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@@ -72,7 +72,7 @@ function WebGLRenderStates() {
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var renderState;
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- if ( ! renderStates.has( scene ) ) {
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+ if ( renderStates.has( scene ) === false ) {
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renderState = new WebGLRenderState();
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renderStates.set( scene, new WeakMap() );
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@@ -82,7 +82,7 @@ function WebGLRenderStates() {
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} else {
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- if ( ! renderStates.get( scene ).has( camera ) ) {
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+ if ( renderStates.get( scene ).has( camera ) === false ) {
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renderState = new WebGLRenderState();
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renderStates.get( scene ).set( camera, renderState );
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