,v=c.image[p],x=Ab,v.width<=x&&v.height<=x||(z=Math.max(v.width,v.height),w=Math.floor(v.width*x/z),x=Math.floor(v.height*x/z),z=document.createElement("canvas"),z.width=
|
|
|
+w,z.height=x,z.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=z),r[t]=v):l[p]=c.image[p];p=l[0];r=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=y(c.format);v=y(c.type);J(m.TEXTURE_CUBE_MAP,c,r);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,z=0,H=x.length;z<H;z++)w=x[z],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,z,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,z,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
p,0,t,t,v,l[p]);c.generateMipmaps&&r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):I.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(r=c.value.length;p<r;p++)c._array[p]=F();m.uniform1iv(f,c._array);p=0;for(r=
|
|
|
c.value.length;p<r;p++)t=c.value[p],l=c._array[p],t&&I.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(wa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,wa.x,wa.y,wa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,
|
|
|
!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Ja;a>=Pb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Pb);Ja+=1;return a}function C(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function K(a,b,c,
|
|
|
-d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ca&&(m.lineWidth(a),ca=a)}function y(a,b,c){oa!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),oa=a);!a||ua===b&&W===c||(m.polygonOffset(b,c),ua=b,W=c)}function J(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,z(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,z(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,z(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,z(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),
|
|
|
-m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,M(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,M(b.minFilter)));cb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,cb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Eb)),b.__oldAnisotropy=b.anisotropy)}function B(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
|
|
|
-m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function M(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function z(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
|
|
|
+d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function z(a){a!==ca&&(m.lineWidth(a),ca=a)}function D(a,b,c){oa!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),oa=a);!a||ua===b&&W===c||(m.polygonOffset(b,c),ua=b,W=c)}function J(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,y(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,y(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,y(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,y(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),
|
|
|
+m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,N(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,N(b.minFilter)));cb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,cb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Eb)),b.__oldAnisotropy=b.anisotropy)}function B(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
|
|
|
+m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function N(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function y(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
|
|
|
if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;
|
|
|
if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
|
|
|
THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
|
|
|
THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Oa){if(a===THREE.RGB_S3TC_DXT1_Format)return Oa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
-if(a===THREE.RGBA_S3TC_DXT3_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),D=void 0!==a.context?a.context:null,E=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,R=void 0!==a.depth?a.depth:!0,ka=void 0!==a.stencil?a.stencil:!0,da=void 0!==a.antialias?a.antialias:!1,X=void 0!==
|
|
|
-a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,S=new THREE.Color(0),fa=0;this.domElement=N;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=
|
|
|
-THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,ha=[],ta=null,T=null,xa=-1,aa=null,Ga=null,Ja=0,Ca=-1,Ha=-1,Ea=-1,Fa=-1,Ra=-1,Sa=-1,ia=-1,ya=-1,oa=null,ua=null,W=null,ca=null,za=0,va=0,la=N.width,Da=N.height,
|
|
|
+if(a===THREE.RGBA_S3TC_DXT3_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),A=void 0!==a.context?a.context:null,E=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,R=void 0!==a.depth?a.depth:!0,ka=void 0!==a.stencil?a.stencil:!0,da=void 0!==a.antialias?a.antialias:!1,X=void 0!==
|
|
|
+a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,S=new THREE.Color(0),fa=0;this.domElement=M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=
|
|
|
+THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,ha=[],ta=null,T=null,xa=-1,aa=null,Ga=null,Ja=0,Ca=-1,Ha=-1,Ea=-1,Fa=-1,Ra=-1,Sa=-1,ia=-1,ya=-1,oa=null,ua=null,W=null,ca=null,za=0,va=0,la=M.width,Da=M.height,
|
|
|
Ka=0,ga=0,ma=new Uint8Array(16),Ia=new Uint8Array(16),wb=new THREE.Frustum,Nb=new THREE.Matrix4,ac=new THREE.Matrix4,wa=new THREE.Vector3,pa=new THREE.Vector3,Xa=!0,Ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,nb,qb,cb,Oa,rb;(function(){try{var a={alpha:Y,depth:R,stencil:ka,
|
|
|
-antialias:da,premultipliedAlpha:X,preserveDrawingBuffer:O};m=D||N.getContext("webgl",a)||N.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}nb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");qb=m.getExtension("OES_standard_derivatives");cb=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Oa=m.getExtension("WEBGL_compressed_texture_s3tc")||
|
|
|
+antialias:da,premultipliedAlpha:X,preserveDrawingBuffer:O};m=A||M.getContext("webgl",a)||M.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}nb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");qb=m.getExtension("OES_standard_derivatives");cb=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Oa=m.getExtension("WEBGL_compressed_texture_s3tc")||
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|
m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");rb=m.getExtension("OES_element_index_uint");null===nb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===qb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===cb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Oa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===rb&&
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|
console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(za,va,la,Da);m.clearColor(S.r,
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|
S.g,S.b,fa);this.context=m;var Pb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),bc=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Ab=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Eb=cb?m.getParameter(cb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Fb=0<bc,xb=Fb&&nb;Oa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var dc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
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|
m.LOW_FLOAT);var fc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,
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|
m.LOW_INT);var sc=0<dc.precision&&0<fc.precision,Gb=0<ec.precision&&0<rc.precision;"highp"!==E||sc||(Gb?(E="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(E="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==E||Gb||(E="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Fb};this.supportsFloatTextures=function(){return nb};
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|
-this.supportsStandardDerivatives=function(){return qb};this.supportsCompressedTextureS3TC=function(){return Oa};this.getMaxAnisotropy=function(){return Eb};this.getPrecision=function(){return E};this.setSize=function(a,b,c){N.width=a*this.devicePixelRatio;N.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){za=a*this.devicePixelRatio;va=b*this.devicePixelRatio;la=c*this.devicePixelRatio;
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|
+this.supportsStandardDerivatives=function(){return qb};this.supportsCompressedTextureS3TC=function(){return Oa};this.getMaxAnisotropy=function(){return Eb};this.getPrecision=function(){return E};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){za=a*this.devicePixelRatio;va=b*this.devicePixelRatio;la=c*this.devicePixelRatio;
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|
Da=d*this.devicePixelRatio;m.viewport(za,va,la,Da)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){S.set(a);fa=void 0!==b?b:1;m.clearColor(S.r,S.g,S.b,fa)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
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this.setClearColor(a,b)};this.getClearColor=function(){return S};this.getClearAlpha=function(){return fa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
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this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ta=null;xa=aa=ya=ia=Ea=-1;Xa=!0;Ha=Ca=-1;this.shadowMapPlugin.update(a,b)};var Bb=function(a){a=a.target;a.removeEventListener("dispose",Bb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);I.info.memory.geometries--}else if(void 0!==
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|
@@ -450,42 +450,42 @@ a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.ha
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|
t[u+4],q=t[u+5],n=t[u+6],r=t[u+7],s=t[u+8],d=(d+g+n)/3,e=(e+p+r)/3,f=(f+q+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&
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|
c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=P(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==aa&&(aa=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;
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|
f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),I.info.render.calls++,I.info.render.vertices+=f.array.length,I.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<p;n++){var r=e[n].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,k,e[n].start*l);I.info.render.calls++;
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-I.info.render.vertices+=e[n].count;I.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.count/3),I.info.render.calls++,I.info.render.vertices+=d.count/3,I.info.render.faces+=d.count/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.count/3),I.info.render.calls++,I.info.render.points+=d.count/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),f=b.index)if(f.array instanceof
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|
-Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),I.info.render.calls++,I.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<p;n++)r=e[n].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,k,e[n].start*l),I.info.render.calls++,I.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),
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|
-d=b.position,m.drawArrays(k,0,d.count/3),I.info.render.calls++,I.info.render.points+=d.count/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,n;c=P(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?
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|
-(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var r=0;n=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;r<d.numSupportedMorphTargets&&r<n.length;)0<=c["morphTarget"+r]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[r]]),
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|
-k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[r]]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=g[n[r]],r++}else{n=[];g=f.morphTargetInfluences;var q,s=g.length;for(q=0;q<s;q++)r=g[q],0<r&&n.push([r,q]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>
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|
|
-d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(r=0;r<d.numSupportedMorphTargets;)n[r]?(q=n[r][1],0<=c["morphTarget"+r]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=
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|
-g[q]):f.__webglMorphTargetInfluences[r]=0,r++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,n=e.__webglCustomAttributesList.length;g<n;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&
|
|
|
-(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,
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|
|
-0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,
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|
-e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(A(d.wireframeLinewidth),a&&
|
|
|
-m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),I.info.render.calls++,I.info.render.vertices+=e.__webglFaceCount,I.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),I.info.render.calls++):f instanceof THREE.ParticleSystem&&
|
|
|
-(m.drawArrays(m.POINTS,0,e.__webglParticleCount),I.info.render.calls++,I.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;xa=-1;Xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Nb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);
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|
-wb.setFromMatrix(Nb);this.autoUpdateObjects&&this.initWebGLObjects(a);r(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||wb.intersectsObject(g))){var p=
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|
-g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,q=p.object,t=p.buffer,v=q.geometry,q=q.material;q instanceof THREE.MeshFaceMaterial?(q=q.materials[v instanceof THREE.BufferGeometry?0:t.materialIndex],q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null)):q&&(q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?
