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@@ -9,7 +9,20 @@
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<body>
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<h1>[name]</h1>
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- <div class="desc">todo</div>
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+ <div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL,
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+ but draws it using the (slower) <a href="http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/">Canvas 2D Context</a> API.</div>
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+ <div class="desc">This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:</div>
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+ <code>
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+ if (window.WebGLRenderingContext)
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+ renderer = new THREE.WebGLRenderer();
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+ else
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+ renderer = new THREE.CanvasRenderer();
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+ </code>
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+ <div class="desc">
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+ Note: both WebGLRenderer and CanvasRenderer are embedded in the web page using an HTML5 <canvas> tag.
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+ The "Canvas" in CanvasRenderer means it uses Canvas 2D instead of WebGL.<br />
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+ Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
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+ </div>
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<h2>Constructor</h2>
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