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@@ -273,7 +273,7 @@
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//mtl.shadow = // shadowmap
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//mtl.ao = // ambient occlusion
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//mtl.environment = // reflection map (CubeMap recommended)
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- //mtl.environmentAlpha = // environment alpha
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+ //mtl.environmentIntensity = // environment intensity
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//mtl.transform = // vertex transformation
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var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
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@@ -282,7 +282,7 @@
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mtl.specular = new THREE.FloatNode( .5 );
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mtl.shininess = new THREE.FloatNode( 15 );
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mtl.environment = new THREE.CubeTextureNode( cubemap );
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- mtl.environmentAlpha = mask;
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+ mtl.environmentIntensity = mask;
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mtl.normal = new THREE.TextureNode( grassNormal );
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mtl.normalScale = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
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@@ -305,7 +305,7 @@
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//mtl.shadow = // shadowmap
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//mtl.ao = // ambient occlusion
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//mtl.environment = // reflection map (CubeMap recommended)
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- //mtl.environmentAlpha = // environment alpha
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+ //mtl.environmentIntensity = // environment intensity
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//mtl.transform = // vertex transformation
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var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
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