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|
|
-f.z=g.renderDepth:(wa.setFromMatrixPosition(g.matrixWorld),wa.applyProjection(Nb),f.z=wa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,
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|
-d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),y(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),s(a.__webglObjects,!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));r(this.renderPluginsPost,a,b);c&&
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|
|
-c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=P(a,b,c,d,e);aa=-1;I.setMaterialFaces(d);
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|
|
+I.info.render.vertices+=e[n].count;I.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),I.info.render.calls++,I.info.render.vertices+=d.array.length/3,I.info.render.faces+=d.array.length/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:
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|
|
+m.LINES,z(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),I.info.render.calls++,I.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<p;n++)r=e[n].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,k,e[n].start*l),I.info.render.calls++,
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|
|
+I.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,n;c=P(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=
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|
+d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var r=0;n=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;r<d.numSupportedMorphTargets&&r<n.length;)0<=c["morphTarget"+r]&&
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|
|
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[r]]),k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[r]]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=g[n[r]],r++}else{n=[];g=f.morphTargetInfluences;var q,s=g.length;for(q=0;q<s;q++)r=g[q],0<r&&n.push([r,q]);n.length>d.numSupportedMorphTargets?
|
|
|
+(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(r=0;r<d.numSupportedMorphTargets;)n[r]?(q=n[r][1],0<=c["morphTarget"+r]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+
|
|
|
+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=g[q]):f.__webglMorphTargetInfluences[r]=0,r++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,n=e.__webglCustomAttributesList.length;g<n;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],
|
|
|
+c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,
|
|
|
+4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&
|
|
|
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?
|
|
|
+(z(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),I.info.render.calls++,I.info.render.vertices+=e.__webglFaceCount,I.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,z(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),I.info.render.calls++):
|
|
|
+f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),I.info.render.calls++,I.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;xa=-1;Xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Nb.multiplyMatrices(b.projectionMatrix,
|
|
|
+b.matrixWorldInverse);wb.setFromMatrix(Nb);this.autoUpdateObjects&&this.initWebGLObjects(a);r(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||
|
|
|
+wb.intersectsObject(g))){var p=g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,q=p.object,t=p.buffer,v=q.geometry,q=q.material;q instanceof THREE.MeshFaceMaterial?(q=q.materials[v instanceof THREE.BufferGeometry?0:t.materialIndex],q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null)):q&&(q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null));f.render=!0;!0===this.sortObjects&&
|
|
|
+(null!==g.renderDepth?f.z=g.renderDepth:(wa.setFromMatrixPosition(g.matrixWorld),wa.applyProjection(Nb),f.z=wa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,
|
|
|
+d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),s(a.__webglObjects,!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));r(this.renderPluginsPost,
|
|
|
+a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=P(a,b,c,d,e);aa=-1;I.setMaterialFaces(d);
|
|
|
e.immediateRenderCallback?e.immediateRenderCallback(f,m,wb):e.render(function(a){I.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)q(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;
|
|
|
-void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),q(h,a));var k=h,l=k.geometry,n=void 0,r=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,v=l.attributes,A=void 0,z=void 0;for(A in v)z=v[A],z.needsUpdate&&("index"===A?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,z.array,u)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var H=0,D=l.geometryGroupsList.length;H<
|
|
|
-D;H++)if(n=l.geometryGroupsList[H],s=d(k,n),l.buffersNeedUpdate&&c(n,k),r=s.attributes&&w(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var y=n,G=k,F=m.DYNAMIC_DRAW,B=!l.dynamic,C=s;if(y.__inittedArrays){var K=e(C),P=C.vertexColors?C.vertexColors:!1,N=f(C),M=K===THREE.SmoothShading,E=void 0,I=void 0,O=void 0,J=void 0,ha=void 0,aa=void 0,R=void 0,Y=void 0,S=void 0,W=void 0,X=void 0,T=void 0,
|
|
|
-Z=void 0,$=void 0,ta=void 0,Ja=void 0,Ca=void 0,da=void 0,Ha=void 0,xa=void 0,ia=void 0,fa=void 0,ga=void 0,Ga=void 0,ka=void 0,ma=void 0,oa=void 0,pa=void 0,Ea=void 0,ca=void 0,va=void 0,ya=void 0,za=void 0,Da=void 0,la=void 0,Ia=void 0,ua=void 0,Fa=void 0,Ra=void 0,Sa=void 0,ab=0,bb=0,Ka=0,Oa=0,Xa=0,db=0,Qa=0,ob=0,Ya=0,sa=0,Aa=0,Q=0,Pa=void 0,eb=y.__vertexArray,cb=y.__uvArray,nb=y.__uv2Array,sb=y.__normalArray,Ta=y.__tangentArray,fb=y.__colorArray,Ua=y.__skinIndexArray,Va=y.__skinWeightArray,rb=
|
|
|
-y.__morphTargetsArrays,wb=y.__morphNormalsArrays,qb=y.__webglCustomAttributesList,L=void 0,Rb=y.__faceArray,tb=y.__lineArray,La=G.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Fb=La.tangentsNeedUpdate,Ob=La.colorsNeedUpdate,Pb=La.morphTargetsNeedUpdate,gc=La.vertices,ea=y.faces3,gb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],hc=La.skinIndices,Sb=La.skinWeights,Tb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){E=0;for(I=ea.length;E<I;E++)J=gb[ea[E]],
|
|
|
-T=gc[J.a],Z=gc[J.b],$=gc[J.c],eb[bb]=T.x,eb[bb+1]=T.y,eb[bb+2]=T.z,eb[bb+3]=Z.x,eb[bb+4]=Z.y,eb[bb+5]=Z.z,eb[bb+6]=$.x,eb[bb+7]=$.y,eb[bb+8]=$.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,eb,F)}if(Pb)for(la=0,Ia=Tb.length;la<Ia;la++){E=Aa=0;for(I=ea.length;E<I;E++)Ra=ea[E],J=gb[Ra],T=Tb[la].vertices[J.a],Z=Tb[la].vertices[J.b],$=Tb[la].vertices[J.c],ua=rb[la],ua[Aa]=T.x,ua[Aa+1]=T.y,ua[Aa+2]=T.z,ua[Aa+3]=Z.x,ua[Aa+4]=Z.y,ua[Aa+5]=Z.z,ua[Aa+6]=$.x,ua[Aa+7]=
|
|
|
-$.y,ua[Aa+8]=$.z,C.morphNormals&&(M?(Sa=Eb[la].vertexNormals[Ra],da=Sa.a,Ha=Sa.b,xa=Sa.c):xa=Ha=da=Eb[la].faceNormals[Ra],Fa=wb[la],Fa[Aa]=da.x,Fa[Aa+1]=da.y,Fa[Aa+2]=da.z,Fa[Aa+3]=Ha.x,Fa[Aa+4]=Ha.y,Fa[Aa+5]=Ha.z,Fa[Aa+6]=xa.x,Fa[Aa+7]=xa.y,Fa[Aa+8]=xa.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[la]);m.bufferData(m.ARRAY_BUFFER,rb[la],F);C.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglMorphNormalsBuffers[la]),m.bufferData(m.ARRAY_BUFFER,wb[la],F))}if(Sb.length){E=0;for(I=
|
|
|
-ea.length;E<I;E++)J=gb[ea[E]],Ga=Sb[J.a],ka=Sb[J.b],ma=Sb[J.c],Va[sa]=Ga.x,Va[sa+1]=Ga.y,Va[sa+2]=Ga.z,Va[sa+3]=Ga.w,Va[sa+4]=ka.x,Va[sa+5]=ka.y,Va[sa+6]=ka.z,Va[sa+7]=ka.w,Va[sa+8]=ma.x,Va[sa+9]=ma.y,Va[sa+10]=ma.z,Va[sa+11]=ma.w,oa=hc[J.a],pa=hc[J.b],Ea=hc[J.c],Ua[sa]=oa.x,Ua[sa+1]=oa.y,Ua[sa+2]=oa.z,Ua[sa+3]=oa.w,Ua[sa+4]=pa.x,Ua[sa+5]=pa.y,Ua[sa+6]=pa.z,Ua[sa+7]=pa.w,Ua[sa+8]=Ea.x,Ua[sa+9]=Ea.y,Ua[sa+10]=Ea.z,Ua[sa+11]=Ea.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinIndicesBuffer),
|
|
|
