@@ -1,10 +1,8 @@
-#ifdef FLIP_SIDED
-
- vec3 transformedNormal = - normalMatrix * objectNormal;
+vec3 transformedNormal = normalMatrix * objectNormal;
-#else
+#ifdef FLIP_SIDED
- vec3 transformedNormal = normalMatrix * objectNormal;
+ transformedNormal = - transformedNormal;
#endif