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@@ -134,7 +134,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var q1 = new THREE.Quaternion();
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var q1 = new THREE.Quaternion();
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- return function ( axis, angle ) {
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+ return function rotateOnAxis( axis, angle ) {
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q1.setFromAxisAngle( axis, angle );
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q1.setFromAxisAngle( axis, angle );
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@@ -150,7 +150,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var v1 = new THREE.Vector3( 1, 0, 0 );
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var v1 = new THREE.Vector3( 1, 0, 0 );
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- return function ( angle ) {
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+ return function rotateX( angle ) {
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return this.rotateOnAxis( v1, angle );
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return this.rotateOnAxis( v1, angle );
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@@ -162,7 +162,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var v1 = new THREE.Vector3( 0, 1, 0 );
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var v1 = new THREE.Vector3( 0, 1, 0 );
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- return function ( angle ) {
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+ return function rotateY( angle ) {
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return this.rotateOnAxis( v1, angle );
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return this.rotateOnAxis( v1, angle );
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@@ -174,7 +174,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var v1 = new THREE.Vector3( 0, 0, 1 );
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var v1 = new THREE.Vector3( 0, 0, 1 );
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- return function ( angle ) {
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+ return function rotateZ( angle ) {
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return this.rotateOnAxis( v1, angle );
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return this.rotateOnAxis( v1, angle );
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@@ -189,7 +189,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var v1 = new THREE.Vector3();
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var v1 = new THREE.Vector3();
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- return function ( axis, distance ) {
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+ return function translateOnAxis( axis, distance ) {
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v1.copy( axis ).applyQuaternion( this.quaternion );
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v1.copy( axis ).applyQuaternion( this.quaternion );
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@@ -205,7 +205,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var v1 = new THREE.Vector3( 1, 0, 0 );
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var v1 = new THREE.Vector3( 1, 0, 0 );
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- return function ( distance ) {
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+ return function translateX( distance ) {
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return this.translateOnAxis( v1, distance );
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return this.translateOnAxis( v1, distance );
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@@ -217,7 +217,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var v1 = new THREE.Vector3( 0, 1, 0 );
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var v1 = new THREE.Vector3( 0, 1, 0 );
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- return function ( distance ) {
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+ return function translateY( distance ) {
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return this.translateOnAxis( v1, distance );
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return this.translateOnAxis( v1, distance );
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@@ -229,7 +229,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var v1 = new THREE.Vector3( 0, 0, 1 );
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var v1 = new THREE.Vector3( 0, 0, 1 );
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- return function ( distance ) {
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+ return function translateZ( distance ) {
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return this.translateOnAxis( v1, distance );
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return this.translateOnAxis( v1, distance );
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@@ -247,7 +247,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var m1 = new THREE.Matrix4();
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var m1 = new THREE.Matrix4();
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- return function ( vector ) {
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+ return function worldToLocal( vector ) {
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return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
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return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
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@@ -261,7 +261,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var m1 = new THREE.Matrix4();
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var m1 = new THREE.Matrix4();
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- return function ( vector ) {
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+ return function lookAt( vector ) {
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m1.lookAt( vector, this.position, this.up );
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m1.lookAt( vector, this.position, this.up );
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@@ -389,7 +389,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var position = new THREE.Vector3();
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var position = new THREE.Vector3();
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var scale = new THREE.Vector3();
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var scale = new THREE.Vector3();
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- return function ( optionalTarget ) {
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+ return function getWorldQuaternion( optionalTarget ) {
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var result = optionalTarget || new THREE.Quaternion();
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var result = optionalTarget || new THREE.Quaternion();
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@@ -407,7 +407,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var quaternion = new THREE.Quaternion();
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var quaternion = new THREE.Quaternion();
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- return function ( optionalTarget ) {
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+ return function getWorldRotation( optionalTarget ) {
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var result = optionalTarget || new THREE.Euler();
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var result = optionalTarget || new THREE.Euler();
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@@ -424,7 +424,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var position = new THREE.Vector3();
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var position = new THREE.Vector3();
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var quaternion = new THREE.Quaternion();
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var quaternion = new THREE.Quaternion();
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- return function ( optionalTarget ) {
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+ return function getWorldScale( optionalTarget ) {
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var result = optionalTarget || new THREE.Vector3();
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var result = optionalTarget || new THREE.Vector3();
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@@ -442,7 +442,7 @@ Object.assign( THREE.Object3D.prototype, THREE.EventDispatcher.prototype, {
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var quaternion = new THREE.Quaternion();
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var quaternion = new THREE.Quaternion();
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- return function ( optionalTarget ) {
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+ return function getWorldDirection( optionalTarget ) {
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var result = optionalTarget || new THREE.Vector3();
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var result = optionalTarget || new THREE.Vector3();
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