-m.bufferData(m.ARRAY_BUFFER,Ua,F),m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,F))}if(Ob&&P){E=0;for(I=ea.length;E<I;E++)J=gb[ea[E]],R=J.vertexColors,Y=J.color,3===R.length&&P===THREE.VertexColors?(ia=R[0],fa=R[1],ga=R[2]):ga=fa=ia=Y,fb[Ya]=ia.r,fb[Ya+1]=ia.g,fb[Ya+2]=ia.b,fb[Ya+3]=fa.r,fb[Ya+4]=fa.g,fb[Ya+5]=fa.b,fb[Ya+6]=ga.r,fb[Ya+7]=ga.g,fb[Ya+8]=ga.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,fb,F))}if(Fb&&
|
|
|
-La.hasTangents){E=0;for(I=ea.length;E<I;E++)J=gb[ea[E]],S=J.vertexTangents,ta=S[0],Ja=S[1],Ca=S[2],Ta[Qa]=ta.x,Ta[Qa+1]=ta.y,Ta[Qa+2]=ta.z,Ta[Qa+3]=ta.w,Ta[Qa+4]=Ja.x,Ta[Qa+5]=Ja.y,Ta[Qa+6]=Ja.z,Ta[Qa+7]=Ja.w,Ta[Qa+8]=Ca.x,Ta[Qa+9]=Ca.y,Ta[Qa+10]=Ca.z,Ta[Qa+11]=Ca.w,Qa+=12;m.bindBuffer(m.ARRAY_BUFFER,y.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,F)}if(Db&&K){E=0;for(I=ea.length;E<I;E++)if(J=gb[ea[E]],ha=J.vertexNormals,aa=J.normal,3===ha.length&&M)for(ca=0;3>ca;ca++)ya=ha[ca],sb[db]=ya.x,
|
|
|
-sb[db+1]=ya.y,sb[db+2]=ya.z,db+=3;else for(ca=0;3>ca;ca++)sb[db]=aa.x,sb[db+1]=aa.y,sb[db+2]=aa.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,y.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,sb,F)}if(xb&&Bb&&N){E=0;for(I=ea.length;E<I;E++)if(O=ea[E],W=Bb[O],void 0!==W)for(ca=0;3>ca;ca++)za=W[ca],cb[Ka]=za.x,cb[Ka+1]=za.y,Ka+=2;0<Ka&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F))}if(xb&&Cb&&N){E=0;for(I=ea.length;E<I;E++)if(O=ea[E],X=Cb[O],void 0!==X)for(ca=0;3>ca;ca++)Da=
|
|
|
-X[ca],nb[Oa]=Da.x,nb[Oa+1]=Da.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,nb,F))}if(Ab){E=0;for(I=ea.length;E<I;E++)Rb[Xa]=ab,Rb[Xa+1]=ab+1,Rb[Xa+2]=ab+2,Xa+=3,tb[ob]=ab,tb[ob+1]=ab+1,tb[ob+2]=ab,tb[ob+3]=ab+2,tb[ob+4]=ab+1,tb[ob+5]=ab+2,ob+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Rb,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,tb,F)}if(qb)for(ca=
|
|
|
+void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),q(h,a));var k=h,l=k.geometry,n=void 0,r=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,v=l.attributes,z=void 0,y=void 0;for(z in v)y=v[z],y.needsUpdate&&("index"===z?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,y.array,u)),y.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var H=0,D=l.geometryGroupsList.length;H<
|
|
|
+D;H++)if(n=l.geometryGroupsList[H],s=d(k,n),l.buffersNeedUpdate&&c(n,k),r=s.attributes&&w(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var A=n,G=k,F=m.DYNAMIC_DRAW,B=!l.dynamic,C=s;if(A.__inittedArrays){var K=e(C),M=C.vertexColors?C.vertexColors:!1,P=f(C),N=K===THREE.SmoothShading,E=void 0,I=void 0,O=void 0,J=void 0,ha=void 0,aa=void 0,R=void 0,Y=void 0,S=void 0,W=void 0,X=void 0,T=void 0,
|
|
|
+Z=void 0,$=void 0,ta=void 0,Ja=void 0,Ca=void 0,da=void 0,Ha=void 0,xa=void 0,ia=void 0,fa=void 0,ga=void 0,Ga=void 0,ka=void 0,ma=void 0,oa=void 0,pa=void 0,Ea=void 0,ca=void 0,va=void 0,ya=void 0,za=void 0,Da=void 0,la=void 0,Ia=void 0,ua=void 0,Fa=void 0,Ra=void 0,Sa=void 0,ab=0,bb=0,Ka=0,Oa=0,Xa=0,db=0,Qa=0,ob=0,Ya=0,sa=0,Aa=0,Q=0,Pa=void 0,eb=A.__vertexArray,cb=A.__uvArray,nb=A.__uv2Array,sb=A.__normalArray,Ta=A.__tangentArray,fb=A.__colorArray,Ua=A.__skinIndexArray,Va=A.__skinWeightArray,rb=
|
|
|
+A.__morphTargetsArrays,wb=A.__morphNormalsArrays,qb=A.__webglCustomAttributesList,L=void 0,Rb=A.__faceArray,tb=A.__lineArray,La=G.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Fb=La.tangentsNeedUpdate,Ob=La.colorsNeedUpdate,Pb=La.morphTargetsNeedUpdate,gc=La.vertices,ea=A.faces3,gb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],hc=La.skinIndices,Sb=La.skinWeights,Tb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){E=0;for(I=ea.length;E<I;E++)J=gb[ea[E]],
|
|
|
+T=gc[J.a],Z=gc[J.b],$=gc[J.c],eb[bb]=T.x,eb[bb+1]=T.y,eb[bb+2]=T.z,eb[bb+3]=Z.x,eb[bb+4]=Z.y,eb[bb+5]=Z.z,eb[bb+6]=$.x,eb[bb+7]=$.y,eb[bb+8]=$.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,eb,F)}if(Pb)for(la=0,Ia=Tb.length;la<Ia;la++){E=Aa=0;for(I=ea.length;E<I;E++)Ra=ea[E],J=gb[Ra],T=Tb[la].vertices[J.a],Z=Tb[la].vertices[J.b],$=Tb[la].vertices[J.c],ua=rb[la],ua[Aa]=T.x,ua[Aa+1]=T.y,ua[Aa+2]=T.z,ua[Aa+3]=Z.x,ua[Aa+4]=Z.y,ua[Aa+5]=Z.z,ua[Aa+6]=$.x,ua[Aa+7]=
|
|
|
+$.y,ua[Aa+8]=$.z,C.morphNormals&&(N?(Sa=Eb[la].vertexNormals[Ra],da=Sa.a,Ha=Sa.b,xa=Sa.c):xa=Ha=da=Eb[la].faceNormals[Ra],Fa=wb[la],Fa[Aa]=da.x,Fa[Aa+1]=da.y,Fa[Aa+2]=da.z,Fa[Aa+3]=Ha.x,Fa[Aa+4]=Ha.y,Fa[Aa+5]=Ha.z,Fa[Aa+6]=xa.x,Fa[Aa+7]=xa.y,Fa[Aa+8]=xa.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[la]);m.bufferData(m.ARRAY_BUFFER,rb[la],F);C.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglMorphNormalsBuffers[la]),m.bufferData(m.ARRAY_BUFFER,wb[la],F))}if(Sb.length){E=0;for(I=
|
|
|
+ea.length;E<I;E++)J=gb[ea[E]],Ga=Sb[J.a],ka=Sb[J.b],ma=Sb[J.c],Va[sa]=Ga.x,Va[sa+1]=Ga.y,Va[sa+2]=Ga.z,Va[sa+3]=Ga.w,Va[sa+4]=ka.x,Va[sa+5]=ka.y,Va[sa+6]=ka.z,Va[sa+7]=ka.w,Va[sa+8]=ma.x,Va[sa+9]=ma.y,Va[sa+10]=ma.z,Va[sa+11]=ma.w,oa=hc[J.a],pa=hc[J.b],Ea=hc[J.c],Ua[sa]=oa.x,Ua[sa+1]=oa.y,Ua[sa+2]=oa.z,Ua[sa+3]=oa.w,Ua[sa+4]=pa.x,Ua[sa+5]=pa.y,Ua[sa+6]=pa.z,Ua[sa+7]=pa.w,Ua[sa+8]=Ea.x,Ua[sa+9]=Ea.y,Ua[sa+10]=Ea.z,Ua[sa+11]=Ea.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinIndicesBuffer),
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|
+m.bufferData(m.ARRAY_BUFFER,Ua,F),m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,F))}if(Ob&&M){E=0;for(I=ea.length;E<I;E++)J=gb[ea[E]],R=J.vertexColors,Y=J.color,3===R.length&&M===THREE.VertexColors?(ia=R[0],fa=R[1],ga=R[2]):ga=fa=ia=Y,fb[Ya]=ia.r,fb[Ya+1]=ia.g,fb[Ya+2]=ia.b,fb[Ya+3]=fa.r,fb[Ya+4]=fa.g,fb[Ya+5]=fa.b,fb[Ya+6]=ga.r,fb[Ya+7]=ga.g,fb[Ya+8]=ga.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,fb,F))}if(Fb&&
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|
+La.hasTangents){E=0;for(I=ea.length;E<I;E++)J=gb[ea[E]],S=J.vertexTangents,ta=S[0],Ja=S[1],Ca=S[2],Ta[Qa]=ta.x,Ta[Qa+1]=ta.y,Ta[Qa+2]=ta.z,Ta[Qa+3]=ta.w,Ta[Qa+4]=Ja.x,Ta[Qa+5]=Ja.y,Ta[Qa+6]=Ja.z,Ta[Qa+7]=Ja.w,Ta[Qa+8]=Ca.x,Ta[Qa+9]=Ca.y,Ta[Qa+10]=Ca.z,Ta[Qa+11]=Ca.w,Qa+=12;m.bindBuffer(m.ARRAY_BUFFER,A.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,F)}if(Db&&K){E=0;for(I=ea.length;E<I;E++)if(J=gb[ea[E]],ha=J.vertexNormals,aa=J.normal,3===ha.length&&N)for(ca=0;3>ca;ca++)ya=ha[ca],sb[db]=ya.x,
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|
+sb[db+1]=ya.y,sb[db+2]=ya.z,db+=3;else for(ca=0;3>ca;ca++)sb[db]=aa.x,sb[db+1]=aa.y,sb[db+2]=aa.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,A.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,sb,F)}if(xb&&Bb&&P){E=0;for(I=ea.length;E<I;E++)if(O=ea[E],W=Bb[O],void 0!==W)for(ca=0;3>ca;ca++)za=W[ca],cb[Ka]=za.x,cb[Ka+1]=za.y,Ka+=2;0<Ka&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F))}if(xb&&Cb&&P){E=0;for(I=ea.length;E<I;E++)if(O=ea[E],X=Cb[O],void 0!==X)for(ca=0;3>ca;ca++)Da=
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|
+X[ca],nb[Oa]=Da.x,nb[Oa+1]=Da.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,nb,F))}if(Ab){E=0;for(I=ea.length;E<I;E++)Rb[Xa]=ab,Rb[Xa+1]=ab+1,Rb[Xa+2]=ab+2,Xa+=3,tb[ob]=ab,tb[ob+1]=ab+1,tb[ob+2]=ab,tb[ob+3]=ab+2,tb[ob+4]=ab+1,tb[ob+5]=ab+2,ob+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Rb,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,tb,F)}if(qb)for(ca=
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0,va=qb.length;ca<va;ca++)if(L=qb[ca],L.__original.needsUpdate){Q=0;if(1===L.size)if(void 0===L.boundTo||"vertices"===L.boundTo)for(E=0,I=ea.length;E<I;E++)J=gb[ea[E]],L.array[Q]=L.value[J.a],L.array[Q+1]=L.value[J.b],L.array[Q+2]=L.value[J.c],Q+=3;else{if("faces"===L.boundTo)for(E=0,I=ea.length;E<I;E++)Pa=L.value[ea[E]],L.array[Q]=Pa,L.array[Q+1]=Pa,L.array[Q+2]=Pa,Q+=3}else if(2===L.size)if(void 0===L.boundTo||"vertices"===L.boundTo)for(E=0,I=ea.length;E<I;E++)J=gb[ea[E]],T=L.value[J.a],Z=L.value[J.b],
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|
$=L.value[J.c],L.array[Q]=T.x,L.array[Q+1]=T.y,L.array[Q+2]=Z.x,L.array[Q+3]=Z.y,L.array[Q+4]=$.x,L.array[Q+5]=$.y,Q+=6;else{if("faces"===L.boundTo)for(E=0,I=ea.length;E<I;E++)$=Z=T=Pa=L.value[ea[E]],L.array[Q]=T.x,L.array[Q+1]=T.y,L.array[Q+2]=Z.x,L.array[Q+3]=Z.y,L.array[Q+4]=$.x,L.array[Q+5]=$.y,Q+=6}else if(3===L.size){var ra;ra="c"===L.type?["r","g","b"]:["x","y","z"];if(void 0===L.boundTo||"vertices"===L.boundTo)for(E=0,I=ea.length;E<I;E++)J=gb[ea[E]],T=L.value[J.a],Z=L.value[J.b],$=L.value[J.c],
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L.array[Q]=T[ra[0]],L.array[Q+1]=T[ra[1]],L.array[Q+2]=T[ra[2]],L.array[Q+3]=Z[ra[0]],L.array[Q+4]=Z[ra[1]],L.array[Q+5]=Z[ra[2]],L.array[Q+6]=$[ra[0]],L.array[Q+7]=$[ra[1]],L.array[Q+8]=$[ra[2]],Q+=9;else if("faces"===L.boundTo)for(E=0,I=ea.length;E<I;E++)$=Z=T=Pa=L.value[ea[E]],L.array[Q]=T[ra[0]],L.array[Q+1]=T[ra[1]],L.array[Q+2]=T[ra[2]],L.array[Q+3]=Z[ra[0]],L.array[Q+4]=Z[ra[1]],L.array[Q+5]=Z[ra[2]],L.array[Q+6]=$[ra[0]],L.array[Q+7]=$[ra[1]],L.array[Q+8]=$[ra[2]],Q+=9;else if("faceVertices"===
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|
L.boundTo)for(E=0,I=ea.length;E<I;E++)Pa=L.value[ea[E]],T=Pa[0],Z=Pa[1],$=Pa[2],L.array[Q]=T[ra[0]],L.array[Q+1]=T[ra[1]],L.array[Q+2]=T[ra[2]],L.array[Q+3]=Z[ra[0]],L.array[Q+4]=Z[ra[1]],L.array[Q+5]=Z[ra[2]],L.array[Q+6]=$[ra[0]],L.array[Q+7]=$[ra[1]],L.array[Q+8]=$[ra[2]],Q+=9}else if(4===L.size)if(void 0===L.boundTo||"vertices"===L.boundTo)for(E=0,I=ea.length;E<I;E++)J=gb[ea[E]],T=L.value[J.a],Z=L.value[J.b],$=L.value[J.c],L.array[Q]=T.x,L.array[Q+1]=T.y,L.array[Q+2]=T.z,L.array[Q+3]=T.w,L.array[Q+
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4]=Z.x,L.array[Q+5]=Z.y,L.array[Q+6]=Z.z,L.array[Q+7]=Z.w,L.array[Q+8]=$.x,L.array[Q+9]=$.y,L.array[Q+10]=$.z,L.array[Q+11]=$.w,Q+=12;else if("faces"===L.boundTo)for(E=0,I=ea.length;E<I;E++)$=Z=T=Pa=L.value[ea[E]],L.array[Q]=T.x,L.array[Q+1]=T.y,L.array[Q+2]=T.z,L.array[Q+3]=T.w,L.array[Q+4]=Z.x,L.array[Q+5]=Z.y,L.array[Q+6]=Z.z,L.array[Q+7]=Z.w,L.array[Q+8]=$.x,L.array[Q+9]=$.y,L.array[Q+10]=$.z,L.array[Q+11]=$.w,Q+=12;else if("faceVertices"===L.boundTo)for(E=0,I=ea.length;E<I;E++)Pa=L.value[ea[E]],
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|
-T=Pa[0],Z=Pa[1],$=Pa[2],L.array[Q]=T.x,L.array[Q+1]=T.y,L.array[Q+2]=T.z,L.array[Q+3]=T.w,L.array[Q+4]=Z.x,L.array[Q+5]=Z.y,L.array[Q+6]=Z.z,L.array[Q+7]=Z.w,L.array[Q+8]=$.x,L.array[Q+9]=$.y,L.array[Q+10]=$.z,L.array[Q+11]=$.w,Q+=12;m.bindBuffer(m.ARRAY_BUFFER,L.buffer);m.bufferData(m.ARRAY_BUFFER,L.array,F)}B&&(delete y.__inittedArrays,delete y.__colorArray,delete y.__normalArray,delete y.__tangentArray,delete y.__uvArray,delete y.__uv2Array,delete y.__faceArray,delete y.__vertexArray,delete y.__lineArray,
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-delete y.__skinIndexArray,delete y.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&t(s)}else if(k instanceof THREE.Line){s=d(k,l);r=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var Wa=l,Ub=m.DYNAMIC_DRAW,Jb=void 0,Kb=void 0,Lb=void 0,Vb=void 0,qa=void 0,Wb=void 0,Gb=Wa.vertices,
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|
+T=Pa[0],Z=Pa[1],$=Pa[2],L.array[Q]=T.x,L.array[Q+1]=T.y,L.array[Q+2]=T.z,L.array[Q+3]=T.w,L.array[Q+4]=Z.x,L.array[Q+5]=Z.y,L.array[Q+6]=Z.z,L.array[Q+7]=Z.w,L.array[Q+8]=$.x,L.array[Q+9]=$.y,L.array[Q+10]=$.z,L.array[Q+11]=$.w,Q+=12;m.bindBuffer(m.ARRAY_BUFFER,L.buffer);m.bufferData(m.ARRAY_BUFFER,L.array,F)}B&&(delete A.__inittedArrays,delete A.__colorArray,delete A.__normalArray,delete A.__tangentArray,delete A.__uvArray,delete A.__uv2Array,delete A.__faceArray,delete A.__vertexArray,delete A.__lineArray,
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|
+delete A.__skinIndexArray,delete A.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&t(s)}else if(k instanceof THREE.Line){s=d(k,l);r=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var Wa=l,Ub=m.DYNAMIC_DRAW,Jb=void 0,Kb=void 0,Lb=void 0,Vb=void 0,qa=void 0,Wb=void 0,Gb=Wa.vertices,
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|
Hb=Wa.colors,Ib=Wa.lineDistances,Qb=Gb.length,bc=Hb.length,dc=Ib.length,Xb=Wa.__vertexArray,Yb=Wa.__colorArray,mc=Wa.__lineDistanceArray,ec=Wa.colorsNeedUpdate,fc=Wa.lineDistancesNeedUpdate,ic=Wa.__webglCustomAttributesList,Zb=void 0,nc=void 0,Ba=void 0,yb=void 0,Ma=void 0,na=void 0;if(Wa.verticesNeedUpdate){for(Jb=0;Jb<Qb;Jb++)Vb=Gb[Jb],qa=3*Jb,Xb[qa]=Vb.x,Xb[qa+1]=Vb.y,Xb[qa+2]=Vb.z;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Xb,Ub)}if(ec){for(Kb=0;Kb<bc;Kb++)Wb=
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Hb[Kb],qa=3*Kb,Yb[qa]=Wb.r,Yb[qa+1]=Wb.g,Yb[qa+2]=Wb.b;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Yb,Ub)}if(fc){for(Lb=0;Lb<dc;Lb++)mc[Lb]=Ib[Lb];m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,mc,Ub)}if(ic)for(Zb=0,nc=ic.length;Zb<nc;Zb++)if(na=ic[Zb],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){qa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];else if(2===na.size)for(Ba=
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|
0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[qa]=Ma.x,na.array[qa+1]=Ma.y,qa+=2;else if(3===na.size)if("c"===na.type)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[qa]=Ma.r,na.array[qa+1]=Ma.g,na.array[qa+2]=Ma.b,qa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[qa]=Ma.x,na.array[qa+1]=Ma.y,na.array[qa+2]=Ma.z,qa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[qa]=Ma.x,na.array[qa+1]=Ma.y,na.array[qa+2]=Ma.z,na.array[qa+3]=Ma.w,qa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,
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@@ -502,11 +502,11 @@ maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLigh
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d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);p=d.join();var u;l=0;for(t=ha.length;l<t;l++)if(d=ha[l],d.code===p){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,p,a,c),ha.push(u),I.info.memory.programs=ha.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,t="morphTarget",l=0;l<this.maxMorphTargets;l++)p=t+l,0<=u[p]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,t="morphNormal",l=0;l<this.maxMorphNormals;l++)p=
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t+l,0<=u[p]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ca!==
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b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ca=b);Ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ya!==a&&(m.depthMask(a),ya=a)};this.setBlending=function(a,b,c,d){a!==Ea&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),
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|
-m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Ea=a);if(a===THREE.CustomBlending){if(b!==Fa&&(m.blendEquation(z(b)),Fa=b),c!==Ra||d!==Sa)m.blendFunc(z(c),z(d)),Ra=c,Sa=d}else Sa=
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|
+m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Ea=a);if(a===THREE.CustomBlending){if(b!==Fa&&(m.blendEquation(y(b)),Fa=b),c!==Ra||d!==Sa)m.blendFunc(y(c),y(d)),Ra=c,Sa=d}else Sa=
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Ra=Fa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Db),a.__webglTexture=m.createTexture(),I.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),
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|
-e=z(a.format),f=z(a.type);J(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,
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+e=y(a.format),f=y(a.type);J(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,
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e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&
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|
-(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Ib);a.__webglTexture=m.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=z(a.format),e=z(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);J(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();
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|
+(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Ib);a.__webglTexture=m.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=y(a.format),e=y(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);J(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();
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m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),
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J(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
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B(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=la,a=Da,d=za,e=va);b!==T&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),T=b);Ka=c;ga=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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@@ -541,7 +541,7 @@ String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this
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c+d;n=b[a++]*c;s=b[a++]*c+d;u=b[a++]*c;e.quadraticCurveTo(s,u,k,n);if(g=f[f.length-1])for(p=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var t=g/h;THREE.Shape.Utils.b2(t,p,s,k);THREE.Shape.Utils.b2(t,r,u,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,u=b[a++]*-c,q=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,s,u,q,v),g=f[f.length-1])for(p=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)t=g/h,THREE.Shape.Utils.b3(t,p,s,q,k),THREE.Shape.Utils.b3(t,r,u,v,n)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var s=r=void 0,u=void 0,q=void 0,v=void 0,w=void 0,t=void 0,x=void 0,H=
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-void 0,s=a[g[k]].x,u=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,t=a[g[n]].y;if(1E-10>(q-s)*(t-u)-(v-u)*(w-s))r=!1;else{var G=void 0,P=void 0,F=void 0,C=void 0,K=void 0,A=void 0,y=void 0,J=void 0,B=void 0,M=void 0,B=J=y=H=x=void 0,G=w-q,P=t-v,F=s-w,C=u-t,K=q-s,A=v-u;for(r=0;r<e;r++)if(x=a[g[r]].x,H=a[g[r]].y,!(x===s&&H===u||x===q&&H===v||x===w&&H===t)&&(y=x-s,J=H-u,B=x-q,M=H-v,x-=w,H-=t,B=G*M-P*B,y=K*J-A*y,J=F*H-C*x,-1E-10<=B&&-1E-10<=J&&-1E-10<=y)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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+void 0,s=a[g[k]].x,u=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,t=a[g[n]].y;if(1E-10>(q-s)*(t-u)-(v-u)*(w-s))r=!1;else{var G=void 0,P=void 0,F=void 0,C=void 0,K=void 0,z=void 0,D=void 0,J=void 0,B=void 0,N=void 0,B=J=D=H=x=void 0,G=w-q,P=t-v,F=s-w,C=u-t,K=q-s,z=v-u;for(r=0;r<e;r++)if(x=a[g[r]].x,H=a[g[r]].y,!(x===s&&H===u||x===q&&H===v||x===w&&H===t)&&(D=x-s,J=H-u,B=x-q,N=H-v,x-=w,H-=t,B=G*N-P*B,D=K*J-z*D,J=F*H-C*x,-1E-10<=B&&-1E-10<=J&&-1E-10<=D)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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@@ -574,8 +574,8 @@ THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTr
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,F=h*k-g*l,C=h*n-g*p;if(1E-10<Math.abs(F)){if(0<F){if(0>C||C>F)return[];k=l*n-k*p;if(0>k||k>F)return[]}else{if(0<C||C<F)return[];k=l*n-k*p;if(0<k||k<F)return[]}if(0==k)return!f||0!=C&&C!=F?[a]:[];if(k==F)return!f||0!=C&&C!=F?[b]:[];if(0==C)return[d];
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if(C==F)return[e];f=k/F;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=C||l*n!=k*p)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,F=d.x,l=e,d=e.x):(b=e,F=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,F=d.y,l=e,d=e.y):(b=e,F=e.y,l=d,d=d.y));return k<=F?a<F?[]:a==F?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=k.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(k[a],k[f],k[g],h[b]);if(!d)return!1;
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-d=h.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(h[b],h[f],h[g],k[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<k.length;c++)if(e=c+1,e%=k.length,e=d(a,b,k[c],k[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,k,h;for(e=0;e<l.length;e++)for(f=b[l[e]],k=0;k<f.length;k++)if(h=k+1,h%=f.length,h=d(a,c,f[k],f[h],!0),0<h.length)return!0;return!1}var k=a.concat(),h,l=[],n,p,P,F,C,K=[],A,y,J,B=0;for(n=b.length;B<n;B++)l.push(B);for(var M=2*l.length;0<l.length;){M--;if(0>M){console.log("Infinite Loop! Holes left:"+
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-l.length+", Probably Hole outside Shape!");break}for(p=0;p<k.length;p++){P=k[p];n=-1;for(B=0;B<l.length;B++)if(F=l[B],C=P.x+":"+P.y+":"+F,void 0===K[C]){h=b[F];for(A=0;A<h.length;A++)if(F=h[A],c(p,A)&&!f(P,F)&&!g(P,F)){n=A;l.splice(B,1);F=k.slice(0,p+1);A=k.slice(p);y=h.slice(n);J=h.slice(0,n+1);k=F.concat(y).concat(J).concat(A);break}if(0<=n)break;K[C]=!0}if(0<=n)break}}return k}(a,b);var p=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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+d=h.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(h[b],h[f],h[g],k[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<k.length;c++)if(e=c+1,e%=k.length,e=d(a,b,k[c],k[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,k,h;for(e=0;e<l.length;e++)for(f=b[l[e]],k=0;k<f.length;k++)if(h=k+1,h%=f.length,h=d(a,c,f[k],f[h],!0),0<h.length)return!0;return!1}var k=a.concat(),h,l=[],n,p,P,F,C,K=[],z,D,J,B=0;for(n=b.length;B<n;B++)l.push(B);for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+
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+l.length+", Probably Hole outside Shape!");break}for(p=0;p<k.length;p++){P=k[p];n=-1;for(B=0;B<l.length;B++)if(F=l[B],C=P.x+":"+P.y+":"+F,void 0===K[C]){h=b[F];for(z=0;z<h.length;z++)if(F=h[z],c(p,z)&&!f(P,F)&&!g(P,F)){n=z;l.splice(B,1);F=k.slice(0,p+1);z=k.slice(p);D=h.slice(n);J=h.slice(0,n+1);k=F.concat(D).concat(J).concat(z);break}if(0<=n)break;K[C]=!0}if(0<=n)break}}return k}(a,b);var p=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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@@ -610,8 +610,8 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
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THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
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THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var v,w=h.widthSegments,t=h.heightSegments,x=e/2,H=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var P=w+1,F=t+1,C=e/w,K=f/t,A=new THREE.Vector3;A[v]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<P;f++){var y=new THREE.Vector3;y[a]=(f*C-x)*c;y[b]=(e*K-H)*d;y[v]=g;h.vertices.push(y)}for(e=
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-0;e<t;e++)for(f=0;f<w;f++)H=f+P*e,a=f+P*(e+1),b=f+1+P*(e+1),c=f+1+P*e,d=new THREE.Vector2(f/w,1-e/t),g=new THREE.Vector2(f/w,1-(e+1)/t),v=new THREE.Vector2((f+1)/w,1-(e+1)/t),x=new THREE.Vector2((f+1)/w,1-e/t),H=new THREE.Face3(H+G,a+G,c+G),H.normal.copy(A),H.vertexNormals.push(A.clone(),A.clone(),A.clone()),H.materialIndex=q,h.faces.push(H),h.faceVertexUvs[0].push([d,g,x]),H=new THREE.Face3(a+G,b+G,c+G),H.normal.copy(A),H.vertexNormals.push(A.clone(),A.clone(),A.clone()),H.materialIndex=q,h.faces.push(H),
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+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var v,w=h.widthSegments,t=h.heightSegments,x=e/2,H=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var P=w+1,F=t+1,C=e/w,K=f/t,z=new THREE.Vector3;z[v]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<P;f++){var D=new THREE.Vector3;D[a]=(f*C-x)*c;D[b]=(e*K-H)*d;D[v]=g;h.vertices.push(D)}for(e=
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+0;e<t;e++)for(f=0;f<w;f++)H=f+P*e,a=f+P*(e+1),b=f+1+P*(e+1),c=f+1+P*e,d=new THREE.Vector2(f/w,1-e/t),g=new THREE.Vector2(f/w,1-(e+1)/t),v=new THREE.Vector2((f+1)/w,1-(e+1)/t),x=new THREE.Vector2((f+1)/w,1-e/t),H=new THREE.Face3(H+G,a+G,c+G),H.normal.copy(z),H.vertexNormals.push(z.clone(),z.clone(),z.clone()),H.materialIndex=q,h.faces.push(H),h.faceVertexUvs[0].push([d,g,x]),H=new THREE.Face3(a+G,b+G,c+G),H.normal.copy(z),H.vertexNormals.push(z.clone(),z.clone(),z.clone()),H.materialIndex=q,h.faces.push(H),
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h.faceVertexUvs[0].push([g.clone(),v,x.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
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5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
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e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("DEPRECATED: THREE.CubeGeometry is deprecated. Use THREE.BoxGeometry instead.");return new THREE.BoxGeometry(a,b,c,d,e,f)};THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var p=[],r=[],s=k/e,u=s*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,v=new THREE.Vector3;v.x=u*Math.sin(q*Math.PI*2);v.y=-s*c+g;v.z=u*Math.cos(q*Math.PI*2);this.vertices.push(v);p.push(this.vertices.length-1);r.push(new THREE.Vector2(q,
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@@ -619,13 +619,13 @@ e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone()
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u,v,[w,t,H]));this.faceVertexUvs[0].push([G,P,C]);this.faces.push(new THREE.Face3(u,q,v,[t.clone(),x,H.clone()]));this.faceVertexUvs[0].push([P.clone(),F,C.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],u=l[0][h+1],q=this.vertices.length-1,w=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),G=n[0][h].clone(),P=n[0][h+1].clone(),F=new THREE.Vector2(P.x,0),this.faces.push(new THREE.Face3(s,u,q,[w,t,x])),this.faceVertexUvs[0].push([G,
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P,F]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],u=l[k][h],q=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),G=n[k][h+1].clone(),P=n[k][h].clone(),F=new THREE.Vector2(P.x,1),this.faces.push(new THREE.Face3(s,u,q,[w,t,x])),this.faceVertexUvs[0].push([G,P,F]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,k=c.y-a.y,h=e*e+f*f;if(1E-10<Math.abs(e*k-f*g)){var l=Math.sqrt(h),d=Math.sqrt(g*g+k*k),h=b.x-f/l;b=b.y+e/l;g=((c.x-k/d-h)*k-(c.y+g/d-b)*g)/(e*k-f*g);c=h+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
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-(a=!0):d(f)==d(k)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(h)):(c=e,a=f,e=Math.sqrt(h/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,k=s+2*n,g=0;g<k;g++){var h=ka*g,l=ka*(g+1),p=d+e+h,h=d+f+h,q=d+f+l,l=d+e+l,r=c,u=g,v=k,w=e,A=f,p=p+J,h=h+J,q=q+J,l=l+J;y.faces.push(new THREE.Face3(p,h,l,null,null,t));y.faces.push(new THREE.Face3(h,q,l,null,null,t));p=x.generateSideWallUV(y,a,r,b,p,h,q,l,u,v,w,A);y.faceVertexUvs[0].push([p[0],p[1],
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-p[3]]);y.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){y.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=J;d+=J;e+=J;y.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(y,a,b,c,d,e):x.generateTopUV(y,a,b,c,d,e);y.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
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-void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,u=b.extrudePath,q,v=!1,w=b.material,t=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,H,G,P,F;u&&(q=u.getSpacedPoints(s),v=!0,p=!1,H=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,s,!1),G=new THREE.Vector3,P=new THREE.Vector3,F=new THREE.Vector3);p||(l=k=n=0);var C,K,A,y=this,J=this.vertices.length,u=a.extractPoints(r),r=u.shape,B=u.holes;if(u=!THREE.Shape.Utils.isClockWise(r)){r=
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-r.reverse();K=0;for(A=B.length;K<A;K++)C=B[K],THREE.Shape.Utils.isClockWise(C)&&(B[K]=C.reverse());u=!1}var M=THREE.Shape.Utils.triangulateShape(r,B),z=r;K=0;for(A=B.length;K<A;K++)C=B[K],r=r.concat(C);var N,D,E,Y,R,ka=r.length,da,X=M.length,u=[],O=0;E=z.length;N=E-1;for(D=O+1;O<E;O++,N++,D++)N===E&&(N=0),D===E&&(D=0),u[O]=d(z[O],z[N],z[D]);var S=[],fa,I=u.concat();K=0;for(A=B.length;K<A;K++){C=B[K];fa=[];O=0;E=C.length;N=E-1;for(D=O+1;O<E;O++,N++,D++)N===E&&(N=0),D===E&&(D=0),fa[O]=d(C[O],C[N],C[D]);
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-S.push(fa);I=I.concat(fa)}for(N=0;N<n;N++){E=N/n;Y=k*(1-E);D=l*Math.sin(E*Math.PI/2);O=0;for(E=z.length;O<E;O++)R=c(z[O],u[O],D),f(R.x,R.y,-Y);K=0;for(A=B.length;K<A;K++)for(C=B[K],fa=S[K],O=0,E=C.length;O<E;O++)R=c(C[O],fa[O],D),f(R.x,R.y,-Y)}D=l;for(O=0;O<ka;O++)R=p?c(r[O],I[O],D):r[O],v?(P.copy(H.normals[0]).multiplyScalar(R.x),G.copy(H.binormals[0]).multiplyScalar(R.y),F.copy(q[0]).add(P).add(G),f(F.x,F.y,F.z)):f(R.x,R.y,0);for(E=1;E<=s;E++)for(O=0;O<ka;O++)R=p?c(r[O],I[O],D):r[O],v?(P.copy(H.normals[E]).multiplyScalar(R.x),
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-G.copy(H.binormals[E]).multiplyScalar(R.y),F.copy(q[E]).add(P).add(G),f(F.x,F.y,F.z)):f(R.x,R.y,h/s*E);for(N=n-1;0<=N;N--){E=N/n;Y=k*(1-E);D=l*Math.sin(E*Math.PI/2);O=0;for(E=z.length;O<E;O++)R=c(z[O],u[O],D),f(R.x,R.y,h+Y);K=0;for(A=B.length;K<A;K++)for(C=B[K],fa=S[K],O=0,E=C.length;O<E;O++)R=c(C[O],fa[O],D),v?f(R.x,R.y+q[s-1].y,q[s-1].x+Y):f(R.x,R.y,h+Y)}(function(){if(p){var a;a=0*ka;for(O=0;O<X;O++)da=M[O],g(da[2]+a,da[1]+a,da[0]+a,!0);a=s+2*n;a*=ka;for(O=0;O<X;O++)da=M[O],g(da[0]+a,da[1]+a,da[2]+
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-a,!1)}else{for(O=0;O<X;O++)da=M[O],g(da[2],da[1],da[0],!0);for(O=0;O<X;O++)da=M[O],g(da[0]+ka*s,da[1]+ka*s,da[2]+ka*s,!1)}})();(function(){var a=0;e(z,a);a+=z.length;K=0;for(A=B.length;K<A;K++)C=B[K],e(C,a),a+=C.length})()};
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|
+(a=!0):d(f)==d(k)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(h)):(c=e,a=f,e=Math.sqrt(h/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,k=s+2*n,g=0;g<k;g++){var h=ka*g,l=ka*(g+1),p=d+e+h,h=d+f+h,q=d+f+l,l=d+e+l,r=c,u=g,v=k,w=e,z=f,p=p+J,h=h+J,q=q+J,l=l+J;D.faces.push(new THREE.Face3(p,h,l,null,null,t));D.faces.push(new THREE.Face3(h,q,l,null,null,t));p=x.generateSideWallUV(D,a,r,b,p,h,q,l,u,v,w,z);D.faceVertexUvs[0].push([p[0],p[1],
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+p[3]]);D.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=J;d+=J;e+=J;D.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(D,a,b,c,d,e):x.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
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+void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,u=b.extrudePath,q,v=!1,w=b.material,t=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,H,G,P,F;u&&(q=u.getSpacedPoints(s),v=!0,p=!1,H=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,s,!1),G=new THREE.Vector3,P=new THREE.Vector3,F=new THREE.Vector3);p||(l=k=n=0);var C,K,z,D=this,J=this.vertices.length,u=a.extractPoints(r),r=u.shape,B=u.holes;if(u=!THREE.Shape.Utils.isClockWise(r)){r=
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+r.reverse();K=0;for(z=B.length;K<z;K++)C=B[K],THREE.Shape.Utils.isClockWise(C)&&(B[K]=C.reverse());u=!1}var N=THREE.Shape.Utils.triangulateShape(r,B),y=r;K=0;for(z=B.length;K<z;K++)C=B[K],r=r.concat(C);var M,A,E,Y,R,ka=r.length,da,X=N.length,u=[],O=0;E=y.length;M=E-1;for(A=O+1;O<E;O++,M++,A++)M===E&&(M=0),A===E&&(A=0),u[O]=d(y[O],y[M],y[A]);var S=[],fa,I=u.concat();K=0;for(z=B.length;K<z;K++){C=B[K];fa=[];O=0;E=C.length;M=E-1;for(A=O+1;O<E;O++,M++,A++)M===E&&(M=0),A===E&&(A=0),fa[O]=d(C[O],C[M],C[A]);
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+S.push(fa);I=I.concat(fa)}for(M=0;M<n;M++){E=M/n;Y=k*(1-E);A=l*Math.sin(E*Math.PI/2);O=0;for(E=y.length;O<E;O++)R=c(y[O],u[O],A),f(R.x,R.y,-Y);K=0;for(z=B.length;K<z;K++)for(C=B[K],fa=S[K],O=0,E=C.length;O<E;O++)R=c(C[O],fa[O],A),f(R.x,R.y,-Y)}A=l;for(O=0;O<ka;O++)R=p?c(r[O],I[O],A):r[O],v?(P.copy(H.normals[0]).multiplyScalar(R.x),G.copy(H.binormals[0]).multiplyScalar(R.y),F.copy(q[0]).add(P).add(G),f(F.x,F.y,F.z)):f(R.x,R.y,0);for(E=1;E<=s;E++)for(O=0;O<ka;O++)R=p?c(r[O],I[O],A):r[O],v?(P.copy(H.normals[E]).multiplyScalar(R.x),
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+G.copy(H.binormals[E]).multiplyScalar(R.y),F.copy(q[E]).add(P).add(G),f(F.x,F.y,F.z)):f(R.x,R.y,h/s*E);for(M=n-1;0<=M;M--){E=M/n;Y=k*(1-E);A=l*Math.sin(E*Math.PI/2);O=0;for(E=y.length;O<E;O++)R=c(y[O],u[O],A),f(R.x,R.y,h+Y);K=0;for(z=B.length;K<z;K++)for(C=B[K],fa=S[K],O=0,E=C.length;O<E;O++)R=c(C[O],fa[O],A),v?f(R.x,R.y+q[s-1].y,q[s-1].x+Y):f(R.x,R.y,h+Y)}(function(){if(p){var a;a=0*ka;for(O=0;O<X;O++)da=N[O],g(da[2]+a,da[1]+a,da[0]+a,!0);a=s+2*n;a*=ka;for(O=0;O<X;O++)da=N[O],g(da[0]+a,da[1]+a,da[2]+
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+a,!1)}else{for(O=0;O<X;O++)da=N[O],g(da[2],da[1],da[0],!0);for(O=0;O<X;O++)da=N[O],g(da[0]+ka*s,da[1]+ka*s,da[2]+ka*s,!1)}})();(function(){var a=0;e(y,a);a+=y.length;K=0;for(z=B.length;K<z;K++)C=B[K],e(C,a),a+=C.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,p){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
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n=a.vertices[g].y;g=a.vertices[g].z;p=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -690,11 +690,11 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
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e[u++]=0;e[u++]=0;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;u=0;f[u++]=0;f[u++]=1;f[u++]=2;f[u++]=0;f[u++]=2;f[u++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};s={};r.vertex=b.getAttribLocation(p,"position");r.uv=b.getAttribLocation(p,"uv");s.renderType=b.getUniformLocation(p,"renderType");s.map=b.getUniformLocation(p,"map");s.occlusionMap=b.getUniformLocation(p,"occlusionMap");s.opacity=
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-b.getUniformLocation(p,"opacity");s.color=b.getUniformLocation(p,"color");s.scale=b.getUniformLocation(p,"scale");s.rotation=b.getUniformLocation(p,"rotation");s.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var x=new THREE.Vector3,H=f/e,G=0.5*e,P=0.5*f,F=16/f,C=new THREE.Vector2(F*H,F),K=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1),y=s,F=r;b.useProgram(p);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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-b.uniform1i(y.occlusionMap,0);b.uniform1i(y.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var J,B,M,z,N;for(J=0;J<t;J++)if(F=16/f,C.set(F*H,F),z=a[J],x.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),K.copy(x),A.x=K.x*G+G,
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-A.y=K.y*P+P,n||0<A.x&&A.x<e&&0<A.y&&A.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,A.x-8,A.y-8,16,16,0),b.uniform1i(y.renderType,0),b.uniform2f(y.scale,C.x,C.y),b.uniform3f(y.screenPosition,K.x,K.y,K.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,A.x-8,A.y-8,16,16,0),b.uniform1i(y.renderType,1),b.disable(b.DEPTH_TEST),
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-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),z.positionScreen.copy(K),z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares(),b.uniform1i(y.renderType,2),b.enable(b.BLEND),B=0,M=z.lensFlares.length;B<M;B++)N=z.lensFlares[B],0.001<N.opacity&&0.001<N.scale&&(K.x=N.x,K.y=N.y,K.z=N.z,F=N.size*N.scale/f,C.x=F*H,C.y=F,b.uniform3f(y.screenPosition,K.x,K.y,K.z),b.uniform2f(y.scale,C.x,C.y),b.uniform1f(y.rotation,N.rotation),b.uniform1f(y.opacity,
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-N.opacity),b.uniform3f(y.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+b.getUniformLocation(p,"opacity");s.color=b.getUniformLocation(p,"color");s.scale=b.getUniformLocation(p,"scale");s.rotation=b.getUniformLocation(p,"rotation");s.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var x=new THREE.Vector3,H=f/e,G=0.5*e,P=0.5*f,F=16/f,C=new THREE.Vector2(F*H,F),K=new THREE.Vector3(1,1,0),z=new THREE.Vector2(1,1),D=s,F=r;b.useProgram(p);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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+b.uniform1i(D.occlusionMap,0);b.uniform1i(D.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var J,B,N,y,M;for(J=0;J<t;J++)if(F=16/f,C.set(F*H,F),y=a[J],x.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),K.copy(x),z.x=K.x*G+G,
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+z.y=K.y*P+P,n||0<z.x&&z.x<e&&0<z.y&&z.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,z.x-8,z.y-8,16,16,0),b.uniform1i(D.renderType,0),b.uniform2f(D.scale,C.x,C.y),b.uniform3f(D.screenPosition,K.x,K.y,K.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,z.x-8,z.y-8,16,16,0),b.uniform1i(D.renderType,1),b.disable(b.DEPTH_TEST),
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+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),y.positionScreen.copy(K),y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares(),b.uniform1i(D.renderType,2),b.enable(b.BLEND),B=0,N=y.lensFlares.length;B<N;B++)M=y.lensFlares[B],0.001<M.opacity&&0.001<M.scale&&(K.x=M.x,K.y=M.y,K.z=M.z,F=M.size*M.scale/f,C.x=F*H,C.y=F,b.uniform3f(D.screenPosition,K.x,K.y,K.z),b.uniform2f(D.scale,C.x,C.y),b.uniform1f(D.rotation,M.rotation),b.uniform1f(D.opacity,
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+M.opacity),b.uniform3f(D.color,M.color.r,M.color.g,M.color.b),c.setBlending(M.blending,M.blendEquation,M.blendSrc,M.blendDst),c.setTexture(M.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,r){var s,u,q,v,w,t,x,H,G,P=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(u=p.__lights.length;s<u;s++)if(q=p.__lights[s],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(w=0;w<q.shadowCascadeCount;w++){var F;if(q.shadowCascadeArray[w])F=q.shadowCascadeArray[w];else{G=q;x=w;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=G.shadowCameraNear;F.shadowCameraFar=G.shadowCameraFar;F.shadowCameraLeft=G.shadowCameraLeft;F.shadowCameraRight=G.shadowCameraRight;
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F.shadowCameraBottom=G.shadowCameraBottom;F.shadowCameraTop=G.shadowCameraTop;F.shadowCameraVisible=G.shadowCameraVisible;F.shadowDarkness=G.shadowDarkness;F.shadowBias=G.shadowCascadeBias[x];F.shadowMapWidth=G.shadowCascadeWidth[x];F.shadowMapHeight=G.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];H=F.pointsWorld;t=F.pointsFrustum;for(var C=0;8>C;C++)H[C]=new THREE.Vector3,t[C]=new THREE.Vector3;H=G.shadowCascadeNearZ[x];G=G.shadowCascadeFarZ[x];t[0].set(-1,-1,H);t[1].set(1,-1,H);t[2].set(-1,
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@@ -706,13 +706,13 @@ p.autoUpdate&&p.updateMatrixWorld()}q.shadowCameraVisible&&!q.cameraHelper&&(q.c
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0,0,0.5,0.5,0,0,0,1);t.multiply(w.projectionMatrix);t.multiply(w.matrixWorldInverse);h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();G=p.__webglObjects;q=0;for(v=G.length;q<v;q++)x=G[q],t=x.object,x.render=!1,!t.visible||!t.castShadow||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,t.matrixWorld),x.render=!0);q=0;for(v=G.length;q<
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v;q++)x=G[q],x.render&&(t=x.object,x=x.buffer,C=t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material,H=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&C.morphTargets,C=t instanceof THREE.SkinnedMesh&&C.skinning,H=t.customDepthMaterial?t.customDepthMaterial:C?H?f:e:H?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,p.__lights,null,H,x,t):b.renderBuffer(w,p.__lights,null,H,x,t));G=p.__webglObjectsImmediate;q=0;for(v=G.length;q<v;q++)x=G[q],
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t=x.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(w,p.__lights,null,c,t))}s=b.getClearColor();u=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,u);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,p,r,s,u,q,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var t,x,H,G,P,F,C,K;this.init=function(w){t=w.context;x=w;G=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);P=new Uint16Array([0,1,2,0,2,3]);F=t.createBuffer();C=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,F);t.bufferData(t.ARRAY_BUFFER,G,t.STATIC_DRAW);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.bufferData(t.ELEMENT_ARRAY_BUFFER,P,t.STATIC_DRAW);w=t.createProgram();
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-var y=t.createShader(t.VERTEX_SHADER),J=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(y,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+var D=t.createShader(t.VERTEX_SHADER),J=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(D,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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t.shaderSource(J,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-t.compileShader(y);t.compileShader(J);t.attachShader(w,y);t.attachShader(w,J);t.linkProgram(w);K=w;q=t.getAttribLocation(K,"position");v=t.getAttribLocation(K,"uv");a=t.getUniformLocation(K,"uvOffset");b=t.getUniformLocation(K,"uvScale");c=t.getUniformLocation(K,"rotation");d=t.getUniformLocation(K,"scale");e=t.getUniformLocation(K,"color");f=t.getUniformLocation(K,"map");g=t.getUniformLocation(K,"opacity");h=t.getUniformLocation(K,"modelViewMatrix");k=t.getUniformLocation(K,"projectionMatrix");l=
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-t.getUniformLocation(K,"fogType");n=t.getUniformLocation(K,"fogDensity");p=t.getUniformLocation(K,"fogNear");r=t.getUniformLocation(K,"fogFar");s=t.getUniformLocation(K,"fogColor");u=t.getUniformLocation(K,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;y=w.getContext("2d");y.fillStyle="#ffffff";y.fillRect(0,0,w.width,w.height);H=new THREE.Texture(w);H.needsUpdate=!0};this.render=function(A,y,G,B){G=A.__webglSprites;if(B=G.length){t.useProgram(K);t.enableVertexAttribArray(q);
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-t.enableVertexAttribArray(v);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,F);t.vertexAttribPointer(q,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(v,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.uniformMatrix4fv(k,!1,y.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var M=0,z=0,N=A.fog;N?(t.uniform3f(s,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(t.uniform1f(p,N.near),t.uniform1f(r,N.far),t.uniform1i(l,1),z=M=1):N instanceof THREE.FogExp2&&
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-(t.uniform1f(n,N.density),t.uniform1i(l,2),z=M=2)):(t.uniform1i(l,0),z=M=0);for(var D,E=[],N=0;N<B;N++)D=G[N],!1!==D.visible&&(D._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,D.matrixWorld),D.z=-D._modelViewMatrix.elements[14]);G.sort(w);for(N=0;N<B;N++)D=G[N],!1!==D.visible&&(y=D.material,t.uniform1f(u,y.alphaTest),t.uniformMatrix4fv(h,!1,D._modelViewMatrix.elements),E[0]=D.scale.x,E[1]=D.scale.y,D=A.fog&&y.fog?z:0,M!==D&&(t.uniform1i(l,D),M=D),null!==y.map?(t.uniform2f(a,y.map.offset.x,
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-y.map.offset.y),t.uniform2f(b,y.map.repeat.x,y.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,y.opacity),t.uniform3f(e,y.color.r,y.color.g,y.color.b),t.uniform1f(c,y.rotation),t.uniform2fv(d,E),x.setBlending(y.blending,y.blendEquation,y.blendSrc,y.blendDst),x.setDepthTest(y.depthTest),x.setDepthWrite(y.depthWrite),y.map&&y.map.image&&y.map.image.width?x.setTexture(y.map,0):x.setTexture(H,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+t.compileShader(D);t.compileShader(J);t.attachShader(w,D);t.attachShader(w,J);t.linkProgram(w);K=w;q=t.getAttribLocation(K,"position");v=t.getAttribLocation(K,"uv");a=t.getUniformLocation(K,"uvOffset");b=t.getUniformLocation(K,"uvScale");c=t.getUniformLocation(K,"rotation");d=t.getUniformLocation(K,"scale");e=t.getUniformLocation(K,"color");f=t.getUniformLocation(K,"map");g=t.getUniformLocation(K,"opacity");h=t.getUniformLocation(K,"modelViewMatrix");k=t.getUniformLocation(K,"projectionMatrix");l=
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+t.getUniformLocation(K,"fogType");n=t.getUniformLocation(K,"fogDensity");p=t.getUniformLocation(K,"fogNear");r=t.getUniformLocation(K,"fogFar");s=t.getUniformLocation(K,"fogColor");u=t.getUniformLocation(K,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;D=w.getContext("2d");D.fillStyle="#ffffff";D.fillRect(0,0,w.width,w.height);H=new THREE.Texture(w);H.needsUpdate=!0};this.render=function(z,D,G,B){G=z.__webglSprites;if(B=G.length){t.useProgram(K);t.enableVertexAttribArray(q);
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+t.enableVertexAttribArray(v);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,F);t.vertexAttribPointer(q,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(v,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.uniformMatrix4fv(k,!1,D.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var N=0,y=0,M=z.fog;M?(t.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(t.uniform1f(p,M.near),t.uniform1f(r,M.far),t.uniform1i(l,1),y=N=1):M instanceof THREE.FogExp2&&
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+(t.uniform1f(n,M.density),t.uniform1i(l,2),y=N=2)):(t.uniform1i(l,0),y=N=0);for(var A,E=[],M=0;M<B;M++)A=G[M],!1!==A.visible&&(A._modelViewMatrix.multiplyMatrices(D.matrixWorldInverse,A.matrixWorld),A.z=-A._modelViewMatrix.elements[14]);G.sort(w);for(M=0;M<B;M++)A=G[M],!1!==A.visible&&(D=A.material,t.uniform1f(u,D.alphaTest),t.uniformMatrix4fv(h,!1,A._modelViewMatrix.elements),E[0]=A.scale.x,E[1]=A.scale.y,A=z.fog&&D.fog?y:0,N!==A&&(t.uniform1i(l,A),N=A),null!==D.map?(t.uniform2f(a,D.map.offset.x,
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+D.map.offset.y),t.uniform2f(b,D.map.repeat.x,D.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,D.opacity),t.uniform3f(e,D.color.r,D.color.g,D.color.b),t.uniform1f(c,D.rotation),t.uniform2fv(d,E),x.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst),x.setDepthTest(D.depthTest),x.setDepthWrite(D.depthWrite),D.map&&D.map.image&&D.map.image.width?x.setTexture(D.map,0):x.setTexture(H,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,p,r,s,u,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
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l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();q=k.__webglObjects;n=0;for(p=q.length;n<p;n++)r=q[n],u=r.object,r.render=!1,!u.visible||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,u.matrixWorld),r.render=!0);var v;n=0;for(p=q.length;n<p;n++)r=q[n],r.render&&(u=r.object,r=r.buffer,u instanceof THREE.ParticleSystem&&!u.customDepthMaterial||((v=
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u.material instanceof THREE.MeshFaceMaterial?u.material.materials[0]:u.material)&&b.setMaterialFaces(u.material),s=0<u.geometry.morphTargets.length&&v.morphTargets,v=u instanceof THREE.SkinnedMesh&&v.skinning,s=u.customDepthMaterial?u.customDepthMaterial:v?s?f:e:s?d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,s,r,u):b.renderBuffer(l,k.__lights,null,s,r,u)));q=k.__webglObjectsImmediate;n=0;for(p=q.length;n<p;n++)r=q[n],u=r.object,u.visible&&(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,
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